Dude DMD is the way the game is meant to be played!

>dude DMD is the way the game is meant to be played!
>you haven't beaten the game until you've beaten DMD!!!
Fuck you. This is literally just "Inflated enemy health and damage numbers" - The Mode. Enemies DT literally does nothing except give them a huge damage reduction. Wow how fucking fun. Enemies like the Angelo knights don't have any new moves to make them actually a threat but now they take a fucking year to kill. Ninja Gaiden Black shits all over this garbage.

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I kind of agree with this, I'd say SoS is the most enjoyable way to play without getting ridiculous.

Kill them before they DT then, idiot

>not even HAH

>you need to play a game on the hardest setting because [reasons]
lol

It’s like Legendary in Halo. The canon experience is Heroic, but Legendary exists for the extra challenge, though no one said it would be enjoyable

Thats DMCfags for you

I don’t renember if this was always the case for past games, but most enemies DT after their health reaches a certain point instead of after a certain amount of time passes

it's the same for most fanboys
>if you're not playing on [certain difficulty of my choosing] you're doing it wrong!

Ninja Gaiden's definitive experience is actually Master Ninja though. You get the complete game.

Its not fully their fault. It is the Dark Souls fanboys beating the game with continues on normal and then telling others how stupidly easy the game is. Theres is more fun to the game than just beating it.

>if you don't die a lot you're not getting the full experience!
>if you're having fun then that's wrong!

Not if you kill them fast enough.

Legendary is perfect in Halo: CE. They memed it into one hit kills in all of the other games.
DMD is good in 1 and 4. However, 2, 3, and 5 all suffer from enemies just getting way too much health. It's a drag.

What are these last 2 abilities for Dante?

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Thats why I said Ninja Gaiden shits all over DMC. Its difficulty modes actually add meaningful content like all new enemies and mini-bosses.

DMC fans think modt people dont 'deserve' to play thr game, and that anyone 'lesser' than them should disappear. We had a 500 post thread yesterday where some guy was pissed no one respected his authority from beating the game

Isn't that the inventory expansion and the ability to not take any weapons into missions?

What are Heaven & Hell and Hell & Hell like, nobody is talking about those

>this level of cope
>this level of being pathetic
can you even imagine being such a shitter at everything you do?
lol

In 3 some enemies would DT after X enemies die.

Heaven and Hell is a gimmick difficulty, you just shoot everything

Hell and Hell is a real difficulty though, it's Son of Sparda, but you die in one hit and have 3 free gold orbs for every mission

I didnt mean it like that, brother. I wasnt trying to antagonize you. But Ninja Gaiden actually changes the enemies and the difficulty isnt just tied to sponge.

Heaven & Hell is everything including you is 1-shot by all attacks.

Hell & Hell is enemies are DmD/SoS hp, and player is 1-shot. This is how DMC is meant to be played.

always been that way for dmc.

Because they are memes. Heaven is everything dies in one hit. Hell is just SoS but YOU die in one hit.

>Hell and Hell is a real difficulty though, it's Son of Sparda, but you die in one hit and have 3 free gold orbs for every mission
That honestly sounds more fun than DMD

Only basic Empusa and the bats. Hell Caina DT with 30% of their health, meanwhile Behemoths DT at 80%
>Legendary CE
>balanced
I don’t think so, tim. The reason plasma pistol and magnum were a meme was because of CE. You needed those weapons on covenant levels, and the shotgun on flood levels.

That's the same situation here. There are multiple ways. Time, Health and that. Just kill the most troublesome ones first.

Gimmick.
Heaven and Hell everything dies in 1 hit including you
Hell and hell is you dying in 1 hit and gold orbs being used as lives while everyone else is on DMD or Hard tier

I've had a pretty weird experience with enemy DT so far. Sometimes it triggers if I take too long to kill one, sometimes it triggers immediately when they reach a certain amount of health, and sometimes it triggers randomly for no reason.

Shame that DMD seems to be ruined by a select few enemies being way too tanky.

Hell and Hell mode is fun

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I wish I could defend DMD, but it really is just a trash difficulty. They went completely overboard with the enemy HP pools this time around. I really miss how good DMD was in DMC1.

That.... sounds horrible. Who even cares then. BTW, what was that difficulty in 4SE called were you have to deal with 20 enemies ever encounter? What happened to that

You're thinking of Halo 2. Halo 2 is the plasma pistol meme game on Legendary. I've beat CE on Legendary with only AR (which is shit) and Magnum, and it's not all that bad.

if games were meant to be played on a certain difficulty, why do they have difficulty options?

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I agree. I beat devil hunter and thought it was way too easy. I just beat the prologue on SoS to unlock DMD and started playing that.
Up to mission 7 I was having fun and actually enjoyed being able to combo stuff lots without them dying too fast. After that part where it's Nero/V vs all the angelos I stopped playing. Shit took what felt like 20mins to kill those things.

Really? Everything dies way too fast on SoS for me so far except for the Riots/berserkers, how bad is it?

After playing every DMC game I can honestly say this series isn't for me. Everything feels overwhelming and the amount of options you are given almost stifles my enjoyment of the game as I am not entirely sure what is the most optimized way to approach a situation other than pop off devil trigger to win. This is especially true when playing DMC4 and 5 as Dante who is given such a plethora of tools to work with that it ends up hindering how you approach combat by causing option paralysis. I tried enjoying these games and I will say this much the OST and characters are fantastic. Honestly the fact this series exist in an age of shitty walking simulators and Last of Us copies is great but I think I will just stick to Dark souls and Monster Hunter for now.

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The only thing that annoys me are the teleporting enemies

Just play on SoS. It's demanding enough to get the player to notice boss patterns and enemy behaviors but still fairly fast-paced. I'm not a big fan of DMD in any DMC game but the first one because I find the health buffs tedious. I don't think it's hard to get why people might like it, though.
>Ninja Gaiden Black
I like NGB more than any DMC game, but they're very different games. I definitely think NG handles its highest difficulty level better though.

One of them is Irregular Custom (full loadout), the other should then be the EX-taunt. The latter costs 3mil orbs and the former a measly 100.

Custom loadout for beating SoS
3m red orb taunt

The angelo's have too much health even on DH, they're only interesting to fight because you have to micromanage all the other fucking knights that spawn

back when i played DMC3 i S ranked all missions on hard (which took me a fucking while) then went on to DMD and couldnt be bothered to play more than the first couple missions. not even because it was hard but because it was tedious as hell have the punch bag enemies that do nothing be even more of a punch bag and just spend a good minute fucking each one up
bloody palace is a better game mode honestly

really? "too many options" makes you not like the game? Just unequip some of dante's weapons, "option paralysis" doesn't exist when you have tools to solve it, don't be that guy

>the most optimized way to approach a situation other than pop off devil trigger to win
You're approaching the games wrong. Try to be creative with the tools you're given, don't optimize.

>why do they have difficulty options?
for casuals

Have fun with Queen Empusa's, bro

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>my feet hurt
>I wish I was at home just rolling and punishing

why allow casuals to play then? why not just have the (((true gamer))) difficulty and leave it at that?

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I understand that feeling, but I guess I went about it in another way. I just found a way that felt good around it. With Dante I jusy pair weapons with styles. Balrog has royal guard since it feels the most accurate, cavalier gets Faust and sword master, rebellion/dsd gets trickster so that I'm not using stinger to move around. Basically I use the absolute bare minimum until I'm comfortable. All of these anons talking about DMD seem like they may like it. But my current playthrough is just me beating Dantes missions with Cavalier and Faust on SoS. Play your way since you paid for it.

>1 DMD is perfect
>3 fucks it up by having enemies auto-DT and bloating all their health pools to insane levels
>4 fixes it
>5 fucks it up again

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Git gud m8

I believe someone calculated the damage values, and it's something like an 800% health increase on DMD. It's especially noticeable on the bosses. The fights just take way too long.

you are just memeing right? to have wider range of players.

>Everything feels overwhelming and the amount of options you are given almost stifles my enjoyment of the game as I am not entirely sure what is the most optimized way to approach a situation other than pop off devil trigger to win
this is exactly why 3 is the best. it's balanced unlike 4 and (mainly) 5. you don't have combos that take you straight to SS style and 1 shot enemies, you actually have to think because you dont have 200 moves to pick from and you're bound to repeat shit if you're not careful

Have you played Bayonetta? That shit is even more confusing.
At least if you pay some fucking attention to the techniques in DMC and practice them in the void you get the hold of it. I mean you only have to press 3 or 4 times the same button to do every combo.

>we want this game to be the DEFINITIVE EXPERIENCE
>but lets allow casuals to play

Just equip only rebellion and king cerberus and pretend you're playing 3

>we want this game to be the DEFINITIVE EXPERIENCE
devs
>but lets allow casuals to play
publishers

welcome to gaming

It's 800% from HUMAN. So x4 the values of Devil Hunter, and x2 SoS. Makes enemies like Empusa Queen and Proto Angelo a total slog.

But that is without accounting DT.

Bayonetta just has too many fucking combos that all do the same shit. The 4 hit punch to kick is all you need in 99% of situations

>Enemies DT literally does nothing except give them a huge damage reduction.

They're also much more aggressive. Some attacks come out way faster, like Vergil's Judgment Cut End.

But you would know that if you actually played DMD.

Does DT boost health? I thought it just boosted damage and stagger/knockback/launch resistance.

>>you don't have combos that take you straight to SS style and 1 shot enemies
>equip nevan
>jam session > mash
>instant SSS

WELLLL damage reduction means you take less damage therefore more damage needs to be dealt for the same amount of damage so

>They're also much more aggressive
No they are not.

This.

There are literally enemies that ONLY appear on Very Hard and Master Ninja on Ninja Gaiden Black. Pic related.

Item placements are also changed. In lower difficulties, you get access to Ninpo very early, but in higher difficulties they are far more scattered towards the end of the game. There are also only certain weapons, like Dark Dragon Blade, that can only be acquired on Very Hard and Master Ninja.

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People that think DMD has inflated health values in 5 still haven't figured out how to maximize damage

Dont forget half second taunts after every 3 moves. DT explosion. Smash moves. Real impact.

I tried to emulate what players do in "stylish combo videos" but I just ended up looking like a jackass having a hand spasm

you got me there maybe I am just a dodge and punish fag who will probably never have the coordination to get good at action games

I dont know how to be creative with Dante, the only character I can combo well with are Nero and V

yeah 3 was definitely my favorite next to 1 since I was given variety but not enough to be overwhelmed with choices

funny you should mention that because I actually really enjoyed Bayonetta and felt I clicked with the combat alot more even with mechanics like dodge offset

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>They're also much more aggressive.
It really hasn't felt that way so far. It's basically Son of Sparda again, just with enemies that have massive health bars and that deal more damage. Kind of boring, desu.

It's hilarious, isn't it? After spending 20 hours playing DMD, I decided to do a relaxed run through SOS difficulty, and holy shit some of my breakage moves can like kill bosses ridiculously quickly. I used the Buster Arm breakage move on Vergil and took like literally 40% of his health in one go.

When you've examined the different difficulties, it's clear that DMD is the intended experience. Enemies die way too quickly below DMD for you to be able to combo them.

only on multiple enemies does that work and you still have to pull off the combo
SDT in 5 is a guaranteed SSS by doing simple inputs, same with nero's DT and showtime

>DT explosion
only really cheap way to get max rank and it depletes your DT gauge so you cant abuse it
>Real impact
a lot harder to pull off than the shit in 5

Real Impact has always been retarded but yeah, DTE kinda destroys the whole "DMC3 was harder" argument

Don't try to do what players with 10+ years of DMC4 experience do, just play at your own pace, understand what you're doing, and add more as you get better. Trying to do everything right away will just confuse you

>SDT in 5 is a guaranteed SSS by doing simple
>[DTE] only really cheap way to get max rank and it depletes your DT gauge so you cant abuse it
It sounds like you're contradicting yourself here, DTE is okay in 3 despite doing massive damage because it costs lots of DT, but SDT isn't when it does the same thing?

Also, Real Impact in 5 has a pathetic forward reach, you have to be right on top of an enemy now to do it. Also, you need to be ignited with Balrog, which is the stiffest requirement the move has ever had.

You dont really have to be creative with Dante. My first playthrough I always do "canon" weapons only, so E&I + Rebellion. I think theres too much emphasis within the community on being like these jump cancel combo fiends on YouTube. Just have fun. Shit I have fun just doing royal guard only kills on bosses. Pick a favorite weapons and turn off all the skills. Turn them back on one at a time and do an entire run with that weapon.

If you legit dont like that games that's a-okay, man. You dont have to like every game ever made and is considered important. For me, I am terrible at RTS games and wish I could be good. I still appreciate them though.

>but SDT isn't when it does the same thing?
SDT keeps going unlike DTE
you can take out multiple waves of enemies with SDT

That's an advantage in DTE's favour, it has literally 0 cast time, you can be dodging around with Trickster and send it out any time you want, while you can take damage in SDT.

Bayonetta's combo list looks really intimidating at first but when you actually pay attention to it it's seriously just like 3 basic combos and then 200 minor variations of those three combos.

Bayonetta's a really basic game compared to DMC. You can still have a lot of fun with it but high level play mostly just revolves around being able to consistently perfect parry/dodge and dodge offsetting so you can just spam PKP all day uninterrupted, whereas DMC actually has an entire mess of tools for you to use and execute.

>If you legit dont like that games that's a-okay, man. You dont have to like every game ever made and is considered important. For me, I am terrible at RTS games and wish I could be good. I still appreciate them though.

Not them, but I wish more people could be like you instead of thinking that you have to find some kind of bullshit and flimsy justification on why the game is actually bad to explain why you don't like it.

I still like Bayo but DMC just outclasses it in every way. I have high hopes for astral chain, which seems to haven an intersting take on action games

Thanks, brother. I try to be as fair as possible when it comes to judging games. I think it comes from video games being a genuine passion of mine and not just a way to pass times.

just imagine a Nier+Bayo gameplay with Xenoblade graphics.

>tfw already have trouble with Nero in DMD
Dante mission will rip me a new asshole.

Sadly, Astral Chain is probably going to run at like 30fps, since there is no way the Switch can handle a game that good looking at a higher framerate.

Also, even worse, considering that the director is Takahisa Taura, it probably means that the game will have annoying Action RPG elements instead of just being a pure action game. He also did the combat for NieR: Automata, a game I love but whose combat I hated.

Wish this game had a difficulty like Brutal from Middle-earth Shadow of War, but also making the enemies react much, much faster.

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I'm playing DMC1 for the first time and I've never played video games of that genre before. I can't stop dying for stupid reasons like the camera shifting at the worst moments possible. How do I get better at this game?

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ugly hole.

>while you can take damage in SDT
that 1.5 seconds it takes to activate is really not much of an opening

Just use Trickster when you're trying to dodge a clusterfuck. For everyting else, Swordmaster. Do some cookie cutter combos, lift the enemies in the air, keep juggling them and press B or circle to extend the combo.
Use stinger a lot and pin enemies to the wall.
It's really easy, then you just add mixups or if you're confident enough, start practicing Royalguard.

>I can't stop dying for stupid reasons like the camera shifting at the worst moments possible
it's just something you get used to
camera is ass in DMC and there's no workaround except knowing when the camera shifts

you can take damage throughout the entire activation, SDT form, and the long ass recovery at the end, unless you use Quad S

>Perfect
Those fire guys bro

> almost finished DMD
> tons of fun
> look at Yea Forums
> everyone is complaining about DMD
What the hell happened, guys ? Did I miss something about DMD?

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It's really frustrating during boss fights though, I'll try again because I have enough free time this weekend to play a bunch of games but I'm not sure I have enough patience for that.

I'm a hardcore DMCfag and have platinumed each of the games, almost including this one, but the DMD in this is just plain unfun and counter-intuitive to the new style system of "dude drag out fights on SSS or you wont get S rank lmao".

Its really not hard to S rank though? As long as you don't die that is. The no-death bonus is huge.

tell that to missions 18 and 10, user. They're ridiculous, and unlike DMC4, you shouldn't have to drag out fights against mooks to artificially get an S. S should be based on fast times and style, not slow times on a certain style rank. It's my one and only complaint about 5, I love everything else.

>needing to get a gold star from a machine to feel validated
nigga just kill them in the way most fun for you, fuck the style system

i mean i just plan on beating the game on Devil Hunter. It's kinda fun but sekiro is coming out in a week and i'll be switching to that

>4 fixes it
>5 fucks it up again
How? DMC5's DMD is literally the exact same DMD mechanics as DMC4.

Gong for S-rank is literally the only way to make the game challenging. If you aren't going for high ranks there is literally no reason not to just revive.

user you need to S rank every difficulty for the platinum. I have plat in DMC1-4, and DmC, it'll be out of place if I leave 5.

This has been a problem with games for a long time...difficulty became nothing more than a stat boost instead of an AI boost,really sucks

That's cool. I hope you enjoy DH difficulty and someday return to tackle the higher difficulties. It's worth it, in my opinion.

come on now it's the easiest shit in the world to avoid damage in sdt, the barrel roll is basically a dodge that does damage not to mention you can hit half the fucking area you're in with its reach that staggers on every hit. literally just activate near a wall and go to town

you can literally SDT into any of the AOE attacks and keep enemies away and those will give you SSS on any mob and can be used multiple times

DMD is shit though

>Tfw everyone hates playing V in DMD because every fight is either a bore or he just gets murdered
>Tfw I like it

might as well use Super Costumes then

you do more damage in 4 especially as nero

>I will just stick to Dark souls
>Gitgud faggot cant gitgud
LMAAAAAOOO

Hot Take: Various Difficulty Modes are a meme and not only has a fair implementation of higher level difficulties beyond the baseline the devs intended never been invented, but it's indeed impossible to come up with one.

Guitar Hero, Devil May Cry, Kingdom Hearts, Halo, Resident Evil, Baldur's Gate, The Elder Scrolls, Touhou: you name it. All of them have superfluous "difficulty" modes that don't add any substantial modifications to the game and can potentially detract from the overall experience. The industry will never come up with a satisfying solution to this problem.

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>hot take: i hate challenge and can't get good
wew

>Hot Take:
Back to Facebook

nigger

nah youre just retarded sorry mate

Fucking mission 18 SoS I can't get an S whatsoever

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git good

>start SoS
>get to mission 8
>get absolutely assraped by that one fury as Nero
>so frustrating I orb revive
>get B in the mission
>say never again
>go to the void
>fight fury as Nero
>holy fuck this is impossible
>I can't even buster this asshole
>when I can snatch him he gets back into his nothin personnel shtick immediately
>air snatch instead
>can grab him no problem
>okay but what else can I do
>just shoot and jump
>it works
>yeah but that's cheesing
>try to dodge and practice table hopper
>remember you can knuckle while rolling
>it actually does stagger it!
>get hit some times still
>knuckle works while you'er getting hit!
>it can stop it mid combo!
Never give up lads.

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This.

I fucking knew there was something up with those missions, they're the only ones that I can't consistently get an S rank on. Got 5965 stylish points on my first try on mission 10 DMD and it's only an A rank.

Guys Im playing currently SoS difficulty, Im on last Urizen fight. Whats the best way to avoid those purple flying swords he throws at you? Anything else besides royal guard

Trickster :^)

You clearly haven't been using your breakage moves yet. You do insane damage with those. You can kill most regular enemies with a Buster Arm breakage. You can use Rag Time's breakage to give yourself safe time to do DT Showdown (a move you should always be using because of its insane damage). Helter Skelter can destroy any armor, allowing you to make quick work of guard-broken opponents. You can abuse Punchline to keep enemies in the air forever (even Vergil on DMD). I'm sure the other Devil Breakers have their use, but I haven't used them much yet.

Yeah the difficulties of this game suck dick, DMD is basically HAH but you can take two hits instead of one.
I'd gladly just play SoS with LDK instead but they didn't fucking add it.

I'm pretty sure you can use Cerberus's ice circle barrier attack to negate any projectiles.

I'm so sorry your parents vaccinated you, it must be hard to live with such intense autism.

Trickster if you on the ground.
I'm not sure what to do if you airbone though

Trickster airdash away from them because they launch faster if you're close to them.
Then nake sure E&I are equipped, do NOT lock onto anything, and mash your gun button.
All destructable projectiles can be killed this way, just don't lock onto anything and your character will shoot at each of them.

trickster in the air

Thats the style I prefer in this fight, I must have my timing completely off, Im trying jumping and trickster but I still get hit every time atleast couple swords. Im surprised that this is the first time Im dying in this game. I had deaths in normal mode on earlier games

Focus on avoiding damage rather than getting stylish. You get a 2x point modifier for not getting hit. So even if you are only getting B combos, you can still get S-rank by no damaging.

Why the fuck are people not remembering this game's gigantic score modifiers for not getting hit? Don't forget the ADDITIONAL 1.2x modifier for not using continues.

Thats the style I prefer in this fight, I must have my timing completely off, Im trying jumping and trickster but I still get hit every time atleast couple swords. Im surprised that this is the first time Im dying in this game. I had deaths in normal mode on earlier games

so why didnt they allow people to play SoS right from the beginning? The devil mode is the easiest thing i've ever played. It's 10 times easier than any souls game.

DMD actually lets you combo enemies before they die which is why i like it the most, also theres only one enemy type that actually takes way too long to die and thats the angelo's leader, everything else will die really easily (queen empusas have a bit of health but they're slow as fuck and dont do anything if you don't let them go red)
i S ranked all of dmd and in my experience dragging out fights is just a bad thing, what you need to do is get to SSS as quick as possible and stay there for the whole fight and you'll be fine most of the time

Is it possible to Balrog side dodge all of Cavalier's swing moves? That overhead strike always gets me unless I dodge away or parry it. I spent some time just trying to dodge without parrying, it'd be nice if they can put bosses in the Void for practice.

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I'm coming up on the end of the game on Hell And Hell. Literally get gud, DMD isn't hard at all, it's just punishing if you fuck up - so don't fuck up

Did I say anything about it being hard you fucking retard? Its just tedious. God DMCfags are more obnoxious than Soulsfags.

How do you make the game look so cinematic? Is it simply an effect of removing the HUD? Or are you playing on an ultrawide resolution or something?

>waaaaaaah this difficulty mode isn't to my tastes
okay, retard. Bet you've just been shat on by a boss a few times in a row and decided to have a cry about it here

This looks more like its from some teaser/trailer video.

color saturation looks like absolute shit in that webm, so maybe they've ruined it with a reshade and you happen to like it

tedious is like saying its boring, its not even an argument. The whole point of the game is stylish combos so giving the enemies more health helps with that, plus every character has more than enough options to shit out damage whenever they want to so aside fro the angelos nothings really a problem

DMCfags caught the gatekeeping disease from Soulsfaggots. Seeing anyone bad or anything less than perfect at these games is like a personal attack and they will regularly shit on newcomers. Both fanbases are regularly competing to be the shittiest individual game or series faggots on the board. Play the game how you want. A bunch of anonymous neckbeards behind a computer screen can't force you to and if they can then you should just kill yourself in all honesty.
protip: fuck all of the faggots who go HARD GAME GOOD EASY GAME SHIT even play these games at all and are just shitposting children. Go into any DMC thread and you will see this

can you explain knuckling to me in dumbo terms? I keep seeing it mentioned. also was it in 4, because it wasn't until a little less than a year ago I learned about distortions and that blew my mind.

What if we had Hell and Hell but it's on DMD difficulty?

Yea sure and how about a difficulty where every enemy is replaced by a Fury. NO THANKS.

Nah, just got done with mission 7 and the part with the angelo knights at the end made me want to throw up with how terrible it was. Literally just 5 minutes of wailing on easy as fuck enemies that refuse to die. Garbage.

Tedious is an enemy type that cant fight back that takes 10x longer than every other enemy type to kill.

I'd play it. The only trouble I had in HAH was the Urizen fight on mission 11, and even that only took a few retries to get down.

Hot take: DMC1 is leagues harder than 3 with Cerberus being the only challenge

the thing is you don't really get to see what the game has to offer until you hit higher levels, for multiple reasons.

git gud faggit. only pure comboautists are the ones gatekeeping

DMD changes spawn patterns, attack patterns, adds new power ups to the mobs and YES it also gives them more health.
That is completely irrelevant because the combat itself and the style itself is the goal, not kiling, so having mobs that die fast is worse.

Yeah I am good enough not to get hit once for the whole mission BUT the nightmare boss, shit I just can't dodge everything

>Inflated enemy health
that's what makes it good though
>but Yea Forums always says health sponges are bad
they're good in a game that rewards you for comboing enemies

>I'm not gatekeeping
>gatekeeped in the previous sentence
ok

here's a better difficulty:
Enemies on SoS (health and damage) but can go DT at their own will and can counter your attacks, whether mid-air or ground.

DMD is meant for when you have all the upgrades and moves and can consistently do SSS or SS easily from knowing the game like the back of your hand.

>even SOS enemies die way too fucking quickly
>DMD is the only difficulty where enemies don't fucking explode.
>increased enemy aggression lets me get more play out of counters
>The only stage that's a problem is 7 on DMD since the Angelos get way too much fucking health for somebody if they're solo but it's still easy as piss to clear with both V and Nero
>Can actually die
>fights that lasted 30 seconds now have the ability to last an entire minute

It's perfect. I love it.
I can actually combo enemies without them exploding.

>can counter your attacks, whether mid-air or ground.
That's what Bayo 2 does on all difficulties. (some) Enemies can super out of combos. It's kind of really shit.

Nah fuck that; it means that I wouldn't be able to breeze through Dante's levels with the Faust Hat any more.

I fumbled my way through DMD with B - D ranks; in terms of completion and not worrying about ranking, it's really not very challenging

>increased enemy aggression lets me get more play out of counters
This is a meme. Enemies literally function the exact same.

Proto Angelo flat out attacks more often and is faster. Feel free to go test it for yourself. Don't take my word for it.

no they don't

What was bad about DMC2 besides being 2ez and Infernal Helicopter?

What the fuck are you talking about? They do not act the same, this is not even debatable.

hot take: go back to memeddit and then kill yourself

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Nope.

If you don't get sss every fight you aren't playing the game the way it's supposed to be played

I'll play it any way I want to, user

Buster knuckle is new to 5. Basically if you press the DB button while doing an attack, the DB will do a punch. This adds a little damage (and looks cool), but it mostly serves to stop enemy momentum. So you know how streak/stinger pushes enemies away and so does the end of a combo? If you time the knuckle correctly it will stop the enemy right where it is. This also works on the air and for things like launchers.

The thing is that knuckle isn't exclusive to Red Queen attacks. It can be inserted into almost anything. This includes things like breakers, wire snatch, charged shots, dodges, taunts and even when Nero is staggered by an attack. So if you're eating a combo head on, you can stop the enemy on its tracks by punching them right in the face.

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2ez, maps were kind of shit, guns were way too fucking strong and shooting did far more damage than you could even hope to do with anything else.

Oh hush. For a player who plays for the sake of completion as opposed to a sense of self improvement, clearing is just fine. Just because you and I play for S's doesn't mean that everybody should. There's many ways to get fun out of something.

Canon difficulty is DMC. That's why they made it accessible from the start for everyone since only retards playing hack n slash more than once.

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DMCfags everyone

A literal retard, ignore him.
This is flat earther levels of denial.

>That is completely irrelevant because the combat itself and the style itself is the goal, not kiling
autism

You have provided the same level of evidence as I have, which is none. Get off your high horse. Enemies literally fight the same way on SoS as they do on DMD and there is nothing you can do about it.

based. Ye, I really enjoyed just going for completion and am up to mission 18 on Hell and Hell atm. Without aiming for it, I've gotten an S rank on each level, but spread across a series of the lower difficulties; I only knew because I got the achievement (for S ranking all levels, not for all levels on all difficulties) and was surprised since I didn't S rank all the levels in one given difficulty

Here we go again with ninja gaiden black

>This is literally just "Inflated enemy health and damage numbers" - The Mode.
you never played DMD huh

Legendary Dark Knight mode. It was a PC bonus originally, and the PC version had extra development time. If we get it for 5 it would be as later dlc, but I doubt it's a priority for them.

Oh that's interesting how that works. I didn't know it could be on any combination of levels. I haven't aimed for max/highest rank since I PP'd Bayo 2 (and then lost that save when my Wii U's drive crapped out).

I hope you've been enjoying yourself user.

Use filters. Works for me.

>please don't mention a game thats actually good when talking about DMC!!!! It makes us DMCfags look bad!!!!
pathetic

DMD isn't the hardest mode you autismos
It's hell and hell

You can shoot them off with rainstorm or coyote fireworks. You can initially shoot them off with normal guns to reduce the amount of swords flying at you

>This includes things like breakers, wire snatch, charged shots, dodges, taunts and even when Nero is staggered by an attack. So if you're eating a combo head on, you can stop the enemy on its tracks by punching them right in the face.
Well shit. Now I'll be able to get more fun out of helter skelter.

That thing is like having access to SDTs air stinger. I love it.

Hell and Hell isn't really that hard relatively since the fights take as much time as SOS fights (not at all).

A comparison I used to make all the time was Fury on Muramasa. Chaos is much harder relatively even if Fury makes you die in one hit because Chaos enemies are stronger and do more weapon damage on top of having more health and resistance while Fury has normal mode levels of difficulty.

If only you actually played ninja gaiden black then

awesome, thanks user.

Yeah, it works like a charm with HS. It also feels really good with overture and it stops the enemy launching like I said. You can spam it while riding punchline too. Coolest thing about is that it has different animations depending on enemy states and their relation to Nero like overture does.

i need the gif of dante cerberus-ing down a hole in co-op play. Does anyone have it?

When the fuck are they porting Muramasa with all the DLC on some other platform than Vita?

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What a retarded response. Really goes to show how idiotic DMCfags really are.

Probably never. Vanillawares next big project is an Adventure game and that shits niche as fuck. It's not going to be until their game they've teased afterwards that they'll likely get an injection of cash which will enable them to even consider remastering that game

Thank you kind user

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im pretty sure literally zero of the people who can actually do those "combos" youre referring to are "gatekeeping" anyone, its the people pretending to be le combo mad autists while not being able to do any of it who are the loudest elitist shitters

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It strikes me as odd that they didn't give V some flat damage upgrades to his summons. By the time you get to DMD Nero and Dante have all sorts of ways to do enormous damage that weren't available first time through, whereas V is basically doing the same kinda damage he was in DH. A handful of his unlockable moves do fairly good damage but nothing compared to the difference between early to post-game Nero, or Dante with all his shit unlocked. The only real power-up he gets is DT length. I wonder why they didn't just add like "Shadow Strength" and "Griffon Strength" at 80,000 orbs or so a pop so that people wouldn't get them in DH

post the one where he uses the lightning revolver down the hole in beginning of one of the missions
FULL SPEED AHEAD

>using arms other than what you find on mission
lmao, what a casual

Realistically the strongest upgrade to V IS the extra DT gauge. You can unlock both promotion AND whatever the fuck that super laser is called. And that shit is so strong it can outright eliminate a quarter of a bosses health on DMD

>this thread
When did Yea Forums get so casual? All those Marios and Souls are rotting your brains.

Speaking of domination (the laser beam), my experiences with it so far have been teleporting, charging the beam, and the boss having charged and ended up behind nightmare by the time he fires it
Any tips?

>not carrying 8 busters

DMC3 4 5 has multiple enemy DT triggers, both based on encounter and general enemy behavior.
Back in DMC3, the chess pieces (outside of the chessboard boss battle) will DT depending on which ones you kill. A fallen Pawn will trigger all other nearby pieces. A knight will trigger other knights.
Demons summoned by Hell Greeds will DT after you've taken down any one of the squad, or if you take out the Hell Greed, while the Hell Greed itself will DT after a set period of time.

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>Get to Malphas
>piss easy
>goes ape shit and hits me with a charge a couple of times, don't know what to do
>calms down and is piss easy again
What arm does V even throw in? Ragtime to slow down her rampage? I was full so I didn't go pick it up.

Yea Forums has always been fairly casual as a whole, but it's just especially bad lately since a bunch of newfriends hopped on the DMC5 hypetrain

give it a week or two and the shitters will leave, while the current casuals git gud

punchline

>gagafag still at large
please tell me you arent interested in Sekiro I am so fucking sick of you. Please kill yourself ASAP

ragtime so you can go in and knock the birb out of his rage or you can break it right before you get hit by a charge to stun him instantly

>Any tips?
There's nothing that can be done with the mounted Cavalier as he teleports way too god damn much and there's no real way to stagger him long enough.

In that fight you have to be as close to him as humanly possible while staying out of swing range so your pets can actually do something. In that fight I just used my DT to summon a Nightmare meteor/belly flop

I think it's random, although he threw a ragtime at first and then a punchline when I first cleared it on devil hunter

omg suicide is so le funny

I dont have time for sekiro right now but ill probably get it eventually unless the word of mouth is actually horrid (outside of this shithole in particular)

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>Ninja Gaiden Black shits all over this garbage.
DMC series in a nutshell, yeah.
You fell for the meme, should have waited for Sekiro.

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It may be semi-random, but he is holding a Gerbera in the little cutaway scene every time I saw it, but there was also a Punchline on the field one time.

Shut the fuck up weeb

Shoot the birb enough times and it'll topple. If she staggers while the bird is freaking out you can rawhide snatch her and she'll fall over like an idiot and end the rage mode. Honestly she staggers so often that she's probably the second easiest boss Nero's got the second you're familiar with it.

user avatarfagging is a bannable offense. Either do something about that or filter him.

(You)

You fucks make actual ninja Gaiden fans look bad.

The only good DMD is 1's
Where enemies actually have LESS hp, but deal a metric shitload of damage, and DT is tied to a timer

They're not actual fans and are just shitposters who are using it to try and start a shitslinging contest. Ignore them.

Bosses had 2.5x hp. 1 was kind of a drag because the most effective room clearing strategies weren't all that fun.

I figured.

What disappointed me most was the "White Gainer" ability. Considering how integral DT is to V's gameplay that sounds like a satisfying gameplay loop for his harder difficulties; keep the pressure up and extend Nightmare's time. It barely ever seems to happen though. I killed 5 enemies at once with Royal Fork at SSS while Nightmare was out and didn't get a single white orb from it.

I got you bud

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>The industry will never come up with a satisfying solution to this problem.
Adaptative difficulty and procedural generation, you ignorant jackass.

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do enemies in DT have different animations or new attacks?

DMD is just not fun in this game. I wish there was a difficulty like Very Hard in 3.

ahaha holy shit

The amount of time it takes for Griffon's several charge moves to reach max is absurd. If they instead had Coyote-style reductions in charge time along with the increased levels, Griffon would be a far more potent element instead of being there for supplemental damage while Shadow spins to win.

I never notice if it's happening or not. V builds gauge way too damn quickly even when not reading because shadows sweeps, needles, and all three of Griffons good attacks hits everything for good damage and shoots that bar up.

>DMC4 replay value ruined because of puzzles
>DMC5 replay value ruined because of V
when will they learn and just make a great game

>ninja gayden
>good
Please remind me when did the last not shit NG game came out?

>game gets too hard
>get down on your knees
>ONEGAISHIMASU
>game is easy again
now that was revolutionary

There is only 1 thing i really dislike with dmd in 5 and that is that launching into the air no longer works properly when enemies trigger

Don't fall for the bait. Sure 3 was ass but we got 1.5 solid good titles and 1.5 serviceable ones as well.

This. And both summons die most of the time in 1 hit, which you can't do shit about since you can't really adjust their positioning.

You're going to have to get used to dodging for both shadow and griffon as well as intelligently using Nightmare to both revive them and turn them invulnerable.

I agree with some of this but some enemies/bosses are far more fun on DMD. The angelo part specifically once those fuckers DT it takes a year and half to kill them the Proto ones. They also seem to never stun once they're enraged/in DT.

Im at chapter 10 on DMD and loving it id say SoS is a better gauge for the game overall but the first half of the game still just feels like DH but mission 11 and on feels good.

You're going to enjoy 12 and 16. Good luck in there.

I'm almost certain enemies have specific DT times. The lizards as V on chapter 5 during the first fight DT'd on me as soon as they spawned or atleast 3/5 of them did both times I did that chapter. I think they programmed some enemies to go DT regardless not like it matters I enjoy wailing on those faggots for days.

>Not prefering a game in which normal enemies are actually a threat instead of training dummies for combos, bosses aren't bullet sponges, and the combat is based in blocking like real life combat, instead of style which is closer to dancing than fighting

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The lizards DT almost immediately when they take any damage. It's like 90% of their hp remaining they'll just freak the fuck out and become the most threatening mook in the game. There are enemies that DT on time, DT on other enemy status, DT on conditions, or DT on health remaining.

>and the combat is based in blocking like real life combat,

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Who said it's revolutionary? Have anything worthy to say instead of shitposting like a braindead newfag trying to fit in?

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Nightmare makes them invulnerable?

>Health pools
Fuck no the issue is how common enemies in 3 had life regen so I had to focus down every single orange coat reaper as hard as I could and not switch between enemies who came near me like on every other difficulty.

Atleast 5 is just bloated life which means it doesn't alienate play styles. But in 3 its like a big fuck you if you let shit get out of hand for even a second. Also 1's DMD is full of bloated life that forces you to use 2-3 ways of dealing good damage the entire game so fuck off with that dumb shit.

That was only because of was more powerful than consoles and could handle 20 enemies at a time. LDK is not coming to consoles now simply because they can't handle it and they won't add it to pc alone because people would complain about exclusive dlc for one platform only. Maybe if dmcv has a rerelease next gen, but that's it.

>Can't use V properly.
Ah, to be a brainlet. What a sad existence.

not him user, I just wanted to bring up goddo hando as an example

>Shit, I have no arguments, so I'll call him a zoomer!
Born in 92, you can go with the millenial meme if you want, but it'll still prove you have nothing to say, faggot.

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summoning nightmare revives them

Only if you're insecure. You could beat a game on normal and then go to hard and see the changes are too much for you and then not be a faggot and leave. The only thing holding your bitchmade self back is how in the back of your head you keep thinking if you quit its a insult to your ability. Which is sorta is but if you just got what you wanted why care? Insecure cunt.

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The only enemies that gain health in 1's DMD are bosses. And the only enemies that gain health on DT are Marionettes and Fetishes, and that's tied to a timer, so you can always prevent it.

just use the super suits nigga

Sure does. Vs mission against Angelo is significantly easier when Shadow stops dying to his fuckoff lightning.

1's DMD has less health for the mooks. They just up the damage to near 2 shot levels so you enter every room and just clear it out as fast as humanly possible with Nightmare. Bosses are the real pain in the ass because they have 2.5x the health on top of hitting obscenely hard inside a game with a very limited control scheme. Which turns it into a slog

As long as nightmare is out both pets stay at max health and ofc they revive from death when he's summoned

Sorry pal, my bad, this shithole makes me thing everyone is trying to be an asshole 24/7

Are you fucking retarded? Did you actually think your retarded post was some epic "argument"? DMC has a deeper block mechanic than ninja gaiden and real life "combat" is based on who the fuck gets a lucky hit in first because "real life combat" isnt fucking boxing with rules you fucking retarded child

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Im only worried about the one room at the end with the Fury on DMD of chapter 16. Otherwise im just more so scared of chapter 12 because im ass at the Urizen fight and don't use orbs obviously. Not gonna lie im probably going to Cerberspin/Sin DT cheese every Fury with Dante.

I beat the one with Nero by just jumping against the ceiling camera and using buster so its AI wouldn't do shit off camera.

Don't you have to beat DMC3SE on DMD to get the super suits?

No.

No, it's on Very Hard.

You can turn off (or lose) DT as soon as the Domination animation starts to jump off Nightmare and he'll still see it through to the end, at which point you can try and manipulate the enemy so they'll take it head-on.

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>bosses have 2.5x health
>turns it into a slog

Nigger, you're clearly not playing DMC1 properly. Dante's devil trigger is insane in that game. Significant health regen, special attacks, and 2x damage dealt. It also lasts a really long time, and you get back 1.5 runes every time you taunt. You're not really fighting the bosses on Normal and Hard. You're fucking their faces. 2.5x health on DMD just means you're fighting them for real.

Oh I mentioned chapter 16 because Cerb is going to pound your shit in. The room with the 3 Scissors and one Fury can sort of be bypassed by just enemy stepping and spamming Cavalier combos, as that idiot will jump into them every time always.

Dammit, King Cerberus was almost the first boss that managed to kill me. People weren't wrong about his health.

Who owns Bayonetta? SEGA or Platinum?

Plat but it's pretty much a nintendo IP now.

Enemies are more aggressive on DMD though, its just increased health. They literally go full autist in trying to kill you. Its fun.

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I think Sega owns Bayo 1

>not prefering candy over chocolate bars
haha jokes on them amirite fella

The Flood levels were a bit too hard. Other than that, legendary was pretty balanced. Fuck Jackal snipers in Halo 2 legendary though

He has no tech that sparks that replay value.

I'm just playing through on DMD now and I've been enjoying it more than SoS. Enemies have a lot of health, but the amount of health they have lets you style on them and the damage they do makes it more threatening. Proto Angelo's have too much health though, especially the one at the end of Mission 7. They're just a chore to deal with.

What does DMD Cerberus do that is new? If hes just a life pool im sorry user I ran away from Cerb almost entirely on SoS and will do it again until hes stunned. In electric I just dodged and shot rockets , in fire I just waited for the 1-2 big swing windows and got a few hits and during ice id just hit and run between the middle with DT stinger.

If he does something awesome like NidHogg and the plant queen what is it? Because im kinda sad I haven't see shit that rad in awhile.

>you're clearly not playing DMC1 properly.
Nigga, there's only one two ways to play DMC1 and both of them are boring as shit.
>you're fighting them for real
With the same exact attacks now attached to an inflated healthbar. Griffon didn't suddenly get any better in DMD and is now a pain in the ass slog. Phantom is still easy ass piss only he now takes longer. Rooms that would kill you are now easier becomes enemies die too fucking quickly as it is and they die even fucking faster. Mundus (both of them) are still non fights. And Nelo Angelo 1 and 2 are still the most linear shits in existence but now with way too much fucking health.

Anybody that calls that perfect is crazy.

*its not just increased health

>Be fighting the Proto Angelo and gang "boss" fight
>V player dies
>It takes 10 years because even when its alone it never staggers poises through everything and is eternally enraged.

Fuck you V player I bustered it to death with minor hits for like 10 minutes and my fingers hurt.

Differently? Just kinda harder to stun him. If you're not concerned with rank it's actually easy as piss to fuck him up. Hell relatively if you're concerned with rank because he attacks so often it's easy to RG literally all of his moves and then fuck him up with Quad S SDTs combos until he stops existing.

But if you're going for rank he's kind of hard.

The proto Angelo in mission 7 has like 2x the 8x. I guess because they expect you to fuck him with a partner as opposed to going solo. But you're going solo. Everybody is going solo. And that shits a drag.

DIsagree. V was too strong in the first place, he's already balanced around DMD even without a damage upgrade.

That is fine then. Honestly im the least stylish DMC player on DMD im sure. I just wanna beat the game with no orbs/check points. Ill probably try Hell and Hell after as well but atm I just wanna beat DMD in time for the bloody palace so ironically I don't like V I can use infinite V and just ride Nightmare forever with friends.

So you just don't like the game.

>Proto Angelo's have too much health though
These guys are probably the biggest disappointment to me overall, I wish we had the angels back from 4

Is calling or implying yourself "not a casual" the new "I AM A GAMER"? There are games i can play better than some others but i would never actually try to imply im something above or special or "in the real know" holy shit.

I hate how shit gamers have made dark souls the "hard game" example. The games not hard, it's very punishing and puts you in unfair situations but it requires no advanced skills or executions to beat the entire game. Fact of the matter is that once you know any Dark Souls game subsequent play through are not even a tenth as "difficult" because you know where the items, ambushes and bosses are. The only people who claim Dark Souls is the hard game that makes men are trolls, and shitty YouTubers who sped through the game without learning anything. DMC 5 on normal is literally harder then any souls game.

hold the fuck up, super costumes work in bloody palace?

casuals make me fucking sick to my stomach

>I hope you weren't expecting to clear this DMD room in a timely fashion, user

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What? I love DMC1. It was one of my most played in my childhood when it released and one of my second most played in the series on numbers alone. I just think it's DMD is kind of shit.

I'm saying that fights that would be minor annoyances last too long. And the three fights that are improved (Nightmare, Nelo 3, Phantom 2) by not being over too god damn quickly aren't worth the everything being made worse.

Im just assuming. They did in previous games so why wouldn't they in 5? They raped your score when you used them in 3/4 so its fine and the trial to earn them also makes it fair.

Heh watch this
>Nero
DT'd Buster Arm Breakage
>Dante
>Quad S SDT combos
>V
>Laser laser laser laser laser laser

That and the teleporting faggot are the most infuriating enemies in the game.

>That.... sounds horrible
It's a fun extra mode, what's the problem

I have some doubt since DLC weapons are forbidden in the palace but that may be different circumstances

>DMC 5 on normal is literally harder then any souls game.
DMCfags everyone

You're essentially "done" with standard play when you beat DMD. HaH exist for people who want some side shit to do. Also the enemies are basically SOS tier, there's not much to worry about.

>any mission with V on DMD
>mission 13 on DMD
>fighting Feather Face, Fat Cat, and The Thing I ate Last Night on DMD
>fury on DMD
>that one fucking teleporting twin scythe dude on DMD
I swear to fucking god when I asked for more of a challenge this isn't what I meant. Did they even playtest this mode with these fucking enemies

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>youtu.be/g9f1vBPUJuE?t=912
How the fuck did the proto angelo die so fucking fast here?

Nonstop Infinite Climax is way more interesting and fun than DMD imo

Err in order
>with V
Stop reading and stop locking on. Both of those things are traps
>Mission 13
It's perfect and is all I run
>Those basses
Ironically the fight I have the hardest time with is fucking Nidhogg
>fury
Parry them. Dante has 3 abilities to auto parry them and nero can ragtime them.
>Hell Judecca
Yeah I fucking hate these things. I wish they didn't exist.

V killed it. Robot V does obscene levels of damage.

>13
Meant 14, where V is familiarless

What happens when I create a thread criticizing certain parts of DMC 5:
>GIT GUD GIT GUD GIT GUD GIT GUD GIT GUD GIT GUD GIT GUD GIT GUD GIT GUD GIT GUD GIT GUD GIT GUD GIT GUD GIT GUD GIT GUD GIT GUD

What happens when other people criticize DMC 5:
>you know, I think you're onto something there. I'm in agreement. Shall we discuss this further over a spot of tea?

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GIT GUD

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DMD bosses have different movesets for sure

Literally half of the replies in this thread are some variation of "git gud."

>while in Gunslinger E&I not only auto charge, but if you're firing with I then E can still charge and vice versa
That's fucking neat.

if youre talking about hell judecca, then yeah chasing them around gets annoying

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Yeah but when I make a thread, ALL of the replies are "git gud"

Ah. Yeah 14 is rough. It really comes down in the end to choosing the right familiars and boss order. It's kind of rough but thankfully everything in their has no health. I killed Cavalier for example doing nothing but doing V's shitty dodges and summoning Nightmare, for instance.

Still it's easily my least favorite level for the same reason it's your least favorite level.

I agree 100% op, and dmcfags won't and will pretend dmd is a good difficulty. Only the first game properly balanced it, the rest is just sponge city.

Yeah, its quite honestly a fact that if you haven't beat a boss on DMD you haven't beat the complete version.

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They literally do not. Why do DMCfags lie like this? Its honestly pathetic and quite sad.

Biggest sin the game commits is when you die and have to watch that fucking cutscene every single time if you want to restart the mission or checkpoint.
Don't really feel like trying to get good at higher difficulties because of this.

Any tricks against those spinning blade faggots? Other than waiting 5 years for them to charge and just dodge/royalguard them.

>critiquing one aspect of a game with super specific irrefutable examples
Good. Nobody is going to argue that the Proto in 7 has way too much fucking health and Proto's in general get way too much fucking health.

>"critique" where the only thing stated are opinions that could only be made from somebody with a novice understanding of what he talks about

Shit. And I wish people stopped doing this for any game.

still not as bad as blitz in 4 though

>watch that fucking cutscene
?

Cavalier gets a full teleport combo phasing in and out of existence and Nidhogg gets clone no jutsu. Artemis also gets new variations on her ring patterns.

Have you tried not dying?

do you still ride bicycle with support wheels or something?

FUCK yes dude, holy shit its ffxv tier. I WILL NEVER USE RED ORBS OR GOLD ORBS TO REVIVE.

EVER

Yes I didn't notice this dumb as fuck design decision until the end of SoS.

Don't play it for optimized builds, what the fuck? Its not soulsborne nor is it some sort of RPG. Just play through a couple levels with all the weapons, decide on 2-3 weapons/guns that you like and then find out what kind of crazy shit you can do.

not to mention V's pets get access to their entire goddamn movesets
>shadow gets fucked by stray bullets
>I forget he's coming back
>suddenly get impaled by hedgehog covering half the fucking map

>have to watch that fucking cutscene every single time
This actually pisses me off. And I hope they can find a way to patch that shit. I just want to retry already goddamn it.

I have to go pass the orb selection, watch the cutscene, and THEN choose retry. And I can get orbs, because I have a sneaking suspicion that co-op bloody palace will let you continue. But I've got no clue the reason this ain't togglable. Still I just retry now before I beat a mission and before I die if I want to practice. It saves time and is the only way to rig a fix until mods come out that handles that.

>Cutscene
It's literally 2 seconds, you OCD autists.

I will. Especially on missions I've already S ranked. Gotta use them at some point.

>It's literally 2 seconds
It's literally annoying. What can I not be unhappy about any one aspect of a game I love?

Post memes

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They're not that annoying to chase so long as you let them attack. They only teleport away if you get near them before they start to attack.

god dmcfags make me sick

No you have to blindly love every aspect of it.

Git gud

that's odd. You're still in this thread despite it being full of things and people you don't like.

Blind love is dangerous, user. Without constructive criticism there can be no constructive progress.

Can i copy the dlc from the pirated version to my legit one?

Only one way to find out user. Report your progress.

Some guy literally said "just don't die bro" lol. God dmc faggots make me embarrassed to like these games. Also dmd is a dogshit difficulty AGAIN.

Why are all the girls in this game absolutely fucking horrendous unlike the guys?, I thought Japan didn't care about SJWs.

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Explain Dark Souls

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>2019
>caring about movie games
Kek

This entire post
>UGH
He made a joke! How insensitive!
And can you believe it DMD sucks *tch* AGAIN! Gross!

ahaha you dweeb.

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Nice imgur filename you fucking chump redditor.

>he even talked about the filename
Ahaha. Guess which one I used and guess why I used it.

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only trish looks bad and it's not even her model because eva looks way the fuck better despite using the exact same face

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RE engine merges the scanned face with the face of the voice actor for rigging purposes. I'd say it's more of a limitation of the engine than anything else.

>it's another fag who never played DMC1 Dante Must Die

No it doesn't. Stop talking out of your ass.

Some nerd on some forum said it's because of the hair. I'm inclined to agree

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>Just put true gamer difficulty
>most people can't defeat first boss
>journalist can't beat first enemy wave
>gets 5/10 by journos
>nobody buys the game because it's not worth the time consumed
>everybody would rather watch a donguri playthrough

Dumb ratposter.

LMAO GIT GUD NIGGER

>tfw reviving with red orbs doesnt give you any sort of penalty
I fucking hate this shit. There is literally no reason not to revive as opposed to starting over from a checkpoint. I just revived on a V mission on DMD and still got an S-rank.

Nice putting words in my mouth, you drooling mongoloids. You can have your criticisms, but there's a difference between criticisms and nitpicks. The game having samey environments or the story being virtually a retread of 3 is a genuine criticism. Whining about a 2 second "cutscene" that literally takes as long as a blink is nitpicking, and quite autistic nitpicking at that.

lol sure NGB. A game so 'good' they refuse to make any more.

>that literally takes as long as a blink
1. It doesn't take as long as a blink. Hyperbole does you no good
2. None of the other fucking games have it
3. It's not a good addition to have it and on TOP of the fucking orb selection screen takes more time to start a rematch than any other game in the series. That's not a fucking good thing.

And yes it's a fucking nitpick. It's not a deal breaker. But it's fucking annoying. And you can get your head around the fact that people don't like it because you suffer from autism.

Wait that is retarded at DMD mode you have orbs to do that just as hard as the 20 gold orbs they give you throughout the game. I guess its still a insult to your pride but damn that should have the same .9x penalty as gold orbs.

This is why the best Trish is MvC3 Trish

>you can't really adjust their positioning.
god you people are hopeless

If I could mash circle to get out of it I wouldn't care, but you can't. I have to manually select give up, and be careful not to use an item that will fuck my rank.

Only Gold Orbs fuck your rank up.
I used Red Orbs to revive and still got S rank.

Well OP is a retard for insulting DMC5 in the dumbest way and MNM on NGB is also fucking brutal as shit with adds for almost all bosses lets not act like NG didn't have a sad decline. NG2 vanilla was also great but not NGB or DMC5 tier but still great despite framerate issues at some parts and I did that shit on MNM like 8 times including those vicious trials of valor.

Its sad Itagaki got fucked out of a bonus then left the company then THQ went bankrupt and people think Devils Third is really something he would've made on his own if he had full support. Hes someone who likes good framerate as a standard and they made him rush NG2 and he had to put out Devils Third locked at 30fps poor bastard is suffering somewhere im sure.

>literally Balrog/M.Bison from street fight
T-thank you Capcom-san!

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I just installed the game and it just wont start.
Giving me createComputeShader failed error which after some googling lead me try an .ini fix that makes the game run in dx11. But thats not working either.
Apperently you're suppose to change
>Capability=DirectX12
>TargetPlatform=DirectX12
to
>Capability=DirectX11
>TargetPlatform=DirectX11
but in my ini Capability is empty.

>It doesn't take as long as a blink. Hyperbole does you no good
Two blinks then, whatever. The point is, it doesn't take long at all and the time it does take is negligible at best.
>None of the other fucking games have it
Your point? It actually takes longer in DMC3 if you're gonna use any gold orbs to revive.
>and on TOP of the fucking orb selection screen takes more time to start a rematch than any other game in the series
Refer to second point. DMC3 still takes longer to revive.

an exception

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quad S? you can do that?

holy fuck the checkpoints in this game are so bad. I swear to god theres like at max 2-3 per level

Quadruple S is the name of a skill Dante can use that requires an SSS combo meter.

Well guess I'm grinding 9,999,999 red orbs. That makes the S rank everything chievo easier.

Do you need more? If you die more than 3 times per level then you're just bad, my dude.

>The point is, it doesn't take long at all
The counterpoint is that it's long enough to be fucking annoying. And fuck you for making me time this. It's 25 seconds from the time Dante kneels to the time you can continue. I tested this on Cerberus, so in addition to that there's the unskippable intro which lasts 15 seconds.
Fuck you.
>It actually takes longer in DMC3
You can use up your gold orbs and never have to suffer that screen. So no. Even if I were to use every single gold orb the game gives me somehow as well as all of my red orbs (which would be stupid as I need it for Faust and Devil breakers) the game STILL gives you enough red orbs in a single fight for the cheapest revive and they throw shit tons of Gold orbs at you every day
>refer to the second point
Refer to mine. Oh and by the way. You know how long it's not even 10 seconds from death to restart using a gold orb in dmc3. Fuck off m8.

you choosing this hill to die on is starting to piss me off

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>DMC6
>new button macro allows you to swap characters mid-combo

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oh nice... what does it do?

It lets you use SDT for a few seconds and then cancel out of it without wasting any of the gauge.

3 red orb revives fucks your rank. But two red orb revives will put whatever boss you're fighting into a level of hp so low that a sneeze or stray wind can likely finish it off.

>Clear all missions with S rank on all difficulties except Heaven or Hell.

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Dante can use Sin Devil Trigger for free, instantly entering and exiting the form as he pleases instead of needing to wait for the meter to deplete. But you only get like four seconds before the SinDT meter starts to deplete anyway, and you have to stay in SSS or else you can't get out.

>enemies have their AI fully enabled and all of their abilities unlocked
>not the definitive mode of the game

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>Go on the offensive without relying on brute force in the Mission 16 boss battle.

...thats so op wtf lmao, i know its only for a short while but damn... i love dmc...

Can someone tell me what the fuck is the trick to S Ranking Mission 10? I have run this piece of shit mission multiple times, I have done no damage runs, and I still cannot get an S Rank. It's the only Mission on SoS and DH I cannot S Rank.

What the fuck is this shit.

are you me?

Avoid the optional fights like the plague. Shit dies too quickly and you have no chance to get your rank above an A at most, which is then averaged into your overall rank.

first of all, run past every single optional battle.
Second, abuse royal guard to stay in ss/sss rank for a long time, the longer you spend the higher your style points will be.

did it my second try. maybe try sucking less? lmao

You can literally unequip all of dantes weapons and learn each individually. There is no optimised style, the whole point of the game is finding what works for you.

Optional battles lower your overall rank now? Why would they do that?

LMAO GIT GUD NIGGERFAGGET

Probably because they were trying to work in a new style happy system that didn't require you to rush but didn't think the small stuff through too well. It's never a problem in most fights but mission 10 and one other mission that I forget are fucking hard as shit to S rank because of it.

nah how it works is that every single battle you fight is scored seperately then at the end the average is calculated between them.

Its easier to fight less battles and keep your average high

Idk but skipping fights in 3 helps get you an s rank too.

>>you need to play a game on the hardest setting because [reasons]
>lol

reminds me of KH2 fans saying "the only way to play KH2 is on Critical Mode at level 1"

at which I laugh at them

It's not as cute and dry as that. Overall mission score is rated as an average over all the battles you fight in a level with individual set pieces getting their own respective rankings. Optional engagements, by their nature, tend to be smaller so they're harder to maintain high ranks on and can drag down your average.

ah yes the game about forming a falange with your squad, how was it called?

Its because you're an idiot. V is balanced around 3 familiars, not 2 and your familiars all become invincible when Nightmare is out. Promotion makes V invincible.

The key with V is to have shadow didtract early with Hedgehog, have Griffon charge up level 3 Fork and then summon Nightmare. Have shadow keep attacking whatever and have Griffon follow it up with a level 3 Blockade. Royal fork, kill 5 enemies at once.

I had the same problem you have to copy it like that
>Capability=DirectX11
>Capability=DirectX11
>TargetPlatform=DirectX11
>TargetPlatform=DirectX11
after starting the game first capability will be empty but the second one won't

Not him but
>Promotion makes V invincible.
"""""""""""""invincible"""""""""""""""
on DMD you can take two of the weakest attacks before your ass is knocked off.

LMAO GIT GUD FAGGOT

So far so good
Wish me luck with the upcoming V missions, Yea Forums

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Just juice griffon all the time and keep shadow on manual, griffon goes nuts when he gets the DT

V against the horse is a very painfull mission on dmd.

Also your s ranking will most likely stop from mission 8 onwards, that shut happened to me, fuck urizen dude.

>can't handle based directx12
lmao this is what you get for buying nvidia.

>V against the horse is a very painfull mission on dmd.
I just turn DT on/off for free damage again horse.

>V against the horse is a very painfull mission on dmd.
I suck at DMC and I managed to pull it off pretty easily. Just be very protective of griffon as the only attack thats kind of a threat is the one he he swings his sword upward. Griffon will let you dodge over that easily every time. As long as you stay alive and summon nighmare whenever you can its an easy S-rank.

DMD in 4 was fine even though it's not even as difficult as DMC3 Very Hard. DMC3 DMD is a complete slog.

>Also your s ranking will most likely stop from mission 8 onwards, that shut happened to me, fuck urizen dude.
Dude that happened to me too.

>You can play as Dante, Vergil and Trish
>The main villian is Galactus
>It's actually UMvC3

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I love this image so fucking much.

I can agree with this.

I'm still wondering how people even beat the second half batch of missions on DMD, much less get an S rank. Especially the bosses. I must have died over 30 times to last Vergil fight before I eventually out Orb'd him and finally won.

practice practice practice and practice

I fucking hate orbs so much. I would rather not go for S-ranks on my first run of DMD but theres literally no reason not to use orbs if you aren't going for ranks.

This is why I personally think DMD in DMC 5 is just a slog, a gargantuan waste of time that doesn't test the player's skill, just their patience in willingness to grind orbs out the ass.

Two seconds too long
>want to restart
>takes forever with loading screens to do so
meanwhile in other games it's not as much as a slog to restart a mission or continue if you die/

I use orbs because on missions I've S ranked. If i'm only playing for fun at that point than there's no reason not to, but my main goal is always not to spend orbs if I can help it. Anyways as was the case with previous games, there was no reason to not use items if you weren't going for ranks either. orbs somewhat streamlines that process, I guess.

camera has always been bad in DMC games. 5 has the best camera simply because it's not fixed any more but it can still find ways to fuck you up.

The problem is that 5 punishes those who don't want to cheat with orbs way too harshly. Checkpoints in 5 are fucking terrible, and if you want to restart the mission you have to go through multiple menus and two fucking loading screens. With shit like green orbs players who used them had to pause the game and bring the gameplay to a halt, whereas players who wanted to be good and not use items were rewarded with uninterrupted play.

Dude just like dont die, problem solved

I honestly never really had a problem with checkpoints outside of mission 5 but I think I get what you mean regardless.

>Fury on DMD
Anyway to kill those fucker with Nero? Parry them is too hard.

punchline to stun then buster to deal good damage
rawhide potentially works too

Use Rawhide to parry them

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Every change to 5 Trish is an improvement imoho

Fuck off. Roll, roll, r1 games are cancer and an insult to this genre.

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>that wallrun at the end
why can't they put that in 5? that was the coolest trickster move ever.

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>Whining about a 2 second "cutscene"

Loaded up the game, recorded, and edited this just to prove you're a faggot.

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I love TAS videos

Cope.

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>Try to figure out what the block stance does for dante
>Lets just block enemies for a while and get used to it
>Realize this way they do literally fucking nothing but stand still and hardly ever attack

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Based

Based. Other user btfo

>Capcom remakes or makes a sequel of GodHand
>Ninja Gaiden sequel
GOD PLEASE

Why am I so bad at this game shit. I think I dont have a single SS so far

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Quad S is so strong.

Have you already played V? You get SSS for free

I'd settle for a God Hand remaster, at this point.

Is it true the character's songs only play on a few missions? I feel like it has to be a bug. There's no way the boring ambience themes are suppose to play instead. Why bother making three unique dynamic tracks in that case?

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Because you use same moves over and over. Switch it up, use characters signature abilities.
For Nero you have to get Act/MAX-Act timings, not 100% but 30%, use Void for practicing.
For Dante, get used to style switching. Again, practice.
V, just summon Nightmare and watch SSSSSSS rating.

Also, learn jump canceling, it's piss easy to do in 5.
Again, Void mode

fuck nidhog and v,he is such a fucking chore to play on dmd holy shit what were they thinking

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I don't understand how you guys get SSS as v. I get worse ranks as V than as nero or dante. I don't think i've ever went above 3500 style points as V while as nero I always get at least 4500.

I expected V to be a lot of trouble on DMD seeing people talk about him, but I've found all of his missions I've done so far on DMD relatively easy, and the only V mission left for me is Mission 14. I don't get how people can see him as being easy enough on SoS, but a huge jump in difficulty on DMD.

>the key with V is to press buttons and use DT when you have it

Don't worry buddy I was able to surmise as much, regardless it's less than thrilling to play as him in DMD

This is probably the most annoying thing about the game. You could cut about ten seconds off just by putting the revive option on the same screen as the retry and checkpoint screen.

>instakill Fury right after it spawn with breakage Buster
Die you bitch!

I love how this fight pretty easy all the way then 3 Nidhog out of fucking nowhere.

>Restarting from checkpoint gives penalty
>Quickly going to the main menu and reloading from checkpoint doesn't
lol why bother then

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>Died several times to lategame bosses on SoS but never to random enemies
>Now on DMD I'm stuck at mission 3 and I keep dying over and over in the same room (the one with one Lusachia and 3/4 Riots)
>Trying to use gun on L2
>It's doing more harm than good
I think this is as far as I can go

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Theres like five loading screens in between thats why.

>no blue rose
>no buster punches
weak

I'm playing DMC3 and I'm having trouble parrying Vanguard, how the fuck do you do it properly? I want to clash swords with it but Dante's always too slow.

Sounds like a problem on console only

>no buster punches
They knuckled the air taunt.

Inflate numbers is the lazy way of making something "hard", and pretty much sums up every capcom game


>people would complain about exclusive dlc for one platform only
It's not like that stopped sony from doing such things, why not pc?

>casuals whining about Queen Empusas
>When riots can just hit you across the fucking room for half health

>mfw fight 7 DT'ed riots
It's a special kind of hell. Manageable, but one unlucky situation will make you either Gold orb or checkpoint.

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Knew you'd say that, I'm on pc. Can everyone stop sucking this game's cock so much please? Its not perfect.

>tfw just scraped by Nidhogg with 0 continues and an S rank
>Never saw 3 nidhoggs

Glitch maybe? not sure what happened but I never saw 3 of em

Because Sony has the money to pay developers for exclusive content on their platform. No one is gonna pay Capcom for exclusive of content.

HaH is not DMD with one-hit kills.
This difficulty level was made on DMC4 with normal/hard diffilculty enemies on mind. This mode is not how you are supposed to play DMC, DMD is always the way to go.

Holy fuck that seethe came out of nowhere
These loading screens are short so one more max. 10 seconds loading screen will hardly keep me from doing that to save my score

I had fun playing DMD mode I had to make new strats and change up some old ones to get that S rank.

For exclusive pc content I meant

>full speed ahead!

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I'm actually a soulsfag. Musta made at least 10 builds per game release. I'm speaking truth. Stop pushing the Dark Souls muh elite gamers meme. It's not true and hurts the franchises reputation.

reddit ruined the franchise's reputation long ago.

youtu.be/pnaqoWrFBrE
4:35

5 is exactly like 4 just kill every enemy as fast as possible. 3 works in most encounters by how many enemies are left so you want to get every enemy low health before killing any otherwise if you kill one they all go DT if you weaken everything else it makes DMC 3 much easier

You missed nothing, just a bunch of shitters complaining because this is the first decently tough action game to come out in years.

>Stop pushing the Dark Souls muh elite gamers meme
I'm not doing that at all. I'm simply calling you out for being retarded. DMC5 on normal is a joke. Its almost impossible to die. Even gaming journalists have pointed out how easy it is.

On DH I saw a Ragtime and a Tomboy, on SoS I saw Gerbera/Overture. Seems kinda random.

>Its almost impossible to die.
Wrong.

>SS-rank vergil on hard.
>can't beat mission 2 in DMD in DMC3.

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Itsuno: I really wanted to make DmC2.

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Rawhide works really well for deflecting hits so he has a bigger opening or gerbera can just knock him back when he attacks from the air.

Captivating argument. Problem is that there is an overwhelming amount of evidence in my favor. Literally one of the main issues people have with this game is that DH is too easy. You see people saying it on here, and even on gaming journalist websites. I don't understand why you are choosing this hill to die on. I agree that DMC5 on DMD is probably harder than any Souls game. I agree that people overrate the Souls series difficulty, but you are going too far the other direction for the sake of contrainism. Shit like O&S and Nameless King are pretty challenging on your first time through.

poooooooooooooooo :D

How do I beat a Fury without getting hit as Dante and Nero, fuck these enemies

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DMD just sucks user its ok, I love dmc as much as the next guy.

>Utsuno wanted to make DmC2
Is that why he almost quit Capcom after DmC was revealed?

Only has 4 forced mission

Helm breaker spam or balrog spam

Cope.

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>Dante
Use the disco spin on Balrog or just practice RG in the void against them.
>Nero
The whip is fantastic for catching people in a wide hitbox and you can also abuse Ragtime too.

so why did they decide to put a Dragon's Dogma 2 mini-boss into DMC5

I feel you, OP. I'm doing a DMD run of Vergil in 3 and it's retarded.

It's not even fun. Nothing feels satisfying at all.

Having higher quality art assets mean more irregular walls, which probably makes it much harder to implement compared to the boxy geometry of a PS2 game.

I'm not coping or saying anything, I'm asking why he wanted to quit after DmC was revealed as confirmed by Reuben Langdon, and the sourse of your pic is from a dide that mistook Nero for Dante so I won't take his words seriously

Thats because 3 is shit. 5 is actually good on DMD.

>Expert in GH detracts from the game
Good b8 though, well not really, us DMCfags take any bait no matter the quality.

Yes, yes it is. My first fight with him I just Balrog weaved through all his cleaves including the overhead and under swing mixup he does. His instant teleport stab requires RG or an actual dodge though.

They have more aggressive AI on DMD you dumb shit.

Everything except Proto Angelo is fine.

>option paralysis

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Etrian Odyssey is only good if you play on the hardest difficulty. There is no value in playing on easy.

I have not found anything in my time using it that it can't dodge except maybe grab attacks and giant lasers.

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Correction: after they see X enemies die.
That means that if you group up all the enemies and kill them all with a single DTE blast, the next batch of enemies that spawn will not DT as they didn't see the death of the other enemies

tell me the secrets to styling on Fury

A game that has difficulty options built into the game mechanics itself in the form of rpg stats.
What this means is that you can customize the challenge based on how much you dump into these stats.
If you're an absolute shitter you can grind out stats, while someone who wants great challenge can not level up at all

You're welcome. youtube.com/watch?v=oEOpf1jDumc

>shmups
>superfluous "difficulty" modes that don't add any substantial modifications
>difficulty models literally change up all the patterns and even add new ones
I really hope that this is just bait