AAAHHHHHH FUUUUUUUUUUUUUUUUUUUUUUCK
FUCK THIS STUPID BULLSHIT
AAAHHHHHH FUUUUUUUUUUUUUUUUUUUUUUCK
What the fuck are you looking around for? Jump from one stone to the next.
I didnt have enough ammo for this level on hard and just cheated at the end. Anyone else?
He was waiting for the journalist prompt to tell him what to do next.
never stop moving in a quake game
No, bur I played on normal
reminds me of that one bit in jedi outcast where you have to jump on the rails from that moving rail platform while the stormtroopers fire rockets at it and destroy it.
>platforming segments so generous that you can literally survive swimming in lava for a few seconds (you could have easily jumped out in that time)
>still manages to die
that seems like a reasonable mistake to make, assuming you don't have foresight for what's going to happen
be a little quicker/more careful next time op :)
You have your axe at all times.
Damn this game looks good.
It plays good too, I beat it with two addons just a week ago for the first time.
that's what you get for going slow
>that panicked movement and desperation
Is this how zoomers play videogames? No fucking wonder they suck at everything.
What did he do at the beginning? His ammo count hasn't changed, but I thought he shot a wall.
>Trent Reznor screaming intensifies
he's got some grappling hook mod
Grappling hooks were a big thing nerd modders loved when it came to ctf in quake1&2
So what's where HL Opposing Force dudes got it from.
There was also supposed to be an official grappling hook weapon in quake 3 but it was dropped.
yeah it's based on a quake2 gamemode called 3wave, Valve was also trying to make their own version of 3wave in deathmatch classic but it never went anywhere. Mann up mode is TF2's version of it
Athena in quake champions has such hook.
>Mann up mode
sorry meant Mannpower mode
AAAAAAAAAAAAaaaaaaaaaaaaaa.........aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAGGGGGGGGGHHHHHHHHHHHHH
>overwatch quake
no thanks
>Quake gets a new game
>has some fun gimmicks on top, allowing for some new gameplay
>No one likes it
I hate this, it's actually pretty fun. Nothing's going to replace Quake 3, and it'll always be there.
Champions is kino as fuck. It's Quake fanservice at it's finest.
When the servers aren't being a bitch.
EAGH
EAGH
EAGH
EAGH
HEUARHGhbrgbl
Your loss, Athena is fun as fuck.
>It's Quake fanservice at it's finest.
Not until they add Hunter, and keep her glorious underboob.
>press ~
>type "god"
>???????
>profit
tox is so inconsistent, sometimes he plays like a literal god and sometimes its just boring to watch
>stopping on a small platform surrounded by a lava pit
Had it coming, retard. Should've navigated throught the danger zone THEN stop look around.
user they released a gamemode that removes every ability\passive shit ages ago
it's old quake, just with updated graphics
not that you'd know, of course.
athena is the cutest
Why the fuck would you play a game that only has a 1 in 5 game mode that is good?
Why the fuck would anyone have any hope for a developer and publisher that abandoned the series?
But the game is good.
Why wouldn't you play it?
>remove
>not pick only the good ones e.g. CPMA mode
>not dedicated custom servers being the norm
>not GOOD HITBOXES and not REALISTIC ones
>no custom maps
try harder
Other Quakes feel so slow after playing with Slash. Her Q4-but-better crouch sliding is like the perfect balance between VQ3 strafe jumping and braindead CPMA air control.
that, and rockets that worked right (and much better maps god fucking damn) would have been the right direction
less is more, VQ3 was dictated by only bhopping and twitch but depth in mobility passively buffing projectiles would make pubs better without really harming competitive
>Quake fanservice
no, this is
>every console including Switch(?)
>low enemy variety
>slow4controllers
Some concern desu senpai
this game seems too slow to be Quake fanservice
>not zombies (tm)
>not scrags (tm)
>shilled by ex quake mapping pro quakedads who can't be called out on their shilling because WE'RE USING DA ACTUAL ENGINE GUIZ
hard pass
you'll be eating those words when it's out
at least Switchtards will have something to eat.
you can eat my dick right now
I want a pizza now lol
>implying a happy meal could fill anyone
>That three level chapter plus epilogue isn't finished after four years in the making
>Never learned how to make Deep One models
>My "real life inspiration architecture" folder has 1000 pictures and growing every day
I'm a shame
I AM
I AM TRENT REZNOR
I WEAR
BLACK POLYESTER
High FOV looks disgusting, I don't know how anyone can play with it
step it up
It would be good if he went fast, but since he was being retarded he's probably just pretending to know what he's doing
High FOV is good for fast because your peripheral will catch threats better than low, giving more screen space to things you will barely see in a moment. Low helps with slow because distant targets are larger.
I just cant stand all the stretching and squeezing and distortion. Stuff in the middle of the screen gets so tiny and stuff on the edges gets so huge. I would rather see less, use my ears / anticipate, and have an non-distorted view
That's not even that high. It looks like 100 or thereabouts
No, that is all literally meaningless. You'd rather just be bad and have your game look more cinematic.
>You'd rather just be bad and have your game look more cinematic.
you realize most actual pro players use FoVs between 90 and 115 or so, right? only oddballs use 130 quakepromode
on ya for playing the xmas map jam OP
Brainlet here, using ioquake3 and obs. Why do recording look like this?
>just record a demo
Fuck off smartass
Yeah I know. I'm just calling that user retard for saying that 100 fov is too high. He's used to console shit being about 75 or so where you can't see anything.
I won't judge until I can play the multiplayer mode
Are you playing at your native resolution?
>not wanting it to look like distorted shit means I want it to look """cinematic"""
you mean co-op?
>postition/size
>fit to screen
And Deathmatch. They'll expand the MP at post-release, btw. A Battle Arena Royale mode isn't impossible.
Not with that level design, pup. Looks zoomercore nuschool shooter like Dusk.
game?
>They'll expand the MP at post-release, btw.
literally who gives a shit, no one's gonna play it
@454694716
fortnite 2
tbf, a map like Forgotten sepulcher would overwelhm the average player. I'm a sucker of fan made maps and even I feel like it's too much sometimes.
You just can't put this in a commercial game.
I'll
>zoomercore nuschool shooter
that's a lot of buzzwords for saying you don't like it because it ain't quake
The resolution it gives me in game are different.
So no?
not him but one has to speak in a way they will understand.
Game is only fun because it's based on Quake mechanics, most champion abilities are shit. No wonder why players kept asking the devs to nerf those abilities or being able to disable them.
Abilities haven't really required nerfs since around the time they fixed Death Knight half a year ago.
>meanwhile clutch is still a crutch
Abilities other than movement related ones should be removed.
Daikatana with 1.3 mod
>unironically linking Gareth
at least it gives it coverage I guess
Op is not distorted. Op looks like a video game meant to be played by adults.