How did Dark Souls garner its reputation of being ""hard""?

How did Dark Souls garner its reputation of being ""hard""?

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Sen's Fortress

This is usually peoples first action game so they dont know any better

by being harder than most games

>garner

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You become overwhelmed by more than one enemy, and you can't really rush in guns blazing or you'll run out of stamina and get killed.
It's not really an action game in the traditional sense.

Look at the other games that came out in 2011. Thats your answer.

Because the Playstation audience didn't grow up on NES games.

because it requires a modicum of patience and planning or you'll die.

most games, you can literally just walk around doing whatever the fuck you want and there's almost zero risk.

After Biggie and Smalls, there's not a huge amount of challenge until you get to Kalameet and Manus.

>sekiro gameplay

Dark Souls 1 had a really shitty camera which made the game a lot harder. Plus the character is a janky piece of shit who doesn't follow half of your inputs no matter what.

I know right? probably pay2win L’Oréal thinks he's worth it

>Sekiro has shit gamepla-

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Because when it was released most people didn't know what to expect or what the prevailing strategies were. Now that's it's been out a long time and it's content is well known it has become easier through familiarity.

niggers

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console players aren't real humans

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When it was first released, every game was a casualized piece of shit with handholding up the ass to cater to as many people as possible to make as much money as possible.

Then Dark Souls came out and companies realized that some difficulty doesnt mean that people wont like or buy the game.

youtube.com/watch?v=7pV5r4ePww8
The Bartholomew trailer memed it into existance.

It's the opposite of this. People had only played action games like God of War or Devil May Cry, so the idea of being able to die to just 2 or 3 regular enemies did not exist in their mind

Stamina based combat and, at times, confusing enemy movement.

Why are Japanese devs obsessed with putting Imagine Dragons-tier arena rock over every single trailer?

you can recreate what QTE feels like in dark souls, but you cant recreate dark souls combat in any QTE game

pressing one button without ability to miss sure seems like very engaging gameplay hurr

The clunky hit boxes and a moveset coded like your character is someone with cerebral palsy

Video game "journalists" and gamers. It started with Demons Souls being "super hard bro just like old games you die in one hit!" which mentality was carried over to advertising of the subsequent games.

Look up people playing the game for the first time. It is kinda' hard. Not that hard, but it's still a challenge for people who play video games every day, and it's even harder for casuals. Casuals think Mega Man is hard.

I remember thinking this was pretty badass back in 2012

Because everything else around it is so easy.

Mega Man is hard, though.

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The first few Mega Man games were hard though.

See

I should've been more specific. There are people who think Mega Man X is unbeatable.

These are correct.

It's legitimately hard compared to what most people are used to. Movement is slow and deliberate and there's no quicksave spamming among other things.

>and it is content is well known
How do you mess that up when the OP that you just read got it right? Brainlet.

It kills people that aren't patient or observant.
Demon's Souls was about having fair difficulty, but since so many people failed at tackling that, it got the reputation for being hard.

I ran through sens in 1 try.

Gotta be a special kind of retard to hit any of the traps besides the mimic. The arrows if youre blind as fuck.

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2011-2013 was an era plagued with cinematic movie games because this cancerous belief began to grow that video games next step in evolution, the step to finally being "mature" and respected was to make them "interactive experiences".

Dark Souls came out and was just fairly traditional in having actual punishment for the player being a moron or not ever mastering the controls and put gameplay over story. People who played it actually felt a feeling of reward and challenge when playing it, which was unusual compared to the majority of AAA "cinematic" snorefests that dominated the market at that time, and so people considered it to be hard.

the popularity of DS I actually think had a palpable effect on the industry and brought us back from the brink of the moviegame era, I know people meme about it now but I dont think they remember how much worse it used to be and how the gaming media was so focused on ridding the industry of "game-y" features like boss fights.

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Special kind of retard.

It came out when games were getting super casualized.

have you played any other modern games

Because everybody is a retarded retard who would spam r1 until they had no stamina left, be unable to dodge, get hit, repeat until dead.

>VERY HARD GAEM

Dark Souls isn't very intuitive and has a lot of mechanics that are unique to it. If you go into it blind, it doesn't instantly feel like you'd expect it to, and so it takes people much longer to get decent at moving around and fighting. The game doesn't ease you into itself either.

Minimal tutorials/explanations, unusual punishment from deaths, and "cheap" unexpected deaths. These sorts of mechanics are unusual for most popular games nowadays.

>Party member leaves in the middle of a fight
Name one other game

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marketing and shitty hitboxes

>shitty hitboxes
How have From still not gotten hitboxes right? Six games in and they still couldn't get it right.

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It was Demon's Souls that was hard. It was clunky and had areas where you could very easily fall off a catwalk to your death. Areas where you had to wander a toxic swamp. Hits took substantial amounts of health.

i do this when i see the person who summoned me is a handi

They must do it on purpose at this point to make players die more often so the game seems harder

This, games did have hard modes but the scaling was garbage and "unfair" so no one played them but achievements autists.

Because the "hard" part of the games is understanding the mechanics and putting them all together to work in your favor. The majority of people did not understand fuck all at first because they didn't experience mechanics in Demon's Souls, which in itself had mechanics that people didn't quite grasp fully in their first playthrough. I'm serious, just because most of us here got a quick grasp of how Souls games work and their formula doesn't mean the rest of the retards did.

But once you do graduate from it and finally 'get it", the games are ridiculously easy to cheese and beat consistently with little to no effort from the player, since the systems inherently make you and your weapons broken, combined with i-frames on command.

Not true at all, Bayonetta came out the same year as DeS and was entirely balanced around its most difficult mode; anything beneath the highest difficulty is unbalanced in favor of the player.

>you can see it detect the hit on the backface of the wall
>it doesn't animation cancel
I dunno why they let this shit through, it's practically already resolved. Fuck even PCs can bounce their attacks off of walls.

Because the game is about being patient and having awareness, things casuals don't have.

It came out in 2011, when games reached their lowest point and most games released came close to playing themselves.

No handholding

clunky controls and your worst enemy is the camera

>your worst enemy is the camera
You're thinking go Ninja Gaiden Black.

All these anons are right. Dark Souls (or Demons' Souls in particular) were "hard" because they were massive culture shocks that require you pay a bare minimum of attention to the game. So it's hard in the sense that the second-hardest game like it was Prince of Persia or some shit.

Play style that rewards defense and caution over offense. Before you learn this you die a lot and call it "hard"

>hard
>people saying that never played Infogrames games on NES

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its the opposite. people are used to mindless button smashing spectacle fighters like bayonetta or dmc. suddenly when you have to time your button presses it becomes hard. as someone whos first third person action game was dark souls i found it quite easy and going to before-mentioned spectacle fighters from there felt like a joke.

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All these, say what you want about dark souls but it did rekindle an audience that enjoys challenge in their video games

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dark souls is bad

>mindless button smashing
>Bayonetta
You definitely never players Bayonetta because it's exactly
>you have to time your button presses

This is true for half of 1 and all of 2 and 3.

cope more spectraclefag.

*played

i like to play call of duty

i'm good at half of dark souls 1 so that means i'm good at video games and have powers that normies cannot understand let alone master

dark souls good. dark souls good. dark souls good. dark souls good. dark souls good. lol that fat onion man rolls around a lot. i'm good at video games

>hiding behind a shield is effective in the first half of ds1 and nowhere else
Really makes me think

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