Devil Breaker

Ok, I started DMC5.
Why can't you fucking switch between your Devil Breakers with the directional buttons?

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Because you can't detach it from the arm without destroying

Git gud.

Because Nero would have been hilariously broken if you could do it.

Because Breakers are meant to procedurally shape your playstyle and encourage planning rather than be a manic surrogate for style switching.

This
Somehow people fail to understand this

>equips breaker I don't care about
>L1
That's how I deal with that shit.

Learn the missions and figure out when you’re going to want to change Devil Breakers and plan around it.

This.

The idea is to give Nero options while maintaining distinction between him and Dante.

Also this.

The version of nero with easy breaker swapping is the version of nero where breaker and break-age moves are weaker to balance it out.

Balance probably, the Breakers are all very strong especially against particular enemy types. Also because they want to encourage you to play fast and loose with each breaker so you lose and pick them up constantly.

Not really.

GERB-OVER-GERB-OVER-GERB-OVER-GERB-OVER-TOMBOY

>botw game design bullshittery

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>make it where you'd be more likely to use a devil breaker up in higher difficulties
>give you less devil breakers in higher difficulties

thanks

>Being an autistic shitstain who can't handle being given resources that he isn't supposed to hoard

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I absolutely love the "Smoke it if you got it" style of the Breakers. It's also why I prefer when fighting games start you out with an empty(or full) meter every round. Gives you an incentive not to hoard it.

>Do a crazy bat shit combo into S
>EXPLODE MY ARM
>Break into Smoking S

>"Sorry Nico"

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False equivalence. Devil Breakers don't have durability and you can buy as many as you like, you either lose one as punishment for playing badly or because you want to swap with a breakage.

I like to hoard my "arms" then explode all of them like a bomber, is that ok?

I honestly didn't play around that much with all of Nero's arms, but I really liked Overture because of the OP quick O punch move, Punchline because it continuously hit enemies, Tomboy for the weapon buff and Buster for the sick combo attacks.

Does Monkey Business do anything different that isn't already offered by Helter Skelter? like how Pasta Breaker is like punchline except it trades riding it for Overture's breakage and it shuffles your breakers

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You realize if you don't like it, you can just play Nero like he was in 4 and he's still retardedly strong with more moves than in 4, right?

Truly rentfree

>You are a better player in higher difficulties and know how to plan the level in breakers because you've already seen it.

Not to mention the fact that you have Devil Bringer on higher difficulties

Any tips for urizen 3 on SoS? Swords and phase 3 fucks me over
They want it to be more utility than convienience, like ammo based.
Weird but eh,

Concentrate on evading them or royal guard.

>I like to hoard my "arms" then explode all of them like a bomber, is that ok?
Only if you're enjoying the mechanic and aren't sitting around whining that something involves an ammo system.

Everyone will continue to defend Itsuno’s stupid choice to not allow breaker cycling until someone finally mods it in a la 3’s Style Switcher and it will instantly be considered a “mandatory mod” and everyone will pretend they never liked the system as it exists.

Right now it’s just a refusal to admit a great game has a flaw.

beacuse fuck you.

If someone adds in switchable breakers then they'll miss the point of them. It's not a flaw it's you needing to git gud.

by the point you reach those higher difficulties you should have bought hundreds of breakers from all the orbs you're swimming in.
Basically on SoS and especially DMD you shouldn't rely on breakers lying around but instead the breakers you equip at mission start and at the checkpoints

Is Nero's devil grab the exact same as the buster arm? Is there any reason to use the buster arm after your first playthrough

The only reason to use Wire Snatch after first run is if you have Rawhide on.

If you use it you won't get hit out of grabs.

Because he’d be broken with it.
Besides the game gives you 1 or 2 per fight, you’re supposed to be using breakage more. Stop just waiting to get hit while using them and break the fuckers on an enemy.

What would be the point of all the extra orbs you get from replaying the game? Why bother buying multiple arms in the first place?

charged buster arm does way more damage (like, 5000 damage instead of like 500) and has super armor

>Everyone will continue to defend Itsuno’s stupid choice to not allow breaker cycling until someone finally mods it in a la 3’s Style Switcher and it will instantly be considered a “mandatory mod” and everyone will pretend they never liked the system as it exists.
Wrong.

What'll happen is somebody will make a "Breaker Swap Mod" and the loud faggots who couldn't enjoy a perfectly well designed and enjoyable mechanic and would rather cheat will install it and then run around preaching about how much better the game is with the mod installed. The loud yelling from a legion of fuckwits will only recruit more fuckwits to the cause and soon, people will act like Nero isn't fun without "Breaker Swap Mod".

Here's a pro-tip: Modding game mechanics is known as "cheating". If you wanna play in a cheat-y way, that's up to you. But don't pretend like you aren't using a glorified GameShark Code.

The buster arm does crazy damage if you charge it, Buster from Bringer is pretty weak all things considered.

Basic Buster is weaker because you have DT Buster too.

Multiple posts above you just gave perfectly fine rebuttals you dunce

Nah, I just like experiment
And there is ammo?

>it's another breaker switching episode

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Because it would ruin the point

Switching styles would also break 3, it makes Dante so much more overpowered in 4 and 5. That said, I don't see that is being one for one, you can swap devil breakers on the fly, you just can't swap back, the trade off is you get a super move out of it. All of the breakers are also really good, while Gunslinger and Royalguard are way more situational so it benefited Dante to add a switch option.

Disposable resources inhibits creativity and discourages experimental play.

Nero doesn’t have to Become Dante for breaker switching to work; take The Void’s “Unlimited Breakers” mode (which is probably how the mod will first come to us, because the code is already there). There’s a significant time delay when cycling breakers that makes hot-swapping mid-combo extremely situational to attempt. Utilizing a Break Age or Break Away still fucks up your momentum, and you still have loadout choices to make like “what order do I REALLY want these in” and “do I want to bring so many? More options means it takes longer to return to a given spot”.

Dante can switch styles 3 times and cycle his entire list of weapons before the end of a single melee strike with fast enough fingers; Nero cannot. That alone makes even switch-breaker play more about timing and preparedness.

It's not DMC 5 and and BotW's fault that you struggle to wrap your head around such a simple fucking mechanic. You really expect developers to just pander to anxious autists like you?

>Disposable resources inhibits creativity and discourages experimental play.
If you're a brainlet.

>still no god hand devil breaker

What a brainlet tier post

>Cant switch styles in 3
>styles are weaker in 4 to balance the switching
>everybody whines

>people complain about backtracing
>They just make every mission in 5 a copy pasted tunnel

>People complain about not being able to switch devil breakers

Capcom is going to have to stop listening to their fans. At least for DMC.

>All of the breakers are also really good, while Gunslinger and Royalguard are way more situational
Rawhide, Helter Skelter and (post-game) Buster Arm say hi.

The only really strong BnB breakers are the Gerberas, Punchline, and Tomboy, with Overture and Ragtime being functional enough to build a playstyle out of but still really specific. The rest are throwaways (well, Buster is legit until you get the Bringer back, but then it’s basically a damage buff with a situational edge).

>changing styles on the fly is balanced
>changing breakers on the fly is not

explain

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Really.

>Rawhide, Helter Skelter and (post-game) Buster Arm say hi.
rawhide's situational?
>still no DMC4 bringer arm breaker

Rawhide is great, and the DB breaker is still way way WAY stronger than the post-game bringer. Helter Skelter is objectively trash though.

Rawhide and Helter Skelter are more situational but being able to pick up big enemies with Snatch and destroying shields in 1 is strong.

Also Buster arm is like 5 times stronger than the regular buster, it's not an insignificant buff.

My entire way through to the end of SOS and I’ve never used a Break Age outside the Void, even though I routinely use all of Dante’s melee weapons in single combos.

That is my response to that statement.

And what kills me is, if using Dante’s Sin Devil Trigger literally consumed your sword and you had to buy it again at the next checkpoint, you would all be defendig it and insisting that “it has to be that way or SDT would be broken!” because you lack the basic imaginative power to envision the game in a way other than exactly how it already is.

ctrl f magazine 0/0

that's why it's fucking called a "magazine"
devil breakers are literally bullets. you'll have to fire one bullet at a time in a magazine

Apparently you can mod that now. I'll try it later

he has them holstered on his hip in the open lol

Literally the exact opposite ya simp

You mean his tentacle porn version ?
The strategy against all versions of Urizen is usually the same: Trick Up to him, attack him with whatever you want, then Sky Star away when he attacks.
Only attack you have to watch out for is his guided tentacle that tracks you for quite a bit. Against it you want to time you Sky Star right through it.
Also don't think of SDT as a braindead supermode masher as it was on DH cuz you still take full damage in this form meaning that you only really want to use it for its ranged attacks or as a followup midcombo when you have quadruple S unlocked

This. Imagine the ridiculously exploitable tech on top of the shit that's already free and easy to do.
>cancel potential from being able to switch freely
>bout to get hit while one is in use? just switch nigga. nothing lost.
>much more easily able to "stock" arms found on the ground for other missions and shit
The worst part is that people want this shit on a character that just gets more and more broken as you progress through the story for the first time. His missions are a joke, even on DMD.

>rawhide’s situational?
It’s actual button functionality is trash, the only utility it offers is extending wire snatch. Compared to the diversity of options provided by Gerb/PL/TB, yes, it’s situational.

I find it weird that DPS would be a focus of anyone in a game like DMC. Yes, it’s stronger, but it doesn’t offer you any unique functionality, that’s why it’s only situationally useful. Its entire function is “kill faster with the same moveset” which is something you only occasionally actually want to do.

>Here's a pro-tip: Modding game mechanics is known as "cheating".

Right, because all devs belong to the race of superiour beings who just handle everything better than ordinary humans and their vision of a game is always perfect and undisputable?

Because that would be fucking op

This but unironically

Style switcher for dmc 3 breaks the game too, they're all far too good on their own, when you can switch them you just make every fight piss easy, thats why in 4 and 5 the styles are toned down at least

>That is my response to that statement.
Your response is a flimsy anecdote about you being too stupid to use the cool super moves?

Developers are a superior race to mongoloids like you, at least. You're behaving exactly like a Polygon journalist who cries and begs for the game to be simplified, just for you. Even though everyone else understands the game's mechanics perfectly

The only “exploitable” thing would be endless Break Age cheesing, though in a game where Nero’s mechanics were balanced right it would just consume a couple bars of DT to use the Break Age instead.

Is this the dmc thread where someone explains to me how the fuck I'm supposed to no-hit M12 Urizen?
Forcing me into SDT at the start of the fight gurantees he will get a shot on me with his tentacles while I'm powering down.

Royalguard is laughably more broken than switching breakers would ever be. I want dantefags to leave.

Styles on the fly is balanced because they have toned them down in effectiveness to work well together, not as one single playstyle for levels a la DMC3 without style switcher

They designed the game around the way THEY intend it. If you break that design by cheating, you're compromising the entire structure of the game's design.

It's one thing to want them to patch in Break Swaps. It's another to mod it in. At least if it was official, you'd know they tweaked the game for balance to accommodate.

>styles are weaker in 4 to balance the switching
the issue is that 4Dante shouldn't have been nerfed in the first place. Instead the enemies should have scaled up.
Just look at 5Dante. He not only retains style switching but also every style and weapon has been massively buffed up.
And I honestly doubt that 4Dante was intended to be the way he became. It's pretty clear that he's underpowered and broken because the dev team had no time to test, balance and finetune him

>too stupid to give up Gerbera GP01 just for a planetarium laser show
Yeah, retarded me, keeping my super-useful offensive dodge with ground slam and launcher in-built that offers i-frames and extreme air control. Can’t believe I didn’t piss that away every chance I got to see some retard beam.

Literally try to imagine playing as Dante where using your Devil Trigger took your active weapon away PERMANENTLY, until you bought it again at the shop, and tell me that would be an improvement to mechanics or balance. It isn’t. It’s shit.

>Yeah, retarded me
Yup. Retarded you. You coulda just brought in nothing but Gerberas if you want. Or you could just know that more Gerberas will be in the level or for sale from Nico at some spots.

>Literally try to imagine this made up scenario that doesn't actually apply to the situation at hand.
If Dante lost his sword permanently but there were swords all over the place and I could bring in like 8 swords per mission and restock at select locations, I'd be fine with it.


You're just a LITERAL autistic fucktard who can't let go of his shitty resource management mindset and have some fun. Like I know "autism" basically has no meaning anymore given how overused the term is around here but YOU are autistic. In the truest sense of the term.

>(post-game) Buster Arm
337 damage vs 5000

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Maybe you can SDT stinger away to a safe place to transform back?

Yes you are retard

Just mod in infinite i-frames and infinite damage then, baby

>I’ve never used a Break Age outside the Void
then stop being a retard and start incorporating them into your regular combat

You’re also assuming the developers and players always have aligned interests, which they don’t.

Dante and Nero both have neverending Red Orb sinks this game, and Red Orbs can also be used to revive in missions with scaling cost (and I guarantee this translates over mechanically into Bloody Palace).

And the game is more than happy to sell you Red Orbs for cash money.

If you don’t think that last element was added to support an artist’s vision of a balanced and fun experience, what makes you think all the other elements weren’t also tweaked to serve it?

I don't think it's anything else but a Helter Skelter reskin, but I might be wrong.

>you can switch breakers but it costs 1 DT bar
>the first 3 breakers that you'll switch has 0 second cast time, after that breaker switching cast time will be 1 second per breaker
>if you get hit while in the middle of switching both breakers (the one you're currently using and the one you're about to use) will be destroyed
>accidentally switching on areas where there are no enemies doesn't trigger the DT reduction/time cast
>you cannot switch to the next breaker during the Breakage animation
fuck off switchfags

No way! Then he might have to adapt to his new situation? What the fuck would he do if he pressed circle and Nero didn't launch himself with Gerbera?! Can you even imagine giving up Gerbera in exchange for a rad super beam to clear out enemies and max out your style score? Only an IDIOT would do that!

>they have toned them down in effectiveness to work well together
no they didn't. in fact each of 5Dante's styles is even more powerful than in 3.
It's balanced out by the fact that enemies are capable of a lot more in 5.

Doubtful. All those Devil Breakers are limited by their durability in the end.

>If Dante lost his sword permanently but there were swords all over the place and I could bring in like 8 swords per mission and restock at select locations, I'd be fine with it.
Jesus fucking christ what has the DMC fanbase become. You’re literally describing Breath of the Wild, what the fuck user. How can that be something you want for a series that’s more about improvisational creativity than balanced challenge

Heh. I can imagine it now

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>You’re literally describing Breath of the Wild
GotY 2017? Yeah. I guess I am.

Don't try to argue with these "people". It's not worth it.

Rawhide is the easiest way to parry enemies and projectiles by far and lets you drastically increase Nero's already ridiculous airtime

>improvisational creativity
You aren't exactly improvising if you're all about never using up your items. It's IMPROVISING when you lose your Buster arm during the boss fight and have to make do with a Punchline uppercut instead for when the boss get's stunned

Breath of the Wild is a perfect game and DMC would be better if it learned from it.

Retarded argument as they simply could have balanced it such that it isn't as powerful but lets you switch, at the end sacrificing nothing for better gameplay.

Ok, I thought the other guy you were arguing with was the faggot here, but you just proved me wrong.

>a rad super beam to clear out enemies and max out your style score?
Playing stylishly and playing for style points are different things user. If you want to give up a boatload of in-game functionality to Hit The Win Button that’s your business, but don’t act like you’re intellectually superior to people who prefer player choice and engagement over Bayonetta-2-tier supernuking

>Dante and Nero both have neverending Red Orb sinks this game
Have you never played a single DMC game before ?
You're not supposed to get all moves in a single playthrough. But by the time you finish SoS you will have everything unlocked and that's not accounting Dr Faust exploits

I always pop DT before the breakage too because I've got it in my head that everything does more damage then, I must actually test that out.

>Playing stylishly and playing for style points are different things user

Not that guy but this is exactly where the game fails the hardest. It's "style" ranking doesn't actually rank style.

better yet hold the B or circle button

>You’re literally describing Breath of the Wild
Only difference is that all the weapons that the enemies drop are absolute garbage

I get your word choice but that’s like saying a jazz guitarist isn’t REALLY improvising unless two of his strings break in the middle of a solo.

Limitations can encourage new approaches but they aren’t requisite for improvisation to occur and they can and do often get in the way.

TRICK-SWO-TRI-GUN-SWO-ROY-TRI-GUN-SWO-TRI
vs
OVER-GERB-TOMB-PUNCH-GERB-HELT-GERB-RAW-OVER

He's the one who came at me acting like Breath of the Wild is something that you don't want to be compared to. It's one of the best games of all time.

>If you want to give up a boatload of in-game functionality to Hit The Win Button
I'm not giving anything up. Only a BAD player will actually run out of breakers. All I do when I Break Age is get a new different tool and a cool super move. And If I really wanted, nothing stops me from equipping only one kind of Breaker so I don't have to suffer a "change" when I Break Age.

>they can and do often get in the way.
If the person in question is a pleb, boring or dumb.

Wow 1 whole slam

breakages are more powerful than most style moves
You get 8 of them instead of 4

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Because dpad is for activating devil trigger, silly

D-pad is for breaking
Devil trigger goes on the same button as Dante

>leaving Break Away on L1
Yuck. I put break away on D-pad as soon as possible. L1 has always been DT for fuck sakes.

>If the person in question is a pleb, boring or dumb
Instead of arguing the actual case here, I’ll just point out that if you were right, all the Donguris of the world would be playing Nero instead of Dante.

You know, because only scrubs and plebs like to use their whole kit freely instead of chewing through it piecemeal with disposable attacks. I mean, it’s not like high-level DMC play is all about incorporating as much of your enormous moveset as possible in everything you do.

Yes but Nero's DT in 4 functions as a breakaway, which is why breakaway got mapped to that button

>Playing stylishly
You should watch some Nero vids because they perfectly showcase how you can incorporate break ages into your combat.
Ragtime's break age for example has insane potential for combowank. you just gotta get creative.
In fact that's the perfect way to sum up Nero. If you dislike his mechanics then you're an uncreative moron

Then Nero becomes Dante 2.0
Neat

The motif here that is emerging is
>people who use breakers for their standard style-action functionality in combat want to be able to cycle them
>people who Break Age everything constantly like them to be disposable

Is there a way to take out the novelty breakers? I upgraded to deluxe after beating the game and now all the drops in level are this useless shit likee pastabreaker and sweet surrender or worse the megabuster.

Quit crying, I have over 100 of each breaker. Just play the fucking game. The point of them breaking is so that if you aren't careful or smart then you end up with no fucking arm. It's not like they are hard to acquire, it just adds more thought to the combat because you can lose them.

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Except his weapons and “styles” all work differently from Dante’s, but other than that, yeah, you’re right.

>I’ll just point out that if you were right, all the Donguris of the world would be playing Nero instead of Dante.
That's not an argument.

There's like two contexts in the whole game where using DT/Break Away to escape an attack matters.

I wasted half a dozen Breakers by accident until I remapped the input for it. You almost never need to Break Away in a hurry. No need for such a convenient button mapping.

>all the Donguris of the world would be playing Nero instead of Dante
But they play both you fucking idiot

What does the god hand even do power wise again?

There's no way to possibly do that. Not giving points for repeating moves too often and giving big points for riskier attacks is the closest you're gonna get. Playing stylishly will generally get you an S or above unless you're doing some goofy Gunslinger only shit without at least swapping guns.

>people who Break Age everything constantly like them to be disposable
I Break Age maybe 2-3 times per mission. I think you have some sort of retarded assumption in your head where all the people who support the current design must be Gerbera Beaming everything in sight.

You can probably uninstall them from the DLC list in the steam library.

>its another tard that wants every character in DMC to play exactly like Dante
bet you hate playing as V too, faggot

How could they? Nobody plays Dante except boring people who don’t enjoy their moveset exploding when they use certain attacks, I was told so in this very thread.

>get BTFO
>start vomiting salt all over the thread and misrepresenting the opposing viewpoint
Go cry somewhere else.

>WAAAHHHH EVERY CHARACTER SHOULD BE EXACT SAME
oh fuck off. just go play dante then if you don't like nero

Now that I think about it, breakages are basically roulette moves. Including the part where they restock from pickups instead of just hitting things to build meter.

>I mean, it’s not like high-level DMC play is all about incorporating as much of your enormous moveset as possible in everything you do.
Wow, it's almost like you understand why ignoring Break Age and being reluctant to lose your Breakers is a bad thing!

Shame you've got too much cognitive dissonance and autism to notice.

its great though, the best part of botw is the beginning where weapons break all the time

Who cares, the only useful one is Gerber anyways

Every playable character in DMC EXCEPT Nero (and now V) has always been able to cycle their weapons. Trish, Lady, Vergil as well as Dante could all cycle weapons for unique functionality.

Nero essentially gets this functionality with his Breakers making him play more like EVERYONE ELSE IN DMC, and suddenly everybody thinks he’s just a Dante knockoff unless his weapons explode permanently when you switch them.

I don’t get it, man, I really don’t.

Why does Yea Forums want Nero to be played like Dante?

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Again: If Nero's playstyle was ALSO about juggling and using a wide array of complex options, he'd just be Dante but with Snatch/Buster.

I believe some one will implement it via mods as it’s only a matter of time.
I’m not at a high enough level to use it frequently myself but I’m curious how would you implement it control scheme wise?

Yes. My point, of course, being that you can’t do this freely, because after you’ve done it one time, you’ve got no fucking arms left until the next checkpoint, but of course you understood that perfectly well and chose to be pedantic.

Because they're literally actually fucking dumb.

What we will likely end up getting is the Void functionality, where Break Aways/Ages just add the consumed breaker to the back of the stack, and the mappings won’t change.

I'm up to the first Dante mission and I've been saving up arms for Nero like a goyim without ever breaking them.
I know I'm doing it wrong but I just can't find situations where using Break Age is better than using exceed to wail at enemies. Any tips on using Break Age?

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which language is this even supposed to be in

>being that you can’t do this freely, because after you’ve done it one time, you’ve got no fucking arms left until the next checkpoint,
user, you'd have to be playing like an absolute retard to ever run out of breakers entirely. Seriously. So I guess you must either be an actual retard or be afraid of being retarded to the point where you don't want to risk it at all.

Lemme guess: You never even bought the expansions to Magazine Capacity.

Imagine using Stamen Ray over Petal Ray

Give em a taste of the good shit, user.

everything

But at the end he gets bringer back, so he ends up being the same Nero as before but with extra consumable moves.

MT ARM MY ARM MY ARM MY ARM

And Vergil and Lady and Trish.

Seriously, why do they get a pass? Why does nobody bitch that Vergil is too much like Dante when he can switch to Beowulf and Force Edge at will?

Because realistically, his unique mechanics and moveset make him play totally differently, even if there are common threads in some of his abilities.

Nero would be no different. Snatch, Exceed, Bringer Knuckle, and the functionality of the breakers themselves already makes him play totally differently from Dante, even if the ability to flip between Gerbera and Punchline is kind of like Sword-Trick-Sword-Tricking if you squint at it from a distance.

>Any tips on using Break Age?
Use it when it's cool/most effective. Gerbera's beam is good for tight groups. Punchline uppercut is super heavy damage to one target. Overture's Break Age isn't as good but it's fun.

I think you're still making the mistake of worrying about optimization. Ypu shouldn't be striving to be optimal. You should be striving to be stylish and cool as fuck. That said: Many Break Ages can be considered optimal if used in the right spots/moments.

Petal Ray is situational. Still good, but only in those TIGHT rooms.

>Vergil and Lady and Trish.
They don't qualify for this discussion. They aren't in this game at the moment.
>Why does nobody bitch that Vergil is too much like Dante when he can switch to Beowulf and Force Edge at will?
Because Vergil was designed and implemented in the Special Edition. He was tacked on. Not part of the core game's design philosophy. Same for Lady or Trish.

Except that's not how Nero and his breakers are designed so your hypothetical is moot and retarded.
The breakers aren't supposed to be permanent fixtures in his moveset like any of dante's swords

Oh, suppose the only way people will change their load out will be at the van then.
Haven’t tried it in the void yet, there a cool down to avoid spamming.

My point is that Stamen Ray is a bit shit, cuz it builds up your style rank slowly while you are wide open for enemies' attacks during its cast time

Stack overture, stick like 3 of them up on the boss at once and blow them all up.
Use punchline rocket uppercut when boss has a big opening.

It really depends on which breakers you have but decide which ones are better for bosses or mobs and just use the. In that situation. I admit I didnt really start doing it alot until the second playthrough when you can have 8 and the harder enemies show up constantly in the early levels.

Yeah or you can just use it right because it basically stunlocks anybody who gets caught in it and has a huge hitbox and penetrates all targets. Just make sure you don't leave a straggler off to the side who will come in and interrupt .

>I think you're still making the mistake of worrying about optimization. You shouldn't be striving to be optimal. You should be striving to be stylish and cool as fuck. That said: Many Break Ages can be considered optimal if used in the right spots/moments.
I'm actually going for all style with no worrying about damage. The only reason I use Exceed is because a charged swing after a normal one adds to the rank while the normal one doesn't.
I've been using breakers solely as auxiliary tools instead of damage dealers, which I reckon is wrong since breakers give you more rank than anything.

The reason why Devil Breakers work like they do is because Itsuno has a completely different design philosophy to Nero compared to Dante.

Nero doesn't fight gracefully like Dante, he's much more haphazard and wild. He's more of a street brawler and his playstyle reflects that. Fighting more with what is at hand and not planning ahead as much.

>user, you'd have to be playing like an absolute retard to ever run out of breakers entirely.
I never run out of breakers at all, because I don’t consume them. I COULD consume them, and use 4-5 in a single encounter, and it’d be fun and refreshing, but if I did that I’d be out of arms by halfway through the second encounter.

You’re taking two contradictory positions. First you’re saying “you can totally mix it up and use a bunch of breakers in one combo if you just let go and let them break”, but then you turn around and insist that if you’re playing RIGHT, you’re hardly letting them break.

Which, of course, is my entire point. Yes, hypothetically I can use all of Nero’s breakers freely on the fly, but realistically, I’m not doing that at all, because if I did, I’d never have any. This is why people want breaker cycling; they want to Gerb an enemy airborne, Punchline it, then Tomboy cannon it while it’s suspended, Rawhide it back from far away, and then Buster grab it.

But if they did that, they’d have 3 arms left for the next enemy. And then zero for the third. So while you can make a show of it being possible and Cool As Hell in some combo mad video, in actual minute-to-minute gameplay you’re just staying on your favorite arm from mission start until the checkpoint (if you feel like switching).

Fair enough, I guess.

>I've been using breakers solely as auxiliary tools instead of damage dealers
Well there's yer problem user. They're great damage dealers. Especially Overture, Tomboy or Rawhide.

I'm still on my first playthrough of Devil Hunter, so I have more trouble getting high rank if I deal more damage. I keep getting hit too much still and I haven't unlocked enemy step yet.

>use 4-5 in a single encounter,
Again, sounds like you think the only way to embrace the disposability to go through them like cheap tissue paper.
>You’re taking two contradictory positions
Nah, I bet you're just a retard who doesn't understand simple English
>you can totally mix it up and use a bunch of breakers in one combo if you just let go and let them break”
Yup. Retard confirmed!
>This is why people want breaker cycling; they want to Gerb an enemy airborne, Punchline it, then Tomboy cannon it while it’s suspended, Rawhide it back from far away, and then Buster grab it.
Yeah. They want to play Dante, not Nero.Dante gets to juggle a dozen tools. Nero gets one tool at a time with a limited ability to swap tools on command.

It's good design and keeps the two character distinct and pleasurable to interact with. If they were too similar, I would end up gravitating to one over the other instead of enjoying both equally for their respective strengths and weaknesses

> in actual minute-to-minute gameplay you’re just staying on your favorite arm from mission start until the checkpoint (if you feel like switching).
Nah, so long as you aren't a brain damage case, you're swapping as much as you want [within reason of course, none of this absurd "use up 5 breakers in one room" nonsense you keep inventing] because mid mission restocks are super common.

Why's getting gud being crammed in here? Doing DMD now, finished all Nero parts before mission 20. Only ever hit that arm button for style, frequently breaking meh ones. They basically just exist as extra spice, rarely the difference maker.

You pick up like 3 arms minimum in each mission, and if you'd rather have say Rawhide out next to deal with a Fury you might as well smash your Overture on whoever else is in the room first

>Starts tilting at windmills
Suck taint, scrub.

Do you really think switching weapons 5 times in a single combo is excessive for DMC?

It's excessive for NERO who has NEVER been designed with that style of play in mind.

If you want Dante, fucking play Dante.

why i don't have that one? i bought the deluxe edition

Except, you know, when he fucking picks up a devil breaker for some reason.

You have Pasta Breaker instead. The Banana one is for Japan because Bananas are meme tier popular over there. It's like their favorite fruit by far. Pasta Breaker is what they decided to give the west as an alternative. Japan gets the bananas and everybody else gets the fork. Nobody gets to have both. Unless there's some way to get a Japanese code for it or something.

It was JP PS4 exclusive and you had to preorder from Amazon to get it

twitter.com/blankdesita/status/1107648513393876993

The current system is fine for styling

YOu can also keep punching with buster while using buster arm

>god hand devil breaker
Literally Tomboy tho

Do any of you have the Urizen sound clip?

>1600 damage
Wow it's fucking nothing

Pretty close to what i'd do, but with some Buster and a Helter in there here and there.

Style is never about damage user. It's about having fun and looking rad. If you're playing DMC to optimize big damage combos, you're playing the wrong game.

That or go make a combo that's even close to that stylish that also deals 3200 dmg or whatever.

>wastes 4 breakers on a short single enemy combo
>fine
Yeah sure.

>want to use another arm
>better kamikaze 7 of them to get there
nah, shit sucks and I'm getting the arm switching mod the hour it drops next week

People who complain about DBs being limited resources that you have to use wisely just wanted Nero to become a different version of Dante.
Please never design video games.

>read book while nightmare earns you a free SSS rank

Hey guys, im struggling to figure out how to drive the motorbike

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Real pros jump cancel cane swings for more DT

You do know you can load duplicates into your magazine right?

DB would be overpowered if you could switch between them

its simple, you use its hold attacks in mid air in swordmaster.

launch an enemy with Rebellion/DSD/Sparda then switch to Bike and beat the fuck out of them.

>and Cool As Hell
the fuck are you doing

You can also rev it up and do doughnuts in a group of enemies on the ground with Swordmaster.

Yeah and Dante's styles and weapons aren't overpowered?

would've worked better before he got his pseudo-styles

>that payline to calibur cancel

Why does JCing calibur look so cool?

sounds just as boring

nigger the less damage you deal the more moves you can string to perform a combo. notice he didn't even use exceed? that's literally the point of the video.

He killed one weak enemy and got SS doing it.

So yeah it is fucking something

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Not really, end-of-game Dante is absurdly broken too

youtube.com/watch?v=AIwt5v_DiOI

HOYL SHIT

Its fun once you comitt to the idea of not being attached to them. Breakaway breaks throws for example and their charged up moves are also quite useful. I think its meant to make combat more situational like Dante was in DMC3 with the set styles.

Yes. Game was balanced that way. Dante doesn't get super styles but nero does get a special breaker move if you hold down the button. Nero's gameplay is also different in that your supposed to adapt to each breaker you find along the way or plan ahead by bringing your own line up of breakers. Making him similar to Dante wouldn't be as interesting because Dante's playstyle already exists.

lol i never realised. they shouldve just added it to the back

Because then he'd be hard to play.

With 3 characters, theres a clear difficulty ramp for players

V: Easy
Nero: Medium
Dante: Hard

Nero was the easy character in 4, but now that theres a third character it allows Nero to be a bit more complex. Not every character needs to be Dante TRICKSWOTRICKSWOTRICKROYGUNTRICKSWO-ing his way through the game.

I'm sure eventually there will be a mod that will let you switch breakers, so just have fun your way with it. But the reason the Breaker mechanic works the way it does makes a lot of sense.

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this. Nero is straightforward but the breakers give a bit of room for creativity and improvisation if you want it.
>V: Just auto Griffon, spam Shadow and summon Nightmare lol
>Nero: Either bring 8 of the buster you like, or deal with randomness and improvise with a variety
>Dante: Use every button on the controller to the best of your ability and imagination

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It's honestly the biggest glaring flaw from a gameplay perspective. The game does everything to discourage you from changing them out since they cost red orbs and in later difficulties there are very few just lying on the level to pick up. Having to use red orbs to replace them when they are constantly throwing skills to unlock at you all the way to the credits makes it feel more like they want you buy red orb packs with real money.

Stupid excuse. Just have a cooldown between switching between them. Exceed is where his power comes from anyways.

I've been messing with proper breaker setups in no damage SOS boss runs in preparation for DMD, and it's ridiculous the amount of phase control they give you. Goliath was really built to be bullied by them like a tech showcase. Also for those who don't know, a break aged Buster Arm is a billion times stronger than DT Devil Buster.

twitter.com/USteamAGoodHam/status/1107106725289558016?s=19

I almost always start with Overture x3, and then arm based on what phase the boss will be, have a Buster Arm ready for a stun, and a ragtime somewhere to fit in a Showdown or something. Breakers are broken.

twitter.com/USteamAGoodHam/status/1107106725289558016?s=19

This would be an amazing mod holy shit

next thing you'll say Dante's faust hat is literally pay2win

well you do have to pay 60 dollars to use it

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I didn't mean to post that twice, I'm drunk and sorry.

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Does anyone have that webm of the dante cosplayer doing the boomer dance?

>Banana Breaker so high in the tier list it doesnt even show up

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I miss rebellion, dante's new edge sword looks dumb.

good thing you can just equip it

Is it available again in new game plus? Don't remember seeing it after the change.

yes, both it and sparda
I wish the didnt take away the drive from them

>Making him similar to Dante
Should've thought of that before they gave him styles.
Did you bitch as much about Dante getting switching in 4, as well?

They aren't styles. That's just you're brainlet head trying to filter them through the only lense is can understand.

This fucking retards are trying to get Capcom to fire Reuben

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who cares

>youtube.com/watch?v=yymtTsXk7Ws
Why am I only finding out this exists now?

nigga who cares. get back to discussing which breaker you want up your ass

>neofag screencap
flock off

>The little ding Pasta Breaker makes when the fork returns

Always makes me smile a little bit.

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just use gerbera, it's basically free trickster.

who the fuck cares? the amount of backlash capcom's going to get if they actually remove Reuben is 1000x greater than what is currently happening at reeesetera

wrong thread for your outrage bait, bud

Man, that was sick. Using GP01 to deflect Storm Swords was genius. His choice of DB for each phase of the fight was perfect. Though I wish Vergil had done plane, so that he could have ended it with the buster.

sweet surrender pissed me off
I thought the super move would at least restore like 10 bars of health, but its only fucking 3