Why is Aonuma such a fucking hack?

> Literally create the formula for a perfect game
> Purposely don't add all of the things that made this series worthwile in the first place

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RENT FREE
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>IT COULD HAVE BEEN BETTER IF
you do it then, faggot
Go on, mod it to perfection
Fix it so your whining goes to actual use

>purposely don't add all of the things that made the series boring and formulaic

Why are Switchfags so autsitic? Literally incapable of any opposing opinions of BOTW without crying. I've never seen a fanbase so willingly to suck their developer's dick

wow BOTWfags are so touchy

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>Make the same threads every other day
>wow these replies
You started it cunt, you carry it

when will people admit that based koizumi was the real genius all along and 3d zelda went to shit when he stopped being involved with the games?

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I'm not OP faggot. Keep seething.

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Actually whats stopping you from fixing the game yourself?
There sure are a lot of suggestions of how to improve the game for a bunch of people who supposedly hate it
is it maybe
that youre sad or annoyed you aren't enjoying it more?
What is it?

I'll be disapointed if they don't incorporate more traditional Zelda elements in a follow up, but it was a breath of fresh air for Zelda.

>abooblloooo zerda arr same
>abooblloooo zerda too differnt
Which is it, faggot

How can I improve a game I've never played?

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Both, see Resident Evil. They innovated with 7 & still recaptured the things that everyone loved about Resident Evil. Whereas Nintendo literally just took the Original Zelda & put it in a Ubisoft tier open world while streamlining all of the traditional shit like story, items, enemy variety, bosses, dungeons, characters & music to such a degree that they might as well not even be there. It feels like Assassins's Creed with a Zelda skin

Far Cry 4 is better than BotW

More like
>abloo abloo I wish they could design some combat not stuck in 1998, some puzzles that are actually puzzling and a different fucking plot for once
Keep apologizing for creative bankruptcy, though.
No standard-havin' faggot

based

You don't

Then fix it, faggot
Theres an easy solution that doesn't involve chatting with retards or time travel, and you're too lazy or stupid to do it

I still don't understand how someone who admitted to never beating the original LOZ and quitting because he died got put in charge of the series for nearly two decades

>you're not allowed to criticise anything unless you can do better yourself
what did he mean by this?

Not even a suggestion?
Can't even pretend to know anything?
Weird

I don't develop video games you retarded faggot
I'm not as ignorant as Nintendo's inhouse development staff to not have played a fucking video game, though.
>The Legend of Zelda has been bottom of the barrel for action combat in the 21st century
>It's only halfway clever puzzle was in the shittiest iteration (Phantom Hourglass)
>The story and/or lore is virtual nonsense bordering on Hasbro-tier writing to sell merchandise to retards who write headcanon on paper
Enjoy your jack of all trades.
Maybe someday they'll make a video game again and sell it based on its merits instead of its marketing and reliance on brand recognition and its fanbase's ignorance.

>he doesn't like the game I like

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>Ubisoft tier open world
It's the best pacing and has the most meaningful content of any open-world game so far and why it's so heavily praised.
>streamlining all of the traditional shit like
>story
Zelda games have never had anything more than a barebones bedtime-story plot.
>items
Magnesis and stasis are the two most mechanically complex 'puzzle-solving items' in the series by far.
>enemy variety
All the enemies have infinitely more parameters than they've ever had and are much more difficult to fight than their past counterparts.
>bosses
See above.
>dungeons
Like I said about items, they're more mechanically complex than they've ever been and are the best dungeons gameplay-wise.
>characters
Completely subjective and heavily biased because of nostalgia.
>music
See above, but also there are a myriad of amazing themes and BotW's soundtrack definitely dwarfs other Zelda games in terms of quality.

Outsource it to a video game developer.
Seems like a surefire way to get some positive results.

Jesus christ BOTW fags are so fucking delusional, it's like they aren't even part of the same fanbase

>Spends more time dreaming of games that don't exist than playing them
Im sure theres an ideas guy job opening for you somewhere

Nice blog faggot

Okay lets do it
I wanna play the game that you think is amazing

You think im taking the piss but im actually digging your brain for ideas
now spill em

Playing Far Cry 4 and 5 honestly made me realize why Breath of the Wild is loved and rated so highly despite its flaws. They're such fucking slogs to get through. It feels more like being lead around a map by icons and shit, while Breath of the Wild feels more like its brimming with exploration and adventure and a "What's over that hill?" sort of feeling.

Now imagine yourself as Average Joe, reviewer for GamingReviews.com who has to play through every single one of these open world slogs running from icon to icon to fill up EXP bars. Then suddenly Breath of the Wild comes out and gives a giant middlefinger to that sort of thing. It honestly must have blown their minds.

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>Literally create the formula for perfect game
But Aonuma didn't create the Zelda 1 or LttP formula

>"What's over that hill?"
itsnothing.ascii

Not the perfect game it is fucking shit, has 5 enemies with different re skins, shit story, literally nothing to do and has worse combat than skyrim. And don't forget it looks like a ps2 game

I'd be willing to argue RDR2 has more meaningful open-world content, just by virtue of the amount of scripted interactions with NPCs and unique sidequests you stumble upon.
No offense, but riding up to the Colisuem and finding nothing but two koroks and some enemies too blind or bored to even notice me isn't my kind of meaningful content. Like they couldn't possibly come up with anything unique or interesting, but their concept and asset teams had this Colisuem already made, so its like they gotta use it, right? The closest anything in the world came to meaningful is when I climbed the mountain to find Naydra, and by climb I mean I held up and fiddled around awkwardly on ledges to exploit free climbing and stamina regen.
Then it turns out Naydra is just a bullet time tutorial and doesn't even have a sidequest or dungeon or a fucking line of dialogue. Talk about creative blueballs. Like if Weta designed all that cool shit for Lord of the Rings, but P.J. forgot to show up to direct and co-write a film for it. BotW is the greatest conceptual game that never got out of its alpha build.
>Zelda games have never had anything more than a barebones bedtime-story plot
And somehow this one backtracks even harder on that. It's also not explicitly true, because "bedtime stories" tend to have a moral or theme to them. Zelda games don't. They're just fluff.
And just because something is, doesn't mean it has to be. You should aspire to greater things. Contentment is the most boring fucking attribute, and I find it hard to believe you, in good faith, would defend it. You're better than that, I hope.
>Magnesis and stasis are the two most mechanically complex 'puzzle-solving items' in the series by far.
No, they're not. They've existed in some form in the series before, particularly the Top-Down versions. These puzzles are new to 3D, not new, and certainly not clever or well designed.

don't listen to them. This game wouldn't work if a bunch of mechanics were changed and people don't understand that too much is often bad, same as too little. it's all about finding a balance and focusing on a few strong aspect of your game.

There is always something around the corner. It can be a sight, a little reward, a puzzle (shrine) or some npc. maybe a treasure. What makes BotW work is that every player feel as if they found their own way around an obstacle making it rewarding to find things.

You can say that all you want but it's still bullshit.

>Lurelin Village
>Eventide Island
>Kilton
>All of Kass's locations
>Goddesss Temple
>3 Labyrinths
>Naydra
>Thundra Plateau
>Giant Horse
>Satori Hill

These are off the top of my head with half a minute of thought.
>"But there's not 10 quests to do at each location and 5 pieces of gear that give +1% change to stun enemies!"
Yes, and now you see the main dividing point of Breath of the Wild. What's more important: The discovery or the reward within the discovery? Breath of the Wild takes the former and focuses HARD on it, removing the handholding every other open world game puts on you in order to emphasize that fact.

You might reach the top of Mt. Laynaru, discover Naydra, free Naydra, and open the shrine and get the Spirt Orb and Ice Lance. For me, this is one of the greatest moments of all time in my 20+ years of playing the game. For others, they might simply think "A spirit orb? A lance that will break in 20 hits? SHIT".

For game reviewers who had been put through 10 years of "Fuck the discovery, here's the reward", to play through a game that flipped everything on its head and nailed it so well was enough to drive them all to throw out 10/10s, despite the game having objective flaws (enemy variety being the most glaring IMO).

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just let these threads fucking die

Anyone who disagrees with your point about magnesis and statis is fucking daft. Every other zelda item has always been contextual BS. Other than some stuff with the hookshot a lot of the items are either usable during puzzle set pieces or not. BotWs tools are usable almost everywhere and have tons of neat ways they can interact with the world. And the puzzles are solved in such ways as well.

>YAHAHA

>A lance that will break in 20 hits? SHIT
all they had to do was make unbreakable unique items of each item type (sword, boomerang, etc) that are found in a specific place, maybe after a trial of some sort. Make way more sense than forcing players to carry around 20 swords cause they're all gonna break instantly.

I want From to make a Zelda game, even if it's a spinoff

Debating about Zelda is completely pointless. You can defend any one game in the series death, but that won't stop another one from thinking it's garbage.

>Lurelin had 1 shitty shrine quest and not much else
>Kilton is irrelevant and a bitch to go out of your way for
>Kass quests are all just simple instructions
>springs don't fucking matter
>labyrinths require 0 thought
>tip toeing around out of fear of instant death isn't a slog
Eventide and Naydra are good though, some of the few exceptions.

Great game but could have been greater if they added dungeons and lowered the shrine count. A huge problem is the enemies though...
Hopefully the next game will be better

And they have so much to work with and improve if they continue with this formula. Cause the things that can be improved are simpler, more caves or dungeons to discover, have larger temples, better enemy variety, all the bosses were fine though.

The overall sense of exploration and discovery in BotW is honestly unparalled, There is always something to see, always a new Shrine, a new puzzle, and so many moments if you go in fully blind. The world is so clearly crafted with care and love, every area feels new and ripe to be explored. The first time i saw a dragon I was utterly floored and terrified.

Now, I get why people dont like it, therewards for quests are lame, money is useless mostly and there isnt enough to do with it. Side quests are just a total chore and new breakable weapons is kinda eh. More armor as a reward would be ideal, make recipes and potions useful and matter. Make enemies have some more depth to their combat.

Its all small things, BotW has a perfect template to build off of if they can capture that magic again and just build on what worked and do away with what didnt.

They should've just made the champion weapons work like the master sword, especially if they're gonna make big deal out of it being the exact same trident mipha used.

No lie, I felt the exact same way when I first played through it, but now when I try to play it I just feel bored, probably because I've explored almost every corner of the map and only have completionist crap to do.

97 GOTY.

Think Aonuma will be OK faggot.

Fujibayashi was the director, he was the most important person in the development of the game, why are you accrediting it to aonuma when all he did was oversee development?

It's the greatest game of all time

>It's only halfway clever puzzle was in the shittiest iteration (Phantom Hourglass)

What kind of retardation is this?

Skyrim has way more unique content and landmarks though, and that's disregarding the prequels.

Well, Fujibayashi is complicit too since he's the director. But considering he made the Oracle games I'd like to believe that he was just working under constraints for BotW. The world and physics were made first and the content second. The sequel could be way better if Nintendo allows it.

Not even the best game of 2017, even NieR & Persona 5 were better and Persona 5 was the worst in the entire series

it's not even the best game this decade which would be Dark Souls

>For me, this is one of the greatest moments of all time in my 20+ years of playing the game
This is beyond pathetic.

shitchtards are worst kind of gamers.