Why should I play Sekiro when DMC5 has deeper combat mechanics and is superbly refined and polished...

Why should I play Sekiro when DMC5 has deeper combat mechanics and is superbly refined and polished? What does Sekiro have to offer?

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Why did your mom not abort you?

>1 WEAPON
L O L
O
L

OHNONONONONONONONONONO

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then play dmc5

DMC is for edgy faggots, so that’s why most of the board likes it.

>2 weapons
>combat arts
>prosthetics
>combat arts that integrate with each any of several prosthetics to produce different attacks

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Both look like shit desu.

Sekiro is about fighting against enemies that are actually dangerous, while DMC5 is about air juggling AFK dummies.
You're right, your kind of person probably should stay with DMC.

Why are you asking if you already made up your mind?

>why should I play a game from one genre when other game from a different genre does that genre well? what does the game from the other genre have to offer?

bad thread, stop clogging Yea Forums with shit like this.

What's the second weapon? A bigger katana?

L O L
O
L

I'm going to play it because samurai are cool as shit and I like the weight and feeling of combat in Bloodborne and Dark Souls

So now that your attempts at getting the KHfags and DMCfags to fight each other failed, you're doing it with Sekirofags instead now? Do you have zero hobbies Barry?

>Why should I play a game that has not released yet over a game that has released a lready

>not playing both
rope thyself

At least there is not a motorbike that transforms into 2 chainsaws.

>saying it like that's a bad thing

>weapon classes in souls all share the same copy pasted movesets and even weapon arts
>this is deep combat
L O L
O
L

Difficulty, I'd guess. DMC5 is easy as balls. Also, Sekiro doesn't have cringey characters that sound like they were written by a 15-year old mulatto.

>sekiro shares only one moveset of souls
>because it only has one weapon

L O L
O
L

If you haven't done everything there is to do in DMC several times over by the time Sekiro launchest, you're probably too much of a pleb to get through the game anyway.

does dmc5 have any enemies that actually fight you
seems like it's just about being "stylish" and comboing enemies that never have a chance to attack

But that's objectively false. Sekiros one weapon has an insane amount of moves you can do with it, and you have three talent trees that let you unlock even more new moves for it - AND you find Esoteric Text scrolls throughout the world that teach you additional equippable moves.
It is nothing like Souls combat, much more like action game combat where you can customize combos by unlocking specific attacks with a currency you get from killing enemies.

an actual game

They're both action games

DMC5's combat mechanics are wasted on enemies that just stand around waiting to be hit

>No PvP
>No levels
>No builds
>No shield
>No weapons
>No messages
>No covenants
>No newgame+
>No multiplayer
>Retarded story
>No bloodstains
>Only 11 bosses
>No replayability
>No heavy attacks
>Published by activision
>No stamina management
>No character customization
>The menu looks like a PS1 game
>Big red flashing sign to tell you when to dodge
>Just zipline all the way to the boss with the grappling hook
>90% of the enemies are dudes in japanese armor (i.e. not aesthetically superior western armor)

>basically Nioh clone through and though
I might give it a chance but only pirating it

Stop playing on easy(normal) user

OH NO NO NO NO NO

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Tomb Raider and DMC 5 are both action games, are you going to start making pointless comparisons between them as well?
No, because both are clearly trying to achieve different things

DMC5 doesn't have those either, must be garbage

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Nah, it is overall far more complex combat than Nioh, since in Nioh you just block everything, or alternatively dodge like in Dark Souls.
In Sekiro you can only perfect block aka parry, or if you dodge you have to use a correct kind of dodge depending on how the enemy is attacking.
And let's not even get into how much superior Sekiros world design and enemy design obviously is, since From is legendary for those, while Niohs every place looked dull and samey and it had like 10 enemy types the whole game.

So you're assblasted that a non souls game isn't souls? Pretty delusional my guy

And all DMC games are repetitive button smashing. I'll trust Fromsoft to deliver something great compared to any DMC trash.

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>No newgame+
First time I've heard that.

the environments in Nioh were great. games don't need to jump all over the globe and have different cultural styles. but enemy variety was definitely its weakness

Guys stop falling for pasta. The guy has been posting the same copypasta hundreds of times a day for months now, almost everything in it is false. The game has been confirmed like half a year ago to have NG+.

this
what's the point of fancy combos when the enemies do nothing
>b-b-but muh SSS style points!!

there's NG+
this is just stale pasta

>Stop leveling up, user.

I disagree about the environments, I think it only had a few interesting ones (the ninja mansion, or Nobunagas castle).
It had a whole fuckload of caves that all looked the same, or village/city locations that looked the same.
It just felt like lazy design, who said anything about going all over the globe. Japan alone as a setting should allow for far more variety in environments, we will see this happen in Sekiro since From is good at environments and level design.

>90% of the enemies are dudes in japanese armor (i.e. not aesthetically superior western armor)
Fucking this

>check sekiro subreddit
>actual discussion going on, theories being made, sharing the boss images and tidbits of interviews

>check sekiro threads on Yea Forums
>it's just baitfest after baitfest with the same 5 pastas

I don't want to make a reddit account to discuss this game. Get your shit together Yea Forums

Bait
Human enemies will absolutely take a small role in Sekiro after you reach the halfway point and something goes wrong and there are yokai everywhere. This is such an obvious twist, considering they already showed the MC confronting the kidnappers of the young master, which means that can't happen very far into the game. Which means the goal of the plot completely changes halfway through.
From also said after the halfway point, it becomes very non-linear and you can decide what order to do areas in. Which also implies something big happens around then.

I guarantee this, humans will be rare in the second half.

it's not even out yet

nu Yea Forums has unironically become worse than leddit

Well, for one, Mr. Bait, they're two completely different experiences, only slightly sharing the genre, not even that completely.

You play DMC for the deep gameplay, the style, the goofy story and fun characters.

You play Fromsoft games for the world and immersion, with some fun combat tacked on.

It's worth noting that the PR guy said somewhere than in some places Sekiro will use the Mortal Blade as the main weapon instead of the regular katana

DMC is a buttonmasher for braindead homosexuals and nothing more.

No I want to shit on sekiro

How about you make a general for the game in /vg/?

I actually agree. I mean Yea Forums was always garbage but I recall having at least some short discussions during Bloodborne hype season inbetween the >5 WEAPONS > SICKDARK shitposter retards

this is what's really wrong with Yea Forums
people who have more fun shitposting about games than actually playing them

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>be a completionist much to my dismay
>try DMC
>have to choose between fully exploring and beating the game under a certain time for points needed for buying shit
>can't repeat levels
Can I repeat levels at some later point or something? Is it this way for all DMC games? I love a lot of aspects of the game, so I do want to give it a fair chance.

It will get better when the game actually releases and all the pathetic baiters will get drowned out

yes you can repeat levels

OBSESSED

>not playing the most competitive game of all trying to make people seethe
Enjoy your exploitable dumb AI

Is this unlocked at a certain point, or was it available immediately and I just missed it? You get to keep your upgrades when redoing a level right?

I dont see how sekiro can match dmc5 in terms of combat or fun

I'm actually very excited for this game. I have played Dark Souls 1 and 3 a lot, got really far but never had the incentive to beat them because I found the gameplay a little too clunky and annoying, but I loved bloodborne and beat it. Seeing this game in action I can tell that I will love it. It takes out all of those tedious RPG mechanics and has a slick look like bloodborne in terms of combat. Haven't been this stoked in quite some time for a video game

all the reptile-type enemies are pretty agressive and can ruin your combo quickly if you don't watch out

Better level design. Better encounter design. Better narrative.
These action games from DMC to MGR have great combat but fail on those fronts.

Is this the same guy that kept flooding shit trying to get DoA and MK fans to fight?

>IT'S NOT A SOULS GAME IT'S AN ACTION GAME YOU AUTISTS
>but it looks like complete shit compared to modern action game
>IT'S A SOULSLIKE NOT AN ACTION GAME YOU AUTISTS
Every fucking time

>DMC5 has deeper combat mechanics

Not deeper than DMC4 though.

it is availlable immediately, go to the main menu and go to mission select, there you can choose which mission to repeat
alternatively, complete the devil hunter mode and you'll unlock son of sparda, it's harder but you get to repeat every level as well, that's why you don't need to explore everything on your first playthrough, you will repeat every level on all the harder difficulties later on

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DMC5 dropped the levels timing you.

It won't but its pretty fucking hard to die on DMC outside of DMD. DMC isn't challenging until you up the difficulty to max. DMC5 also doesn't have any specific enemies that are hard/challenging. DMC4 had Blitz and Angelos but DMC5 doesn't have any good equivalents.

dmc5 was very fucking good and this might expose sekiro if it is too simple.

most likely, he spends his days on Yea Forums riling up fandoms of two or more games just because he has nothing better to do

You get like an extra 1000 orbs for doing levels fast, but you don't get a penalty for being slow. Check out details when you go super fast one time

time has absolutely no bearing on the style rank ie the one and ONLY thing that matters

this boss looks like he'll be really cool. spoilers of course.

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DMC5 it's absolutely cringe material. Sekiro is the true chad game.

i rented DMC5 and beat it in like 8 hours, sekiro will most likely take a lot longer than that and have more interesting and varied gameplay rather than just walking from room to room and mashing square + triangle

Bet he's going to be one of those bosses that is opcional but also gives you access to a more obscure ending if you hunt it down

>why should I eat apples when sausage has deeper meat content and is superbly filling and delicious? What do apples have to offer?

>1 WEAPON

You weren't complaining when Nero had only one weapon ya Capcommie.

>I played on human

Pathetic shit. It's why you need to take everything with a grain of salt.

Sekiro doesn't have Denuvo, game is free. Why not?

im not sold on the parry gimmick

>you have to parry a lot so you can do big damage

why not parry/riposte? why am I forced to parry spam?

>mashing buttons to juggle helpless enemies for an arbitrary grade
>deep combat
ahahahaha, oh dear

You shouldn't unless you are a zoomer that likes spiderman/batman-like gameplay.
This isn't by no means a souls-like game.

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because miyahacki has a "muh clashing of swords" fetish

So you get those sick sword clashes like in MGR

Dmc5 graphics looks amazing, but i never played the older ones, and i don't really like the gameplay of dmc so i'm going to buy sekiro instead

Because the average enemy actually fights back. Substance over style.

>you can only grapple to where the game tells you to

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Why cant you fags just be happy that two amazing videogames came out at the same time

but it feels stupid

>I do more damage by doing consecutive parries

why?

nah I played on Devil Hunter, the game isn't difficult at all especially with the gold orbs. I had to use one early on when i was getting used to the controls and then one at the urizen fight but after that i had no problems. 8 hours might be wrong, maybe 10-12

Maybe try Sekiro when it's out instead of dragging a completely different and not-at-all similar game into things to try and start a faggoty fucking game-war

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You only can parry thrust attacks, blocking is just very easy and useful in this game. You will have a much harder time knowing when to dodge/jump/parry/attack/tool, that's what's gonna make this game really distinctly different from other From games

DMCV was good but not better than 3 and the verdict is still out on Sekiro, it looks really average to me.

I love this dichotomy of DMC5 and Sekiro where if you like one you can't like the other.

>using revives at all
>not completing the game on harder difficulties
okay dude

What's with the flamewarring? You pick Sekiro because every fight is a fight to kill. Every enemy is aggressive and dangerous to provide a exhilirating game. DMC is more interesting in styling on guys more than killing. It's why most enemies get easily staggered.

if you had watched more than one video, every deflection weakens their posture and leaves them open for a sick ninja kill

>DMCV was good
>but not better than 3
>Sekiro looks really average to me
insane shit-taste combo

The game starts you on Devil Hunter with no option to go higher, and it showers you with second chances if you somehow go down.

>the environments in Nioh were great.

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Because Devil Hunter is Normal dude. It's been that way for every single title in the series. I know Son of Sparda is locked at the beginning but I guarantee you won't have the same success as you did in DH

DMC 3 has a better story, soundtrack and main character designs, but DMC 5 still has the better gameplay

>having to replay the exact same content with higher health/higher dmg enemies
lol nah dude the game was a little cringe, I just played it to get the experience. I can't imagine DMD is that hard, i just came from bloodborne and that game makes DMC5 look like a joke

i'm sure that's true but it wasn't available by default so i didn't get that experience and i honestly don't think the game was good enough to warrant a replay

>having to replay the exact same content with higher health/higher dmg enemies
yes? Souls games have the same thing with NG+, but DMC's higher difficulties are still supperior, since they give enemies more attack abillities and aggresiveness, apart from just the usual stat buff

but it fundamentally makes no sense.

I parry someone, I stab them. Why do I have to parry spam to do damage?

You don't damage them when clashing, you break down their posture for a finisher.

My dawg, the game EXPECTS you to play the game over on the harder difficulties. The game even gives Nero devil trigger and devil bringer plus a new skill tree to unlock during new game+.

That's fine, to each his own, but your opinion of the difficulty is under informed.

it's not a parry, it's your sword smashing into the other guy's sword as he attacks and gradually overpowering him and putting him off-balance
Yeah that's what I said.

Posture IS health. Vitality is just a sort of a stamina meter, all it does it control how fast Posture(health) regenerates.

Yeah it's a little confusing but you'll get used to it.

the posture mechanic seems lame

like you can ONLY punish them if you land 10-20 parries or whatever, it's dumb

Combat depth or raw gameplay are not everything my man or fifa and call of duty would be the best games ever made

Sekiro will be a 91+ rated game

Plot is eons above the piece of shit that is devil may cry 5's
World and level design is not only godlike but it actually exists unlike in devil may cry 5
Bosses are memorable and the combat is not as deep but is much much fun because difficulty, you see, comes best when you can effortlessly perform the move you want but your enemies are equally relentless not when they are just punching bags but you have to play twister with your fingers to pull the most boring combo

Enjoy your gloryfied bloody palace, let real men enjoy the actual goty contender

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DMD doesn't. They just become a bit more aggressive. Enemy DT is still damage reduction bullshit and enemies don't get any new moves. I also have issue with the "camera aggressiveness". It seems like enemies need to be in a acute angle cone infront of you before attacking. It's too lenient, especially when most enemies are easily staggered. Enemies also have trouble starting attacks. They wait too long. This wasn't an issue in DMC3.

Deflections, user. That's not a parry/riposte, it's timing a block to an attack. If the timing is off you sustain large posture damage. If it is pulled successfully (in succession) you can build enough posture damage to the enemy while you receive none. But the deflections offer small posture damage to bosses, larger enemies and minibosses, thus you'll have to mix your playstyle with deflections, attacking (where most of your posture damage is delivered), and performing mikiri (which is effectively a counter to thrust attacks).

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I'm not a poorfag and have money to buy both.

Who the fuck keeps pairing DMC and Sekiro?

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why are dmc fags so fucking annoying?

It's a good way to reward aggression. It adds tension to combat, since you're constantly wanting to put more pressure on the enemy and not let his "posture break" bar deplete. In the meantime, if you play passively and block too much your own posture is weakened and the enemy can shank you for massive damage

but the gameplay loop is:

>parry spam

>parry spam

>parry spam

>kill

rather than

>find opening, punish

it seems weird

It's falseflagging, dumbass. It's probably somebody who doesn't care and want retards to fight it over.

All I'm saying is that DMC doesn't tell you when an enemy is about to use an unblockable attack.

apart from the attack animation?

More like :
>roll
>roll
>roll
>find opening
>punish
At least you're not a bonewheel skelly here

And yet you’ll still fucking die.

i'll have to play it to judge it, maybe it's fun, who knows. I just hope it's interesting and not just parry simulator 2k19.

>Some autistic fag is still making Sekiro vs. DMC threads.
I honestly wonder how someone can be this fucked up and not realize it.

I know right? DMC is a fucking juggernaut in this business, it's not even comparable to Sekiro.

why dmc5 vs sekiro

should be nioh, which was good

because you can't bait with something plausable. Gotta get them (You)s

>written by a 15-year old mulatto.
a bunch of crackers and gooks and you blame it on anything black.

>Start playing Nioh
>It's fun
>Get to ship boss
>Barely doing chip damage on him
>He 1HKOs me
>Summon because I am a scrub
>Dude 1HKOs the boss

What the fuck?
Is there no level matchmaking in Nioh? This dude just blew this Ball monster the fuck up.

There is nothing wrong with this, it's cool as hell that you can change grappling destination mid-air. Why would you want a worse, simpler system where you are locked into completing your grapple to the original destination?
And those places you can attach the grappling hook to are literally everywhere. Basically every single cliff and roof corner.

because there are none?

Sekiro looks way better than DMCV lol

I want to fuck gundou

>Is there no level matchmaking in Nioh
Nope, the game is dead enough as is. You get scaled down when summoned to a low level mission but it's nowhere near enough. I can kill the boat boss with a few punches.

that looks nothing like spider-man

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It is a post made by a mentally ill 16 hours a day shitposter after all, who is for some reason very triggered about Sekiro. Facts do not matter to him.

normal is the real difficulty

Correct it looks better.

>Itsuno confirmed that he spent the most time on DMD because it was built around it
>LOL NORMAL IS THE REAL DEAL
Next time, actually play the games

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lol sekiro models look like plastic

when did he mention DMC, is your reading comprehension that bad?

>the same shitposter that tried to derail DMC threads is now doing it at Sekiro threads
>only this time everybody bites them
God this board needs to be nuked

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Why are you trying to shitpost the game so hard, falseflagging Tendies? PChads, Sonybros, and XBoners all can play both DMC5 and Sekiro, it's dumb as fuck to stage a consolewar shitposting for multiplats. You did the same thing with Ace Combat 7, Metro Exodus, and DMC5.

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sekiro will be fun but there has to be more to it than parry spam.

>it looks better

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*SHING*
*SHING*
>wood block wood block wood wood wo- wo- w-w-w-w
YOOOOOOOOOOOOOOOOOOO

>What does Sekiro have to offer?
A completely different kind of game. It's like complaining the old Castlevania games don't control like Mario. Not everything has to play the same.

Old castlevania is shit though

It does look at least funner.

>What does Sekiro have to offer?
Threads that occasionally have OPs that aren't entirely in spoilers?

How do you figure, Shitpost-chan?

>No PvP
>No levels
>No builds
>No shield
>No weapons
>No messages
>No covenants
>No newgame+
>No multiplayer
>Retarded story
>No bloodstains
>Only 11 bosses
>No replayability
>No heavy attacks
>Published by activision
>No stamina management
>No character customization
>The menu looks like a PS1 game
>Big red flashing sign to tell you when to dodge
>Just zipline all the way to the boss with the grappling hook
>90% of the enemies are dudes in japanese armor (i.e. not aesthetically superior western armor)

>KH threads either ignore or dox Barry whenever he shitposts (there's already an aussie trying to imprison him since he actually did a crime IRL)
>DMC threads ignore all forms of shitposting
>FF threads ignore anything XV-related
>Sekiro threads is full of shitposting and people replying to them

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Actually yes, it's a bigger katana pretty much.
In the game you obtain a cursed sword called "Fushigiri" that you use in cinematic execution finishers on bosses, however, the producer have gone out and said that there are points in the game where Fushigiri will become your main weapon and you'll have to use the cursed sword to fight instead.

>KH & FF
Maybe it's because Seliro will actually be good and people are just here to kill time and shitpost, rather than having to maintain a delusion?

Should they make a new Tenchu guys?

I'm getting both because I'm not a poorfag

Finished DMC5 a few days ago and it was great. I didn't like the ending or the repetitive environments though.

Can't wait for Sekiro

This is the new Tenchu.

Sekiro doesn't play anything like Tenchu.

you have to be one of the most retarded people in the world to not enjoying both

This is the new Tenchu.

No, it's Sekiro, which doesn't play like Tenchu at all.

I'm not sure if you're aware but this game literally started development as a Tenchu game then they decided to make a new IP rather than use one that had been used by so many different developers. If you got a new Tenchu from FROM this is exactly what it was going to be.

>No PvP
True
>No levels
You get xp. When you "level up" you gain a skill point
>No builds
There are 3 skill trees you can invest and depending on how you invest you will have a different build
>No shield
True
>No weapons
There's Kusabimaru as your katana and at points in the story you will use cursed sword Fushigiri as your main weapon. Sekiro has prosthetic arms which range in what they can do and essentially function as a sub-weapon, like a gun from Bloodborne but with far more moves
>No messages
Right
>No covenants
As far as we know
>No newgame+
New game+ is confirmed by devs
>No multiplayer
True
>Retarded story
We haven't played it yet, but the premise so far seems simple but with a mystery behind it that we have not discovered yet. This is not enough to call it retarded and we'll have to wait for ourselves to play it.
>No bloodstains
Right
>Only 11 bosses
This is false. The trophy list show 13 bosses, and then you have many many mini-bosses, like Juzou, which for some actually have just as much of a moveset and mechanics as a regular boss would have in DkS1, 2 and some in 3
>No replayability
Wrong. There are a ton of split paths that will open up in the second half and depending on building skill trees you will be able to go through the game in different ways. There are also 4 endings.
>No heavy attacks
Sword arts function as heavy attacks and there are multiple with different properties
>Published by activision
This is correct
>No stamina management
There is posture management now which is just as core to the combat as stamina was in past games
>No character customization
Right
>The menu looks like a PS1 game
Sure
>Big red flashing sign to tell you when to dodge
Game still has to function and feel fair
>Just zipline all the way to the boss with the grappling hook
You'll miss out on xp and skill points and prosthetics and questlines
>90% of the enemies are dudes in japanese armor (i.e. not aesthetically superior western armor)
This is wrong

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This is the new Tenchu.

I like souls but bloodborne was too mashy. Reading about posture makes me worried that sekiro will play like bloodbored.

a challenge

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Better writing, intricate world design and interesting enemies.

stop. fucking. replying

>No shield
>true
you have the shield thing on your prosthetic arm though

Just posting with DMC image to show the Sekirofags who think DMCfags are baiting here is false.
I've seen multiple anons say that DMCfags are coming in here shitposting and I know that's wrong.
When Sekiro is posted in DMC threads many anons respond and tell baiter to fuck off because they'll be getting Sekiro.

It took influence from Tenchu, but From never had all that much to do with the development of Tenchu games (they did publish them, though) and Sekiro does not play anything like Tenchu. Tenchu is, at its core, a stealth game. Sekiro's stealth is tertiary to its combat and movement, and looks more like an expansion of Souls' enemy behaviors than a robust stealth AI system. You have a ninja that can grapple onto shit. The similarities begin and end there. The fact it turned into something wildly different (and From recognized as such) is why it is not called Tenchu.

>The fact it turned into something wildly different (and From recognized as such) is why it is not called Tenchu.
I mean that is factually incorrect if you read the interviews. They did it purely for the reasons of building a new brand that didn't have ties to other devs and wasn't owned by someone else. They said as much.

>I mean that is factually incorrect if you read the interviews.
Nope:
>But as we developed and as we partnered with Activision, and started building it together, it started becoming its own thing and the game we wanted to make was no longer just Tenchu, so it really evolved into its own thing.

>All the Sekiro spam lately
And people thought Miyazaki didn’t know his base.