>#1. TAYAL have been sold 300 copies nearly. Thanks so much for you guys support. >#2. Another big thing to me. After released TAYAL, I join the game develop department of CAPCOM about 2 month ago. I am currently working hard at CAPCOM to develop new projects. I will share news to you guys soon.
So not only has a dev only sold THREE HUNDRED FUCKING COPIES... he had to stop making his game to get a job working.
user I know you're just trying to get a good shitposting thread rolling by posting this for the thousandth time, but please, consider new material.
My game sold about 10k copies. While I think the cut steam gets might be too high, this is more complex than just unga bunga steam is bad and greedy. I'd much rather they stemmed the flow of actual shovelware and properly curate the games than take a smaller cut.
>Work hard >Automatically expect to be entitled to success.
Millenials and Zoomers - ladies and gentlemen. World doesn't owe you a living, and success - financial or otherwise - is never guaranteed.
If this manchild had sold 3,000 copies by pure luck, there would be people calling him out for making a lame mega man clone that 'DIDN'T DESERVE TO SELL THIS MUCH'...
'The world's not fair!"...
Robert Reed
Is the 30% cut negotiable?
Daniel King
He sold 300 copies and got a job at Capcom in the midst of their new renaissance That sounds like a huge fucking win to me
Samuel Wood
I don't think working at a soulless corporation is anyone's dream jo-
*gets zapped*
Oh yes, I sent my application to Capcom and I'll be working for them right away!
*thumbs up* *winks at the camera*
Being another cog in the machine is what I've always wanted to do! Forget having my own successful game!
Owen Adams
>Megaman "homage"/copycat Why would I buy or play this if I can just play Megaman instead?
Pixel literally worked in a normal job while developing Cave Story in his spare time.
Ryan Gray
ZUN also used to work for Taito before Touhou became so big he could live off it.
Angel Gomez
ahahah holy shit only 300 copies? did the studio get shut down? oh wait its one guy making a primitive ass game in his basement during his free time
Juan Howard
It has to have sold more than 300 copies too at this point. This faggot has been spamming these threads daily.
Christopher Cook
Cmon, Risk of Rain sold more than 10k
Benjamin Smith
There's no point to shilling myself, I just feel like working/publishing a game gets you a more informed view on the whole thing and wanted to say I how feel about it.
So does making simple but decent games offer you a livable income to do it full-time?
Chase Thomas
Holy shit I've seen you faggot post this thread at least 6 times this month. Just go do something with your life you talentless hack. Your game is fucking shit that's why it didn't sell any copies. Maybe try making something people actually want to play instead of complaining daily on a mongolian basket weaving forum.
Asher Howard
I think this is the one since it's the most recent, it's not on ea, but apparently there's more than one person working on it and they released another title. steamspy.com/app/514340 One guy worked on this one, but it has been on EA since 2014: steamspy.com/app/298280 This one is also on EA since 2014: steamspy.com/app/321830
Luke Morris
Cmon man.
Dunno, maybe. I wouldn't recommend to go into vidyadev for money.
Juan Reed
Just to shit on you, I'm neither of those.
John Gray
Valve also deserves 30% of his paycheck, since putting his game on steam helped him get the job.
also have a game on steam, which is also on the homph list not saying which one this guy is right valve offers quite a bit that epic does, like networking support for example
steam's problem right now is the flood of shit has caused them to gimp almost every avenue that smaller devs had to promote their games, because they were afraid that shovelware shitters would abuse and exploit them
valve NEEDS to do something to curb the massive amount of shit being piled on steam
The guy made a megaman clone/fan game and some people even paid for his work. I say he got a good deal out of it.
Isaac Anderson
Except hentai games or Rape Day, right?
Steam already curates, they just don't call it curation because they're cowards
Cooper Ortiz
>Makes shitty indie game He should be lucky anyone bought it at all lmao
Grayson Jackson
Rape Day didn't get curated. If nobody made a fuss Valve wouldn't give two shits about it.
Ethan Jenkins
How much are they asking to put a game on the store?
Lincoln Bennett
No offense anons but chances are VERY GOOD your games are what a lot of people would consider shovelware shit too.
Dominic Hernandez
That's a valid thing to say and I don't wanna pretend otherwise, but I'm terrified of a world in which hollow knight would only sell 5k copies. Word of mouth really is not as powerful as you think.
Mason Phillips
I don't think that would ever happen, user. Just by looks alone you can tell Hollow Knight is above most indie games.
It's really not that hard to tell good games from the bad.
John Wilson
It's an extreme example, but there are plenty of great games that nobody played on steam. I would give an example, but I haven't heard of one and I'm sure you haven't either. You can see the problem.
Luke Stewart
don't get me wrong, my game is shit, but I mean WAY worse than shit, there is no barrier to entry anymore I don't know, I got on through greenlight not steam direct its just 100 dollars I believe, greenlight was 100 dollars too and at least there was a semblance of quality control even if the system didn't work either
Caleb Davis
I don't get it. Make a little game and work for CAPCOM right after. Sounds like a good deal to me.
The only game in that list that I would remotely call a Hidden Gem is Heartbeat and I can easily understand that its misfortune is probably because it looks like a ripoff.
All these other games are well known but ridiculously niche (Umihara Kawase), overrated shit that is genuinely not that good (Battle Chef Brigade) or shitty casual shit that would struggle to compete in the mobile market.
Michael Allen
I just don't understand the mindset of these autists. Do they write a shitpost in wordpad and save it so thry can just repost it forever? Not even bothering to change a single word or image? How absolutely lowest of low effort can you get? This shit is why /r9k/ was originally created. Almost like they need to put the system on Yea Forums.
Alexander Young
I think the election got to people's heads and now they think Yea Forums has any impact on real life.
Isaiah Richardson
That NZ memespouting faggot certainly didn't help /pol/ if we're gonna use a recent event, whose sure to get a new shipload of edgy underage mememasters any time now
Logan Evans
He was from infinity, but unfortunately on their eyes we are all the same. You're right on the rest though.
Fuck off Epic chink shill, tencent garbage shithead.
Juan Lewis
is it aerannis
Aaron Carter
>on wishlist
Eli Thomas
5 bucks says it's a bot.
Lincoln Hall
>CDN$
Luis Bennett
You underestimate the severity of autistic people on Yea Forums
Joseph Turner
I put this on my wishlist but since you seem to be determined to post the exact. same. thread. repeatedly, I feel betrayed instead. If I'm going to play this, I'm going to pirate it.
Michael Nguyen
Post yfw you didn't fall for Epic's piece of shit CCP spyware
So go pitch your game to EGS and get paid for projected sales and pulling it off Steam. What exactly is the problem?
Samuel Ramirez
I doubt the dev of these is posting these themself, it's just another retarded avenue of attack on Steam from EGS shills.
Jace Sanchez
>mediocre Mega Man clone sells like shit Is that supposed to be Valve's fault? Make a good game for once in your worthless life and people might actually buy it.
>Make a basically unmarketable indie game >Sell a few hundred copies >Land a job at capcom Really doesn't seem too bad.
Aaron Kelly
shitpost or not, it's still exposure. And yeah, since EPIC store is literally buying devs with minimal sales guarantee I wouldn't be surprised that they hired social marketers. In fact I would be surprised if they didn't, it's pretty cheap and they need every ounce of marketing they can get for the initial push on the market.
Jeremiah Kelly
>>Make a basically unmarketable indie game
Steam used to market indie games like Braid
Colton Robinson
Braid had a gimmick that made it marketable. The game in the OP is literally just a bad looking mega man clone.