How did Kojima do it?

So I think we can all agree that, whatever its flaws, MGSV's core gameplay mechanics are very solid and fun.

This came as quite a shock to me. I was never able to get far into MGS1-3 (I never played 4) because they have some of the clunkiest controls and camera systems I've experienced in all of gaming, to the point I find them essentially unplayable. This has nothing to do with how old the games are either. I've had no problems enjoying stealth games that released at the same time as MGS-1-3, such as the Splinter Cell and Thief games.

So my question is: How did Kojima make such a huge turnaround? Or is it not because of Kojima at all, but because of the employees at Konami?

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MGS3 is clunky, but the mechanics are just as deep (probably deeper) than MGSV and it has superior level design too.

MGSV really was a turning point though. Feels like the first MGS game that didn't control like ass. Apart from MGS4, but the level design in that game was total ass.

Why do you keep making MGS threads? There's like 5 of them up right now. Learn to use the catalog faggot.

>MGS3 is clunky, but the mechanics are just as deep (probably deeper) than MGSV and it has superior level design too.

>jungle setting
>designed as a series of corridors with frequent loading screens in between
>great level design
Yeah, no. The amount of different approaches you can take in MGSV missions completely dwarves MGS3's contrained levels.

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>to the point I find them essentially unplayable
interesting way to phrase "I couldnt adapt so I gave up"

>interesting way to phrase "I couldnt adapt so I gave up"
Adapt for what purpose? What purpose do MGS1-3 atrocious controls/camera systems serve, that couldn't be achieved with a much better control/camera system?

I think MGS 1 & 2s camera is fine for the indoor, boxy environments, ideal would be able to zoom out to a level like the MSX games. Have you played the subsistence version of 3 with the 3D camera, completely changes the feel of the game

>I think MGS 1 & 2s camera is fine for the indoor, boxy environments
It absolutely isn't. You can barely see anything in front of you, which is presumably why the game needs to provide you with a radar that shows you the lay-out of the environment and enemy positions. Which is also bad design, since instead of paying attention to your environment like you would on a normal game, your eyes are permanently fixed on what is essentually a mini-map.

MGS1-2 are 3D games that don't even take advantage of being 3D, since they use a 2D top-down view. They're atrociously designed games by any standard.

>stop making threads about videogames

This guy gets it.

first mgs was made within the limitations of playstation hardware. only 2 is badly designed for not taking the advantage of PS2 but thats because mgs2 is a parody of the first game.

Kojima unironically loved Assassin's Creed series and wanted to make a game like that. That's why MGSV is just Ubisoft openworld.

Why do people say MGSV has good gameplay?
Because it's incredibly easy?
Because it's a boring walking simulator?

Because there are are a million different viable ways to solve any problem and it encourages emergent gameplay.

Nice bait

>shoot shits
>tranq and fulton good ones
wow

>fukushima keeping kojimas crazy in check
>game gets good
>fukushima leaves
>nobody keeping kojimas crazy in check
>game goes to shit
it's not rocket science.

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tranq2win describes mgs2 and mgs3 as much as it does mgsv

Fukushimas involvement is highly exaggerated at times. The guy wrote some optional codecs and that's about it. Kojima is the one responsible for most of the codecs, all the other dialogue, scenes, characters, etc.

It has good gameplay, but using some of the most OP equipment did make it super easy, the way to solve this issue is to not use the cheesy strategies and instead give yourself a challenge
Subsistence was good but the lack of equipment you could grab from enemies sucked and mods are essentially needed to play the game to its max potential

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so... v has as shit gameplay as the previous titles. glad that we agree!

>first mgs was made within the limitations of playstation hardware.
What limitations? Tenchu came out BEFORE MGS and had a normal 3D camera system.

This is peak zoomer posting.
>Boring empty open world GOOD
>Meticulously crafted level design BAD

Because it does, however OP is still a pleb for saying 1-4 is bad. I can understand 1 being a bit dated but 2-4 are amazing games that are fun to play. New players tend to complain about the controls but it just takes some getting use to. I replay these games pretty often, and you can see ahead of you just fine in 2. Especially on the Tanker, and really anywhere else. People just exposing themselves as casuals who need first person for everything.

But MGSV is the only game in the series with competent gameplay, so are you saying Fukushima had a detrimental effect to the series?

And how did he keep Kojima in check? MGS1-4 are crazier than MGSV, which is generally criticized for being bland.

>MGS
>Meticulously crafted level design

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>This is peak zoomer posting.

>zoomer
>when the OP specifically mentions liking other stealth games that were contemporaries to MGS1-3

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tenchu also had a view distance of few yards.

Oh so it was just AC fag shitposting as usual. Thread is okay to abandon now. Why are you such a fucking faggot? Get a life

You can see even less with a top down perspective. MGS1 gameplay is effectively a 2D game outside of shitty gimmicks like the helicopter and metal gear fights.

ACfag is bored of shitposting about Metroid these days?

>Oh so it was just AC fag shitposting as usual. Thread is okay to abandon now. Why are you such a fucking faggot? Get a life
Who the fuck is AC fag, and what does Assassin's Creed have to do with this?

The point is that you can't make the argument that MGSV dumbed down level design, because the MGS series always suffered from cinematic, railroader corridor design. MGSV is the first time the series dipped its toes into the sort of freeform level design that allows for multiple approaches that you saw in other stealth games like Hitman and Thief.

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MGS3 is the first time the game began to experiment with level design that gives players multiple approaches, actually.

Metal Gear Ac!d is the peak of Metal Gear.
The story is so fucking good.

Here you go, be aware that you might lose threads with Kojima related surnames but who fucking cares

#Konami -VS- Kojima (pachinko wins)

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/Metal Gear Survive/i,op:only;boards:v

but MGS3 is the weakest entry in the classic series.
I honestly thing V is fuckink garbage, and don't consider it a MGS game.

>I'm unable to play the older games but I am perfectly capable of criticizing them
V is dogshit, zoomer, no dissertation will ever change that.

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no, Fukushima wrote all the dialogue, and the scripts were finalized by localization teams.
If you want actual kojimacore, play 4 and 5, then laugh at yourself.

Nah blatant lie. Every bit of dialogue was written by kojima. Fukushima just wrote the side dialogues that played after a saved game or when you randomly call them.

cope. The series went downhill as soon as he left, and he did Ghost Babel on his own.
It's evident who the tapent behind it was, please don't lecture on my favourite series, you aren't capable of it.