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Fighting games, not children's party games.
who would need a stock photo of a man kicking in a business suit
Smash Bros has circle hitboxes
Rent free.
This isn’t for discussing that, its just for making fun of hitboxes.
Imbecile
What do smashfaggots call hitboxes?
Ouchies?
Kek
Nah that's SamSho
You'd be surprised.
Jesus Christ Skullgirls...
why the fuck are boxes still being used? we are talking about fully 3d rendered models now, just give the model itself damage values based on contact points and speed it's moving
All video games are for children, kiddo
Tendie Tags
Its kinda what Skullgirls does.
It kinda adds realism, but depending on the model it makes it inconsistent.
Square boxes make them more fun and consistent for the players
That's just like making it pixel perfect as in not fun.
e sports
It's more efficient
Toribash did that, it didn't go well.
Brawl Snake is a weird case because they adjusted his size part way into development, but never got around to fixing the hitboxes and hurtboxes.
But still, smash bros hitboxes are still pretty jank.
EVERY FUCKING THREAD
WE GET THESE STUPID MOTHERFUCKERS SPITTING OUT THIS DUMBASS SHIT
JESUS FUCKING CHRIST I HATE YOU
Fuck you toribash is fantastic
kinda sad you frequently visit threads to discuss hitboxes
Lel
post the tf2 one
The autistic hitboxes on Skullgirls actually make for better gameplay?
The learning curve is a fucking pain, 90 degree climb with a loop da loop at the end, that alone is enough to drive people away.
OP for one
Collision based on meshes is more expensive and eats up CPU time. If the game is not physics based (which fighters definitely aren't) then there would be no real benefit. It would also make certain characters better if they had longer limbs or smaller bodies since damage isn't based on force but rather contact only.
Using boxes is more efficient and easier to balance and can be changed without changing the look of a character. It also makes gameplay more predictable since the player only has to have a feel for where the hitbox is at a particular time rather than worrying that during a complex and fast animation a bit of the character might miss or get hit by something.
No, they had to fix them later
>it didnt go well
I mean people have been consistently playing it for 13 years
>that tiny yellow dot
Fuck you got me
Does this means Skullgirls is the best because it seems to be the most accurate? I don't play "fight" games so I don't know
Fuck no, it made ton of shit iffy as fuck on top of wasting ton of development time.
They later switched to more standard hitbox design.
Many people apparently.
all this made me wonder is if it would be possible to make a game out of only stock photos.
Accurate does not equal good.
They havent really fixed them, its that they arent just as autistic as OP pic
Its just that how Skullgirls plays and how the characters move, it feels more natural for the game. Should it be implemented to every game? Fuck no.
>Life imitates art
This is the actual hitbox for f-tilt in smash 4, don't know what it looks like it ultimate.
Not only that, but they forgot to fix his weight. It's why he was third heaviest in Brawl. God only knows, he was taller than Ganondorf before that.
stock photos, not picture you take yourself.
but i honestly want photo dojo to become a thing again, just more fleshed out
No, but it doesn’t make it the worse.
God that game was amazing
dunno why toribash is being argued as an example in favor of model perfect hit detection, when the models there are essentially a bunch of shapes that would otherwise be used as hitboxes in other games
Toribash isnt even a good fighting game to begin with.