>final boss is just a really big monster
Final boss is just a really big monster
>every boss is just a really big monster
Much as I like the idea of a man to man final battle to the death, bit silly when the enemy is around your size but tanks hits more than anything gigantic prior, no?
Dead space 1 was a very bad offender at this. It's just a big set piece. Very lame
>final boss is a giant monster
>used to be a man
>a good man
>can still understand partly understand what's happening around him, but his thought are detached and he can't control what he does
>you later learn what turned this man into a monster is also turning you into a monster
>the enemy is around your size but tanks hits more than anything gigantic prior, no?
You're doing it too!
>final boss is you
>final boss is just (You) but in a contrasting color
>final boss is dumb but powerful
>once you beat them they drop all of their weapons and cry because you hurt them
>go over and hug you for comfort and aimless
>next game has the final boss team up in your party
>final boss is damage sponge
>literally any game with spongy enemies
Name one game that does this.
No (You)
>enjoying game, get to last boss
>don't feel like completing, feel like it's become boring
>watch ending online
>final boss is a black guy
you can't find this anymore on these days without having black protagonist
>boss is a regular sized enemy with extraordinary skill and is genuinely enjoyable to fight
>Final boss is fate itself
>you shatter fate when the character you control can use the ancient weapon without you, the player, help
>team up to finish off fate
Zelda kind of
>Final Boss is The Boss
>Starting threads with Facebookfrog
>fight monsters whole game
>as you progress, monsters become more and more disfigured, large and powerful
>final boss is a humanoid. little bit taller than you
>his power and speed are unmatched to anything you've encountered so far
>final boss is literally hitler
>final boss is you from the future
>thinks pepe came from facebook
spotted the newfag
>final boss has a plan with a fatal flaw
>point it out for him
>he kills himself
>final boss is your clone brother in an arm on another guy
>game is both sandbox and linear