Tetris Tier List

(Assuming right-side well)

>Tier 1:
I
T
Explanation: I is the only piece that allows for Tetrises, can fill 3-or-more block deep holes, and almost always has a place it can fit. T piece allows for T-spins in modern Tetris games but even without T-spins it's a very versatile piece.

>Tier 2:
J = L
Explanation: If you're playing on a right-side well you will usually encounter more J dependencies than L dependencies. However, the L piece is very useful for burning lines and increasing the height of double-wide wells. Both aren't as versatile as I and T, and you will have more instances where you can not fit them anywhere.

>Tier 3
S
Z
Explanation: S is above Z here because Z leaves garbage when placed in a double-wide well while S does not. Both pieces are situational in the stack, not as versatile as the T, and will often leave gaps if you are unprepared.

>Tier 4
O
Explanation: The O piece does have its uses, such as burning lines in double-wides and not leaving dependencies in 2-wide holes in the stack, but very often the O piece becomes a nuisance due to it not fitting into 1-wide gaps of any kind.

Discuss

Attached: Tetris_3.png (1017x662, 34K)

>tier lists
>in fucking tetris
why are we doing this? whatever you think fits in that single one tile or that obvious T space will fit dude, all you gotta do is adapt

T should become before I since it's more versatile and a triple t-spin does more damage than a tetris

because it's fun to argue about dumb shit

I is such an overrated block.

>it will just fits dude!
>not taking into account all the coming pieces to form a nice structure as fast as possible and prevent unwanted pieces fucking your space
whatever you say, 99th place shitter

Attached: 1539147393729.png (303x311, 165K)

>Z leaves garbage when placed in a double-wide well while S does not.
can you elaborate

being young is idolizing the I piece
being an adult is knowing T is the actual best

This thread is a RIOT bros! I shitted my pants again for the 4th time today.

Attached: z in a double wide.png (909x688, 20K)

I hope you're trolling

Attached: pepepolitoed.png (986x1150, 197K)

What about X

Double wide is optimal because it allows you to "throw away" blocks that don't fit in the stack and also burn lines when the stack gets too high. The only block you can't cleanly burn is Z. Scrub.

What if the well is on the other side?

How in the fuck is that not a problem aswell with the S?

Then the order of tier 3 would be reversed
However, most people play with a right side well, and it is advantageous to do so in the NES and TGM versions

>it is advantageous to do so in the NES and TGM versions

Huh. Why is that?

pic related

pieces that can't spawn directly in the center have a right-side bias

Attached: S in a double wide.png (909x688, 23K)

Are you going to explain why you think this?

if the game had a right side bias L should be higher then j because they are more easily disposable for 3 line combo

>not doing the endless pattern

Attached: playing_forever_colored.png (101x561, 1K)