Does valve desperately want people to forget that half life exists...

Does valve desperately want people to forget that half life exists? It's like they dont have the balls to tell people they arent going to make a 3rd one

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Gabe hates Half Life and stops anyone from working on it

They don't. They're waiting for people to that played them to be old enough to be too busy to give a shit and for younger gamers to consider the games too dated to play.

The game is borderline cancelled, no work done of note in over a decade. Making it so it's nobody's hardline job to work on it -unless they want to, of course- has meant that people would rather fuck off and make lazy knife skins and tf2 hats than try to make anything meaningful or original and risk failure.

Valve wants to do nothing but make as much money as they can with the least amount of effort possible.

Only boomers still care about half life

But they did say they're not making it. Wasn't there a long ass post made by the devs saying Freeman went to the antarctic or whatever, some shit happens, and at the end "this will be my last adventure so sad :(("?
I can't find a link for it nor the pastebin but that thing confirmed there won't be any more games in the series.

gameskinny.com/cs27v/valve-will-never-release-half-life-3-and-its-gamers-fault

This article is from 2015. They have been saying that they are not making it way before that.

Artifact made them lose money though, didn't it?

It's dead to valve and valve is dead to me

That was Marc Laidlaw's ending to the series. It most likely was going to be episode 3 at one point but was never finished

fyi half life 3 is done, valve just doesn't want to release it for various reasons. one of which is that half life was always a tech demo for source, I don't even think they have a new engine in the works

Are you referring to the writer that left Valve and posted HL3s plot on his website?

half life and every other franchise they have. I don't think Valve is ever going to make a game again.
Of all the leaks we've had about their inner workings over time:
>new hires who work too hard are targeted by the old guard for making them look bad and get fired
>projects never ever get off the ground because no hierarchy means no one is a decision maker and so they just languish in development because no one can decide on what to do with them (happened to episode 3, HL3 multiple times, L4D3, and probably some more)
>most employees just sit around and do nothing and get upset if you ask them for help
>gaben just sits in his office playing dota 2 and doesn't do anything
>most people are hardware engineers, not game developers
>even though every piece of hardware released by valve has been a total failure
>artifact has totally turned valve off of game development because they've realized they actually need to put effort into their games, people won't play them just because it has their name on it

Half-Life 2 was so successful it caused Valve to write themselves into a corner and cancel the series.

death by deus ex machina caterpillars

source 2, but dota 2 and cs:go have taken the mantle as the tech demo games.
UE4 sort of shat all over source 2 though.

>just rip off marc bois fanfic for episode 3
>pay him for it and whip the new hires

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Developer makes sequel

> omg rehashed bullcrap!

Developer makes original ip and doesnt make sequal

> omg they literally just hate money! sjw game

They're too busy doing nothing at all

youtube.com/watch?v=41XgkLKYuic&t=876s

is it even possible to confront gabe about it?

>gaben just sits in his office playing dota 2 and doesn't do anything

Source? That's really sad

Only zoomers would rather have trash like Artifact than a new Half Life game. But fortunately the new Campo Santo game is probably going to be better than both

Nice spacing.

Fat fuck gabe has enough money to bankroll the game to be the best game ever made but he chooses to make knives and eat steaks instead.

still waiting for Ricochet 2

Gabe hiring some nu male tranny faggets speaks volumes about which direction he wants to take Valve, its already obvious by the completely lazy way they addressed the review system that they don't care about the core audience, they only care about the chink audience.

there's no proof that any work has been done on hl3 outside of fucking around with small experimental stuff.

not him, but caring about spacing is fuckin retarded

Why not both? He doesn't even have to be involved in production. He could make knives and eat steaks while paying a team of the best developers in the industry to make a AAA game. The real reason he doesn't do it is because he's a borderline anarchist obsessed with having a completely unstructured workplace even though the past 5 years have proved that shit doesn't work

NDA's faggot

HL3 was going to use VR, but the tech doesn't work right. Don't hold your breath, half life was never more then a etch demo.

>Gabe hiring some nu male tranny faggets speaks volumes about which direction he wants to take Valve
Why the fuck did he buy the Firewatch devs? They've done nothing of value. He could conceivably buy out any small studio he wanted and he picked one of the worst ones possible. Might as well pay Phil Fish to sit around the office jerking off about how great he is.

i havent really looked at what valve's studios have been like, what is gabe doing like an anarchist?

Firewatch is actually good though. And Valve desperately needs someone who can write a good story after all their previous writers ditched them

hlvr isn't hl3. pieces of both have leaked through updates to other source games and there has never been anything noteworthy.
>look there's a new enemy that revives things
>grappling hooks!!!!!
>an ice gun woah!

youtube.com/watch?v=I8KJsG91Bno
>at least 30 known cancelled Valve games
>still shits out Artifact

Employees are literally allowed to work on whatever they want. It's a flat management structure so there are no bosses. No one answers to anyone but Gabe himself, and Gabe isn't interested in giving directions so everyone is pretty much on their own. No one can agree on what to make and there's no bosses to force people to work together and compromise. So everyone just dicks around on their pet project and nothing big even gets attempted

real talk, how could you possibly make episode 3 or hl3 good? theres no game in history more hyped. imo portal 2 was episode 3, but idk. the fanfic by that writer was shit and not canom

valve needs game devs more than they need writers.

They already have game devs, just no management to force them to actually make games. See my previous post about Gabe's anarchist management style

Hey, don't you insult those poor devs. You don't know how much effort they put into making steam music players and shit. The issue is that valve doesn't reward someone working on consistently updating, fixing, and improving on something already existing but rewards making something 'new'. So they make some new horseshit then drop all support for it immediately on release.

If I was Gabe, I'd just make a game where Freeman walks down a corridor into the room with the bad guy in it, you shoot him in the face, then credits roll with a message that says "Congratulations, you saved the world"

They need competent game devs with a vision that benefits from the anarchist management instead of chimps banging on keyboards trying to look busy so they can keep getting paid to do nothing. Gabe needs to cull the current staff.

youtube.com/watch?v=RwPBp-WSwOc
youtube.com/watch?v=41XgkLKYuic
youtube.com/watch?v=YSF3xRwb7v4

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youtube.com/watch?v=OY2_53oydbM&t

>laid off artifact devs
>laid off VR engineers

literally years of work

flushed right down the toilet

I think he's lost his purpose in life because he couldn't beat microsoft, he just became a competitor that is worthy but not better. Linux isn't taking off many of his ventures into hardware have completely failed, the new card jew game flopped. Shit isn't looking too bright for him.

they laid them off because they were black

>Shit isn't looking too bright for him.
He still has a death grip on the PC games market and makes ten gorillion dollars every day for doing nothing.

Who cares? Valve just made millions in the time it took you to write your post. Why bother putting forth the effort to make a game that certainly won't live up to anybody's expectations?

The more Valve stagnates the greater the chance a competitor like Epic has of fucking them over. Just look at their pathetic response to Metro becoming a paid exclusive.
>guys that's mean you shouldn't do that it's not fair :((((
It's like they can't even comprehend that someone is trying to kill them because they're used to always being on top without any effort.

That's only until Epic starts buying off japanese devs/publishers. It's gonna happen and fat shit gabe isn't gonna fight them off.

>fuckin

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The response was paying for halo

halo isn't exclusive to steam. there has also been a halo 3 entry in the steam database for years and some halo game was pictured in leaked steam ui mockups implying it's something that has been worked on for a while.

a new half-life is in the works. whether its actually an actual sequel or a spinoff is up in the air. the fact that its going to be a vr game makes me think its a spinoff. i cant wait for the salt when valve officially announces the next half-life title is a vr game

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Gabe’s son literally said that they waited for the next big gimmick or push they could do that would evolve the way people would play but VR wasn’t enough and they waited too long to come up with a gimmick and instead sold hats and made card games

Seething, reddit is based.

how long till he an heros?

the Valve that made HL1 and 2 does not exist anymore, none of the Developers are still working in actual Development anymore, even if modern Valve made HL3, it would not be the game fags wish for.
Valve didn't do anything on the 20th Anniversary of Half Life because not a single person who worked on it or even cares about the Franchise is still anywhere near the Company.

>they cancelled a fucking Half-Life RTS for a fucking card game
FUCK

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It’d probably still get a 90+ in reviews thanks to having half life in the name and also being “art”

>reddit is based.

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For porn yes, wayyyyy better porn than here

boorus are better

Whatever happened with the source 2 engine? They put it in DOTA 2 years ago, and that the only thing I can think of that's currently using it.

I'm either gonna get saged or blasted with argumenation but it needs to be said: Gabe needs to retire. but not until after Valve finds a replacement who knows how the company works so they got just enough actual management to make a game but keep the liberal ruleset in place.

Still in the works, from what I get it's basically a complete rewrite of Source because it's held up with tape and can crumble under its own weight if you dare add something to it.
They are still working on it, and when it's done they'll also need to write the documentation before releasing it publically.

Someday CSGO might be ported over to it like they did with DOTA 2.

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>Still in the works

FFS How many years has it been now? The DOTA2 soft launch is approaching 5 years now? This is just getting absurd.

has half life 3 surpassed duke nukem forever as the game that will never come out?

i really feel bad for him, watching him slowly realize that this Willie Wonka dream game factory valve, is just a bunch of hack frauds sitting on there dicks all day
I hope he moves on from valve one day and enjoy's his life

he must be autistic, right?

>keeps making videos for years about literally nothing

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I honestly feel the Valve work ethic of freely roaming around to different projects whenever you want, henders the completion of a project and extends development time.

Explain to me, using economic reasoning, why Valve never made Half Life 3 and never will make Half Life 3

>How many years has it been now?
Well I'd say at least 5 years.
DOTA 2 Reborn launched in 2015 so 4 years ago.
And the engine/rewrite surely wasn't made in a single year, look at the Steam rework that was supposed to come two years ago.

>using economic reasoning
You can't monetize a single player game as much as a multiplayer one.
I've seen some outrageous things in solo games these days but it's not as profitable as the CSGO or DOTA 2 model.

However I highly doubt that the reason behind the fact that we don't have HL3 is economical.

You can argue that they'd risk more by releasing it than by not releasing it, but Valve doesn't really work with typical economical reasoning. Remember that they had Team Fortress 2 Brotherhood of Arms all ready for release way back in 1999 or something, and yet decided to scrap that and keep working on it for 10 years before finally releasing what we have as TF2.

First confirmed Source2 was that 2011 L4D slideshow right? And rumors of S2 go back to like 2009 didn't they?

You think they're gonna waste all that development?
They shitcanned the staff because they got what they wanted out of them.

Yeah, I wasn't sure but now that you're talking about it you're probably right, they remade the plantation level of L4D2 in Source 2 to showcase the engine, so it's been more than 10 years since they started working on Source 2.

How much more of a subhuman normienigger can you be?

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>Nintendo and Valve working together on a Half-Life game
Gordon Freeman confirmed for Smash DLC screencap this

I wish someone would write a Masters of Doom-style account of Valve's rise and fall, it seems like there's a lot going on behind the scenes.

I remember Gabe confirming it when Yea Forums went to Valve on his birthday

>fathered cinematic FPS shooters
>turned the PC platform into a DRM store
>responsible for the lootbox craze
>tried to introduce paid mods
why do we like them again?

>Gordon Freeman confirmed for Smash DLC screencap this
Well apparently Gabe answered an email saying that if Nintendo approched them to add Gordon as a Smash character they wouldn't see an issue with it.
I think it was in one of VNN's latest video about Gabe's emails.

Has the well of "orange box goodwill" finally completely dried up?

I thought that finally died with that disastrous AMA on paid modding fiasco.

HL 1/2 was a glorified tech demo, good engine for it's time

Actually no, Valve just has a really hippie way of company structure. Anyone working there can decide what project they want to work on, no boss will ever tell you what project you will be on. And basically no one working at Valve has interest in making HL3.

see i dont get this, how does anything get done?

Newell is 100% out of touch with the gaming market and it absolutely shows from shit like Artifact.

Valve don't need to care about games though, they just take a cut from everyone else's hard work just to put it in their storefront. It's nauseating.

>no one working at Valve has interest in making HL3
Also the fact that sometimes things don't go as planned and they just cancel something.
Supposedly L4D3 was canceled because they had to choose between UE4 or Source 2, and since they didn't get to an agreement they stopped working on the game altogether.

Passionate people working on what they enjoy.
That's why some games receive more love than others.

Sometimes I wish that they'll release their bunch of unfinished stuff so we could at least try it out.

>how does anything get done?
Simple. It doesn't. Name a game Valve has made in the last 10 years besides that shitty hearthstone knockoff.

>Newell is 100% out of touch with the gaming market
People said the same thing about Steam, then the same about in-game economy, and the same now about VR.
>It's nauseating
No it isn't, they provide the devs with a ton of features, just read about it.
Even Epic said that they are operating at a loss by taking a 12% cut and that it isn't sustainable, and Epic is offering far less than Steam to devs and to the users.

>Name a game Valve has made in the last 10 years
L4D2
Alien Swarm
Portal 2
CSGO
DOTA 2
You could have typed in "valve games" on wikipedia before typing your message.

Stfu bitch

Jesus is that really all?

Copy and paste sequels and a card game? Maybe Valve really should stay away from making games.

in 2 more years it will

>Copy and paste sequels
>Alien Swarm
>DOTA 2
>CSGO having every single asset slowly redone
Sure :^)

I'll give you Portal 2 and L4D2 though, they were using most of the assets from the previous title.

>normie
>subhuman

I think that happened right after the Orange Box. The sudden success of Portal as this new mechanic made Gaben encourage people to experiment, in the hopes they could get the "new" Portal.

>Valve sends out Tweet "HALF-LIFE IS 20 YEARS OLD TODAY WHEE WHAT WONDERFUL MEMORIES WE HAVE OF THIS GAME!"
>5 million replies of "WHERE IS HALF LIFE 3 WHEN IS IT COMING OUT WHY WON'T YOU GUYS SAY ANYTHING REEEEEEEEEE!

I mean yeah it's shitty, but no one should be surprised they didn't say anything about it. As of like five years ago Gabe flat out will not talk about Half-Life anymore.

>dota 2s entire character roster just lifted themselves entirely from wc3 character models
>csgo redoing every asset, something no one ever asked for because the game hasn't changed at all since 1.6
god you are a cunt

tf2 economy went to shit due to hyperinflation of metal being an infinite resource with no required sinks.

Who the fuck is at upset over HL3. It's dead jim

>game objectively looking better while not running worse is somehow a bad thing because the trash cs community is never happy about any change
Fag. :^)

>because the game hasn't changed at all since 1.6
that's not true, it got worse.

Even TF2 got a blog post about its 10th anniversary. Having whatever Valve twitter simply saying "In commemoration of 20 years, HL has a sale." would've been something.

>game isn't about 3 guns anymore but now balanced
>this is bad
I get why Valve pushes out update with little to no communication, when every single change is met with outcry

bring back the riot shield and everything will be cool

Well I mean, not having the riot shield doesn't make CSGO instantly worse than 1.6 in my eyes, but more content (if well implemented) is always welcomed.

How much is Valve paying you to defend their work ethic?

They're the most complacent, risk averse company in the business. I say this knowing full well EA Tiburon releases the same football game year after year.

>mfw my birthday is november 19th
>mfw i share a birthday with Jodie Foster and Meg Ryan
>mfw the Gettysburg Address happened on my birthday
>mfw Charles Manson died on my birthday

Gettysburg Address was cash as fuck live.

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csgo was made to make source a profiable game. theyre literally the same though, except csgo has a toxic playerbase

Okay time traveler but what are your thoughts on Valve?

meh. I'm indifferent

it's a dead franchise - accept it

Valve is fragmented into teams that work on different projects. The way things move forward is by agreement, and since the teams are relatively small (can go from 5-20 "constant" people), reaching agreements isn't that difficult. This is especially true among the older employees who thrive on friction and discussion (literal boomers who have no problem with shit talking coworkers irl).

True, but for some reason Gabe is very touchy about Half-Life. The last time he ever talked about it was in some online AMA and he described all past Half-Life game as things he regrets. Whenever anyone asks him about it now you can see the discomfort in his face, that he does not want to talk about it.

>csgo was made to make source a profiable game
Wrong. It was a port of Source to consoles and then became a PC game, and the in-game economy (talking about skins here) wasn't even in at launch, it got added afterwards a year after CSGO's release.
>literally the same though
Wrong again, but it's not like you played it.
>csgo has a toxic playerbase
You mean that tryhard players in ranked matchmaking are human filth? Who would've thought, it's not like it's the same in every game with a ranked matchmaking system.
>toxic
:^)

Does Valve even develop video games anymore? I can't think of a game they made after Dota 2 and that was like five years ago.

They don't care. At all. They are making money without any inversion, barely any effort and just being there.

Ironically enough the copy paste sequels are infinitely better than the other shit on that list

>for some reason
Because he is (was?) emotionally invested in it and sees many choices he made as a mistake or failure.

I'd honestly sign an NDA just so I could get a straight answer from him. I refuse to believe that he regrets the games, meaning there must be something else that makes him more uneasy.

But why do you think that is?

Imo I think it was lighting in a bottle. Every single member of those projects were at their peak and they just never recaptured that fire.

>many choices he made as a mistake or failure.
But what choices? Related to the game or to how he handled the IP outside of the games? Considering HL 1 and 2 are often in those "best of all times" list, it's not really something a normal person would see as a mistake.

>Related to the game
Yeah.
You know, when you make something, and you are heavily critical of yourself, despite others telling you it's great and deep down you know you fucked up and wanted to do so much more and so much better.

They make way more money from Steam than they ever did developing games.

They clearly did in 4 different occasions, with 1,2,2.1,2.2, plus TF2, a game that's still going on 10 years after the fact, and snatching the Portal students to make one of the most iconic franchises of all times.
I completely understand if he's worried about future games not reaching that same status as these franchises, I'd be worried too if my curriculum was nothing but iconic games, but even though Artifact was a bust, it's good for them to actually release something.

I get it, I've been in that position myself, but then again, if what I made had reached the impact that Half Life has, I'd be more easy on myself. Plus, money isn't an issue. He can make whatever he wants to correct these mistakes, but he still hasn't nor has he shown any interest in actually fixing whatever mistakes he had.

the last video actually made me sad

the writer already dropped the would be plot to the last installment. where were you?

Might as well
youtube.com/watch?v=KdeY1v6jC7Q

There are informal teams that create their own structures organically.
However, companywide there is effectively a hierarchy formed through cliques. Like social groups in a high school.

This is reinforced heavily by the nature of their performance reviews and how much key people make an impact in recommending you or lowering your bonus/getting you fired.

I wish he'd articulate these thoughts, if he does think them. Yeah, I know he's a millionaire and doesn't have to answer to anyone, but stringing a pretty loyal fanbase along for over a decade without a word is pretty cruel.

Well gabe himself I think has outgrown his usefulness in the actual monkey wrench programming, he's only got valuable skills in management of his company at this point. It's not really a big deal that he spends most of his work day on his office not doing much but idly going through paperwork and playing dota.

That's the worst part, they MAKE games just never fucking finish them.

Actually making games costs money

Sitting on your ass taking a cut of the sales of other people's games is easy

>I know he's a millionaire
Last time I checked his net worth was in the billions.
When he isn't trying out some cool new tech he plays DOTA 2 all day.

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Nah man, you're completely right. The laissez-faire system can work wonders but it has to have grown stagnant by now, they need new blood to shake up the water, the system rewards bold, hopeful people with confidence in a good idea to spearhead their projects. Gaben retiring at least partially can hand the reigns to someone who's not afraid to shake up the status quo of their company.

What are you even talking about?
You really think they have 300+ employees paid to do nothing all day?
They are working, but never releasing anything because they don't like it or they can't come to terms.

>we're not gonna make any more half-life games
>REEEEEEEEEEEEEEEEEE BURN IT DOWN
or
>we're not gonna make any more half-life games
>kay
>hey guys, it's time for us to make a new half-life game
>but we already told everyone we weren't going to...
It's almost like there's no good reason to close the door or something.

>there won't be any half-life games in the near future
wasn't that hard

Yes, that's how corporations work.

If he is he's doing a pisspoor job at it,
> Sven is free
>the original is cheaper than ever, especially during Steam sales. (unless you want a physical copy in which case it's quite the opposite)
>Expandalones for it are like $1 every sale
>The fan remake is completely accessible through their store and its update for the final levels is one of the most hyped releases right now
>Still fan content
>Zoomers like it for some reason

>it's been 20 years since hl1!!!
>cue horde of neckbeards memeing about WHERES LE HL3!!!!!!! *
yeh im thinking they were smart not to mention it

Also the fact that in the Reddit AMA in 2017(?) he either said they are working on a game in the HL universe or still open to working on one, I don't recall the exact sentence.

No I remember that AMA, it was a SHIT TON of non-answers to questions about Half Life

they switched to a smaller budget, microtransaction driven development model, look at how artifact's numbers tanked, and I bet even if nobody plays it anymore they haven't lost a ton if any money on it, given how little investment is required. Now Half-Life 3 would require a much bigger budget, and according to Valve in some interview, they would need the entire company to focus on that single project.

Its almost like a spite thing at this point. They're just set in their ways at this point and will never change.

Think of all the shit that has come out since Episode 2. Think of where your favorite series were when HL2 was new compared to where they are now. Its wild.

>I bet even if nobody plays it anymore
Well, you are WRONG.

It's played by a dedicated fanbase of 480 people daily.

Yeah just checked, he said that the movies in the HL/Portal universe are still coming though, and that was 2 years ago.

Devil May Cry V came out before Half Life 3, and it was announced a year before release.

Tell me which company cares more about their games.

I meant to say, even if people suddenly collectively gave up on it, if Valve lost money with it, it wouldn't be a big amount, it was a much more cheaply made game than HL3 would be. Make low risk multiplayer game with cash shop -> get lots of money and don't put all eggs in the same basket with big projects where the entire country would have to revolve around it.

>A number of years divisible by 5 have passed since something has happened
>This matters
I never got this meme

I'll never understand why somebody thought designing a photorealistic Ned Flanders as the main character was a good idea

entire company**

Why make videogames when you can just make money with selling them instead?

Thanks for the blog post.

What?

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>not him, but
every time

>user is an autistic pseud
>This matters
I never got this meme

Because Gordan Freeman is an MIT graduate physicist. Not a bald space marine.
It was very refreshing in 1998.

In marriages, the big turning points are each 5/10 years. What do you have against numbers divisible by 5? You think you're better than them?

Go outside your Siberian shack sometime

Valve is still intentionally giving out leaks about HL VR, so I guess they don't want people to forget.

Can't blame the guy for rebranding, Valve is shit

>Passionate people working on what they enjoy.
how come that valve hasn´t made much in years then?
last actual big release was dota 2 and that was just a copy of an older game

Man they're a few years late on that one.

Because the people that aren't working on existing games aren't releasing what they are currently working on because no one is forcing them to do so.

Just because they're working doesn't mean they release it. They're the kind of company that will scrap an entire project the day before releasing it.

How do I get a job at Valve? Gabe must be the greatest boss ever to allow such complacency

>Sequel that was boycotted, probably first big Valve blunder after the launch of Steam
>UT04 mod remade on Source Engine
>okay
>Half Life mod turned standalone re-remade on Source Engine
>WC3 Mod remade on Source Engine
Such a furnace of Industry Innovation

>First big PR blunder*

I really hope Valve announces and releases HL3 just to see another edit of the last video, but with an happy ending.

l4d2 was boycotted?

>Such a furnace of Industry Innovation
Well they are the only major industry company to embrace community content, so yeah :^)

You can't win goyim

The whole constant digging of files in games and anything Valve does to find a semblance of a "clue" of HL3 is so goddamn autistic. HL1 is one of my favorite games of all time but if they don't feel like making them, there's nothing to gain by wallowing in why it won't come out.

This e-celeb fag sounds like he has real mental issues. I also have some other games I would love to have a sequel but will never do, but hey you can't let that shit rule over your fucking life.

I think there's something else behind this, with free will people will still release some games, either a group of people got together and build something or some are really hard at work for official projects.

There is a boss somewhere shutting down projects for whatever reasons,it is not normal a company with this many people just doesn't releases anything.

youtube.com/watch?v=41XgkLKYuic

Does Valve even have anyone left that actually works on games? By which I mean writers, designers, artists, texture modelers, animators, etc. From what I understand it's mostly just idea guys and Steam customer service / QoL guys.

Half Life was never good get over it.

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Here
moddb.com/groups/l4d2-boycott-no-l4d2

That just points to more laziness on their part.
Valve has arguably 3 original IPs:
Half Life, Portal(Made in house in spare time) and Left 4 Dead(Made by the Turtle something devs, who then got bought out)
Counter Strike was a mod for Half Life
Team Fortress was a mod for Quake 2
DOTA was a custom for Warcraft 3
Alien Swarm was a mod for UT04

As you implied, they are a company that is propped up by the community like no other.

Does anyone even care about Half-life VR? You get to play the same 22 year old game again but now in VR!

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Okay user you are in the bargaining stage. We are making progress.

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>As you implied, they are a company that is propped up by the community like no other.
And I see no issue with taking community ideas/projects and making them into games.
I don't consider this laziness, however I would love them to communicate more on what they are working on, especially for already released games and services, because not having the Steam big rework after 2 years of its announcement or the CSGO port to Source 2 feels like they are a bunch of lazy fucks, even though their is probably multiple reasons for why it is so fucking slow.

I guess people mean a Half-Life game exclusive to VR, which sounds like a stupid idea to me. So fans of the series have been waiting for over a decade and Valve releases a new game shackled to VR? That's a way to lose sales of HL, not everyone is interested in VR, and Valve is not that buig into VR, I'm sure they place their bottom line above VR hardware. There's all this talk that they want to release some hardware, but to put HL on the line to make it work, sounds like a dumb move.

no shit a terrible company culture and lack of structure completely destroys productivity
valve doesnt have to be productive to make money and so it doest matter

>portal
>iconic

I have been playing games since 1998 and Portal was nowhere near iconic.

>Portal was nowhere near iconic
Maybe not for you, but nowadays if you ask random players they probably have played/heard more about Portal than Half-Life.

the cake

TUMBLING DOWN, TUMBLING DOWN, TUMBLING DOWN

>probably multiple reasons for why it is so fucking slow
Lack of company focus is obviously one of them.
They are unsure if they are a game developer, a market place, a hardware developer(Steambox, which flopped) or industry innovators(allegedly going hard into VR) first.
They have immense income, so the question is where this money gets reinvested, because game dev clearly is not one of them.
>And I see no issue with taking community ideas/projects and making them into games.
But with that comes a certain expectation of them having their hand on the "pulse" and knowing what the community wants, which clearly is no longer the case as shown by the "Paid Mods" and Artifact fiascoes.
at one time Steam would host Source TCs like Pirates, Vikings and Knights, Dystopia, the "Battefront Space Battle" one, some others too, but that got buried long time ago.
I do also believe that there is nothing necessarily wrong with a Company using its community for mutual benefit, but Valve has grown more and more distant as their main focus shifted away from GameDev to Store running
Define what you mean by iconic, because Portal became one of the "Essential Entrycore" games almost over night.

People have been talking about a big triple A exclusive game that will put VR on the map for years. I don't think it will happen any time soon.

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Valve is what happens when a studio is big enough and lasts long enough for fans and consumers to populate it. Modern valve devs dont give a fuck about the inspiration and culture behind Valve's original creations, and they have no dreams they want to follow. They want to work for Valve because it's Valve. They're excited to work under a household name they grew up with. And now because they have no internal inspiration to back it up, they instead flock to what's popular and easier, and esports is bigger and more profitable than Half Life ever was and ever could have been.

Valve now follows the masses, giving into trends like esports and BRs and lootboxes and shit, because Valve IS the masses. Valve is overrun by consumers. Fans are cancer. As important as fan satisfaction is, always keep in mind they are consumers and should have no direct involvement with the product, much like a chef never allows the customer into the kitchen.

Yeah.
The mainstream players only know H-L as that game that doesn't have a 3.

Best part of that boycott

>-Valve is a company with financial needs and cannot be expected to survive without the release of new games.

hahahaha jokes on them

What is the userbase of VR again, 5 million people? That's like nothing compared to the users on PC and console. making a big budget game exclusive to VR is retardation, especially Valve who have this game that the fanbase is expecting for such a long time. Not a good move to alienate your fans of the non-VR userbase.

>pc "gaming"
lol

Valve straight up did not make Alien Swarm, that is a UT2004 mod they decided to port and remake for Source engine. CSGO was much of a Hidden Path joint that their logo is on the splash screen. L4D2 is also a Turtle Rock creation.

That is a good way to put it. Even now I do still have that dream of working at Valve, not what I'd actually work on while at Valve.

I think they've already said that HL would never be exclusive to VR.

2009 Steam was a different place

csgo is garbage compared to 1.6 and you should kill yourself you triplenigger

>movement restricted by console commands that you can change on your own server if you want to be a faggot and bhop all around
>no riot shield
Everything else is objectively better, fuck off nostalgiafag.

What subreddits appeal to my hyper cock futa / hyper fat female fetishes?

i just want them to sell their IPs already

tf2 in particular should just go to the community since valve fucking hates it so much

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>i just want them to sell their IPs already
Fuck no.
And if you want to make a game in their universe, you can always ask them and they'll probably say yes.

>tf2 in particular should just go to the community since valve fucking hates it so much
>12 years old game still getting updates
>valve hates it
Retard.

>should just go to the community
TF2 would die within the week. I agree that Valve needs to get back to TF2 in force but the community would go into a tissy fit, the art style would go even further to hell, balancing would be no fun allowed.

>still getting updates
oh right, i forgot, the comp medal updates and localization files, thanks valve, never should've doubted you for a second

damn, you'd think one of the most played games on steam could at least ask for regular balance updates and descriptions on items or general quality of life updates but I guess we should just eat the shit we're given, huh

shut up valve shill

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cringe and incelpilled

My brother works at google. That work ethic only has like 10% of the people doing real work to make the company money. The rest just show and do nothing and are lazy as fuck. It is a an unprofessional shitshow that gets companies killed over time.

>imagine working on a game you love for 10 years and then updating it for 10 more years just for faggots to say that you hate it because you want to finally move on

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There has to be a product to shill, dumbass.

>move on
to what, exactly? what else are they making? fucking hearthstone clones? vr shit? more failed hardware? if they actually had the stones to try and make new IPs or actually move on to new and interesting things, then fine, whatever, but they obviously don't, so is it unreasonable to ask for some decent updates for what people are actually still interested in?

>oh, boohoo, poor billion dollar company gets bad reviews from the community because despite their fucking deep pockets they can't be bothered to put actual effort into an update

yikes

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>from the community
Speak for yourself faggot, you represent no one.

>they can't be bothered to put actual effort into an update
>waah waah why can't devs work forever I'm entitled to free updates 12 years after purchase
:^)

>waahh wahhh it's too much to expect this thing from a company with more than enough resources to produce a decent product to be decent

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The community would implode on itself were it given any real power over the game. The typical content creators would circlejerk without letting anyone else have a say, only their items and their maps and their balancing ideas would go through, etc.

Well yeah it's too much, can't force people to keep working indefinitely on a 12 years old game that they have worked half of their lives on.

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What people should do is instead of making a mods like Project Borealis, rip Half-Life off and sell it under its own brand. See what the Freedom Planet developers did with Sonic? Do it with HL. Take its core principles and apply it to a different coat of paint. If there's a big market for it, you make big bucks and dab on Valve on top of that.

>If there's a big market for it
There isn't.

youtube.com/watch?v=w8ZoEcpM2I8

Think about a game like Halo on the original Xbox, which probably had comparable user base at around the time Halo came out. 5 million is enough to warrant a single large scale big effort title that will not only get proportionally large sales for the current userbase, but also drive more sales and expand the VR base.

I'm not saying it will happen anytime soon, but 5 million users who's only experience with VR is a glorified chat lobby or simple shooters gives a lot of room for a big name title to spring up and start throwing its weight around.

are you fucking retarded? obviously they could hire new devs that'd be willing to take on the project instead of using the literal same devs you brainlet. the only reason they don't is because they're greedy fucks that don't want to devote their resources to things people actually enjoy.

if it's so dead and old then they should just retire it rather than dragging people around on a string with promises like the heavy update or the last comic. give a proper conclusion to the series, announce a final update, and keep the servers up. they know it makes them money, so they can't do that.

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The Xbox and the Gamecube suffered by being distant competition to the PS2 by not getting some exclusives. VR pretty much suffers of this problem but tenfold, if you add up the fanbase on PC/PS4/Xbone, also add Switch, perhaps you can get over 100 million different people that you can develop a multiplatform game for. Then you have a platform witha single digit userbase. It's no brainer big companies will not develop exclusives for VR platforms. Maybe if Facebook or HTC or whoever funds the development of something big time, maybe fund the entirety of a game. Also the Half-Life fanbase would be mad as fuck if they made the long awaited game hostage to a platform they don't want.

>obviously they could hire new devs
And it seems like no one wants to work on TF2.
>the only reason they don't is because they're greedy fucks
And yet Valve is bigger than ever, talking about employees.
>that don't want to devote their resources to things people actually enjoy
Oh yeah I'm sure there's a cabal at Valve that gathers data about what people enjoy and then they pull employees from the projects you enjoy.
>if it's so dead and old then they should just retire it rather than dragging people around on a string with promises like the heavy update or the last comic
That I agree with you, they need to be frank with the community and tell us what's going on and if they will keep on updating or if they'll soon stop.

Didn't they freak out about the reception to Mass Effect 3 and figure it's better to just not.

FUCK VALVE

I just want Opposing Force 2.

It's only a matter of time until they sell to Microsoft.