Ever dreamed of, or actually tried to make your own videogame? How did it go?
Ever dreamed of, or actually tried to make your own videogame? How did it go?
10 years and it's still not done
What was the genre? What is holding you back?
>What was the genre?
RPG, but it's not dead yet so don't say 'was'
>What is holding you back?
Life and the complexity of the game
ive dreamed of that girl titfucking me op
hahaha yeah
I bet it will be awesome when it happens
I tried but good luck to keep a team motivated when they're doing it for free
Why not just do a simplistic mobile-tier game all by yourself? People are complicated and near to impossible to please in any context anyway...
Yes. It’s on Steam in early access. I need to basically clean the table, then pull in the parts that worked and rewrite a ton including networking. I’m still in college for programming, and life’s been busy, so it’s been about 8 months now with no update, but I’ve got another programmer standing by to help and a tested networking framework he’s working on. Coupled with another framework for input and backend goodies I’m developing we should be able to have results by Summer.
Season 3 fucking when?
>Implying I can draw for shit
Making the prototype is fun but there is such a delay in feeling like you have made any meaningful progress after that.
It's stops being fun shortly after that and the amount of basic features you need to add piles on and on.
Also i can't do art or music to save my life.
the more I see of this show the less I want to watch it.
it seems to just be substanceless fanservice fluff.
Thank you for the wholesome thread OP.
If I had more to share at the moment I would. Which is why I hope you make more such threads from time to time in the future.
It's on Steam but it sold very poorly because I haven't marketed it yet and the art is amateur
I'm making a game with RPG maker, as I don't have much coding experience.
The most frustrating thing about learning coding is when you have a question you have absolutely no idea how to communicate and then troubleshoot.
Stackoverflow has all the answers for when you start
It means so much to me when someone calls me threads wholesome. Thanks to YOU for that, user. It has been my lifelong dream to make a living writing novels and/or create my own videogames and it is awesome to know others with the same passion. I hope everybody's dreams come true as soon as possible. May God bless you, mankind and its most wonderful creation: The internet
big fat tomboy tits
This.
the look on my face will be awesome
I'm starting to question your sincerity.
It's Hifumi for me, but I would be lying if I said I hadn't knocked it out two dozen times to sweaty tomboy Tsubasa
Yes, it was a visual novel
It wasn't very good. And RenPy was very limiting to me, even though masterpieces like Higurashi, Tsukihime and Saya no Uta can be recreated there.
I tried to do other stuff, but, I guess, I'll go back to making VNs.
I meant every word, I swear. Sorry for including "the whole world" in it (I assume that's what made it sound sarcastic or insincere)
I like you, OP
I grabbed gameguru from steam when it was free, what should I expect?
Here's some free cultural and scientific knowledge for everyone. I hope you find it useful.
i'm trying to get a team together but so far i only got one guy, also sauce please
It somehow ended being a samozbor.
Anime is New Game!!!
are there any cute nerds in the show
failes miserably, lack the coding skills for non-preset mechanics of gamedev tools, and an jrpg takes way to long to create alone
It is about cute girls working in a vidya-dev company, they all are cute nerds, user!
I think about my own game all the time. Actually attempting to make it? Nah, I'm way too lazy for that. They're just gonna stay as ideas.
I've been stuck in the design / learn to program phase for like 6 years.
help.
>start working on game in 2016
>things go smoothly for a year or so
>oh yeah if I keep this up I should be done in spring 2019!
>financial situation suddenly deteriorates
>have to go 24/7 wageslave
>work on and off on the game
>realize my mistake
>my code is all spaghetti with shitballs now
>ask for vacation leave of 2 weeks so I can spend some time on salvaging what still works
>Sorry user we are understaffed..
What a fucking nightmare
I have a habbit if having interesting ideas then not liking them over time. Projects have been getting longer but i still do it. Working on something now thats pretty neat and open for lots of room for cool ideas, but the doubt comes in eventually :/
Yeah. Two.
In late 2017:
>start making Metroidvania-ey game in Gamemaker 2
>get the beginnings of a movement system down, run, dash, jump, double jump, air dash, collisions and slopes
>holy shit pixel art is expensive
>try myself
>holy shit animation is hard
>whole exercise gets dropped soon after because there's no way I can afford it
In late 2018:
>write a story for a visual novel
>"that's not a game"
>yeah I know but the scope is manageable
>lets make it porn too just for fun
>sprites made up
>got a little time/money management system in place
>backgrounds and CGs in production
>might get a voice actress soon
>all coming in under budget
>all seems to be going well
>secretly terrified something horrible happens now
I'm working on a visual novel with simple gameplay elements. I think I'm good at character art but I have issues getting my backgrounds to a quality standard I want. The gameplay elements are sort of coming together but I'm not sure if they're in the way of the narrative and similarily I'm worried they might be too shallow to even be worth implementing. Oops.
I worried about similar things. My gameplay is really pretty shallow but I felt like it was important the player at least feels like they're the ones pushing the story forward. It's very slice of life in setting, so you're just buying little gifts and deciding where to go for outings and what to have for dinner but it's enough. Datawise, it seems that VN players respond well to the "novelty" aspect for lack of better word from those kinds of systems. It's a kind of exploratory gameplay where they like to feel out all the different paths and possibilities.
Was thinking on making an RTS which would act as a sort of “Strategic who-would-win” type game. It’d feature factions from different games and shows, so you could have the UNSC from Halo fight the Hunters from RWBY for example. It’s kind of a pipe dream though, I’ll probably never make it and even if it launched other companies probably wouldn’t give me permission to implement their characters and factions.
Sounds like an autists wet dream
I made a bad game back in school. It was a group project and my partners only wanted to work on the art and music. Their music was good, but the art was horrible. They basically left me to do all the coding. I have made little things since then. I have recently thought about making a lewd game because I have been working with an artists on other projects lately that does that kind of stuff like that.
Rape and pillage is still a working title
I made shitty ludum dare and jam games. I have made $2 out of them. Living the fucking dream.
Gave up on learning C#. I'm waiting for Boneworks to drop because modding sounds more accesible than making shit from scratch, and there's no real framework for a VR game I want to make.
I haven't tried that yet, but I have written music for a game, and I make my own Doom levels. They're both fun to make. I'd like to find a new music job though
I started making an rpgmaker game a year ago and several months in I was like "oh yeah I have to learn how to draw and make music" so now I've been teaching myself to draw for the last couple months
Vr game where you're a little devil that can posses npc's and manipulate them into killing themselves with whatever's in the environment
All the time, WWE Cross Kinnikuman
I want to make a game based on trade and markets, and spaceships. With a narrative of events which give modifiers based on what you pick.
Good idea?
I started casually playing around with game maker last weekend. I'm slowly learning and I've got years worth of various ideas about the concept for the game wrote down. It's a fun enough experience and even if I don't finish it, I'm learning and enjoying myself!
Personally I like Yun.
The more I think about the game, the more I think It'd make a better animated series. There's just too much downtime when you aren't shooting things.
I made little knock off games on my C64 as a kid. Usually just tried to copy things like Tetris or single screen arcade games.
It was a good time.
Yeah, more than a dozen. The most finished one ended up being my final project for my degree.
Umiko is best girl.
I'm making a 2D action platformer because there's not way to many indie platformers yet.
Dreams only exist to be shattered.
Dabbled with fangames for a good 10 years and now in planning stages for a waifu fighter
always and everyday
currently reading a book called "making videogames with python"
I hate anime so much. At least I still have manga.
I always dream of making an MMO that has hidden mechanics that will never be revealed (like FFXI with its crafting system and how things effect it exactly), but I doubt I'll ever get started on it since I find the act of game development much more boring than researching into new parallelized or GPU based math solving algorithms.
I'm currently working on my game, I made the horrible mistake of trying to make the best game, I delayed it to improve my skills, but I finally realize was a waste time, I going to complete it, and release in a few months.
>dream
Yeah, as a kid when I still had dreams
>tried
No, once I realized how horrid coding is
Who's this boner condoner?
I've had an idea that amounts to little more than scraps of concept art at the moment.
You're a psychic kid in a tropical city where the technology is on the level of floating cars (but no FLYING cars) and you're being harassed by creatures resembling marine iguanas that either adults can't see, or are ignoring. Adults in general are extremely despondent here.
Battles begin in the way Chrono Trigger do, your visible location becomes the arena. Beyond that, there's a lot of environment to interact with, and you can move around (something I always theorized was originally in Chrono Trigger until later in development.) You have powers of telekinesis and low level elemental abilities. Telekinesis can be used to manipulate the scenery to your advantage. Imagine pulling a flower pot off a ledge and onto your foe, or slinging a trash can lid or manhole cover like a disc. These are all one-use but extremely handy.
Aside from that, you have melee weapons, but adults WILL run by and confiscate any weapon you find that looks too serious. You're mostly restricted to practical items that an adult wouldn't question a kid having. A switchblade is extremely powerful but an adult will snatch it from you immediately. But parasols are fine.
Elemental attacks do practically nothing at first. It's a slow discovery that water is a great conductor of psychic abilities (including fire). So there's a big incentive to get your enemies wet before you try an elemental attack on them. But you tend to lose a whole turn on this effort. But that's where the 'Shades' get introduced. You can tear off part of your shadow and armor it with trash, and it becomes a fragile little proxy of you. You can gift it with one of your abilities, but you'll lack it yourself so long as that Shade is alive. But so long as it is, you can set up your best strategies more quickly. Like you pelt an enemy with a water balloon and then your shade uses a freezing attack immediately after.
I've always thought about ideas for games but I have zero confidence in my ability to go anywhere with them. Where do you even start?
I managed to open Godot but that's as far as I've gotten
Really wish I could make my game
I go back and read this post and I'm immediately annoyed how many times I opened a sentence with 'but.'
she looks 100x times better than short hair
you mean AHAgon?
The hardest part, is starting to learn. You can feel hatred for everything both physically and mentally. But after you push past that curve the first time, it's very gratifying and everything slowly gets easier. And when you recognize the next learning curve feeling the same way, you're equipped with this realization you already had that you just need to keep at it.
So don't be discouraged at first. The difficulty comes in waves.
Been going to an arts school program for games. I don't know if its exactly worth the tuition but some of the instrutors are legit, and its basically industry cred when its all said and done. Modeling with Maya has been rough, but animating with it has been going pretty good. I've been working on a monster hunter esq game concept for hunting mythical creatures, it's probably not going to go legit but the plan is to eventually reach Creative Director status so I could fall back on that idea if I ever get there.
I have this sinking feeling I'll get stuck working for EA making football textures or mobile garbage the way things look around here. I found out Red Hook is based in town though, sticking my name on Darkest Diungeon 2 or whatever project they start at the time I think would be tight.
Seems interesting, user. I like that concept art. Keep going!
It's absolutely tiring, but I can't stop.
I'm always brainstorming ideas for what I'd put into a game and how I'd market it but I wouldn't even know where to begin on learning to make one/acquiring the funds for staff
i lack the necessary skills, contacts and experiences to develop my own game.
The only thing i could bring to the table is my knowledge in project management and a couple of ideas
U gay?
I recently had the idea to make a RPG about being a SJW. But I don't even know where to begin.
YIIK already exists
Try sucking some pozzed dicks for inspiration. You know, to get into their frame of mind.
I was thinking something more like persona, where dungeons involve going to rallies to attack Drumpf and his supporters, and in between them would be the relationship building stuff (not nearly as detailed) based on proving how woke you are.
of coursed I have dreamed of doing it
the reality is that I'm too much of a lazy fuck actually do it
I realized that I would rather play games than make them, mostly because I don't know how and don't have the motivation to learn how
>YIIK
I guess it was really fucking dead after all
You are a man with great taste.
I was working on one.
9 bosses to defeat, collect all keys to unlock the last one. (Megaman style)
Two MCs. Devil as your companion, you try to collect them all.
First MC (qt3.14 teen girl) is in a near death state due to injuries while trying to collect the keys, so her father tries to collect the rest.
You can go non-lethal (harder) or go full psycho, affects the difficulty of upcoming bosses.
The devil and the current MC has chill talks about philosophy and stuff like that between stages. Lethal/Non-lethal also affects your characters' moods.
I had the story and gameplay all set up, but drawing's not one of my talents and I'm a studentfag so no money for hiring people. I'll probably start working on it again if I don't commit suicide.
Forgot the mention the technical side of this.
Billboard sprite graphics, gameplay was mostly about switching bodies.
>Ever dreamed of, or actually tried to make your own videogame?
I studied for years to become proficient enough to make good games.
>How did it go?
When I finally became proficient I realized that I don't actually know what I want to make. And now I work as an engineer and has never done anything more than a half finished game.
While I do dislike the idea of being a mere code monkey, at this point I would probably get much more enjoyment from fulfilling and bringing another person's vision to life because I clearly lack a video game vision of my own.
For some reason I never realized this while I was still studying.
Tried making an SRPG in gamemaker but gave up because I can't do art, it was a complete programming mess and I started feeling like the game would be shit anyway.
I'm learning how to actually program at the moment and I plan on making ascii games soon, I should actually be able to do that since it doesn't require art.
All praise our cake overlord for making the lesbian videogame adventures possible!
pls post more big titted QT tomboys
Fucking Hajime, stop teasing me or I'll drink up your cunt juices
BRING THE FABLE FROM THY TOMB
>quit-day-job-spend-two-years-coding-dream-game-fucking-sucks-please-help/