Smash Bros. Is the Best Fighting Game

When people say “Smash isn't a fighting game”, I take that as a compliment. Fuck 99% of all fighting games, because Smash is better than all of them. All fighting games play basically the same. You pick two human or near human characters out if a small cast if characters who all basically have the same moveset with minor statistical differences, it doesn't matter, because they're all fucking clones of each other. You then take your two samey characters to a stage. It's the same stage in every fighting game, a flat two dimensional plane that you circle on until one of you gets bored and engages the other. At that point, the winner is wholly decided on who mashes the right buttons (block, attack, block, attack, block, block, super)

Compare this to Smash. The whole roster of characters is wildly different, and many aren't even human. And each of them plays radically different, with wholly different movesets that relate to their lore and appearance. Mario, Kirby, DK, etc., All have wildly different movesets and movement styles. Did I mention movement? Yeah, that's important in Smash. Turns out, their are actually dozens of different maps which, like the dozens of unique characters, are all individual with their own characteristics. Some characters move around better on certain maps, and players can use this to their advantage. Some characters are fast, some are slow, some are heavy, some are floaty. And because of Smashs unique, although often copied KO system, matches aren't always decided by lowering an arbitrary bar to 0.

Do I need to go on about Smash's variety of different features that also make it an amazing party game, in addition to the best fighting series on the planet? No. Because at it's core, even if you stripped all that shit away, Smash has more depth and requires more skill than any other fighter on the market. I'm glad Smash is ‘not a fighting game’. Fighting games fucking suck, Smash is the GOAT.

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ever thought what does jiggly's feet smell like haha

Based and hahapilled

haha

>When people say “Smash isn't a fighting game”, I take that as a compliment.

Smash isn't a fighting game, it's pretty much a side-view Poy Poy

saying it isn't a fighting game doesn't mean it's not good, i'd rather play Smash over western junk like Mortal Kombat any day of the week

If smash's gameplay is so great then why are all of the clones of it so dead?

I'm not reading all that shit.

You have to be 18 to visit this website.

the clones don't have Mario or Pikachu in the cast

Smash's gameplay is 6/10

Because 90% of smash's current popularity is just artificial hype generated through mascot baiting.

Because they're bad.

take it back, Slap City is kino

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Why play a knockoff instead if the original?

because the original has been dumbing down the gameplay every release for 10 years

Melee is not a 100% fighting game.
Melee is 50% fighting game and 50% trap game.
Since they added counters than can kill you when you are at 60% of damage.
Since they added windboxes than can push you out of the stage even in 0% of damage.
Since they added super armor like ganondorf neutral b, you hit him and i still will hit you no matter what.

>tfw never got around to playing their latest character because the game died out by then
it hurts so bad bros

Idk what you're talking about, all characters in smash have the same inputs with different hit boxes

This.

If Smash was so good, there would be a shit ton of successful games that used the same formula. None of the games that use the Smash formula have been successful (Even if they often play better than the real thing), proving that the Nintendo license is carrying what is otherwise a so-so competitive game (But a great casual one).

>he whole roster of characters is wildly different, and many aren't even human
*Picks any of the 23 fire emblem characters, any of the 4 links, 3 foxes, 6 marios all of which play the same*

>Turns out, their are actually dozens of different maps which, like the dozens of unique characters, are all individual with their own characteristics
*Picks battlefield or final destination only*

>Do I need to go on about Smash's variety of different features that also make it an amazing party game, in addition to the best fighting series on the planet
*Turns off items and only plays 1v1*

tips on how to play Olimar?

>you pick two or near human characters
So? Those are just designs, has nothing to do with gameplay.

>all basically have the same moveset
Wrong. And besides Smash also has a ton of clones and a lot of exact same moves. How many upairs in Smash is the same exact flipkick animation? Bowser and DK's downtilts look identical. How many upsmashes are just them headbutting upwards? Pichu, Fox, and more have the same exact kicking up, uptilts. Luigi, Mario, Mii Brawler, etc. have the same uptilts. Captain Falcon and Ganon have the same exact bairs. I can honestly keep this going for this whole thread.

>different maps
And you don't actually play fighting games because this applies to some too. Maps that have interactive objects, maps that have dropoffs into other parts of the maps, maps with a bigger ring out risk, there are variety in stages too, not just in Smash.

>some are slow, some are heavy
Just like literally any other fighting game. YOU DON'T PLAY FIGHTING GAMES, you're embarrassing yourself.

>always lowering an arbitrary bar to 0
Not all fighting games are like that either. Hell, not even all smash clones have the same KO system as Smash.

>Smash has more depth and requires more skill
You can argue that about Melee but that game is for sadomachosists and tryhards. And it's not possible to balance patch Melee anymore so you can't brag about it in today's day and age.

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99% of people play Smash Bros because of the fanservice, not because of the gameplay

literally the only thing wrong with Smash right now is that too many characters have a counter attack. if it was exclusive to Peach or maybe Marth I wouldn't give a shit, as they were the ones who originally had it and it's fine, but was it really necessary to give it to Palutena, Chrom, Corrin, Little Mac, Ike, Lucario, K.Rool, Shulk, Greninja etc

It really is annoying sometimes

thats not what OP is arguing though

Peach has the most obnoxious fucking counter in the game, it lasts two million years and the hitbox is shits out lasts just as long

The only fighting game I play is smash cause I don't have to memorize back circle X X Y and 8 other moves for one character. One character! Here you can still do your combos but don't have to try to do fast input trick memorization.

Smash Ultimate is unironically my favorite fighting game, but I just keep quiet about it in fighting game generals because the collective shitstorm it causes isn't worth the autism.

Hakumen and Nu-13 do NOT play at all similar.

it was a party game.

yall fucked up and turned this shit competitive game cause yall dont have a life

>yall

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explain to me why people fighting in a 2d stick jump environment isn't a fighting game.

Everything has to be competitive so gamers don't feel like they are wasting their lives.

>Smash has more depth and requires more skill than any other fighter on the market

I like Ultimate but no, it's the easiest fighting game you could pick.

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Then how come LTG is so fucking bad at it despite being better than most of Yea Forums at SF and decent a t Tekken

smash is the same as all other fighting games if you removed 75% of the move set and added items. also ultimate really dumbed down the % system so it basically is the same as a health bar. now it seems like you aren't knocked off the screen using physics, it is just predetermined based upon percentage. all of the things you praise smash for I imaging you're a huge fan of the naruto fighting games

>y'all

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Because he has experience with traditional fighters and no experience with Smash. Never even touched a Smash game before Ultimate.

I like everything about smash except for the community's insistence on bo5 when their game has 8 minute timers when most fighting games have ~5 minute timers for the entire game. The second it isn't two aggressive combomonkeys 3-0ing each other the pace of the game dramatically slows down. Cut the timer down to like 5 minutes and you might be able to run a top 8 in less than 3 and a half hours.

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>but this is Melee
most of this applies to every smash game bar maybe 64(?)

Based glue eating cerebral palsy patient

Work on getting whistle armor, Olibro.

Dios mio, la Melee asesino.

>meme game
cringe

>yall

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no other game lets me terrorize my opponent by literally flexing on them in shield till it breaks then ending their life with a pose

Cringe

It's fine to enjoy smash, but you sound confused as if people think smash is a bad game and have immediately jumped into the "no, every part of it is perfect" train instead of stepping back and looking inward to see what's wrong/right with it.

Nobody says smash is a bad game, they say competitive smash is bad. You turn off 70% of the game's innate features, ban several stages, and go directly against what the game's creator wanted to create a bastardized product that people say is "competitive ready" because they want to play it 1v1 versus somebody.

Said community when this happened then branched out from being basic 'fight me no items' into what we have today - an overtly bastardized community that's long-since past its prime and filled with burnouts and idiots who don't know what a bar of soap is.

Smash is fun, but it's not 'the best' fighting game ever made, that's a subjective opinion - for instance, my opinion is Street Fighter 3: Third Strike.

Additionally, your argumentative skills are lacking. Citing that the cast isn't predominantly human is a huge turn off and makes you look like a fool. It's something that's a purely 100% subjective taste and makes it seem like you're one of those NEETs that lives in their head 24/7 with an elf waifu because you're secretly an incel and your standards are so impossibly high no female on Earth can accomodate them.

You're wrong in several ways, but I respect you coming here to try and defend Smash. Browse a bit more to see the arguments against smash.

I also don't want to hunt it down, but just look for 'Kermit talks about Smash'. It's an old post from a while ago but it details how smash (melee) is a solved game, and how the meta's been pretty much the same for years now. It's fairly hard to defend a game that's been figured out and played the same for so long, regardless of love and community support.

Branch out. Play some other fighting games and break that human-hate mentality.

All fighting games have four skill requirements, Decision Making, Execution, Knowledge, and Psychology. Most fighting games prioritize them in this order:
Psychology > Decision Making > Knowledge > Execution.

Melee looks more like this:
Game Knowledge > Execution > Decision Making > Psychology.

Melee clearly favors understanding of matchups, knowledge of setups, being able to pull off difficult techniques, and general metagame knowledge. In other words WHAT YOU PRACTICE AND STUDY OUTSIDE THE GAME IS MORE IMPORTANT THAN WHAT YOU DO INSIDE OF IT.

Smash 4/Ultimate looks more like this:
Game Knowledge > Decision Making > Psychology > Execution

But this is misleading, because it's implying that Decision Making and Psychology are more important than they are in Melee. They aren't. There just isn't as much focus on Execution, and more focus on Game Knowledge fills the void.

The funny thing is, this focus on metagame, and knowledge of the game as a whole makes the skills that go into being good at smash closer to MOBA than Fighting Games.

The only people that play smash are the ones that can't play real fighting games

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Smash games very rarely go to time

y'all'st'd've

Honest question, who the fuck actually plays with items? I'm not competitive but that shit makes the game so much less fun

>You pick two human or near human characters out if a small cast if characters who all basically have the same moveset with minor statistical differences, it doesn't matter, because they're all fucking clones of each other

Also incorrect, as I've stated in my love for Third Strike, characters are different. Q is slow and heavy as you've said, and has the most HP out of any fighter at around 2200. Meanwhile, Akuma - a character usually banned from tournaments in third strike - has 680hp, and is absurdly fast and quick. Those aren't a 'minor' difference, and each character has a very different playstyle specific to them. Just because all fighting games rely on the same ideas of footsies and such doesn't mean everyone plays the same - if you're Chun-li, you're going to be throwing out just as many cr. MK as you would Ryu, at least at a moderate level. Pokes are always important.

>Compare this to Smash. The whole roster of characters is wildly different,

So was Marvel vs. Capcom. 2's entire cast was pretty much different characters entirely. Same with three, and one, and so forth. Many games do this, Smash isn't unique for it.

>dozens of different maps with different playstyles

Yeah, so does Titanfall 2. Angel City? Equip a grapple and never look back as you swing about. Oh, there's a bunch of people in the air? Equip a cloak unit and hide in buildings sniping them.

Forwardbase Kodai? By all means, take stimpack ability and stay inside, or equip a gravity star and hide around corners with A-Wall or even the shortrange phase shift and gank fools with a shotgun.

A game playing different on different stages isn't really something notable for an argument, as it's expected game design. If every map was the same, then there'd just be one map people play on.

>And because of Smashs unique, although often copied KO system, matches aren't always decided by lowering an arbitrary bar to 0.

Soul Calibur. RING O- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Fighting games as well. But in Smash you have to take off 3-4 stocks as opposed to SF where you need only 2 'stocks' aka rounds. Other fighting games tend to be much more lethal than most Smash matchups so even in instances where they have bo5 rounds it only takes like, 3 neutral wins to take a round. Point is that at EVO unless your game involves killing the other dude in < 4 hits youre not getting bo5.

Absolutely hideous character design?

Children, people having fun, and otherwise normal players looking for a casual experience.

By all means, I understand where the idea comes from - 64 and the hammer was the end-all be-all of a match and whoever got it was the winner. Hell, you can even beat the shit out of someone or grab them to stop them from grabbing an item, or hit them so hard they drop it.

This, they were ok in 64/melee but nowadays with assist trophies and all the other added shit items turn the game into an almost unplayable shitshow.

>You pick two human or near human characters
Play tekken or anime fighters.

Seriously nobody fucking plays with items on and on hazardous stages, even my fucking dipshit younger brother and his sideways joycon button mashing stoner friends play with items off on mostly tourney legal stages. They're just there to get in the way of your classic mode runs.

Absolutely yallpilled

Play Skullgirls and don't look back. Shit, it really isn't that hard to remember combos. They aren't some absurd combination of a billion random button combinations, they're to be taken one step at a time.

First, learn your characters movelist. Could be 4 moves like SF2, could be many more like Soul Calibur. Next, remember the names of each, and practice them daily until you know them by heart. Then simply look at a combo list and you'll be able to apply a combo-string that's much longer much more easily, due to you knowing the characters movelist.

These games require practice and knowledge for a reason, whilst smash was intended to be a game anyone can pick up because it's intention was /fun/ first.

Skullgirls is shit though, glad it's dead.

I tend to enjoy Smash and traditional fighters for different reasons.

Melee is fun because the movement available to you gets more and more rewarding the better you get and the more practiced you are. Being able to zipzop around platforms all over in itself is really fun and often I have a good time just practicing movement, let alone actually playing someone at the game. But at the same time that can sometimes get annoying because the amount of skill and inputs you need just to do the basic act of moving your character around the screen competitively is so intensive and can be fucked up so easily it just strains my brain.

Which is why I also enjoy Street Fighter where movement is a non-issue and things are digital. inputs are inputs. Controlling my characters is simple as left and right and predetermined jump arcs which also makes tracking my opponent easier. But the spacing and mind games and mix-ups and shit is so fun it feels more like I'm directly engaging with my opponent's brain whereas in Melee it feels more like I'm fighting both the game and the player sometimes or things get lost in translation. (I play Gief and Akuma btw for context)

And then there's FighterZ which is just like a competitive crazy as fuck rhythm game.

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>learn a fighting game that nobody plays

this is some 6/10 pasta