Is there anyway to save this game?

is there anyway to save this game?

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Make it a 2d fighter, remove all the crap tampering with game's flow, remove DLCs, remove grind, remove rootkits, fix netcode all let it handle to emulator scene and oh fuck Zero 3 still exists, why care

can you still unlock characters with fight money? or did capcom jew that out of the game

They jewed us hard.

I don't know, the moment I saw that SFIV wasn't 2d was the moment I stopped to care about Street Fighter

No, dump it and make SFVI.

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Nobody is ever making another sprite fighter

announce Makoto tomorrow

It's over desu mate
Even Capcom have given up on it at this point

and this nobody ain't giving money to Capcom since the last 20 years

No. Make SF6 and don't gimp it for the casuals. Casuals don't even care about fighters after two weeks. Also, Use a good artstyle. SF4 and SF5 aesthetic and character model proportions are vomit inducing.

Nobody cares about your boomer opinion on sprites anymore. Even SNK stopped doing 2d sprites.

SFV just needs to ride it till the end. It's too bad cause I think the gameplay is better than 4

HAHAHAHAHAHA

No

SF5 is tainted forever. Proper sequel or nothing.

honestly its kinda fucked.
they went overboard with dlc and cut the amount of in-game currency you get, so new players barely get anything.
competitively the game focuses around crush counters in neutral and hitconfirming into v-trigger for large combos.
its like they went out of their way to make sure casuals and serious players wont like the game.
and lets not forget the censorship.

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What's the closest game we have that give us beautiful animation? Animators aren't taught 2d nowadays.

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>Mosnter Hunter
>RE2make
>DMCV
Sorry man

Bought it yesterday for PC since I recently got one in the past one. Last time I played was on PS4 during launch month.

Has much changed?

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>and lets not forget the censorship.
what censorship? I still get plenty of asses and big tits.

I have over 2000 hours in this game. The short answer is no.

It's an alright game, I'd even call it a decent fighting game. Even if you ignore the superfluous problems such as the absolutely horrible netcode, there are too many fundamentally broken mechanics. The comeback factor of vtrigger's cannot be curbed without complete overhauling the game. It's a mechanic that is literally "you lose until you win" which is anti-competitive at it's core and always has been in every fighting game that has comeback mechanics. Then you have other fundamentally broken mechanics such as the crush counter system in conjunction with the same-frame priority system which significantly dumbs down the game's neutral.

The only thing they can realistically fix is lowering input delay down to 4 frames, but that will break the game as well as countless things are balanced around how much input delay the game has.

It would legitimately be easier to just make a new game. Use the RE engine and hope they don't fuck it up again.

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rather have oc than makoto or ehonda

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ass slap.

No. It's still a boring game. It's balanced well but the mechanics in place just makes it boring.

Increasing pricepools every year seems to work just fine.

>Use the RE engine and hope they don't fuck it up again.
Wouldn't that be fucking weird for Street Fighter? And they are not risking a new IP

Jewd so fuckin hard Its basicly not even worth playing.

Shit. That added so much character to her attack.

I don't know why they deleted it, it's not like any character is required to be subtle.

reminder that Ryu is a criminal

Yes it would, they'd go with the realistic route like they did with DMC because that's the only kind of look they seem confident in making on the engine. I'm sure it'd still LOOK like shit but it's a lot better optimized modern engine than what SFV is on. Besides, it's impossible to make a game uglier than SF4 anyway. The engine also means you don't have to re-download the entire game every time there's a patch.

>Monster Hunter
You fight sponges
>RE2make
Sponges become sponge zombies
>DMCV
You fight their sponge souls in linear as fuck stages or inside killing rooms by randomly mashing buttons

Yeah no, I'm done with their shitty games

In the eyes of the public? Never, too many blunders for years now. The opinion of the game never improved.

For the FGC? Possibly, many have Stockholm syndrome and will insist the game is in an okay place. Despite also dislike a huge amount of it, and also begging for that next update which will fix the game this time. A lot of SFV's issues are fundamental, mechanics cause knock on problems that at best they tried to dampen the effect of instead of changing. Ultimately this has just made the game dry, it has more neutral but nothing interesting happens in it. Who will unga first and then mix you up in the corner. It would need a really big patch but I doubt we'll see it at this stage.

Yes, but they have consistently removed and reduced fight money rewards. The big ones being the AE update removing it from story mode, then the December update reducing missions a second time while removing 2 of the 3 round you could play gold soldiers. This seems to be because of the slow down in characters releasing, they don't want you saving money for stuff.

He hasn't played any of them.

The game is fine at its current state, not great, not bad.

You're wrong : I care. He's not the only one with that opinion, Zoomer.
Who are you to know this? I'll get into gamedev just to prove you wrong.

Me too because Makoto deserves to be in a better game.

whelp
a) buy a game with denuvo thus giving money to them while allowing a rootkit to reside inside your desktop
b) pirate them, waste bandwidth for some shit I don't care for and get infected by some zarodinu malware o miner
c) randomly watch trailers and youtube vids on which none gets some money nor revenue through ads just to get an idea on how much care I shall give on it

Which fastest and safest option did I chose for you?

It is a 2d fighter.

Street Fighter V had no hope of being saved. It was pretty clear that even before launch all they could do is make the game more bearable in terms of what it is. Unfortunately we're in the third year and Capcom still isn't putting forth the effort they should.

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Tekken X Street fighter is the only hope

>played none of it
>has to be contrarian to get some props
+1 reddit gold

I hate the dlc model. My brother bought SFV and when we booted it up and saw like 60% of the characters in character select being locked, and 60% of stages being locked it instantly drained our spirit of playing it. In old fighting games you played each characters silly story mode and unlocked characters that way. Now different friends have different unlocks. This really makes me turned off to fighting games.

In old fighting games you'd either have to buy multiple versions, or wait years for the arcade run to be done. Sometimes both. Alternatively you'd have a game like MKA where a lot of characters are just clones and they didn't even try to hide it. Often you weren't actually getting more than you do now. Though SFV did have a pitiful launch roster.

Nope, SFV shit the bed right out the gate and still hasn't managed to recover from it. All the hyped characters(Alex,Juri,Sagat,Sakura) are all either weak or not fun compared to their previous versions. Most of the other major Capcom games are doing fine but Street Fighter arguably their most popular title still sucks.

what are the Yea Forums rules to responding someone with no arguments other than
>you never played them
when
>sponges or cascades of yellow numbers
>sponges die easily only if your gun crits, otherwise stumble or Burdu Fadda them with your knife
>linear button mashing corridor game with nothing else to do but watching boyband protag fumbling with a sword while fighting against a bunch of emos

add makoto and her schoolgirl outfit

>I have over 2000 hours in this game.
>The only thing they can realistically fix is lowering input delay down to 4 frames, but that will break the game as well as countless things are balanced around how much input delay the game has.

I find it hard to believe someone with 2000 hours in the game doesn't know that current input delay is generally 4 to 5 frames.

But I do agree with you that the same frame priority system is dumb idea and that the RE engine is cool

I think it was stupid as hell for Capcom to ditch the upgrade system they had with 4, I see people getting even more confused now when trying to buy the game because you have to explain that all versions of SFV are technically "Arcade Edition", but buying SFV gives you the base characters, buying SFV:AE gives you that plus S1 and S2 passes, and then SFV:AE deluxe has the 3rd season pass.

We used to just have to say buy whatever the newest version is and that was it, and the upgrades solved having to buy a full price game when the game updated. I personally also like having all the characters put into the game at once instead of this f2p drip feed bullshit.

unist and blazblue are using 2d sprites and are beautiful

Can it, get rid of Ono, and start on SFVI as part of Capcom's current redemption arc

The current input delay is around 5.5-6 or something dumb like that, it's definitely not between 4 and 5. Unless they changed it extremely recently.

Zero 3 is shit. All of the Alpha games are but that one is easily the fucking worst.

Unist and blazblue have been using those sprites for years with only minor polish in more HD released.

Lol at comparing the slideshow-tier animation and overdesigned garbage characters in Blazblue to anything from 3s or Vsav.

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If they don't announce something REALLY good this weekend, I think the game is pretty much done. They usually have announced something about the next Season by now, like Sakura was out in January last year, but were in the middle of March and they haven't even confirmed Season 4 yet.
They're not going to put out a patch or anything, so the new characters have to be REALLY fun and not the same old cancer like the rest of the SFV cast. Idk what else they can do to fix the game. The Season 4 patch was lame, so they missed the chance to fix the game fundamentally.

>I'll get into gamedev just to prove you wrong.
>I-I'll pay somebody to make my sprites
>try to make them work at the modern resolution
>they have to take a year just to make one character
>wonder why they're so slow
>they get mad at your bitching and quit
lmao gl whitey bitch

No. It's boring to play and even more boring to watch. People always said "akuma will save it" "sagat will save it" and now they're saying "makoto will save it". No character will save the game even if they're top tier

if you want to be a jew you can make a new account and grind story mode for 20min for 100k but it's pretrty much a one time thing. start making sakura@ kage@ emails so you can remember which acct is which

PS4 is at like 4.4 and PC is at 3.2

The usual signs aren't there. Ono is in Japan, he didn't mention blank having something in his pocket and still no profile picture change. It really isn't looking good. I think we won't see anything till EVO, where they might drop 2 but then nothing for the rest of the season. Maybe the first S5 character in December.

Capcom will keep SFV alive for the esports, but it will be the minimum effort they need to put in

>things are balanced around how much input delay the game has.
game started with 8f delay, everyone said it can't go lower because things are balanced around it.
game drops to ~6f delay game, everyone said it can't go lower because things are balanced around it.
game drops to 3 on pc/4f on ps4 delay and idiots are still saying this

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stop making characters thick and fix the netcode

it's been like 6 months

Where are you getting these "it's 3 on PC and 4 on console" numbers from? This isn't true.

Regardless, the game going down from 8 frames did heavily impact the balance. It utterly gutted Nash as a character for starters as well as greatly reducing the strength of characters like Ken, among other things.

As of November (which I suppose one could argue fairly recently), differing people have findings ranging mid 4 to upper 5 frames of input delay, but on average it trends towards about 5 or so. Do you really think the one additional frame down to 4 would improve the game that much?

source:eventhubs.com/news/2018/oct/23/street-fighter-5s-input-lag-reportedly-reduced-441-frames-and-77-stability-according-findings-wydd/

The problem of the game is not DLC and microtransactions those are problems, but not the things that shifted it from a good to a bad game, those who say this either didn't play it, or are scrubs on fighting games. Arcade Edition have a lot of stuff and you can easily unlock characters.

The problem on SFV is the gameplay: It is barebones, it lacks freedom, the biggest combo you can do with a character is the one you saw in the trailer, and my biggest complaint: All the good shit is locked behind V-triggers. The person who came up with V-Triggers have a special place in hell. There's simply no fun on playing this game, as you can't just train more and more and discover more new shit to do with a character like 4, in 5 every competition is just footsie hell.

The problem with SFV is this: The game is boring. And no amount of content can save that, otherwise the pirates would say it is a great game, since at this point he went from lacking to bloated with shit.

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Game doesnt need saving, its doing okay. If you put 1000 hours into it already, its no wonder you find it stale or boring. I dont know a single player with 1K+ (i am looking at you DOTA fags) in a game claiming they still have fun in it. At that point you play it out of obligation, not fun.

Feel free to go try any other fighter games, they all become boring after 1K hours no matter whoch you pick. Thats why you cry you want new game already.

Thing is fighting games are niche and majority of them dies one month after release (soul caliber, injustice, mortal combat, dead or alive.

Btw doa6 went free to play few days ago, so give it a try. Maybe you will end up hating it more than sf5 :-D

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>games become boring after 1000 hours
nah

Reduced input delay to ~5 frames
Removed spyware
Nerfed crush counters damage and stun. So now people dont fish for CC and instead do more honest footsies combos
Roster of characters was doubled
You no longer recieve FM money for completing single player content, now you only get FM for leveling your character (trials, demos, char stories, survival, casual and ranked wins)
Different animations for quick rises
Two different V triggers for each char
Shitton of costumes, mainly for chun li
Lootboxes
Dojos
Some characters went through rollercoaster of nerfs and buffs (ryu) while others didnt even get attention (pic related)
Lots of mods on PC, custom camera included
For easier FM grind you can use cheat app for infinite health in survivals

If they released SFV as early access back then with 20% sale, every hate about this game would be invalidated.

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>All the good shit is locked behind V-triggers.
Installs as a concept can work. The problem is SFV revolves around it while offering no freedom in it. Sol using Dragon Install is a big fun risk, you don't go for it much but have fun when you do. Yun using genei jin gives you a load of options to start styling on people. He pretty much always uses it which means it does grow a bit old, but at least you can a (arguably overly) versatile tool.

Vtriggers don't really offer you freedom. While on a surface level different the tools all serve a similar purpose. You turn pressure around, pop vtrigger and make them guess a few times. Guessing right turns the match around. A few characters like Urien can have slightly more fun with it but really not anything special. And you pretty much have to use it, there isn't any interesting decision making with it. If you are pressuring and have vtrigger then you pop it and are now a better character.

>all the fun combos and combinations are still locked behind V-Trigger

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Guilty Gear is still fun and have a lot of gameplay options even without installs. SFV don't. I could play GG Xrd wihtout even knowing they exist and I would still think the game is deep and engaging, while without V-Triggers SFV is a heavily castrated SF4

The most OP combos / moves are the ones which are locked behind EX bar or V trigger. If they werent, people would spam only them because almost all of them are safe on block, have armor or invincibility frames and cant really be punished.

Imagine akuma which could use all his most OP tools without having to activate V trigger...

>every hate about this game would be invalidated.
No they wouldn't, you even brought up some issues. Plus the netcode was never fixed, normals are still tiny for most characters, fireballs suck ass so much than only an over buffed Guile could zone with projectiles (every good one still went in a lot), fuck all combo and we never got a good defensive mechanic.

> instead do more honest footsies combos
That is a lie, game is more unga than it was in S3.

yeah, I'd also like to know where you're getting this 3 frames for PC? The best numbers I can find are 4.41 for the ps4. If anything, I find the PC version is generally shittier than the ps4

Nerf the most unfair stuff and let everything else on the base character. In that way the game become more interesting. Sakura for example is like half of what she used to be in SF4, and she only becomes interesting to use when you activate the V-Trigger.

>The most OP combos / moves are the ones which are locked behind EX bar or V trigger.
That's why the balance is uninteresting. The tools you normally have feel lacking, the small amount of time you get vtrigger stuff it is more enjoyable but oppressive. I'd rather always have a set of actually good tools that feel balanced. Other games can give me a good fireball without having to be in any mode.

>net code
Humor me, is there a single fighter game where people dont complain about "bad netcode"?

We live in era where every other console peasant and notebook student is connected via wifi. You blame wrong issue. Many many people have shit internet connections. Laggers are in every single multiplayer game.

I can have 10 games in sf, one of them will lag, other will be against player who plays on potato laptop and have 30fps cap so it looks like slideshow. Stop pretending other fighters dont have this shit. They all have this. Online is always compromise.

>nerf
>balance
That would be even more boring than now. Now when akuma, abigail or menat activates their V trigger, they even change visage of the character, it actually forces you to adapt or switch to full turtle mode just to survive the onslaught. Imho this is what makes the matches extra interesting.

>is there a single fighter game where people dont complain about "bad netcode"?
KI, MKX and from the beta so far MK11

The biggest problem isn't that SFV is more or less "done", but it's that for many big Capcom employees the series has stopped saying anything interesting it had to say since the Alpha series.

I was doing some research for Resident Evil 2 in order to celebrate the release of the Remake. Found lots of old interviews, declarations and interesting trivia from developers of that era, including very defining directors of the company as a whole like Shinji Mikami and Hideki Kamiya.
The general feeling around Street Fighter is that the series had nothing else to say after Alpha series, and developers like the already mentioned Mikami and Kamiya were trying to push Capcom towards a more "mature" direction, which included a deeper storytelling and a more mature setting. This was the sentiment that created Resident Evil, and the series became a success despite some stories of development hell.
On top of that some of the most defining artists and programmers who worked on the iconic SF2 started leaving the company, including Akiman and Akira Nishitani. Some of them are still within Capcom, but either went on to work on other series (Daigo Ikeno is nowadays mostly involved with DMC games, some sprite artists who designed some SF2 characters went on to work on Monster Hunter games as motion-cap animators) or got manager roles.

SFIII was born from a game that wasn't actually meant to be SFIII, but a sequel for Saturday Night Slam Masters, which is why Alex, the MC of the game, is a wrestler. On top of that SFIV was greenlit by Ono after he realized no one at Capcom really wanted to make a new SF title after III, which may be why it was outsourced to the company named Dimps.

This is to explain why the general quality and effort towards this game and series in general seems to contrasting compared to something like DMC5 and RE2 REmake which are games that Capcom actually want to make.

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>it actually forces you to adapt or switch to full turtle mode just to survive the onslaught
You just block the few new mixups they get. It isn't interesting in a game already very heavy on pressure. There isn't creative counter play to it, they just become better at pressuring you so you sit and take it.

I think MK and KI are trash as fuck fighting games but their netcodes are undeniably amazing. It's a travesty how bad the netcode for SFV is when it's supposed to be THE fighting game.

Reddit

steamcommunity.com/app/307780/discussions/0/348292787749614967/

steamcommunity.com/app/307780/discussions/0/618460129741856269

steamcommunity.com/app/307780/discussions/0/530646080860083654/

Its almost like you have a bias or something.

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/fgg/

SF doesn't sell as much and Capcom doesn't have Warner Bros financing them.

I feel most problems would be fixed if they simply added Captain Falcon to the game, also as a charge character

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nipples got axed

No, it would be actually better. Most of the match is spent playing normally, not with V-Trigger on. And when I say this I mean it: Playing without V-Trigger on SFV is playing castrated, because without the things you get on the 7 seconds you use it, the game is fucking poor.

Animation on V-Trigger change is something that will only surprise you in the first hours of gameplay, and getting forcefully evasive because he switched the V-Trigger on goes from nice to annoying pretty fast. Putting the things you get on V-Trigger on the base character and getting rid of it would actually make the game more enjoyable, since then the base game would be more fun to play, instead of a boring fest.

>netcode
Daily reminder that playing SF III 3rd Strike on this is better than on Capcom's HD collection. Actually, every arcade game here dabs on modern releases in regards to netcode. Also, I have no complaints about Mortal Kombat 11.

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F2P

Yes MKX had a very bad PC launch, but NRS actually worked to improve the game over time and past launch it got way better. They have a good talk about how it works here
youtube.com/watch?v=7jb0FOcImdg

Nothing about KI? Oh right cause that game has always been praised for amazing netcode

>charge character
nah
Falcon is all about holding forward

Atleast 5 is better than 4

You dumb fuck.

Yes, MKX had disgustingly bad netcode when it came out. They, eventually, legitimately revamped the entire netcode (which also came out very delayed for PC). They made it extremely good.

Why the fuck would I be biased towards talking good of a game I think is a piece of shit?

>bad launch
I just open its steam forum and i see that the complaints about lag are still there (18 hours ago), its just as the playerbase shrunk, so did shrunk the amount of complainers about lag. My point is there will always be people playing on wifi complaining about lag. No point listening to them. I have 8 good matches out of 10 in SFV. And i bet that one lag match is caused by the wifi player who cries online about it.

>nothing about KI
No, i couldnt figure out what KI stands for. Google believes its some real life mua thai off branch style.
>inb4 zoomer
Boomer.

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On top of this there is an event that really hurt the popularity of the series: the death of arcades.

Street Fighter, like for many other fighting games of that era, were pretty much designed around the arcade experience and its very high challenge. Since the arcades started losing appeal and popularity, especially in the West, the series had to find a new audience that isn't particularly fond of this genre if not for single-player story modes: the console/home system audience. This audience is known to be less effortful and less interested in good challenge, at times a peculiarity that was either ignored or, as we see today, even demonized in current AAA games. The change of approach has led the series to make some drastic changes, from visuals to gameplay, to accomodate this audience which felt like a betrayal for people who were used to more challenging experiences. And now we've come to a point where they don't design games JUST around the playerbase, but even the spectators' needs, people who may as well never touch a fighting game in their life but would instead look at it being streamed on Twitch or Youtube.

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You clearly don't even play fighting games enough to be able to tell how good or bad netcode is based on how dumb you are. You don't even know what KI is.

SFV netcode isn't just shit because it's frequently unstable. It also handles lag in the dumbest way I've ever seen a game do so. It makes it one-sided so that the game is fine on one person's end and completely unplayable on the other persons. It's a legitimate joke.

>but it's that for many big Capcom employees the series has stopped saying anything interesting it had to say since the Alpha series.
I remember Akiman tweeted a while ago about how even the alpha series was a bit uninspired in his eyes. Just doing the same thing again

>I just open its steam forum and i see that the complaints about lag are still there (18 hours ago),
The only post from 18 hours ago is someone complaining the game won't start.

>My point is there will always be people playing on wifi complaining about lag
And that doesn't change that netcode can improve and has done. Actually watch the talk I linked instead of digging up 3 4 year old posts about the game as proof

>No, i couldnt figure out what KI stands for.
If you can't even figure out to google "KI fighting game" then no wonder you defend SFV so hard.

>he don't know what Killer Instinct is
No wonder you defend SFV so hard. It's probably the only fighting game you ever touched in your miserable life.

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>Capcom has been slowly getting themselves back from the brink and eliminated the final vestiges of inafune's fuckery
>MHW (despite the MH community being autistic), DMCV, RE7 and Remake 2 have doing and we'll pretty received
>NO FUCK YOU CAPCOM IS DEAD AND SHIT, STREET FIGHTER IS DEAD AND WE'RE GONNA ENTER THE FGC DARK AGES REEEEEE
I get that it was responsible for making the genre for what it was but wouldn't it just be better for them to focus on their other non fighting game IPs and take a break from SF or would the FGC screech too hard to let it happen

Akiman hasn't been a fan of the series for a long while now. He was very vocal about how bad SFIV looked and he while he admitted he appreciates SFV a bit more than IV visually he still doesn't seem convinced that the series is in a good direction.

The Western FGC right now is in eternal state of shitposting and lacks the passion and optimism that was 2009-2015. SFV and MVCI literally killed that sense of community. On a brighter side, since SFV and MVCI are utter shit, it forced people to actually play other fighting games not made by Capcom.

>doa6
This game never had a chance and that honestly disheartens me because I've genuinely enjoyed DOA as a series. I'll still support it even though I probably shouldn't.

The FGC can exist without SF but it will inevitably need a good entry from it sooner or later. Street Fighter is /the/ entry fighter for most people.

I didnt even know such thing exists, but here you are.
forums.ultra-combo.com/t/whats-up-with-kis-online-lag/23559

steamcommunity.com/app/577940/discussions/0/1729828401683543310/

google.com/amp/s/amp.reddit.com/r/killerinstinct/comments/56aqln/killer_instinct_on_win10_laggy/

Why do you think that finding a couple of anecdotal pieces of evidence means anything? Nobody is claiming that either game has perfect netcode that is flawless for everybody. Stop wasting your time looking this shit up.

I am literally proving there isnt a single fighting game with "good netcode" because shitters with wifi / potato hardware (or it looks like even xbone one doesnt play your KI without frame drops) cries online about it.

Complaining about lag on online games is like saying rain is wet.

>complaints are a year to two years old

find something recent

Thats hard when nobody plays KI anymore

You're missing the point that SFVs netcode is significantly worse than the two games people have mentioned.

You haven't even fucking played them, you didn't even know the name of one of them. Why are you acting like you know what the fuck you are talking about? Stop posting.

kek

>I am literally proving there isnt a single fighting game with "good netcode"
No you aren't. No netcode is going to be 100% perfect for everyone every time. But which sounds better, a netcode that introduces 5 frames of delay or one that introduces 1? Netcode can be better or worse, some games have gotten to the point of being mostly good.

You're mentality is it can't be perfect so who cares if it is bad. No wonder you defend SFV.

>(i am looking at you DOTA fags)

Dota has so many variables that can change the game and make it refreshing, comparing it to a fighting game is foolish, apart from mugen there arent any fighters with over a hundred unique characters.

Failed because:
>lack of single player content on release while every other fighter on the market has tons
>the fight money nonsense
>no tutorial
>the obvious re-release with most of the dlc
>awful netcode upon release
>v-triggers reward more characters than others
>no spectator mode on release
>online is dead depending on timezone

Should’ve done what SSFIV did.
Never have I refunded a game quicker. Akuma is in Tekken 7 so I don’t need this crap game. Capcom is doing well in other genres but fighting games, mediocre.

for the few people who might care, the cpt just started again for the year.
twitch.tv/capcomfighters

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