What was the best area in the game?
Hard mode: No Hyrule Castle.
What was the best area in the game?
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You just know.
Akkala was maximum comfy.
I think Akkala had the tower with all the guardians flying around it. That was my favorite one.
Eventide Island was the most fun I've had in the whole game so that gets my vote for best area.
I liked faron a lot.
>Got BOTW on Cemu after finishing the game on WiiU two years prior
>Master Mode DLC
>60 fps 4K + beautiful shader overhauls
>Gave myself one (1) unbreakable iron sword
>Immediately after finishing the tutorial I headed straight for Hyrule Castle
>3 Hearts + Mini Stamina wheel with sword that does 14 damage and decent shield
>Told myself I would find the shrine within the castle and then leave
>Forgot where the shrine was and spent two hours sneaking through Hyrule Castle, carefully choosing the best routes, climbing up high to avoid Guardian beams, masterfully planning every enemy encounters
The most fun I’ve had in a video game in a long fucking time. It was intense and difficult. Made it a massive shame when I went to play the rest of the game again after to see that it’s quite boring and easy. Even with Master Mode and minimal hearts.
What are other ways to make this game harder but the good kind? Any other mods I should try out?
Thta's a big horse
There's a difficulty mod floating around but it does a bunch of (intentional) dumb shit like making shields incredibly weak and removing Death Mountain's climate for some reason.
I did the same thing. I never finished the game after that though. I grew sick of all the gold gobbos taking all my durability. And i got stuck in the master trials, tho simply leveling up probably would've fixed that.
>It was intense and difficult.
>And I cheated to give myself an unbreakable sword
I guarantee you would have enjoyed yourself more if you did such a feat the way the game was meant to be played, emufag.
Zora's hands-down.
I was really sad when it finally stopped raining though. For some reason it was comfy AF but it will never return till I start a fresh game...
I just wish there was either a complete combat overhaul or someone made a unique enemy placement mod just to switch it all up on a second play through.
Mobs aren’t hard, they’re just massive damage sponges. Even when you figure out some creative ways to tackle them, they’ll just soak up and regenerate all damage and their wind-up animations are so poor that ‘skilling’ your way through them doesn’t always work.
debating replaying botw on cemu but honestly i pretty much 100% all real content in the game
by real content i mean shrines and the main quest. i sure as fuck aint hunting down 9 gorillion korok poos.
'
also horses are dumb
Great Plateau
Man, if botw came out when I was a kid, I would have absolutely loved it.
So many places to roam, so many things to make up a story over. Stuff I can't do as an adult.
>cemu shader overhauls
>beautiful
You have no sense for soul.
ah yes. with 5000 hearts, a massive undepleatable stamina wheel, Ruto spell that will insta regen me if I die, and 60 durian meals at the ready
absolutely seething. shit bait.
Found it. Here's everything that the mod changes according to the dev:
>Rebalanced weapons power and durability;
>Made all shields deal damage equal to their shield guard stat;
>Disabled Long Throw and Shield Guard Up, enabled Shield Surf Up;
>Made the MS beam power the same as its melee power;
>Rebalanced enemy strength and health;
>Rebalanced enemy drops, made amiibo weapons drop much more reliably;
>Chuchus split into smaller Chuchus and can drop arrows, Wizzrobes drop arrows too;
>Stals become cursed floating heads when defeated, Keese have a small chance of being reborn;
>Guardians have much more mobility, waste little time to target, and take 50% damage from weapons that aren't Guardian, Ancient, or the Master Sword;
>Wolf Link is much stronger;
>Rebalanced armour upgrades' defence rating; Made EVERY armour in the game fully upgradeable (including DLC);
>Redid ALL Great Fairy upgrade requirements to limit grinding and better use the player's resources;
>Redistributed armour status effects (Desert Voe, Flamebreaker, Barbarian, amiibo; some DLC);
>Made all set bonuses available from the start;
>Rebalanced materials' price, healing and special potency according to their RARITY (less healing is more special potency);
>Readjusted (mostly increased) monster parts' duration potential for elixirs;
>Made complex recipes yield MUCH more health to encourage cooking;
>Replaced Fireproof, Hearty, and Enduring status effects on gear and materials;
>Turned Faron Woods and Death Mountain climate to regular heat (as Gerudo Desert);
>Increased swim speed, made climbing in the rain more viable but less predictable;
>Shortened Flurry Rush, decreased sneakstrike damage, removed elemental effectiveness insta-kill;
>Made people more scared of Tingle.
I'm pretty sure editing the overworld isn't possible yet, or atleast difficult and arduous to do.
Depends which ones you get really. Some of them are objectively bad but some custom ones really improve a lot of the areas of the game.
I liked the place with the Fall trees. I hope the next Zelda has bustling cities. Places Like Hyrule Castle Town. I can't wait for the next big title.
Same here, people here give Botw a ton of shit but it was undoubtedly a massive step in the right direction. If they do take into account all the small issues people were having with the game, the next game will be incredible.
I personally also want to see busier towns and a lot more /character/ to the game. Stuff like actual memorable characters and side quests and shit
All of that seemed great until the death mountain changes. That was so easily solved with a fireproof elixir. And I enjoy my stealth attack dmg, especially in master mode. It might be worth trying still though.
Lost Woods
Boy, that is all just fucking awful.
This looks kinda stupid desu, because it doesn't address any of the real problems of the game except for flurry rush, and the enemy changes are garbage. A more nuanced difficulty mod would do something like:
>"hearty" does not automatically refill all life
>only elixirs can be used during battle
>cooking storage limited to 1 page of food and 1 page of elixirs, no stacking
>environmental damage to enemies is percentage-based
>defense no longer scales exponentially
>human-made weapons are more durable, enemy-made weapons (except for Lynel weapons) are stronger but less durable
>enemies no longer use human-made weapons or shields except for Hyrule Castle (likely hard to implement)
>Champion weapons must be crafted first (with harder recipes) but do not break
>Each arrow shot during bullet time uses a chunk of stamina
>Flurry Rush has the same length but timing is tighter
>Enemy camp rewards are always enhanced (likely hard to implement)
I like this
The snowy areas were all super comfy, too bad there wasn't a town there.
Otherwise a tie between desert and Akkala region.
Oh the other big fuckin one I forgot:
>Everything heals over time
Pretty much any area with snow. The game would have been better if 90% of the areas were completely hazardous environments instead of green fields. Maybe even if rain would cause temperature to drop
It bummed me out that temperature was set by region and literally a line on the ground, the gauge made it look like it would be dynamically simulated
I think there is a mod that places snow over the entire overworld
The rain forest was unironically beautiful. Shame that it caused my game to slow down to shit.
Hebra Mountains
Not give yourself an unbreakable sword is a way to make the game harder
60 hours into the game I found this gem. Had a blast finding all those Son’s.
where is this area located?
Look for Tarry Town. It’s not really a town yet though you have to build it
appreciate that user. thanks.
imagine the size of it...
Is there a graphic pack for cemu that removes the fog?
i'm seeing that some people have guides on how to edit the files to remove fog but i'm wondering if it has been streamlined into a simple graphics pack like so many other things have recently.
This wouldn't be necessary if BotW had Skyward Sword's real-time healing. I wish they'd kept that, but I understand why they didn't (making a world model and consumption animation for every food item).
But there's a temperature difference between morning/night and day, especially in the desert
Great Plateau unironically. It’s the best game “tutorial” I’ve ever played. Essentially the game shrunk down to a very large (but small by comparison) section, me and my girlfriend stayed up for hours the first time playing exploring that area and the whole time you are surrounded by the larger game you can look out and see that you’ll eventually get to go explore. its incredible the first time you play and makes you really excited for the rest of the game.