>setting timescale to -9999999999 makes Oblivion's lighting engine goes fucking haywire
Do other games do this too? Do we even know why this happens? I haven't messed around with it in a while and I'm taking a look at it again now and I almost forgot how messed up everything gets.
Not OP but maybe the rate of day/night transition?
Gabriel Reyes
how do you even play like that
Owen Johnson
It can crash your PC if you set it too high, to maybe 10000 and keep COCing to a cell that respawns NPCs and COCing out of it far away
How fast the ingame clock is compared to realtime It's 30 seconds ingame is equal to one second in reality
So setting it at 1:1 makes the game real time, comfy but can completely break things
Lincoln Wright
From what I know, timescale is a global variable in Oblivion, which most directly governs the in-game time measurements (which can be seen directly using the tdt command). I assume the day-night cycle is only tethered to it, in the same way that NPC schedules are.
Oh, and I should clarify, saying "Oblivion's lighting engine" was a bit of a mistake since Oblivion can use Bloom or HDR lighting, or neither. The effects are similar on both but definitely more severe on HDR lighting.
I should note that weather heavily effects the glitchy look. For example, that pic was taken in the default Oblivion weather, whereas this one is with the default normal Tamriel weather.
Does it play out the same for other ToddEngine games?
Gabriel Rodriguez
painting world and shivering isles?
Levi Moore
I've never been able to get similar effects in Skyrim, though I admit I don't remember if I tried it on the SE or not (it'd make sense if it doesn't work on SE since it's supposed to be more stable).
What really gets me about this is how many variations of the effects seem possible. Like it looks like switching from one weather to another produces different effects than going straight to a certain weather, as does switching cells in between when the new weather is forced via the console and when the lighting glitches occur.
you ever put tire friction to a negative in GTA IV? great times
Julian Wright
Spoonfeed me on nickies. Been in those threads few times already but i still dont get it
Jayden Wood
Yes please!
Lincoln Morgan
I don't have FO3 installed rn, I could give New Vegas a whirl though.
Be my guest. I'm on High settings rn, the only part that should matter for these specific results is HDR lighting. Use the command "set timescale to -999999999999999" and wait, or walk into a city to make it go faster.
he's just an autist who likes fucking around with bethesda games, Oblivion especially he's my favorite autist
Zachary Allen
That would make for a great album cover
Jack Jones
saw someone test that in Fallout4 which is basically the same game.
Ethan Gonzalez
ok. that wqill do
Logan Garcia
the weather is dependant on a preset season calender that you slowly advance as you play the game
when you turn the timescale to a negative value and wait long enough or just make it a super high value, you go beyond the calender in the opposite direction to an area of seaonal time that doesnt exist and as such has no weather to accompany it
i assume the game reads random bytes of information as weather placeholders and is what you see when you make the value negative
Leo Reyes
I switched PCs a short while ago so I don't have them all from the really older threads I did like over a year ago, but here's a .rar with all the ones I have on this computer so far:
Timescale is a system variable that is multiplied to all deltatime calls to make sure animations and such play out at the same speed regardless of FPS.
Zachary Adams
Taking a quick break from HDR lighting and switching back to Bloom for a specific reason - foggy weathers seem to crash the game on HDR lighting, and not on Bloom.
This is really cool. Thank you for posting this OP.
Logan Lee
What happens if you dial the timescale to +99999999999 instead?
Ayden Moore
Not much. I tested it, and even tried setting gameyear and gameday to 999999999999 to no effect. Setting gamehour to 99999999999 crashes the game instantly.
Didn't see this until just now, I was on a vanilla High settings save. I think what appears to be 3d trees there is actually just the 2d textures spazzing out at high velocities. It's in my YT video here: I believe if you wanna look.