honestly when im feeling the singleplayer fps itch i just play doom. unlimited gameplay mods and user maps. all you could ever want
William Edwards
Might like Killing Floor 2 OP if you enjoy versus AI shooters. DOOM also has an insane modding community so check out any and all of those they'll last you a life time
Jacob Turner
Arcane Dimensions
Benjamin Watson
i heard good things about Project Warlock and Dusk, can't attest personally tho. Did you play new shadow warrior or OG? I found the first remake bland and have no interest in looter shooter sequels. OG shadow warrior may be the weakest of the Build games, Blood and Duke are both amazing.
Ian Cox
Call of Duty Halo Battlefield
Nolan Torres
Duke Nukem 3D
Charles Wood
Dusk is great. Episode 1 not so much but the later levels are insanely fun. I did not like Amid Evil, it didnt click with me for some reason
Kayden Roberts
If you like violent oldschool shit, try Soldier of Fortune.
Kevin Wilson
May not be arcadey like the games you've listed, and you'd only be playing for multiplayer, but Insurgency Sandstorm is one I really enjoy. It's good fun. Its not as fast in terms of movement as something like doom, but it makes up for it by having it so that both you and everyone else dies in 1-3 hits. I'd recommend looking up some videos on the game and seeing if it looks like something you'd enjoy.
Brody Sanchez
FEAR 1
Gavin Lewis
I havent played doom since I was a wee lad, how do I go on about playing it now? the first one doesn't have mouse aim by default does it
Henry Wilson
Ziggurat is fun if you like Doom, it takes a lot of inspiration from it and adds some roguelite elements
Get GZDoom and disable texture filtering.
Dominic Turner
download gzdoom zdoom.org/downloads enable mouse aim and disable auto aim afterwards download the launcher when you start using mods zdoom.org/wiki/ZDL
Anthony Nguyen
If it doesn't need to be single player you can try Dirty Bomb. It's stopped development but still has an active playerbase in US and EU servers. Even if you don't normally like multiplayers, 95% of players are basically cannon fodder that play like bots, so it plays a lot like a single player because of it's objective oriented game mode. Treat the other 5% as bosses. Especially suitable for you if you like Doom. Just pick Fletcher with ahnhuld (basically 1887) shotgun and go on a rampage. Honestly I just turn that game on to go fast, walljump, click heads and feel like a hero when I have nothing else to play. Just a quick and fun shooter with cool movement and skills. There's no monetization anymore and xp gain was boosted severely so you can unlock all characters pretty fast now.
I'm a fan of singleplayers and Dirty Bomb is the only multiplayer shooter I play.
Anthony Reyes
I have to add. It kind of makes me reminiscent about my youth when I had no internet and just played UT against actual bots. A good reliable source of dopamine.
I’ve been playing Alien Trilogy(ps1) on my psp, pretty sick
Hudson Turner
>he DOESNT like Shadow Warrior what kind of tasteless faggot are you?
Aaron Nguyen
probably means the reboot and even if not the original is quite mediocre compared to blood and duke 3d. shadow warrior 2013 is alright but shadow warrior 2 is a fucking travesty
Thomas Barnes
Are you talking about the original Shadow Warrior or nu-Shadow Warrior? Also this
Try using Crispy Doom and leave Gzdoom for game mods /vr/ has OG Doom threads they could help
Juan Barnes
>What are some FPS games that you enjoy/recommend Recently I had quite a lot of fun with both Dusk and Amid Evil. Though Amid Evil has some major faults. I'm also really looking forward to Ion Maiden, it looks pretty good. If there is something I miss from modern "retro-shooters", it's a sense of humor and more lighthearted tone.
Dylan Turner
Sepulcher and Foggy Bogbottom were so good. Actually I can't think of a single map in AD that I didn't dislike.
Henry Walker
Is that brutal doom? Based
I recommend insurgency sandstorm, turok, serious Sam, and some quake champions if you can get over the abilities.
>I can't think of a single map in AD that I didn't dislike You didn't like it?
Jacob Wood
>Ziggurat is fun if you like Doom, it takes a lot of inspiration from it and adds some roguelite elements It seems like every indie game has roguelike elements nowadays.
Christopher Kelly
>Did you play new shadow warrior or OG?
anwser
Daniel Phillips
>I just don't like the tacky asian inspired art style/design and the dick jokes WOWOWOWOW!!! We just spotted someone who didn't play nu shadow warrior to the end! Ahahahahaha!!! Dude, I was in for the dick jokes and wacky asian story. What I got was the biggest depressing sad fucked up story in my life. The jokes are gone 70% into the game, and the game is a very emotional and intimate story. You missed out dude... the box is completely different than the actual game.
Should i buy ultimate doom on steam and how do i go about playing brutal doom
Elijah Robinson
this is the best multiplayer shooter ever made. A perfect blend between counter strike and quake/unreal tournament. Both teams (UMC vs MOB) play different with slightly different weapons, arenas are asymetric(!!!), the armor (effect) is epic and the stamina system is fun and genius and allows for unique weapons like gas grenades/bombs and tranquilizer shots you don't see often in games like counter strike or unreal tournament. Also: only one team (UMC) has gas/tranquilizer nades/weapons.
This game is just fantastic. There are maps high in the air with death drops, maps where one team starts at the bottom and the other at the top, yet no team is in disadvantage. Ammo is limited. Weapons dropped by killed enemies can be destroyed (they explode when hit by 1 bullet) to kill a player trying to collect them.
The gore effects are epic and it is extremly satisfying to crack the armored shell and make the blood flow. Headshots are also fantasticly enacted.
has links to download a lot of old FPS games and a lot more info about stuff like that
Aaron Thompson
I gotta say, it gets suffering and very dragging. But the ending is a huge suprise in a weird way. So yeah, I wish you to experience it to share your thoughts. I think it is a unique roller coaster ride. I wonder what others think of it.
Blake Ortiz
been having a good time with DUSK and Ion Maiden
Jason Lee
Probably because it's easier than designing a bunch of levels by hand, although I think it worked pretty well in Ziggurat and makes replaying it more fun, especially since it's a short game that can be beaten in under an hour if you know what you're doing. It has daily randomized levels that people compete in to see who can get the highest score which is fun sometimes too.
Aiden Wright
Blood > Doom
Dominic Gonzalez
would play it if it was on gog. That might be the best duke we got in a long time.
Oliver Robinson
wait are the new shadow warrior games actually good? I saw some gameplay from 2 and it looked so stupid, more like borderlands
Hunter Allen
Yeah the story was ok, but I felt like it kind of dragged towards the end. The game's too long for its own good, guns are a bit disappointing to use and the novelty of slicing enemies with the sword wears off after a while.
Caleb Bennett
I really liked Duke's acting in this game.
David Sanchez
2 was my goty, let me explain why
Colton Miller
>has grenades on a harness on his chest >the only game that ever had a grenade launcher was Duke Nukem 64
Ian Diaz
I thought a lot of it sounded phoned in, personally. Like they took a single take for some lines and just moved on. Felt the same way about the lines recorded for World Tour as well.
Shit I meant like. Double negative'd when I didn't need to.
Ayden Powell
Ok, so, I can't argue to be the paragon of objectivity, so I would say maybe pirate it to try, but anyway the game is 9 Euros right now on Steam, can be played with up to 4 friends but 2 of them I had enjoyed it so much that played it on their own.
Here are my pros 1) It looks very good, I dare to say that it rivals triple A games, the places have a lovely atmosphere even if the many sidequests have maps that are randomly generated but it takes a while before you catch on that. 2) The game is all around fast: a) loading,saving,levelling up b) movement: you can run with no stamina limit but you also have a dash and double jump and you can double jump dash to get veyr far right away. 3) Melee was improved and the sword became just one of the various tools, axe, chainsaw, double chainsaw and some of them even shoot blades. 4) I found Shadow Warrior 1 guns to be rather boring, felt like pea shooter and at first even in 2 you might feel disappointed but once you learn how to stack the gems (the gun system is similar to Path of Exile is not like Borderlands there is a fixed amount of guns) you can make something that feel truly yours. Guns are a lot of fun and you can easily mix them up on top of the fact that you can carry like 6 or 8 of them I forgot. Explosive, flame, electricity, froze, dual wielding, higher fire rate, more bullets per bullet and so on.
I was thinking more of the permadeath and lack of multiple save slots. Randomized levels are okay.
Joshua Cooper
>Should i buy ultimate doom No. Carmack himself doesn't give a shit about people pirating it. Also, you want Doom 2 for mods.
Benjamin Anderson
carmack is a facebook kike nobody should give a fuck what he thinks
Jaxon Roberts
Not him, but I remember it because it came up out of nowhere in a thread about Derek Smart wanting to buy the Freespace license and make Freespace 3. Some guy in the thread just wouldn't shut up about how great a game Gore (or as he called it, "GORE!") was. When someone in the Freespace community made a comedy mission about that whole debacle, one of the fighters had the guy's username as its callsign and the fighter's class was changed to "GORE!".
Gavin Sanchez
Deus Ex and Nitro Family are the only good ones.
Henry Anderson
The environment can be at times surprisingly reactive (pic related was fully closed with lots of room in between). Enemies are always fun to shoot at and when you get the right skills and weapons you can avoid feeling like a glass cannon which was a problem I had instead in Borderlands. You don't really need to minmax and just use the same tactic to win, some enemies will force you to rely on certain guns because they are immune to physical or X element and given that the gems are randomized you can have some fun just mixing up your play style, switching and changing gems will take a good chunk of your playtime, but as I learned late in the game, the game has a very nice way to organize it, so unlike say Path of Exile and Borderlands you have an unlimited inventory so you don't have to worry about leaving stuff behind.
Borderlands 2 too felt like it forced you to play a certain way after a while (e.g. if you don't use slag you are wasting your time) but here even playing at maximum difficulty I can still rely on many different weapons.
Finally, I think this game has a slow start, you might not appreciate it until you find the gun/play style that clicks, but I don't regret those 100 hours I spent on the game and if you do get it I would be willing to start a new character from zero and play it with you to help you enjoy it.
>wait are the new shadow warrior games actually good? I saw some gameplay from 2 and it looked so stupid, more like borderlands Shadow Warrior 1 is for the most part pretty bad. The story is surprisingly good but rest of the game isn't.
SW2 is... I'm not gonna lie, it's hard to explain. I actually, genuinely love it. But there is SO much weird or straight up wrong about it.
The Borderlands comparison that everyone makes is really, really fucking misleading. SW2 is one of the fastest, and potentially most satisfying shooters I've ever played. It can be fucking amazing. BUT the way the game actually works is plain weird. There is so much more to it than is obvious - it has a ton of depth and mechanics you actually need to grasp to enjoy it. And that is the problem: You really need to actually learn shitton of stuff to make a shooter fun. Because it's not fun without you having to wrap your head around fuckton of odd shit. And most people just don't fucking want that from a shooter. And I don't blame them in the slightest.
Aside from that, it has other issues, the biggest being (lack off) level design.
At it's best, it's one of the fastest and most insane, frantic shooters ever. But... yeah. You actually have to spend 10+ minutes between each match to make it work like that.
Blake Stone. Not as good as Doom but close enough and unlike Doom most people never tried it.
Levi Richardson
>There are maps high in the air with death drops, maps where one team starts at the bottom and the other at the top, yet no team is in disadvantage. Ammo is limited. Weapons dropped by killed enemies can be destroyed (they explode when hit by 1 bullet) to kill a player trying to collect them. This looks dope, anyone still playing this? If you do just drop a line and i'll send you a contact or something.
While movement is a bit slow for me as a quakefag, i did very much enjoy the first FEAR and some of its expansions.
not him, but thanks for the rec and information user
i fucking love SW2 and have like 100 hours on it, but the game runs like ASS on my pc, it goes from 120 frames to 50 on really hectic areas and i dont understand why.
Elijah Barnes
Blake Stone? Come on. If you're going to recommend a game made on an archaic Wolfenstein 3D engine at least make it Rise of the Triad.
James Sanchez
The original Painkiller is okay if you don't mind the locked arena thing
Adam King
blake stone was a pretty bad game
Joshua Hughes
I'm unironically excited for Doom Eternal
I've been playing DOOM Wads and DOOM 2016 alot in hype
Easton Green
Is like Borderlands plus Painkiller.
As someone who can be rather anal about level design (every Max Payne 3 thread I will bitch about it) I found no problem about it with SW2, because 1) Given the speed, it needs not to restraint 2) At the same time I don't want it to be a platformer, because, again that would restrain the player. 3) Enemies don't make a good use of the geometry anyway (which could be a flaw) unlike say Doom 4 or even Deep Rock Galactic (odd comparison but I have been playing it recently), I saw it more like a Serious Sam kind of enemies, although seeing levels like Serious Sam TSE would have been pretty cool.
By the way, the GOG version still requires Gog galaxy to play, and Steam uses those same servers, so the two versions are the same (to the point that if you copypaste steam version into Gog folder it has to download a small amount of files).
>it has a ton of depth and mechanics you actually need to grasp to enjoy it Mind elaborating? I got the game for free on GOG and ignored it because it seemed mediocre, but people ITT are making a good case for it.
Ryan Smith
>At the same time I don't want it to be a platformer, because, again that would restrain the player hilariously enough, this was one of my gripes with the way of the wang challenges that had platforms and insta-death lava pits.
not him but it has a really deep upgrading system (ala Critical Chance, Damage Resistance, Elemental Resistence, etc) for both the player character and the weapons.
Ryder Flores
Nigger.
Leo Watson
1) Could it be a problem of loading? Like either your HDD or your GPU? Maybe is the temperatures? Have you checked for them? 2) Shadow Warrior 2 has a (maybe Nvidia only?) feature that should be used more often, is the Multi res shading (look up the tests), basically it lowers the resolution around the screen but not the center where the focus is, I used it not because it ran poorly but to put less of a straint on my components, which were 20 Celsius degree cooler.
Levi Price
Those things are good for a one time thing, I took a calculator and saw that it would take too many hours to get a fill of orbs for my guns, that's when I used the cheat engine.
Robert Roberts
>should I buy doom no, don't give zenimax/bethesda your money, just go over to /vr/ and find the fps general, they'll hook you up without supporting either of the above.
John Perry
>Is like Borderlands plus Painkiller. Which is kind of a contradiction, isn't it. What made Borderlands so typical was the actually horrible combat that was supplemented by ton of number crunching, while Painkiller was the exact opposite. I do agree with you, but I think it illustrates how weird the game really is.
>I found no problem about it with SW2, because I did. Repetition. It just get's dull. It starts to feel like a singleplayer arena shooter, you go through the same level upwards of eight or nine times per one playthrough even if you don't grind. It just... stops being fun. Eventually the level becomes a blurred mess you zap through because you've already seen it ten times and you just want to get the shit dead and get on with it. There is no joy in exploring, now sense of novelty for the absolute majority of the time.
The combat can be strong enough to carry the game (hell, I've finished it about five times already), but I really think the game would be massively improved by better level design.
Jonathan Jones
>that's when I used the cheat engine. this is my gripe with the fucking Orbs, Insanity 7+ levels are just fucking unfun and im not grinding 1000+ orbs just so i can get +5% damage on a single gun.
Hudson Walker
BLOOD is my favorite FPS of all time. I don't really know any other game that captures the horror movie vibe nearly as well. Plus Caleb is best boy.
FEAR, AvP 1 and 2, Blood, Quake, Painkiller, that new game Dusk, the list goes on. Basically if it has some "horror themes" it's probably worth a look. Usually has the violence you said you were looking for too.
Adrian Wright
Check out Dusk. Even has Caleb's VA as the MC.
Eli Reed
>Could it be a problem of loading? Like either your HDD or your GPU? it takes around a minute or so to load an area so i dont think thats the problem >Maybe is the temperatures? Have you checked for them? this could be it, although i dont recall temperatures affecting performance, but i could be wrong >Multi res shading oh yeah, i use this, (60%) and it does help but i still see a lot of drops. my rig has a 1060 3gb and a i7 3770, i play on mid quality but i've seen some comparisons and benchmarks which say i could play the game on High without problems.
Chase Roberts
I'm honestly actually kinda unsure where to start with it. But in general, I'd say: the whole trick of SW2 is that everything is about your ARSENAL. And I mean ARSENAL, not the individual weapons. Upgrading your guns is absolutely vital, and some even seemingly really weak upgrades can make a MASSIVE difference, but it's often not at all obvious how they benefit. There are synergies between particular upgrades and particular types of weapons, and there are synergies between different weapons. You have to keep your weapons cleverly upgraded, which does not actually mean having highest damage, but rather having very specialized roles for each one, with the upgrades selected with that in mind. The combat itself is very heavily dependent on weapon juggling. I've played very few games that encouraged constantly switching between guns as much as SW2 did. And I'm not kidding when I say this actually massively changes how the combat feels. One of the many, many queer choices the game makes is having physical reaction of enemies being dependent on the proportion between the damage you cause and their total health pool. In other words, doing relatively high damage makes them fly over the map, and gives the combat super viseral feeling and a ton of punch. If you don't dish out optimal damage though, they barely flinsh, making them indeed feel like something out of borderlands.
The game also in general has a terrible, terrible communication issue. For an instance: the biggest number it tells you when you examine a weapon - the DPS? It's literally the least useful value in the entire game.
I could go on, maybe give some starting tips, if you are interested. I remember my own absolute surprise when I first decided to do things the game's way, spend 30 mins tweaking my guns and experimenting with them, and then the game suddenly turned from flat, boring and unsatisfying to I AM THE DESTROYER OF THE UNIVERSE levels of fun.
Luis Young
>brother had blood >never let me play >finally got my own pc >tried to one up him by getting blood 2 i fucked up bad boys
Julian Gomez
>The combat can be strong enough to carry the game (hell, I've finished it about five times already), but I really think the game would be massively improved by better level design. Well I finished it once and replayed some levels and grinded some orbs, you clearly played it much more than me, and while they updated the levels they did not give it as much attention as Borderlands which got its own unique DLCs with new worlds and characters and stories, at course it would feel repetitive, but boy 5 times in a row, I think I could feel the same about Doom itself, though I never managed to finish more than once Doom 2. By the way the developers got bought out some days ago, hope it leads to being more financially secure.
That sounds very odd indeed, maybe try asking /g/, see what's up when the game does the drops.
Elijah Anderson
I like the story and even the game but I could see why someone would think it drags on. And if you don't give a shit about combat score and just try to optimize your ability to destroy enemies, the combat might get boring pretty fast.
put Life Drain on anything, you'll win 90/10 battles.
Jack Cook
>I remember my own absolute surprise when I first decided to do things the game's way, spend 30 mins tweaking my guns and experimenting with them, and then the game suddenly turned from flat, boring and unsatisfying to I AM THE DESTROYER OF THE UNIVERSE levels of fun. THIS, the game did a 180° for me.
And even the enemies at the highest insanity are nothing like the Borderlands bullet sponges with the right stuff, and by right stuff I don't mean using exploit or "specific min-maxing combo that you had to go on youtube to find and everyone uses to win otherwise you don't".
Jordan Gomez
Not really (at least not on all difficulties), but more importantly it makes things BORING. SW2 isn't a particularly hard game to be honest, unless you set yourself intentionally for a mode you are not supposed to play, most of the challenge comes from doing things fast and efficient, rather than plain out surviving. You can pretty easily avoid death and just wear your enemies down even on the harder difficulties but it's not really fun.
To me, the biggest game changer was realizing the game actually has locational damage, and that you can massively exploit that by using a high-precision weapon and boosting it's crit damage as far as you can. My fucking basic bow was suddenly capable of killing most of the high-end enemies with two shots, provided I aimed well. All of the bulletsponginess dissappeared in a fucking flash.
Then I started fooling around more and more and that is when the game really hooked me in.
I'm still salty they nerfed the auto-reload skill though. I know it made the game TRIVIAL but my god it was funny. That shit was the most abusable feature of the entire game.
David Phillips
Blood
Eli Cox
the pre-order chainsaw sword has a weird mechanic which makes the last slash on the spin attack deal a SHITLOAD of crit damage and guaranteed crit. it really melts everything.
William Fisher
>Even has Caleb's VA as the MC Caleb's VA only voices the true final boss, the MC has no voice acting at all, save for a single scream when he falls down a toilet
Isaac Cox
Look at this shit, is a revolver with explosive ammo and because of the multi barrel each shot is 3 shots, this thing is like a shotgun and I already have a shotgun and that one has 3 barrels but the shot is charged.
>I'm still salty they nerfed the auto-reload skill though. I know it made the game TRIVIAL but my god it was funny. That shit was the most abusable feature of the entire game Tell me about it? Cause I only played it some months ago when all updates have been done.
Shadow Warrior (play first, do not play on hard skill first go round) Dick Kickem 3D (play second) Blood (play third, do not play on hardest difficulty) Quake 2 Quake Dusk (mixture of Quake and Blood, by now you should always be playing on "hard") Hexen/Heretic (to mix things up) Serious Sam (if you're bored) F.E.A.R.
Jordan Foster
This is one is a bit cheating because is basically a end game weapon with good stats from default, but basically my base damage resistance is 66%, then I added a 9,9% but I get an additional 50% every time I get a crit for 10 seconds, how often do I get a crit? Well I have a 48% chance and the sword gives 2 slashes per second, and that is not even considering that there is a special move whereas any melee weapon can throw a blade that goes through every enemy (so that crit rolls for every time each enemy is hit by that). Of course they don't stack so is 100% bonus resistance but damn.
Unless you're playing specific mods, there is no reason to disable autoaim in OG Doom/Doom II and you don't want to.
Angel Kelly
>Tell me about it? Cause I only played it some months ago when all updates have been done. This has been done roughly month after the first release of the game, it was part of the very first ballance patches they released. So... you know how the REALLY high damage dealers, like multi-shotted multibarel shotgun and some of the rocket-lauchers are caped by both cool-down period and very slow reload times, right? This means that after you usually shoot them, then switch to a different weapon - the when you re-equip them, you have to wait for the reload to play out, temporarily breaking the damage chain... Well, on release, the auto-reload skill which will instantly reload a holstered weapon after some time if it's not equiped, was maxed out at 10 fucking seconds. EVERY TEN SECONDS you could whip out your tripple-barrel shotgun and fire it, usually dealing 1500+ damage for EACH. FUCKING. SHOTS, to EVERYTHING ON THE SCREEN.
In fact, if you cycled you weapons properly, you NEVER had to reload anything, because as long as you switched to different weapons for 10 seconds, it would be ready to fire.
It was insane. With the mobility, and the fact that reload times were irrelevant so you could use damage-boosting, reload-prolonging gems with no drawbacks, this made the game INSANELY easy, but just insanely fun too. You could dish out the damage literally non-stop, with the 10 seconds being the max time you needed between using your most powerful guns repeatedly.
They nerfed it, so now the min time needed for a weapon to reload automatically is bumped up to some 30 seconds - still making it useful, but nowehere near that overpowered.
It's also a testament of how weird this game is, when a fucking "auto-reload guns when they are holstred" skill is literally the most powerful one in the game.
Levi Price
Lots of old people in this thread...
Luke Russell
I always found that explosive weapons and rapid-fire weapons tend to be pretty shit in this game. Rapid fire weapons obviously, because they ALWAYS deal low individual hit damage making them feel incredibly unsatisfying to use.
I did use the skull gun with two double ammo upgrades (eating four bullets per shot, but dealing well over 150 damage too, actually making enemies fucking react).
Other than that, my favorite combinations were bows or pistols with massively boosted crit damage (for sniping big enemies weak spots) and sawed-off shotties with paralysis or freeze for reliable crowd control, And obviously, a multishotted double / tripple barrel shoties that serve as "fuck you I need some breathing space" apparatus.
Cameron Reyes
dayum, that sound nice and quite unexpected too, By the way what is a good gem combo for the bow? I abandoned it pretty quickly cause I could not make it work, too slow. Oh and is not 30 seconds but 20, better than it seemed, even if sure is a lot of time, my triple barreled shotgun takes 1,49 to reload.
>I always found that explosive weapons and rapid-fire weapons tend to be pretty shit in this game eh I like my grenade launcher, and I had a friend who had managed to make a pretty nice gatling, which had an insane ammo save chance allowing him to fire forever.
Titanfall 2 and Halo reach have fantastic campaigns. Hopefully reach comes to steam soon
Brayden Martin
>By the way what is a good gem combo for the bow? I always go for crit damage. Bows are some of the most precise weapons in the game, but less slow than rail guns and with more versatility in use.
Boosting crit damage and then hitting the weak-spots make bows some of the most useful weapons in the game. Use on tougher, larger enemies that have big weakspots (sneks, tree-faces, shamans and all mini-bosses etc...) - they can be used to snipe them in handful of shots. You can further improve them by using damage-resistance bypass gems, or accuracy ones to make them even more precise. Base damage increase can also help. But crit-damage is absolutely the most useful in my book. Don't go for elemental, because that may limit it's use against some bosses.
Hudson Thomas
just put some punch-through on every fast firing weapon and you'll see hordes dying in droves.
Jordan Nelson
I'll agree that two was not the right direction, but 2013 has some of the most satisfying combat in any fps
Lincoln Hall
>recommending Quake 2 before Quake >recommending Quake 2 at all
The only good thing about that game was its soundtrack and multiplayer, which was long since surpassed by Quake 3. Single player is a slog to go through and the first game completely destroys it with its level design.
Noah Harris
>2 was a travesty idunno dude it sold way more and it's has more concurrent players than 1.
Leo Bennett
Seems like the thread has gone through all the straight up violent FPS choices.
You can play through Timesplitters 2+3 on dolphin with m+kb. Pretty dated now but still a fun thing to blast through. 3 can be a bit irritating with all the cinematic interruptions though.
Call of Chernobyl is pretty good if you just want to have something mindless to shoot people in with a ton of guns.
Siege is pretty fun especially if you got a team to play with
You could play Soldier of Fortune 1 + 2 if you still want the violence it's but pretty dated today. 2 has some awful on rail segments.
Nathaniel Evans
This, dirty bomb is fun game. The devs are working on a new shooter are they not?
Hunter Wright
As far as new(er) FPS games I really loved, I'd recommend Overload. It's a 6DoF shooter from some of the devs of Descent, inspired by Descent. I think it's really good. Solid weapon variety, pretty challenging, large levels with multiple routes and all that. If you like 6DoF shooters and feel like playing something else other than Overload, also look at Sublevel Zero Redux. This one is a roguelite, but has some nice and fun weapons, also plays well in general. Only complaint would be that levels (which are random) are often pretty simple and linear, they mostly just have a few branches and that's it.
I've also been replaying some of the classics (in VR) and each of them is easily worth recommending. >Doom (1&2 especially, but 3 and 2016 too) >Heretic >Hexen >Serious Sam TFE >Serious Sam TSE >Serious Sam 3 >Quake 1&2 From the id Tech 1 games, Heretic is probably my favorite.
Wyatt Ross
Like this? ah yes Overload is a great game I have been wanting something like Descent for years and there it is, even given for free if you connected your Prime to Twitch.
Looks good. Critical chance isn't very useful since you are going to be aiming for weak spots and get the crits guaranteed if you are good enough. But yeah. Now you have 1500+ damage per a single well aimed shot, decent fire speed, solid versatility. Test it on some big baddies and see how it works out for you. Bigger assholes will melt like butter. Though at this point of the game you should be already doing fine without it.
Julian Richardson
I never got very good at aiming at the weak spots, though I am testing it and getting some consistent Critical 2K damage (I am playing at Insanity 9).
It's fun. Also Project Brutality is fine too. The only complain I have, it's if you going to play it with vanilla map pack, it might brake balance and it might feel odd to play. Also normies that tried into Doom map making because of BD.
Youll be happy to know its getting the System Shock 1 treatment of a fully remastered port that will come with modern controls, no DOS issues or DOS, true widescreen, and can work on modern machines easily.
Ian Nelson
>TS2 and 3 with M/Keyboard.
Holy fuck. Also the cinematics in TS3 are amazing anyways.
Aiden Green
Well up until the Wii era or so Game mag dominated the market and these games did not reach the mainstream market, heck I could mention Tremulous or Combat Arms, though nowadays the problem is that there is so many of them, like I heard of this one called "Ironsight" but I don't think I have seen a thread on Yea Forums since last year.
Asher Lopez
D E A D
Carter Brooks
Recently found RICO on steam, it looks really cool. There was also this FPS roguelike WASTED which also seems neat. Also Paint The Town Red is great for a quick few runs.
Not him, but are you for real? Because I remember buying the blood plasma pak at a middle of nowhere resale shop thinking it was record of the lodoss war and I have loved that game since
Yes im for real, and its gonna be an official release. Some company got the source code or some shit, that company Nightdive or something.
I mean, if SS1 enhanced is anything to go by, you can die peacefully knowing Blood is gonna get treatment to make it timeless and 100% working right out the box.
Tyler Martinez
But nblood already exists, as I illustrated. Modern port, works in modern OSes, widescreen, etc.
Liam Hall
Not that guy, but how could you confuse Blood Plasma Pak for a high fantasy series such as Record of Lodoss War? The box art itself doesn't give the impression that it would be remotely the same.
Thomas Johnson
I get ya, but this is just an official one. Nightdive are good boys as well. They are making it super easy for casuals to get into some of these old but absolutely amazing games without any hassle. What you linked is a huge hassle for some people sadly.
Jaxon Stewart
I never actually opened the box because I was pretty young around 12-13 years old, it was shoved into the Episode 1-7 dvd case so I didn't doubt it was anything else other than the show. Either way I had a good time
Gabriel Bailey
I'm not a fan of the weapon selection overlay, but I don't mind it that much if it makes the game less obscure.
for sure its just an option you can turn on and off.
Adam Anderson
I had no idea you could turn that off. Well here's hoping it will end up being a great release.
Jason Jackson
I have honestly never seen that when I played the originally, wtf
Ryan Williams
It's not in the original. The same guy behind the Blood remaster also did the Turok remasters which feature that same kind of weapon wheel, so I imagine he just carried it over into his Blood project.
Colton Davis
Its not a guy its a company called Nightdive, they got hold of shit in IP hell and are porting them for modern play.
Colton Wright
>Its not a guy its a company called Nightdive Yes, but most of the work is being done by Kaiser, the guy who was mostly behind the Turok remasters and other stuff like Doom64 EX and Powerslave EX. Also posts on /vr/ from time to time.
Dominic Morgan
Do you know if they're planning to include all of the expanion packs with this release or just the base game?
Anthony Nelson
I'm pretty sure one of the released promo images feature a level from one of the expansion packs, so I think they'll be included.
Julian Barnes
this thread convinced me to try shadow warrior 2
Jonathan Ortiz
My favorite FPS of all time (and favorite video game) is unironically Far Cry 1.
Yes, I know it's not amazing, but it really clicks for me.
Ethan Reyes
That fills me with confidence. Even though I played through Blood countless times using BloodGDX I'll still end up buying that port. I hope it will have support for Death Wish.
oh thats fucking cool then. I need to check out /vr/ more, its shockingly great from the few times I visited.
Wyatt Wood
played the first Red Faction game again not long ago solid B tier fps
Carson Ross
what kind of problems did you have with amid evil?
Isaiah Jenkins
Wait OP you're only talking about the new shadow warriors 1 and 2? Forget those. Play the original. The CLASSIC original build engine game. It's listed on steam under Shadow Warrior Classic. That's the one people are always praising.
Logan Scott
im just curious, why not FC2? I found it better in every way, and with the proper stealth and fixes mod its amazing.
Try FC5 if you havent, just get the mod that slows down filling the bar in zones that unlock stories.
I didnt care for 3 or 4 that much, but 5 was really fucking great even being just more of the same. Its OST and some setpieces are amazing, and some of the organic gameplay blew me away. Some people have major gripes of how relentless cultists are at attacking you, but one of my more recent best gaming moments was running from multiple ones in a car chase, passing a parked truck, only to see them shoot up a flare and send even more at me. It really felt organic, that moment never happened again like it did with that, it was perfect.
Also its loading screens might be some of the most recent Kino ever in gaming.
I really cant recommend FC5 enough, and I hate how its another Ubishit FC game so its hard to praise on Yea Forums but get it on sale and its a fucking blast. Its MP and online SP(SP focused custom maps) is also amazing, I just do the "Random map" option on SP shit and get endless fresh maps from trash to great.
Luis Collins
My Steam ID is Supremax if anyone wants to play it with someone.
Jordan Cooper
>im just curious, why not FC2? I found it better in every way I'm not sure how can you even compare those two. They're different in pretty much every way except for being FPS set in open-ish areas with stealth elements. So... Yeah, some similarities, but still wildly different.
I played FC2 and loved the first 3-5 hours (less than FC1, but still), liked 5-11 and then I just got tired of navigating the map. I found stealth to be perfectly fine in vanilla, btw. One of my fondest memories was killing everyone in that old stone fort with a suppressed Makarov and watching the AI completely lose their shit. That Mak was a treasure, tiny perfectly accurate silent headshot machine.
Malaria was not a problem. Stealth was not a problem. Weapon degradation was not a problem. The combat was fun when you actually had to fight through some interestingly set areas. But I did get tired of checkpoints.
I played 3 and it's an adequate game which I completed and would never want to touch again. I actively hated BD (though the music is superb). I don't think my PC can handle 5. From what I heard of it, they switched to traditional regen (bad), added bullet drop (good) and the soundtrack is fantastic (again).
Adrian Stewart
If you're fine with replacing blood and meat with concrete and rebar, then definitely give Red Faction Guerrilla a go.
Whoa gore, I haven't seen that game for a long time, I remember lanning the free version/demo all the time I like a lot of stuff about 2 but it's a bit rough around the edges and kinda sloppy with hit detection and melee especially compared to sw2013, people that say it's just borderlands are clueless too the loot isn't all important
Andrew Harris
iirc the regen is shit and only heals a bit, its useless in actual long fights, its more for healing up AFTER you clean house in downtime. Its really fucking good if you get the chance. I cant think of a single time in any type of long firefight or outpost/mission where I ever relied on regen, really only when I was walking or driving somewhere. The bullet drop is nice, its not hardcore or anything, but it gives weapons a lot of satisfaction from landing headshots far away. OST is probably the best Ubi OST since AC2.
Id recommend 3 or 4 super heavily if both Vaas and ESPECIALLY Pagan Minn had way more screentime, Pagan Minn is way too well written and enjoyable for Ubisoft.
I hated BD as well, its a reddit meme game, has a disgusting audio issue(low audio that cant be fixed for some, including me) The only good things were the cutscenes, music, and the shotgun.
Carter Lewis
>The bullet drop is nice, its not hardcore or anything, but it gives weapons a lot of satisfaction Yeah, I'm not really a military simulator guy, I just think it's a fun mechanic that adds some realistic flair to the shootan. So if regen is slow, can you still use syrettes to heal mid-fight? Sounds fine. >Vaas His character didn't really work for me, I'm afraid.
Dylan Brooks
Yeah I had to use healing way way way more than regen, its for real just there for fucking around in the open world if you get attacked a bit, or have big downtime. Its slow as shit.
Vaas was good for me because the VA and actor was so good, infact, Vaas wasnt even in the script at ALL and the VA was just doing some random like background character shit but he was so fucking good they wrote him in. Its why hes so fucking good, but the 2nd half of the game where he doesnt exist is fucking so boring.
Hes also fucking hilarious along with Adam Jensen.
I'm one of the few who actually liked the second island more. The mercs were more fun to fight, I liked that you couldn't just one-hit their Heavies in the back of the head so they could put some real pressure on me before I unlocked the big sniper rifle which goes through the helmet. So there were some fun fights which involved multiple heavies converging on my position and me being unable to just delete them instantly. Kind of neat.
Luis Thompson
Shadow Warrior 2 is satisfying as hell
Oliver Cooper
maybe better gameplay but the main villain is ass compared to Vaas.
Robert Brown
I also prefer fighting enemies who look like a competent professional force and not a bunch of brown dudes with bandanas and old AKs.
Hoyt was fine. Again, Vaas and his personality never clicked for me.
I also liked that Sam guy. Was mildly upset when he got killed.
Michael Jenkins
Unreal No One Lives Forever Quake [with Arcane Dimensions] UT2004 FEAR
Jordan Lopez
Do you have your pink acid boots though?
Liam Stewart
that is fair. FC3 is the 2nd most full game aside from FC5. FC4 could have been fucking amazing if siding with pagan minn was a full campaign instead of a 15+ minute waiting game at a table for the best ending about 3 minutes into the game.
I fucking love Pagan Minn but everything else about FC4 is so bad aside from its cute aircraft and main house base building concept which was rather bare, wish FC5 did it.
Jayden Perry
I was actually curious about FC4 because the mountain setting looks fresh and I like verticality. So if it was like FC3, but with more verticality, more guns and setting which doesn't remind of much superior games like Far Cry and Crysis... Yeah, I could enjoy it, I guess.
Gavin Nguyen
gameplay wise its good, its just, you get blueballed harder than any FC because your first encounter is Pagan Minn who is fucking legit a solid 9/10 character, WHO you CAN side with in a secret ending by literally waiting 15 minutes at a table(when he says he will be back in like 15 minutes) and he fulfills your actual MC goal AND takes you big game hunting in a helicopter.
Hes so good that both the 2 characters you can sadly side with are so shit(on purpose) are so garbage and uninteresting vs Pagan. Thankfully you can let him live at the end, but overall, Pagan Minn is very well written and acted. Hes overall a kinda dickish type of dictator but keeps EVERYONE in check, beating the game and siding with 1 of the 2 fucks shows just how right he was.
Its a pretty amazing game writing wise, as fucked up as Pagan and your 2 fagggy "friends" are, Pagan is almost impossible to hate or disagree with.
Ubi was self aware with this. They KNEW Pagan was better, and purposely made the other 2 required story faggots pieces of shit. Its kinda a critique that even retards that act holy than thou and progressive, are a fucking disaster, while a Dictator type guy is the best fit for the current times in its situation.
Luis Powell
I watched the secret ending on youtube when it came out. Yeah, I get it, but I guess when I play an FPS I don't get invested into the story too much as long as it's not too intrusive. I mean, I already said FC1 is my favorite one and its story is laughable (but in a good way, as it allows for dumb shit like mutants an a scientist with a private army).
Carson Smith
if the current year was 2016 i would have given you the benefit of the doubt
Jason Perry
Hunting in FC4 was much better than 3.
Luke Martin
yeah I know what you mean, play FEAR 1 if you havent, its probably even to this day the best FPS,
Nathan Jackson
yeah but overall, it was pretty meh, good gameplay, shit characters except Pagan who was amazing. Being able to truly side with him would have been amazing.