Why did video games stop being fun?
Why did video games stop being fun?
you..... you grew up........
Because you're wasting your time shitposting on Yea Forums instead of playing them
Splatoon 2 is still fun
Include this shitty cat too
obama era with the recession fucked it.
It's more fun to try and rack up (You)s
ugly
Excuse me
why are these so funny bros?
I don't know. I have the urge to punch that cat's face for some reason.
They're more fun than everything else in this shit world my friend.
You spend too much time on Yea Forums to where every little thing wrong with a game seems like utter shit. Not only that but shitty maymays have warped your views and logic. If you wanna say I'm wrong, take a break from this website and vidya for a month, play whatever game you're interested in at the time, and tell me with a straight face you don't enjoy it any more than if you were on Yea Forums
Because you stopped enjoying games for what they are (individually), and started complaining about what they aren't.
not real capitalism
Kirby Planet Robobot, Super Mario Odyssey, Dragon Quest XI, Dragon Quest Builders, Soul Calibur 6, Etrian Odyssey Untold 2, and soon Super Mario Maker 2 were all fun for me. Just have to be really picky with what games you buy.
Games are now engineered with psychology concepts in mind with the primary goal being to make money. Once upon a time they were made by basement dwelling geeks from passion, with money as the side objective, and expression as the primary one.
that's just a mirrored image, like UNITINU
>with money as the side objective,
You can't seriously believe this. The goal was always to make money. Don't you remember shareware games?
Because half of the fun of videogames is learning how to play. Since you focus on your favorite genre, you know how the work like the palm of your hand.
Try a completely new and alien genre.
You can see it today with how people passionate about games are exploited by big game companies in their working conditions versus other tech fields.
Is that pic real?
user...
You became a stingy fuck that is sitting around bitching about genre’s getting fucked instead of playing other games.
The only people who legitimately say this are AAA only stubborn “gamers”
If it was, it would have been on a Japanese airline, not an American one
Stop playing video games RIGHT NOW!
Well, in my opinion i would suggest you start by playing diffrent games. I thought the same like 8 years ago, then i played the Souls series and Bloodborne. Nier Automata, Persona 5 etc. Now im playing Kenshi, a turnbased survival RPS that is so much fun. Gotta expand your horizons man.
play some eurojank and you'll have fun again
It happens when you don't invest in the Child at Heart perk
idk, maybe you're jaded?
i think Devil May Cry 5 is fun
YOU'RE DEPRESSED
IT'S NOT VIDEO GAMES
YOU COULD USE MEDICATION
OR EXERCISE AND SELF-CARE
OR A COMBINATION THERAPY
BUT ALL IN ALL
YOU'RE DEPRESSED
>OblivionKajhit.jpg
developers started appealing to women
>developers started attempting to appeal to women by doing things only like 6 trannies care about
ftfy
kid
This and the casualisation of games in general ruined everything.
>fewer releases overall from every company
>few to no AA games at all
>almost every game is just attempting to be something else instead of its own original idea
You can say that video games were always about the money sure, but the "soul" that goes into making games is gone.
>duh soulless meme
Let me explain.
When Pokemon first came out, it was the only game of its kind, completely different. It had to stand on its own to sell well so you needed people that had great ideas and passion behind the project.
Look at Pokemon now though. Sure the games have improved a bit over the years in a few regards, but it sells solely off brand recognition now. You don't see many risks being taken with the franchise, or many concepts that are different to the point that it feels like it hasn't been done before. If you keep doing the same thing over and over it's going to get stale no matter how much you improve the standard formula.
That's why shit like splatoon and cuphead sold so well, they were completely different from the market and actually had ideas behind them. MMOs, team based shooters, mobas, battle royales, cod-likes, and to some extent jrpgs as a whole haven't had a splatoon or a cuphead. They're becoming less fun because they're all trying to copy each other and there's very little innovation or soul being put into these products
Then you have shit like all the remasters and remakes constantly coming out to try and copy pokemon's "sell off brand recognition alone" formula. It's all just so tiresome
Squid!
these
I wonder how long it'll take jannies to find this
This post didn't age well.
This meme is evolving.
they became profitable
~6 minutes. they're getting awfully efficient
Because you play shit games OP.
Im 26 and play more games than ever before lmao.
Basically this. Game companies hire sociologists and psychologists (mostly to make online games addictive) and others just flat out stretch their shitty games with minigames and errands to make you walk around like a moron so they can say the game has more hours of gameplay.
I think money has always been in the middle but the more an industry grows the more it damages the product.
AAA games take hundreds of people to make, and with so many people, the vision is inevitably lost thanks to too-many-cooks syndrome. How are you supposed to keep things cohesive with an art team with dozens of people, a writing team with 10 people, 5 different composers, etc.?
I think different composers CAN work if your game involves a lot of traveling around the world or time travel. Maybe a game with a lot of different playstyles too
-Too much focus on the story and "experience".
-Lack of gameplay foundation.
-Too focused on providing large content.
-Current culture doesn't produce inspired game designers, too much onions and too many anime body pillows.
You won't seriously gain high level designers till after world war 3.
Game companies making games to milk users and send messages while forcing their ideology in games.
Nobody makes games to be fun anymore, only to get the maximum profit possible out the user.
I can think of 2-3 games that are actually fun every year the rest being overpriced garbage or just pure garbage.
I enjoy video games when I stay away from Yea Forums, and pretty much any gaming forum for about a month or two.
Because they're made to be sold, not enjoyed or replayed for decades to come. And when they reach their expiration date, the central servers shut down and part 2 Electric Boogaloo of the same game with minimal changes is released, all the media outlets will berate part one for being so much worse and praise part two for being so much better. So that you'd buy it again. And again. And again.
I felt the same a couple months ago. I started trying out different genres, now i'm putting more hours into games than i have in years.
>-Current culture doesn't produce inspired game designers
Game dev courses doesn't help, since instead of teaching students analytic skills, they parrot how to mimic other games. It's extremelly pathetic.
>If you keep doing the same thing over and over it's going to get stale no matter how much you improve the standard formula.
Then we might as well pack it up and leave the medium because anybody who plays video games regularly has seen it all. Hyperbolic aside, I respectfully disagree. Claiming everything now is the same is willfully ignoring the new blood these games attract. It's a new experience for them as whatever the first iteration was for us Everyone's gotta start somewhere.
I'm all in for risks, but I'd rather that occurring under new IPs. Doing it to existing ones just ends up alienating the established fanbase. And this is the last place to feign ignorance on how that feels like.
It's a catch-22 of never satisfying everyone. Keep it largely the same while only improving the superficial aspect over time like graphics, sound and animation. Or make major changes to the core game to generate interests. All the while potentially pissing off people either way.
As silly as it sounds, I often compared it to taking the piss out of whatever sport a person has played too much of. Rather than taking a break or trying something else, they demand that the sport itself be altered to satisfy their boredom. It's stupid.
At the end of the day, as sad as it is, the games industry is also a business. If the market doesn't respond negatively, there's only so much that could be done. Best to just say our bit, spread awareness and hope it makes a difference, then move on. I'd rather spend time on games that do fit my cup of tea as it evolves over time, almost like my accumulation of fetishes over the years, then waste it on doomposting. Yes, it sucks. But sometimes we just got to deal with it. It's not all bad (yet). Words of a defeatist, probably. Just my two cents.
>I'm all in for risks, but I'd rather that occurring under new IPs. Doing it to existing ones just ends up alienating the established fanbase.
I can think of at least a handful of examples of games that are different enough to say "wow that's different" but not so foreign they alienate the playerbase. Spinoffs are always a thing too
muh realism.
they became about padding the experience with grinding of all sorts rather than exploring the mechanics to find broken but fun strategies.
Add this cat too please
They didn't, the fun ones are just harder to find now with all the trash in the mix.
You're jaded and participate in communities where being contrarian and cynical is equated with being intellectual, so now you automatically hate games and never give them a fair chance OR you gloss over good games coming out in favor of shitting on crappy AAA titles that are good for shitposting