Make prologue excellent proof-of-concept

>make prologue excellent proof-of-concept
>actual game abandons that for an emptier but larger scale, shallow and irrelevant base management features, and endless gadgets and weapons that progressively negate what little difficulty the game originally had

Why didn't they keep V as a smallish sandbox game, the overworld is pointless? Then MGS6 could have been a fully free-roaming game from the ground-up.

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GZ was not meant to be a separated entity.
However, it was way more finished than the entirety of TPP, which was just shat out prematurely.

>prematurely
>years of development
STOP

GZ is really weirdly similar to the Tanker mission. The only thing is that the Tanker mission was very explicitly meant to be the fanservice version of MGS2 with perfect everything. V was not meant to be underwhelming/subpar.

Do old versions of Infinite Heaven mod still exist? I have an old MGSV version that i can't update on that computer (no wifi), and all the latest versions on nexus don't work with it.

The difference is that the Plant is harder with denser areas than the Tanker, even its overall less kino.

It may come as a shock to the zoomers who've gotten used to multi-billion AAA studios like Ubishit and EA pushing out a new game each year, using several multi-100 head teams in tandem, but making actual triple-A games from scratch takes a lot of time.

Remember, PW came out only back in 2010, and after that the Kojipro-team started working on the FOX Engine itself. That alone takes many years, making the early screenshots of TPP from late 2011 damn impressive.

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>PW came out only back in 2010, and after that the Kojipro-team started working on the FOX Engine itself.
Wrong, they started working on Fox Engine in 2008 right after MGS4. MGS:R was supposed to be on Fox.

No one is saying it was a short development you colossal retard, but if you think it being released unfinished isn't it being released prematurely then you need to finish school so you know what words mean.

Fair enough. It's still a pretty short timespan for a game of the planned scale.
Kids these days are just impatient as hell, already calling REmake2 "vaporware" after mere 2 years after the reveal of 2015, then acting shocked when it was given a 2019 release window late last year.

Zelda: BotW took roughly 6 years to make, and it was worth it.
People don't realize how much work modern, big titles demand. Especially if you don't just grab the latest UE SDK set and outsource half the assets to Chink farms.

The point is that retards think the development time is to blame for the design decisions made in the OP.

Well then fucking say that instead of saying it had a long development therefore it wasn't released prematurely. All you did was counter something wrong with something else wrong you retard.

Are there any other good free-roam stealth games?

Ghost Recon Wildlands is pretty much a better version of MGS V.

Already played that and all of the main AssCreed games.

But might reinstall that one if no other suggestions come up, as the weapon selection is absolutely /k/ino.

If MGSV didn't have the recycled missions you play over and over to death, it would be held in better regard.

Might also wanna give Watch_Dogs 2 a try, then. You can play it stealthily and it's arguably the intended way. Also, the level design is pretty damn good.

Maybe the Hitman series if large stealth sandboxes are what you want.

Fox Engine started development in 2008, after MGS4. Peace Walker was originally just going to be a Kojima-less game. BUT WHOOPS, DUDE HAS NO FAITH IN HIS TEAM. Wait, MGS4 was like this too.

Jesus I remember being impressed with this screenshot, and the game turned out to look much better.

Played that too lmao. But missed out on the first game, is that one good and stealthy?

>BUT WHOOPS, DUDE HAS NO FAITH IN HIS TEAM
No wonder. They totally fucked up PO before, and MGR literally went nowhere before he came along and started making friends with Platinum.

Also anything other than WD is welcomed too

Was he just mad that Shinta Nojiri turned him down for heading the series like he wanted.

Which reminds me. How the fuck did that game fucking manage to do what KojiPro wanted with Rising with environments and desructability

That game being NeverDead. Which Nojiri and a big handful of KojiPro devs decided to work on instead of MGSV.

you could probably message the dev

>back in 2010, and after that the Kojipro-team started working on the FOX Engine itself

Lies, showed a working FOX engine demo back in 2009 in a form of MGR gameplay trailer. So they have been working on FOX since at least 2008.

Using this to force OSP made the game better. That should have been a option in game without mods. It would have made up for the diminishing difficulty a little bit.