How long would it reasonably take to make anything using this shit?

True, but your favorite game is dogshit too, so I wouldn't worry about it.

For something actually sort of playable. Maybe a couple of months, a year and a half. Kinda impossibly to say until you actually know what you want to do, how many assets you want to make, how long it's gonna be, how many unique mechanics it's gonna have, how many hours a day you can work on it and so on.

The art and story would take longer, desu.
RPG Maker was on consoles - let that sink in.
youtube.com/watch?v=SneWwiI5v1k

It's basically grid and menu based - unless you want to add in custom functions, you won't be programming much

Pokemon would take a long ass time because of the fact it has like 700+ pokemon now. Unless you were to have all the pictures and stuff before

>gamemaker
thanks user, was wondering if i should buy rpg maker since it's on sale, but gamemaker seems like the superior program

basically think of it like this, with rpgmaker you have limited tools, that are very easy to learn, aswell as prebundled assets. It's extremely fucking easy to use.
Gamemaker sacrifices a tiny bit of ease of use aswell as prebundled assets for a vastly better and more versatile set of tools.
So you'll only ever see games that can make do with the inbuilt limitations or even thrive with the assets, like corpse party or to the moon, but something with the smallest bit of out of the box mechanics like for example undertale is already too much for it.
There's a free trial for gamemaker though it's quite restrictive and it's pricing scheme is jewish as fuck, but you'll get tons and tons of tutorials so you can google "gamemaker xyz tutorial" and you'll surely find a 30000 part series on youtube teaching you step by step what to do and possibly even why. And if you can't find it, find similiar things, understand them, and copy over.

the fact that both downwell and undertale were developed using gamemaker makes it seem like something i'd want to learn and use. what if i want to make something with more variety than your standard rpg? rpgs are all about the story and characters, so i might as well write a visual novel or just write instead.
my question is, if you buy the $40 version, can you upgrade later on?
also thanks, i've been wondering if i should buy RPG maker for years now, it's on sale for another 7 hour and i'm like "should i, should i," i tried godot engine but i didn't like it at all. gamemaker seems good

There's also Construct 2 if you want something even easier than GameMaker while still being able to do more varied games. Also, GM only really starts to become usable once you learn to do some basic scripting for it. At least that was my experience.

However, with both those programs you will have to do EVERYTHING, by yourself. From the game system, mechanics, art, menus, and so on. If you want to make an RPG, half your time will be spent basically just making already existing RPG Maker features rather than actually making the levels and items and characters and stuff like that.

With all said and done though, really if you want to make a game that's worth playing, you are gonna have to learn a programming language. There's really no way around it. You are gonna spend every hour over every single day fighting against the program with every little thing. Trust me I know, I did that dance for most of my life. However stuff like GameMaker, Construct 2 and especially Skyrim modding were incredibly helpful in getting there for me.

>if you buy the 40$ version, can you upgrade later
isn't it literally written down there that as long as the 40$ sub isn't expired (it's yearly I think? jews like I said) you can upgrade to the 90$ permanent version with the 40$ discounted.
Try out the free trial though. What didn't you like about godot? it's been updated to 3.1 recently so it's very different from how it was like 2 years ago.
for the love of god don't buy rpgmaker, it's garbage.
also other gamemaker games: va11 hall-a, risk of rain, deadbolt etc. so as long as you don't need 3d you're set pretty much.

>RPG Maker was on consoles
what
really

Attached: 78954387.jpg (165x162, 3K)

RPG Maker was on SNES.