>DMC3
youtube.com
>DMC5
15th June, 1 PM, some irrelevant shit happened somewhere.
>DMC3
youtube.com
>DMC5
15th June, 1 PM, some irrelevant shit happened somewhere.
Ahem
yeah its worse than 3 and 4 storywise, but 3's story and how its presented is in the top 5 video game stories of all time so I can let that slide.
Gameplaywise its easily the best in the series though.
Agree OP and i see the point you're trying to make. I think so too.
That being said are you really going to go back and play DMC3 again instead of playing DMC5?
Anyone got a good control set up for Nero? Trying to figure out how to utilize the ghost punch.
>Gameplaywise its easily the best in the series though.
It is until it forces you to play as V. Dante and Nero are perfect though.
DMC was never about the story lol, except the reboot.
V is alright you grouch. It's DMC5's story and cutscenes that lack.
Not him but V isn't, people are really allowing their hype to give this shit a pass. I cant wait for the game to have been out for 6 months so we can discuss it properly.
>Only have to play as him for 4 stages
>Plays completely different than the other two
Nah hes fine.
The major problem is that enemies dont focus on him enough.
What did you just say?
DMCV story is great and if you cant appreciate the finer points of it then you probably weren't following the inner conflict between Vergil's two parts, and the outward changing of Vergil's character throughout the game
I say let people enjoy the game instead of velaboring its imperfections the first few weeks
Yes indeed, therefore why did they make the story so pro-eminent in DMC5, and most of all why did they make it look like that?
DMC3 had like action scenes, funny scenes, scenes where arkham says "your dear PAhPAh" but here? You've got Trish explaining in a purely informative tone that they are situated in the qliphoth's upper echelon.
You have V saying they should separate to cover more ground and birdoe going squak squak then end of cutscene.
What a waste of cutscenes because they either talk about what they are going to do in the upcoming mission or talk about how they feel and their motivation. Talking about their motivation, not acting them or anything.
What i mean is when Dante finds a locked door he kicks it down, it doesn't work, he gets angry. In DMC5? They probably would have discussed how to open the door and elected to split up and activate the two switchs, end of cutscene.
The scenes between Nero and V were characterization between Nero and Vergil
Dante and Nico are full of fun bullshit. Any scene with the van is a comedy action scene.
The bird is comedy relief
Cutscenes have everything the old games did, though maybe in different proportions
>Cutscenes have everything the old games did, though maybe in different proportions
Not at all. Look at DMC3 cutscenes. The direction was far superior. Better dialouge, better music, better acted for the most part. It's no wonder DMC3 made Vergil a cult character. Every line of his is classy as fuck.
Default except put gun on L1 and arm break on square.
This hits the mark. DMC5 cutscenes are so dull in direction. DMC3 cutscenes have ton of clever methods to convey exposition through entertaining acting. Even when Arkham and Vergil are just talking about unlocking the tower, there is a ton of friction between the two and also implied character motives. It's so much more elegant than DMC5's bland exposition dumps that just make the story look like a Wiki article.
Do you mind mitigating your opinions for the sake of dialogue?
You're right DMC3 had a certain class to its cutscene direction which we dearly miss. Especially when Vergil is on screen. Dialogue was more witty but shallower while DMC5 tries to go for a deeper kind of narrative with lots of character drama and turmoil.
>but more importantly his soul! And my soul says it wants to STOPYOU
That ain't no Shakespeare. When Arkham acts like a buffoon it's completely ridiculous, more memorable and more entertaining.
You know what? At the end of 5 after the Vergil/Dante fight, Vergil doesn't do a come back instead he gets stabbed, trips and start falling from the Qliphoth, Dante says fuck it and reaches for him in slowmo and Vergil grabs his hand and get pulled back up. Now THAT would show character development, that would be kino and a throwback and have thematic impact.
Not him going "well, well that was a long time ago". Really Vergil that's all you have to say about that?
Also yeah... youtube.com
Yeah... youtube.com
>story
>hate nero since 4
>turns out he is vergils son
>hate him less
fuck you capcom
Honestly that DMC5 Vergil music is growing on me it's appropriately tense but it can't but the DMC3 track, that one's just too good.
5 is a game for the fans after 10 years of fucking depravity. Ofcourse they’re gonna try to fit in as much shit for the oldheads as possible. 3 was something else entirely. 6 may possibly return to form, if there’s another one
How did you not realize this playing DMC4?
He was just a cool dude
cuz i played it 11 years ago when it came out, so i dont remember shit
Case in point: DMC5 is amazing but DMC3 still reigns as supreme king.
3 > 5 > 1 > 4 > 2 (way off in the distance)
>Worse than 4 storywise
Why do retards believe this?
He's absolute garbage, but at least it's easy to S-Rank everything with him, so he wont bother me too much.
the DMC3 prologue is making me wish for a The Legend of Sparda game even more now.
Thank you OP, this is beautiful.
Top 5 video game stories of all time?
Thus. Every time time a super heyped up game releaseas and turns out to be amazing, there are always some people on day one like: "Yeah it's good, but it has flaws we shouldn't ignore".
Like, yeah no shit, but just let us have some fun with this game for a few days.
It actually wasnt it was quite generic. Also, extremely predictable and you could've gathered enough already from DMC 3.
DMCV was practically a rehash of 3 only with 3 new characters in.
Hell even add Ultra violet in there also.
>Tortanictards can't find anything to shit on
>So they unironically pick the story of all things
kek
Contrarianism is the only way for retards to pretend they are intelligent.
3's story was kino but 5's was just as good, if not better in some ways. The only people who believe otherwise are morons from Retardera who believe the only way for a story to be good is to be a le ebin Shakespearean tragedy.
As much as I love 3, 5 is throughly better man. More characters, styles fleshed out to the max, more distinct devil arms, mediocre bosses at worst, no enemies like dullahans or soul eaters...
Stop using Lady for your shitpost threads thanks.
You are misguided because everyone in this thread love DMC5. You search for drama where there is none.
In what ways was it better exactly, please elaborate i'm interested in what you think.
DMC isn't the subtlest of franchises but it was never explicitly stated, or even hinted at too obviously.
>the cutscenes lack
are you for real?
>or even hinted at too obviously
Did you forget how half of Nero's battle lines are taken from Vergil? Or how he uses Yamato and summoned swords? Or the fact Dante leaves Yamato with him? Or that his name is fucking Nero and he's in an order of Angelos?
This is an unfair comparison. The real equivalent to Vergil 3 theme in DMC5 is the violin solo followed by Silver Bullet, which is the main leitmotif of the game.
Yikes
Honeymoonfag
Any complaints I may have about 4 being unfinished are entirely overshadowed by each and every fucking Nightmare fight in 1. I don't know how you can rate it above 4.
I replayed DMC3 with both Dante and Vergil on the month before DMC5 came out, after more than a decade of not having played it. 5 is better.
Yeah some of you fagets were expecting dante to die or having this dramatic story, well that isn't dmc. 5 is a loveletter to the fans so of course they weren't going to off a main character, retards.
Characterisation is the main point, particularly for the Sparda bois.
First up, since Vergil is the focal point of the game it stands to reason that he's the most fleshed out. His personality traits from 3 being split into two and personified was a great was to let the player see into his mind as V tells us what Vergil really thinks and feels. Through V he realised the folly of his lust for power and thus when V and Urizen reunited, he was no longer the power-hungry jaded person he was in 3.
Nero is also infinitely more likeable in this game without going "muh Kyrie" every 5 seconds. He has something to everyone in this game, since no one takes him seriously throughout the story, including Dante. A good example outside of the obvious dead weight thing is his fight with Malphas. She completely underestimates him at the start, and by the end she's baffled by his strength, asking how he had so much power just minites after mocking him.
Dante was always hung up on Vergil and never really got over his encounters with him in 3 and 1. He's convinved he has to kill Vergil again since in his mind, all Vergil still wants is more power because he thinks Urizen is the real Vergil while having no clue about V. After Vergil returns, though, he's actually really glad about it, since fighting with his bro is the only thing that puts a genuine smile on his face and now that he has Vergil back with no power autism anymore, he's content to just stay in hell and fight him with no more strings attached. Dante is finally happy, is the point I'm trying to get at here.
All that said, Lady and Trish did get shafted pretty hard. They were both very important parts of the story in their respective debut games, but in 5 they migjt as well not have even been there. So in that respect, 5 is a downgrade. But overall I'd say the main characters got better development in this game than in any other. Also, Nico helps Nero's character a lot with the banter they have together.
Some of the dialogue was definitely pretty shit. Like the King Cerberus fight where they say MULTIPLE times how he's tougher than the rest of his breed or whatever.
Nostalgia, i was tempted to put 1 = 4. Both are good but for different reasons entirely.
I get the feeling Trish and Lady were there just because they were popular. Hopefully if they do get a DLC campaign they'll get more time to shine.
That's fair, we've all got our soft spots. And I definitely agree that they're good for very different reasons.
I have no issue with characters themselves, their interactions are great or funny or heavy of meaning. The point i made in other posts is the way they are presented, dull, just standing around and delivering the lines. V bating a twist ends up wasting precious cutscene time. Dante telling "you don't understand it's not what i mean" ends up wasting cutscene time and at the end of the game nothing much happened. That's TV drama tactics for keeping the suspense and TV dramas suck.
I will take V being a sassy poetry spewer anytime because that's entertaining, that's devil may cry. I'm not entertained when Nero says he's got power right here and tries to plead his cause to Dante who is not even accusing him of anything. It's drama in the air.
Nothing is more anti-climactic than that fucking constant reminder of what time of the day it is. Literally shit forced in because devs thought this barebones story was too confusing for casuals. And it just kills any momentum cutscenes should have.
>dull, just standing around and delivering the lines. V bating a twist ends up wasting precious cutscene time. Dante telling "you don't understand it's not what i mean" ends up wasting cutscene time and at the end of the game nothing much happened. That's TV drama tactics for keeping the suspense and TV dramas suck.
This holy shit. I'm surprised how no one notices it
>*he has something to prove
Shit, can't believe I missed that.
OLD GOOD
NEW BAD
Why does DMC5 makes 3fags seethe so much? It's a better game, deal with it.
Because it's an inferior game.
Braindead nostalgia faggot.
The evidence is in the OP. DMC5 is just lame. They nailed the gameplay for Dante but dropped the ball on everything else.
>Wasting time on zoomers with no taste
d - ismal
>Dante telling "you don't understand it's not what i mean" ends up wasting cutscene time
How so? He clearly wanted to take on Urizen by himself and he clearly wanted to both keep Nero away from Urizen and also keep the truth about Urizen from him. To Dante, Urizen was Vergil, and he knew Vergil was his father. He didn't want Nero to be burdened with having to kill his own family. That's obviously what Dante meant, so I don't see how that line wastes any time.
Also, Vergil came back, Nero found out who Vergil was and Nero also gained a full-on DT. I'd say that alone constitutes plenty happening by the end of the story.
>hurts just a little
nothing in DMC 5 even topped this cutscene, thats pretty fucking sad.
>3fag
t. Barry
You can fuck off as well.
4 didn't have a story, what are you talking about?
this, the fucking timeline in the loading screen is enough
also, no real boss rush stage? lmao what the fuck
people criticising the game is killing your enjoyment of it, what the actual fuck? also are you guys legitmate shills that are complaining about people criticising the game?
Imagine being so petty and small-minded that you nitpick this of all things.
>wtf no shitty rehash level??
Fuck off. Boss rush is cancer.
Square=Melee
X=Jump
O=Devil Breaker
R1=Lock-on
L1=Gun
L2=Ex
R2=Break Away
its the best part of this fucking game, the bosses are actually quality here and they dont do anything with it. also fuck having to replay entire levels to fight 1 boss
Fuck off, retard. Nero lamenting Credo's death before stopping his uncle and father from killing each other was kino as fuck.
no it really wasnt, makes a phonecall to kyrie then cries about not being able to save credo, then magical DT? lmao. yea its a nice cutscene but its nothing tthat special, also how is he able to teleport, why cant he do that in regular DT?
Yes, it really was. I know you hate the game because it's taking thunder away from whatever piece of shit you like, but you pretending nothing about the game is good just exposes you as a salty fag.
>Yes, it really was. I know you hate the game
i dont but sure bud, also how is it comparable to the Arkham verg2 cutscene? did you even play the game?
>but you pretending nothing about the game is good
what, are you completely delusional, i never said nothing about the game is good
>taking thunder away from whatever piece of shit you like
its not taking the thunder away from anything, trust me bud, DMC 3 is still the GOAT of this franchise
>you as a salty fag.
that would be you bud, just because i didnt like the cutscene
>That being said are you really going to go back and play DMC3 again instead of playing DMC5?
i imagine die hard fans of the series will play it for a few more months and probably go back to DMC 3
The gameplay is really good, the characters are good, the story and cutscenes are not that's what this thread is about. You're the one pretending people here hate DMC5 as a whole.
>green text
black text
>green
black text
>text
text
Thanks didn't even read.
of course you didnt, you cant respond to what i said
The thing is i played DMC3 for the first time in 2018 and i think it tops DMC5, at no point did i think it dragged on or was dull. Except when a dullahan shows up hu hu but yeah i'm not being nostalgic.
same, i fucking hate those archer fucks with one eye and 3 arms
It's annoying to read dude. Just pick one point and respond to that you don't have to counter the entire post, your opinion or my opinion for that matter are not that important know what i mean? It's posting etiquette.
DMC5's combat is miles better but I do have to agree that DMC3 overall feels like a more well crafted game.
DMC5 is fairly consistent in its quality, but DMC3 has way more 'highs' if that makes any sense at all. However it does have a lot of flaws and there are a few shitty bosses and annoying enemies that make me want to sudoku (fuck the Fallen, seriously)
Music and story in 3 was leagues better
DMC5 story is perfect for a comeback, it introduces Nico and redefined Nero as one of the new main characters of the franchise. Dante and Vergil got older and changed but their development doesnt didnt felt odd, maybe this is the older Dante we all wanted to see.
DMC5 story is not a masterpiece but it resolves well the characters stories and their destinies.
If you want to see a real capcom story letdown, please take a look at street fighter v or any non classic resident evil game
I agree, now what?
I would agree till we were forced to play as V for 25% of the game. If they would let me choose not to play on him on his stages, I would have been happy.
I don't remember fucking anything happening in 4's story except for Credo being an almost non-existent character then suddenly getting an amazing fight, Dante fucking around the entire time and that absolutely terrible Savior shit
but he said so many fucking stupid points in his post i had to respond to all
Could i have been wrong the entire thread? Different strengths, different weaknesses.
Maybe DMC3 = DMC5 the same way DMC1 = DMC 4.
Now we suck each other's E-penis obviously.
>It's so much more elegant than DMC5's bland exposition dumps that just make the story look like a Wiki article.
How surprising
>3
>good
>dude go climb this shitty tower while fighting absolute garbage enemies and bosses
Yikes. Even 1 is better.
This explains a lot. DMC3 is basically Cowboy Bebop while DMC5 story is marlel capeshit.
Oh dang. Well that kind of explains a lot. For the next one, could they take inspiration from older action movies? Not contemporary action movies?
Where's that from?
Why do 3fags start seething so much whenever someone dares say that 3 isn't the best DMC? Grow a thicker skin and learn how to take criticism. 3 had plenty of problems.
Yeah, i starting to think that DMC3 was a happy accident
>Story is good
>Compares it to a fighting game
You might want to get that retarded checked out, user. Also, Nico is fucking dumpersterbait. WHOA! HER ANCESTOR MADE GUNS! AMAZING! You're probably one of those mongs that liked Captain Marvel because it showed how Nick Fury lost his eye. Doesn't help that her voice actress has no fucking idea what a drawl is and instead does her best Yosemite Sam impression.
Ok but DMC3 still had the best story and storytelling which this thread is about.
>DMC3 is basically Cowboy Bebop
Overrated garbage?
If you didn't love the Chad-dweeb Nero after 4 you are a massive Angus
Dante not only leaves Yamato with him but says that "it gotta stay in the family".
>story in dmc game
Fuck off.
street fighter story were good back then and capcom fucking ruined it. Resident evil games were better directed and writen too.
I liked Nico, I felt it suits well. I don't know what Captain Marvel is, I don't watch movies
I dunno, 5 has the better combat out of the two for sure but the more linear level design kinda hurt it for me. Most of the levels, especially once you reach the demon tree, ends up just feeling like Bloody Palace with corridors between the fights and the games pacing is wack. DMC3's biggest strength aside from the combat was it's pacing, it's always on the move going forward and there is always something new to see, be it a bossfight or a weapon. 5's pacing gets hurt hard because of the timejumps and the constant switching between characters and having a rapid pace like that is essential for an action game.
3 also easily has better bossfights than 5, so many bosses in 5 just stand around and spam projectiles.
Swap 5 and 4 and this picture is correct
>story in dmc game
>Implying
Yes 5 focuses really fucking hard on story aspect trying to look like some kind of action thriller
UNGA BUNGA RED TUNIC MAN CALL GRUG DEAD WEIGHT
>They are just functions anyway
Based and MvCpilled
>3 also easily has better bossfights than 5
3 only had like five good bosses. 5 has the best bosses in any DMC game. And 3's leevel design was also completely linear, you just had to backtrack a lot because they decided to pad out the game with shitty items.
>there is always something new to see, be it a bossfight or a weapon.
How is this any different in 5?
You nostalgiafags are truly delusional.
Right on the mark mate. It felt like the cutscenes were there just cause they needed cutscene, no story to tell, no cool shit to show off. Ripping off the DBZ movie plot might have been the worst mistake.
>house on fire
>everything is collapsing
>puts kid in the closet while she runs away
>Dante is somehow the one to survive this situation
Must be sad knowing your mom doesn't love you
Explains everything really
I see Yea Forums is already entering its contrarian hipster state where we pretend new game is absolute garbage because it's liked by normalfags and old one is a god's gift to man.
Didn't take long.
Nah, 4 pretty KINO sometimes
About to start level 8. Haven't played a game in the series since 1 at release, and this one is so much different. I'm absolutely sure I've missed some secret levels (only found one so far).
>where we pretend new game is absolute garbage
No. We don't pretend that game is abosulute garbage. DMC5 is fantastic game with incredible gameplay
But atmosphere, story and music is NOT GOOD. That's it
Huh. Thanks.
>Eva is a human
>Dante is a demon
I'll give you atmosphere. 3 and especially 1 has absolutely fantastic atmosphere. I don't know what it is about 5, but something is missing from it to make it a really atmospheric experience. What makes a good vidya atmosphere anyway? Still, 5's story is no worse than any other story in the series. It's chuuni animu stuff.
>your other child is playing far away from home for who knows how long before attack even started
>you aren't even aware he wasn't in the house
Is Eva, dare I say, mother of the year?
Capcom deserved this by betraying their fan base and devaluing their frachises. But I think things are changing with RE2 and DMC5, both are very good
Story is on par with 3. Maybe slightly worse since it's not as tight. And what do you mean by atmosphere? 90% of 3 were boring gray corridors and rooms just like 90% of 5 are boring city parts and brown/red tree corridors. Same shit.
>Story is on par with 3
How can anyone even say shit like this with a straight face? DMC5 is just poorly told fanfic while DMC3 not only gave the entire series context it was previously missing but also did so with unforgettable characters and story beats.
>your other child is playing far away from home for who knows how long before attack even started
And this other child slaughtered bunch of demons.
Eva probably aware that Vergil is absolute chad and can take care of imself
Is it bad I've found Eva being oblivious to Vergil's whereabouts as hilarious?
>How can anyone even say shit like this with a straight face
Me too. But hey, they waited for this game 11 years of course anons arent capable of thinking straight. Give them time
He is more referring to how she kept looking for him at house, even though he wasn't anywhere near it for who knows how long. It's quite funny.
Also...
>And this other child slaughtered bunch of demons.
...that wasn't as badass or "nice" as you may think.
>How can anyone even say shit like this with a straight face?
Because it's true? Stop holding 3's story up on a pedestal dude. It's pretty par for the course for an action game. Hero/Villain twins? Yeah, that's not generic at all.
Watch your tongue
Vergil got fucked by demons way before he managed to fucked them up!
He only fucked them up after DT-ing for first time, which was caused by demons fucking up near death-state and him watching his house burn down while demons were "playing" with him.
Not exactly 'smooth' or painless memory to have.
Is any of this explained or shown in 3? I'm working my way backwards on the games and have only got through 5 and I'm at the end of 4.
>tfw I remember seeing dj based on THAT scene
We're talking about storytelling here. A story that is on paper cliché can still come out great with good storytelling. This is what DMC3 does with its excellent cutscene direction. This is what DMC5 fails at due to its sloppy nonsensical cutscene direction.
It's like comparing one of those crazy expensive 80's OVAs to some random shounen of the week shit. The difference can only be denied by someone blind and deaf.
DMC5 has better boss fights or at least of fights of more consistent quality, i think that's undeniable. There or no shitty enemies either.
DMC3 has stronger storytelling, stronger pacing as you said, fewer characters which i think is a plus.
If you stand back and spam projectiles i mean that's your problem, you're making the game boring for yourself as for cramming 3 characters into 20 missions well that's a little annoying especially when you want to play Nero today but he has only 7-8 missions to choose from.
Give V his own game, i know how they could explain him reappearing
Nope. Even manga (that panel you're seeing there), shows "twisted" version of Vergil's memory/trauma regarding it. (it's more like "nightmare" regarding that event, so it's kinda more twisted from how it might've happened)
If we're to combine that "twisted" memory from manga with what we learned in 5 from what V was telling... then it's safe to assume that part about Vergil getting attacked by demons when he was playing is correct and that he probably went DT for first time then in that moment in order to survive.
>The team sees Hollywood movies like “The Avengers” as rivals and seek inspiration from them and their CGI direction for their own “photo realistic graphics”.
Copying not only capeshit but literally the lowest form of capeshit. Should've just stolen Zack Snyder's material instead.
>Should've just stolen Zack Snyder's material instead.
Based Snyderfag
You have missed plenty of secret missions. Protip, every V mission has a secret but most of the time it involves summoning Nightmare in the right places.
It's crazy how the entirety of DMC3 is just four characters. It gives the characters a lot of screentime and develops them. So many characters in DMC5 were just included for nothing but fan pandering. Which I think is lame as fuck.
I know I will. I'll be playing 3 probably forever. I'll even still play 4 unless Lady, Trish, and Vergil all get added to V
I like this one, well said.
Maybe not complex but deeper story full of inner turmoil but all of it displayed quite boringly.
OLD GOOD
NEW BAD
No.
5 is first game that somewhat mentions attack of Redgrave from Vergil's perspective and even there V only mentions how he was playing outside when the attack happened.
You don't get to see little Vergil impaled to death by demons, while watching his home burn to ash before he DTs.
Ahh. Thanks for the hint. I saw a loading screen tip that said Nightmare could break certain walls. I'll have to try it next time I play as V. So far I like Nero better.
I assume you are mentioning lady and trish because V is fun to witness apart from his "am i evil or not" shtick the writer gave him.
Nico is great too, she's needed just for the nero character but still. One, two, three, four and a half main characters? Starting to lose focus and therefore lose effectiveness.
Your posts were better before.
Vergil too was pure fanservice pandering that was brought back mainly for fanservice pandering.
It pandered to me, so I'm happy. Don't care if it brought the story down
>fanservice is bad when the last good DMC game came out 14 years ago
No, fuck off.
What are you even REEEEE-ing about here?
And most people will see that you are still in your fav youtuber hype state instead of forming your own opinion. Face it faggot, if you want to shut up anyone that says bad thing about DMC5, you are a fucking retard.
>s-s-stop liking things!!
How original.
3 is linear but the levels are laid out so that it feels like an actual location instead of a bunch of corridors broken up by a few fights here and there. It's a small difference on the surface but the RE-style level design of old really made the places feel like actual places. This is a bigger problem once you reach the devil tree though, the City levels in the first half are mostly fine.
This. Vergil is not even that cool anymore.
In DMC3 and 4 Vergil had bunch of memorable lines dilivered so good that im nutting everythime i hear his voice. In 5 everything about him was so dull.
I only liked "Useless pests.. they must be ready to die" When Vergil and Dante in hell
>RE-style level design of old
Don't kid yourself. None of DMC games come even close to RE level design. Even RE4 has better level design than any of them.
Sounds like nostalgia is rotting your brain desu.
Notice one thing about this thread.
Notice how nobody is shitting on the gameplay.
How can you say we're trashing the game right now.
Seems like "REEEE nostalgia" is the only argument that dmc5fags have
I started playing dmc games after E3 announcement. There is no nostalgia
I was playing DMC since first one came out and replayed 3 right before 5 came out.
5 is better, deal with it.
>5 is better
Gameplay - yes. Story, music and overall atmosphere - no
>The room full of Hell Caina in mission 2 on DMD
Fucking christ that party got crazy, SSS out the ass. This game is so fucking fun.
>Gameplay - yes
Just the Dante gameplay, sure.
Including Nero and V, fuck no.
Well, i like Nero gameplay in 5 a lot
Agree about V tho
Story is same shit, music is good
>atmosphere
Sounds like a buzzword to me. How was atmosphere good in 3? Bunch of brown corridors aren't atmospheric.
Now that's a shitpost
more atmospheric than a couple alleyways and a qliphoth corridor over and over
>Square=Melee
>X=Jump
>O=Devil Breaker
>R1=Lock-on
>L1=Gun
>L2=Ex
>R2=Break Away
Same except i put replaced Break Away with Devil Bringer, DT on triangle, and BA on D-pad
Why can't DMC5 shills just admit that in some aspects, DMC3 was better than DMC5? Holy shit.
Don't forget subway
Very memorable and atmospheric
DMC3 story was just dressed up better
>Vergil/Arkham open tower
>There just happens to be all this shit in the tower to do but has nothing to do with the story
>Get to room where Vergil needs twin amulets
>Arkham bullshits them
>Fall back down tower
>Go up tower and go to hell
>Kill Arkham then fight brother and win he stays in hell
There are like 3-4 real plot points and the rest is combat filler and if you play these games for story you're an idiot well i agree it was better then DMC5 the depth is the same.
Why can't DMC3 shills just admit that in some aspects, DMC5 was better than DMC3? Holy shit.
Not that user, but we admit tho
reread the thread
Well, I like V gameplay a lot.
Dante says the sword should stay in the family after their rematch. STAY IN THE FAMILY! He flat out implies Nero is either his or his brothers seed.
More memorable than brown corridors repeated ad nauseam desu
But literally nobody is doing that here. Everyone is more or less saying DMC5 had better gameplay but worse story. And then DMC5 shills will say DMC5's story is just as good as 3 which is just retarded.
That's cool. I'm glad you're having fun
Thank's user, you are the best.
>HURRRR MY FAVRITE GAM IN THE SERIES IS BETTER THAN YOU'RE FAVRITE GAME IN THE SERIES
>NO URE FAVORITE GAM IS SHIT MY FAVRITE GAM IS BETTER HURRRDURRR
Fuck off. Both 3 and 5 are equally good. You faggots ruined Souls discussion on Yea Forums with the same tribal shit. Now you're doing it with DMC.
God I fucking hate Yea Forums
but every main part of 3's missions is a memorable and unique location
i love 5, but there's only like 3 or 4 interesting locations connected by reused assets.
>And then DMC5 shills will say DMC5's story is just as good as 3 which is just retarded.
>someone dares to disagree with me??
>this shall not stand!
I recommend reddit if you want a circlejerk safespace.
But it's DMC5 shills unable to cope with someone thinking DMC5 is less than perfect. The fact that people here unironically defend the laughable narrative in that game is just proof of it.
>complaining about reused assets in 5 when the last several missions in 3, before hell, reused all the previous areas in the game
And you wonder why I'm calling you a nostalgiafag.
I like the story in DMC5 but yeah, in comparison to DMC3 there's no question. I wouldn't say "some irrelevant stuff happened" but the story is somewhat weaker. The big difference is that DMC3's theme of inter-family fighting was presented extremely well while DMC5's theme of the futility of revenge and learning to let go was handled poorly. Like, the theme is there. Nero's driving force is revenge for his arm but once he finds out that he's been after his father all this time, he learns to let his feelings go. Once he learns that Dante and Vergil have been brutally fighting each other to the death forever, he aims to get between them to keep his newfound family together. It's not a bad theme at all and I like the story, but it comes off so fucking anime and it's poorly presented. I do think it's better than DMC4's "save the princess" and "church is evil" which is about as generic as you can get. Also not bad at all but I think DMC4 is weaker than both 3 and 5.
Please don't let the DMC franchise turn into Meleevania.
>DMC3 shills unable to cope with someone thinking DMC3 is less than perfect.
Ftfy. Whenever someone dares to criticize 3 they always gets instantly shutdown.
dmc3 and 4 feel like kino made by aliens whereas dmc5 feels like a sometimes well written but often poorly written marvel film
>entire tower moves and you have to traverse shifted areas and manipulate their position manual to progress
more interesting than any level in 5
5 > 3 = 4 > 1 >>>>>>>> 2
>cringy anime shit
Yikes!
Cool but you're still running around the same levels. I find it funny how people give 4 shit about recycling previous areas while 3 does the same shit and no one bats the eye.
I really liked how pissed off Nero got with the dead weight comment.
Again, people have been saying DMC5 has better gameplay this thread with little opposition. But saying DMC5 has better story than DMC3 or even equal is just being a cocksucker. DMC3 is in a class of its own. Like mentioned here, DMC3 explores its theme so much better.
>reply to OP
>not unique IP
Uh-oh.
>Cool but you're still running around the same levels.
Are you talking about DMC3 or 5 now? Because no DMC game has as much recycled and poor level design as DMC5.
The ideas behind DMC5's story where cool as fuck, it just didn't have enough time to explore them and the writing is brought down by the japanese language barrier.
The V/Urizen concept was great and people who say it ruined Vergil's character are brainlets, it made him even better.
the entire 2nd half of 4 is just the same levels in reverse. the couple missions in 3 have rooms turned sideways, destroyed, moving parts, etc.
just to be clear, i hold 5 and 3 in the same regard. i absolutely love them both and with a gun to my head to decide which is my favorite, i'd be a dead man. there's just no reason to nitpick one and let the other off.
When does 5 recycle its levels? Tree levels look visually similar(just like 3's levels) but they're all unique.
Just beat it last night, you're nuts if you think the story isn't better than 4. 3 I can understand but 5 really nailed Nero's development from a confused guy emulating Dante into his own person finally finding resolution with his past without it feeling hokey. Plus Vergil got genuinely fleshed out way beyond even 3's version of him, and the way they incorporated the summons into a development of his Nelo Angelo arc is the icing on the cake
My main issue with V/Urizen (Vergil) thing is that real Vergil got brought back near the very end of the game instead of middle of it. We don't even get to see his "changed" self and we only get small glimpse of it at ENDING CUT-SCENE.
3's story is simplistic as fuck, just like 5's. Why are you praising it as some amazing masterpiece?
>Gameplaywise its easily the best in the series
literally the same fucking gameplay as 4
There is hardly any variety in its use of environment assets. It's just the same corridors repeated infinitely leading to a larger room. The entire second half has so much copypasted content. And also a criminal absense of level design present in both DMC3 and 4. Just play Mission 2-3 and then compare to the missions in the late game where it all looks the same.
BecauseA simplistic story can be great if told well. Which was the case for DMC3. It's just four characters in the entire game but it becomes all the better because of it. Sometimes less is more.
Or rather, less leads to more.
5's story really is abysmal.
It is supposed to be this large thing with Vergil coming back, but Dante doesn't care, Vergil's development is thrown out of the window and he just wants to fight/murder Dante once he is restored until Nero just beats him and then he goes 'okay I guess.'
Really big misses with shit like a phonecall triggering Nero's DT, and Dante just stabbing himself with his sword to get superpowers.
Gameplay is great, the only miss there is Gilgamesh. But I do dislike the Urizen fights.
4 worked for me writing wise, because at least Nero was emotional about muh Kyrie, the ending wasn't sudden and Dante accepted him by giving him Yamato. Although his shit was more like 'a workday in the life of uncle Dante' which I am content with.
Gameplay misses is the fucking savior and the lolwindow.
3 is very simple but extremely well executed writing wise. Vergil and Dante fight over the legacy of daddy, with Vergil embracing the demonic side, Dante embracing the human side and learning from Lady what family should mean to him. And Lady being the opposite, killing her father and opposing him as much as she possibly can.
Both Dante and Vergil have an emotional impact on players and cry, it works.
Big gameplay misses with Arkham, Leviathan's heart, doppelgänger, Gigapede though and some minor enemies
Sorry sweetie, but true DMC fans play for the characters and gameplay.
>level design present in both DMC3 and 4
Fucking lol. ""Level design""
Less of that garbage in DMC game the better. I play dmc for action, not for backtracking through empty levels with no combat to get a fucking key.
I'm an absolute brainlet with Royal Guard but I just got done replaying M19 and I found it incredibly easy to parry most of Vergil's hits outside of the occasional summoned sword and when he flies around the arena in SDT. I would've actually gotten an S if I didn't pop a gold orb at the end.
>We don't even get to see his "changed" self and we only get small glimpse of it at ENDING CUT-SCENE.
No, it's definitely there beforehand. Him looking at the book and thanking Nero is proof that V's consciousness had a significant impact on Vergil's ego. Also the whole "If our lives where switched..." scene.
Vergil is still kind of an ass though, since he's still part Urizen; but he has definitely changed thanks to V.
>entire thread is arguing about quality of a fucking story in a DMC game
Yikes. Maybe you people should "play" Heavy Rain or something like that instead?
Holy fuck. Double Kalina Ann and Sin DT makes me feel like I'm cheating.
>but every main part of 3's missions is a memorable and unique location
well, not very, but yeah, it's way more intersting than 5
not every*
>Dante and Vergil fighting each other to the death
>Dante has been pissed about Vergil for years
>neither is holding back and one of them is going to die
>"Guys, stop fucking around. Hell is taking over the Earth."
>"I can still fight...but yeah, I can see that being annoying. Let's go take of this Dante."
>ending is presented as Vergil being way more buddy buddy to Dante.
What the fuck.
Like, I get it, Dante loves a good challenge and Vergil feels the need to prove himself against Dante, but that is such a 180. It's fucking ridiculous and so poorly presented. It wouldn't be so bad if it weren't for how Dante reacts to Vergil's reveal, saying shit like "You just don't know when to quit" while throwing all his strength at Vergil, and telling Nero that Vergil needs an ass kicking but he can't let Nero be the one who kills him. I wouldn't say that Vergil is a "good guy" now but it's certainly a huge shift from how he entered the story.
I miss Griffon
A DMC3 remake in RE engine with style switching and all weapons at the same time like in the PC mod would easily take the throne
Dante is needlessly complicated in 5
Nero is overly easy and simplistic braindead masher
3 was the peak. The time before Itsuno slurped the combowank koolaid.
This
I also love Dante's "Get out my way Nero!" like.. what the fuck? he wasn't in your way
dmc3 benefits from the jank ass ps2 graphics
I think Temini is probably my favorite setting. It's surprising how varied they made a single tower turn out.
>literally the same
Based retard
I don't think you know what that image is supposed to imply.
It just doesn't work in 5.
The book being important to Vergil is only described in a library text, which almost nobody will read. Why didn't they let V just drop one line about "I loved this book when I was a child." in a cutscene?
Also Vergil supposedly showing character development once he is restored just doesn't work because he contradicts himself image related, wants to murder Dante again and its all condensed in two very, very short missions, which is why it doesn't work.
There are massive mistakes done story wise, Vergil should absolutely care about his own son and be taken aback by what he has done to Nero, especially considering how it is implied that he revered his own father/his legacy at the end of 3. As should Dante care about Vergil since he flat out cries over him at the end of 3.
>shit bosses
>shit enemies
>50% of weapons are shit
>backtracking
No, not really.
>whoa hey guys welcome to devil may cry
It implies that you are a retarded zoomer who can't handle complicated combat
>played the older game on release
>b-b-b-b-b-but zoomer!!!!!
>>>/reddit/
go away
>that moment when lady was being all serious about Nero killing his father
>mfw he ignores her bitchass and yells at nico to stop the truck
>basically cowboy bebop
do you know anything about what you're fucking talking about?
I thought DMC5's locals were very interesting visually, even inside the Qliphoth. For how long have we wanted this kind of hellish aesthetic back?
DMC3 = DMC5 for different reasons.
And if ultimately it's just arena, corridor, arena with little puzzle or platforming sections? Pic related, heh isn't it for the better honestly?
Fuck off I don't wanna fight Arkham again.
>act like a retarded zoomer
>duuurrrrhhh why you call me zoomer??
Fuck off.
I like that line. It shows how desperate Dante is to get at Vergil, as well as how Dante is trying to keep Nero from fighting Vergil. You can see both the anger and respect in Dante and Vergil as they attack each other. But then it suddenly goes "Eh, that's enough. Good fight." It wouldn't be so bad if they weren't SO determined to kill each other. It feels like there needed to be an extra chapter or two to help flesh out Dante's, Vergil's, and Nero's relationship to each other. Someone mentioned earlier in this thread that Vergil should've been revealed halfway through the campaign instead of at the end and that might not be a bad idea.
>i prefer an older game
>B-B-B-BUT ZOOMER BB-B-BUT BACKPEDALLING
lmao redditor on the ropes and panicking
>im just gonna double check
You do realize the Dante/Vergil conflict is heavily drawn from the Spike/Vicious conflict right?
Maybe, but DMC3 is balanced around only having one style at a time. The whole game would need to be reworked in order to include style switching. Personally, I think DMC3 is excellent as is. I'd much rather they work on DMC6 more than anything else. If anything needs a remake, it's DMC2 to fix that broken piece of fucking shit. DMC1 could also use a remake to bring the gameplay more in line with the rest of the series.
because they have played dmc for years and feel attached to a video game for some reason. Also I'm willing to bet most of them don't have good enough PCs or Consoles to play DMC5 so they shit on it so they don't feel like they are missing out on something.
>Vergil 1 2 3 fights on RE engine with origial soundtrack
God please
I think nobody is saying that DMC4's story is better than 5's. We're comparing it to DMC3. It's natural to compare the new entry to what's been the best until now.
>I play DMC for the story
Story was always shit
3fags, ladies and gentlemen.
That is an extremely typical revenge/rivalry plot. It's nothing new, come on. You can find this character dynamic in a lot of media if you look hard enough. The differences are how they handle it. Cowboy Bebop does it really well because Spike sacrifices everything at the end of the show on his quest for revenge but he's satisfied at the price he paid, even though it cost him his life and the abandonment of his friends. That's not really the same as DMC.
>Gameplay
5>4>3>1>DmC>2
>Story
3>1>5>2>4>DmC
Can we all agree on this?
Yes indeed, DMC games have story elements. It's a thing.
>started playing dmc games after e3 announcement
It's disgusting how simplified Dante and Vergil relationship in DMC5 really
now that's just not fair. DmC definitely has a better combat system than 1.
Yes
>game just came out a week ago
>WHY ARE YOU GUYS HAVING FUN
jesus, just wait 2 months if you want to see real discussion. Of course people are in the honeymoon phase of a game when it just came out.
>1
>story
1 had good atmosphere, not story.
The music in 5 really is a miss for me most of the time, Subhuman and King Cerberus theme are fucking awful, Vergil's fight music is meh and I had to switch out Devil Trigger really fast because its extremely repetitive in combat.
I like 4's writing a lot more than 5's, because 4 doesn't have any big mistakes writing wise. Nero gives a shit about his waifu a bit too much, but he is believably emotionally attached, Dante accepts him by giving him Yamato and has a 'weekend in the life of Dante.'
5 really fucks up some potentially great stuff like Nero meeting his father, Vergil's return and another fight with Dante and executes it very poorly and ensures that we won't see it done right ever.
When playing DMC you are presented with a story, that's right. It's there.
I don't get it, did she die on the way to finding Vergil and he never saw her, or did she die when she found him but she got killed right in front of him and it traumatized him?
How can anyone have a taste this shit? Jesus.
As long as this is a DMC thread, can someone hook me up with the green health star meme face wth the "why isn't this working" holy water in the top left and the "easy mode is now selectable" on it?
>subhuman
>king cerberus theme
>anything but utter garbage
christ
no. leave 3 as it is. the game that badly needs a remake is 2, or a finished story of 4, or better yet DMC 0 that mainly feautres Sparda's story.
post yfw THE ALPHA AND THE OMEGA
Fuck off, retard.
You have to admit. This ending. Look at Dante he's so cool he doesn't even say goodbye.
Maybe you should enjoy the atmosphere of the game a little? Live a little? Get some stylish music to your Dante a little?
You called him a retard but in a shocking twist you were the retard all along.
This battle dialogue is actually a little weird because it's implied Dante doesn't tell him he's his son til right after the fight ends. He says "Nero...is my son?"
Sorry, but if you think Subhuman and King Cerb's theme are something a human can listen to you might need to wash out your ears, they seem to be clogged with raw shit.
This isn't even an opinion, they're absolutely awful
Disagree, but I respect your opinion.
My tier:
Gameplay
5 > 3 > 4 > 1 >>> DmC >>>>>>> 2
Story
3 > 5 > 4 > 1 >>>>>> 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DmC
DMC4's gameplay is in a weird spot for me. The controls are a vast improvement but I found Dante's weapons to be weaker than in DMC3. Gilgamesh is basically Ifrit and Beowulf combined, which is fucking awesome, and he still has Rebellion, but Lucifer isn't as good as Cerberus or Nevan. I like Pandora better than Artemis, Spiral, or Kalina Ann but still, the sheer amount of variety in DMC3 wins out. I also hate how DMC4's campaign forces a character change halfway through; right when you're getting used to Nero, they throw Dante at you. Right when you're getting to used to Dante, it's back to Nero. What the fuck. Not to mention repeating the levels backwards and fighting all the bosses multiple times was a major let down. Style switching is fucking awesome, no doubt, but that's not enough for me to look over the flaws.
i can understand the cerberus hate if you don't like hardbass but subhuman is sick
didn't Itsuno wanted to make it Marvel Avengers like? he could at least copy Infinity War instead of the first or Age of Ultron which are shallow, easy to predict and with a lackluster finale.
I like this game, and trying to S rank everything is fun as fuck, and the amount of time it takes to restart the fucking mission is insane
It does but DmC has a lot of really stupid fucking decisions, like color coded enemies and very similar bosses that are basically meat shields with dodge and attack mechanics. DMC1 is pretty much a 3D beat 'em up game with very smart design. Too bad about the camera though, and some of the bosses aren't the best, but it does a better job with its design than DmC does. This is implying that we're talking about DmC: Definite Edition; the vanilla DmC is even worse.
the Order of the Sword was a far better villain than muh power Urizen, plus the cutscenes were a lot better than 5.
I'd try doing prologue Urizen more if it wouldn't have been for the retarded loading screens and menus.
exactly
4 was trash. Stop defending it.
>I also hate how DMC4's campaign forces a character change halfway through
Just like DMC5, but now with 3 characers
I think 5's story could've been easily salvaged if it just focused properly on Nero and Vergil's relationship, especially with the former being the supposed main protagonist. My biggest beef with it is how Nero supposedly still being angry about Credo or never having had a real family both get brought up for the first time literally in the final mission, where he also suddenly resolves to save Vergil and make him accept Nero being his son. The cutscene itself is pretty dank but there's just no build up to it and Nero's argument just amounts to "stop fighting, k" to which both Dante and Vergil agree for some reason.
I mean I guess Dante vs. Vergil fight is sort of expected by now, but I really think we could've easily just had the first and only Vergil fight be as Nero with the former actually being proper a final boss instead of this glorified tutorial we got. Just inconvenience Dante in some way and have Nero be the one who has to save the day and gets most of the Vergil scenes. Also I'm still baffled how forgettable Vergil's both battle tracks are in 5.
DMC 5 and 3 are the same story though.
DMC 5 may as well be 3.5 as far as I’m concerned.
That’s what makes Vergil such a bitch of a character in 5 cause he’s still pulling the same shit 20 years later
Story of 5 was awkward and worse than 3 but still better than the shitshow that was the story of 4.
I'm right fucking there with you, and it shouldn't be this way! It's fucking aggravating!
>restart mission
>long load
>cutscene
>skip
>long load
>costume select
>short load
>start mission or customize?
>start mission
>long load
>cutscene
>skip
>short load
>finally play the fucking game
>first fight
>only 4500 Stylish Pts
>restart mission
>long load
ITSUNOOOOOOO!!
V is the best thing to happen to Vergil and everyone agreed
We’ve been talking about it just fine for the last few weeks good enough
>the only thing 3fags can talk about is the story because they know its gameplay is trash compared to 5
Top kek. DMC3 fanbase, ladies and gentlemen.
Same, I'm at the point where I'm going to hack my damage until Urizen so I can one shot everyone and just move on faster.
Vergil
>My son means nothing to me!
Also Vergil but 5 minutes later
>Hold here my favorite book of poetry i accept you son
Yes it was, but Urizen is a shitty villain. Also 5 story is trash. Stop defending it.
I liked the Order of the Sword characters quite a bit, but I found Urizen to be a better villain than the pope. Urizen's character is presented really cheaply, like "Whoa, look at how strong he is! Not even Dante could beat him! Finally, Nero broke the barrier but look! He's even STRONGER now! Whoa!" Like, don't get me wrong, that's dumb, but I still found Urizen to be a more fun villain. The pope was just really full of himself but didn't have much to back it up so it didn't feel as impactful.
Don't get me wrong, DMC5 is super fucking ass about that too. Both DMC4 and 5 should have had separate and shorter campaigns. But at least you don't replay the whole damn game backwards like you do in DMC4, and DMC5 actually has unique stages for each mission. Plus, I find Dante's weapons to be the best in DMC5, although I do miss Nevan. Nero's gameplay is an overall improvement, but it's dumb to me that you can't freely switch arms around.
Yesterday I tried to quote the game the same way you can easily quote 3. I couldn't do it. DMC5 has no fucking good banter. It's all generic and bland swearing and fart tier jokes
DMC3
>This party's gettin crazy
>Now I'm motivated
>Zip it, or I'll pierce that big nose
>Come on fido lets go for a walk
>No. Talking.
>I need more power
>No way you got your own / well I want yours too
>preparations for the BASH
DMC5
>Time to kick ass
>That bitch slap nearly killed me
>Have you shit out any puppies recently
>FUCK YOU
>Do you know where thats been / Up your butt
Why is the dialogue so BAD?
seriously
for a game where you're supposed to RESTART A LOT, this game has too many loading screens
The only real letdown of the story is the game only focusing on Vergil as a final boss and a couple of cutscenes. Not even Nero had time to dwell on him after knowing that Vergil's his dad.
Most of the game focused on Urizen and even he did pretty much jackshit.
The cast is getting too big for a proper story in these short action games. DMC3 worked so well cause it limited its cast and let them interact with each other so much to the point where you got the know them.
Trish and Lady barely did anything but the game felt the need of having them be there. Game also devoted a bunch of Nico screentime when she's the least important character in the game.
DMC5 Vergil is Vegeta. If you kick his ass then he cares about what you think
Agreed, it's very weak. I like the idea behind Nero's arc but it wasn't handled very well.
They do in DMD mode apparently.
I have started it yet so I can’t say for sure
>3fags can talk about is the story
3 also has much better Vergil boss fights. They're paced better through the game rather than having you fight the same exact boss twice in a row, they have better music, his moveset is different every time due to addition of a new weapon and he's much faster in the final battle than his 5 iteration. In 3 he instantly punishes after blocking, whereas in 5 it's nearly always first followed by a dodging or teleporting away from the player, slight pause and only then counter-attacking. As an ultimate attack judgement cut spam is also better than lazily flying around the arena in Sin DT form and making a handful of slow swoops.
Also if you want to talk about gameplay in general, 3 is actually difficult on your first DH playthrough whereas 5 is mostly easy with only mission 19 being the sole difficulty spike in the game. I do think overall 5 is a better game due to sheer mechanical depth but there's several things 3 does better than just the story.
At the least, selecting restart mission should take you straight to the Start Mission/Customize screen, not back to the first fucking cutscene. It'd be nice if an update adds an "automatically skip all cutscenes option" because that alone is a huge part of the game's loading. I loved the cutscenes the first time through but I'm on my fourth playthrough now and I just want to play the fucking game.
If i could draw i'd make a storyboard of the ending and make it kino.
>no "you cut off your own sons arm for this?"
shit taste
I'm beginning to think some lines got changed during translation, because I can't imagine the japanese script having the same type of humor the english dubs had.
Temen Ni Gru was a lot more visually varied than anything in 5. There's so many wildly different settings that it's the only other visually interesting game besides 1.
5 felt like it was going to be the same judging by the first levels, which look fucking great. But shit gets homogenized real quick, real fast. Game felt it was rushed out the door in the final innings, level design and story wise.
Yeah, they focus on him more so on the higher difficulties, and V's pets take way more damage as well. V's missions are super fucking easy until DMD; then it becomes far more difficult. It's weird because I feel like I play the worst as V but I always get free S ranks with him, while I struggle to get S ranks as Dante and especially as Nero.
100% agreed
im about to hack in prologue urizen STOP MAKING ME DO THIS TEDIOUS SHIT EVERYTIME THE FIGHT IS FUN AND I LIKE IT BUT SEEING ALL THOSE CUTSCENES AND LOADING SCREENS MAKES ME HATE IT
V is quotable though most of his lines are admittedly not his, V is the only the only one who seemingly retained the spirit of the banter of old.
Overall, in tone DMC5 is much more serious maybe like DMC1 was, was it a good decision?
t. Didn't understand shit
Vergil is way more humanized due to his time as Urizen and V, finally starting to understand that humanity is the key to true strength, and learning of Nero's true nature was the tipping point. Not only that but Dante wanting to keep Nero out was because he didn't want him to face the trauma of killing his own family, even if there's a grudge (which Lady reinforces before Nero hops out of the van). The game's themes are so blatant that it's baffling people don't get it
>Yea Forums now hates DMC5
Well that was fast. Can't wait for 6 to come out so we can start praising 5 again while shitting on a new one.
Thank you sir
yawn
You can skip cutscenes
>Constructive criticism and point out what doesn't work is the same as hating
Chill the fuck out, user. 5 is easily GOTY material but it fucked up here and there in a few spots.
i know but those fucking loadinscreens and then I need to go back to the menu and then I need to select the costume and then start and then kill those shitty monsters and then i can have a chance to fight him again
Still better than 3.
I can agree with that, except the story and level variety.
It's better where it counts, though.
also the fucking cutscenes while in mission, jesus. i'd love to do urizen but those things are keeping me off of him
Can we all agree that DMC1 had the best looking environments?
Mallet Island was great
you can criticize something you like child
>generic castle, generic castle, generic castle
Zzzzzzzz
>Yea Forums is only one person
Any advice for Elder Geryon on DMD?
He's been kicking my ass
No way. First time we fight in a subway station, first time in a drydock or a library or submerged coastline, first time in an old Boston market as for the Qliphoth we have limestone cavernous environments, bio-vegetal arteries, barren distorted kilns and city overgrown by flesh and blood. It's visually divers. Emphasis on visually.
I think a big part of the problem is that you play that Prologue level three times. First in the prologue, then again when Nero rematches Urizen in Mission 8, then again for the flashback in Mission 10. On top of that, you fight Urizen in that same room four times; Prologue, Mission 8, Mission 10, and I think Mission 12 when Dante goes Super Sayian 2. That area becomes very, very familiar.
Aside from that, the Qliphoth isn't quite as varied as Temini and Leviathan from DMC3 or the castle, outskirts, and hell from DMC1. Plus, you see those roots so fucking often. I like the theme of a demonic tree taking over the city but it does start to look a little too familiar.
I fucking love DMC5 i've been playing it non stop but come on, it could be way better in the narrative department. I swear if you respond nobody cares about story in DMC i'll smack you.
That’s the problem cause vegeta is a bitch of a side character
Nobody like vegeta the
Buy lubricant.
nobody cares about story in video games
come at me zoomer
mexicans love vegeta, especially the manlets
>t.spic
I'm 100% that they realized that making a typical DMC in the RE engine was going to be impossible so they decided to focus everything on the gameplay, enemy and bosses and cut corners as much as possible from a certain point in level design and level art design.
Why is the story so sloppy after Vergil comes in, I don't know. 5 feels like it was developed with a surgical attention on gameplay but you see cracks all over the place in everything else.
>Vergil is way more humanized
>"Defeating you like this has no meaning."
>"If you want the Yamato, you'll have to take it from me."
>"I think it's time we ended this."
>"You came all this way just for that."
>Vergil is way more humanized and not simply obsessed with fighting Dante as always, until there's a sudden shift after Nero kicks his ass.
>t. Didn't understand shit
>The game's themes are so blatant that its baffling people don't get it.
What did he mean by this?
why don't you get out and go """""""""""""""""play""""""""""""""""" tlou or something
>i'd love to do urizen
Hmmm...
Someone just needs to mix the two and we will be good.
I wouldn't go that far. DMC4 very clearly cut corners and likely had a ton of cut content. I feel like all of Dante's weapons should've come from his own bosses; getting the mechanical gauntlets from the plant based boss is just fucking weird. DMC5 looks like it has the budget and time that DMC4 was supposed to have and everything feels intentional. Not good, per se, but I wouldn't say they cut corners. They simply did enough with the environment to get by and put all their focus on the gameplay, and if you can't have it all then I prefer that route.
O=sword
triangle=bringer (makes it easy to knuckle after any swing you want)
R2=exceed (easier to coordinate with the same hand as sword)
d-pad=breakaway(so you stop accidentaly destroying all your arms)
R1=lockon
L2=gun (for charge shots)
L1=breaker (occasionally need to charge it)
square=DT
V mostly served as a windows to get to see Vergil's human side a little bit more
>I just wanted to be loved and protected
contrasted by the fact that Urizen doesn't even remember or care about his past.
The thing that bothers me is that we went from DMC3 Vergil having ambiguous motives as to why obtain power (assuming he wanted it to protect those he cared about), to being just a autistic manchild seeking power and not even knowing he had a son or remembering who he nutted in.
DMC5 for Dante wraps up all his loose ends and story. For Vergil is creates a new connection, finally having a connection with Dante he never had. Also finding/acknowledging he has a son and something to protect/worth fighting for. When V combines with him he gets all the knowledge and information V had, so he knows Nero a lot more than people think. Also Nero's story was technically completed during DMC4 but due to DMC5 he has more to chew on character wise. All i'm saying is you're intetiled to your opinion but to call DMC3 superior story wise is not fair to say without factoring in what DMC5 is about. Both share the same themes, specifically the parallel between young Dante and Nero. Just Nero Developed a lot faster than young Dante since he already understood from the get go that without power you cant protect anything and also he knew that strength came from having something worth protecting.
I was having such a good run on mission 18 and the game crashed thanks Gabe
>When V combines with him he gets all the knowledge and information V had, so he knows Nero a lot more than people think.
And then he screams "My son means nothing to me"
Vergil's motivations eroding made sense to me. At first, his obsession eroded his sense of morality and empathy, and eventually his sanity, until the obsession eroded the motivation that begat it in the first place. It's actually a very believable progression of monomania.
It's actually worse
>my son means nothing to me
>I have a son????
Is he retarded?
>DMC3 Vergil having ambiguous motives
Straight up wants to be like Sparda, its pointed out several times in 3. Vergil idolizes Sparda because he was "abandoned" by his mother. So he wanted to become a greater demon than Sparda which is why he did all that shit in DMC3. Fast forward to DMC5 Vergil has failed completely in all his life goals. Nothing has meaning, nothing has purpose, he's only flued by his demonic instincts thus his regressive actions for power lusting.
I think every character in 5 a little bit retarded
So yes
>And then he screams "My son means nothing to me"
Vergil is stubborn/Tsundere and says a lot of stupid shit he doesnt mean.
From a thread that died, about the whether the Qlipoth was brought about by Vergil or if it happens every 1000 years anyway and Vergil just used it.
>Ι'd imagine there would be SOME historical mention the last 3ish millenia if a big fuckoff tree sprouted off the world and sucked humans dry.
Mundus rose to power by using the fruit, so that could be the tree from 3000 years ago. After that, maybe Sparda dealt with the tree before it became an issue for humans. He may have even used the fruit to get powerful enough 2000 years ago to defeat Mundus.
>playing DMC1 on the PS2
>PAL version, normal difficulty setting
>I'm getting my ass kicked for no reason, enemies are doing way more damage than I expected
>I check playthrough from American people, they barely receive any damage and their attacks make way more damage than mine
Is there something wrong with the European version of this game? Is it something were the difficulty settings are all fucked like in DMC3 or I'm imagining things?
DMC3 has the best story of any action game and arguably any game period because it's the perfect kind of story for a GAME to have
Everything about the game, from the music t the cutscenes to the dialogue and even the gameplay is building up the ENTIRE time to devils never cry blasting over the credits fight. It's extremely satisfying as a result.
I'm willing to believe that the tree was there in its entirety two or three thousand years ago, but was simply forgotten into legend. Now days, with video footage and the internet being far greater record keepers, the new tree will likely be remembered, but I can see the old tree(s) having been forgotten. Also, it's worth noting that Dante using the Yamato on the giant hellgate in DMC4 is canonically explained as an earthquake to the general public. You can read it in DMC5's gallery. The public does try to logically explain fantastical events.
Based and KINOpilled
Remember what we used to say?
Isn't it
>My son means nothing to me!
>/Nero/ is my son?
>Well, shit, now that I have met my son and get to know him, I appreciate his existence. Here, Nero. Have a book. Don't turn into your uncle.
I'm actually thinking that line is just a mistake. Something that was recorded before a last-second change was made to the story, and nobody thought to take it out. V telling Nero he was glad they could spend time together struck me as Vergil knowing Nero was his son all along, so the reveal in mission 20 is the part that seems like an inconsistency.
Why do you shits hate DMC4 so much? It was great.
The antagonist is some literally who.
The bosses are shitty.
Half of the game is backtracking the same stages.
I'm starting to think this aswell. It's a story that's perfect for its type of game. It's fast-paced, over-dramatic and full of twists. A reflection of its gameplay. DMC5 misses the point by sacrificing that reflection in favor of slow exposition and needless handholding. Especially when DMC5 gameplay is even crazier than DMC3.
>story not as good
>50% of the game is replayed but backwards
>bosses repeated multiple times
>Dante's weapons are fewer and not as good as 3 or 5
DMC4's controls are way more refined than three but everything else about it was worse, included level design, bosses, and enemies. Not bad at all, but it's a massive let down in comparison to DMC3. It's very clearly due to budget and time constraints. DMC5 is much closer to what DMC4 should have been.
If this is your first time with the game, you're probably just imagining things. DMC1 in particular is hard as balls, so you might just be coping. The only difference is that the PAL version is actually running at 83% of the speed the game should run at. This might make it easier, as some enemy attacks give more warning before they connect, or the added time between attack telegraphs and the actual attack might be a little confusing.
If those other people are playing on the HD Collection for PS3/360, that version is definitively easier, with extra health drops and some mildly tweaked damage.
I'm gonna be honest with you. I played DMC1 when I was 14, just before DMC3, and by mission 7 or 8, I gave up on normal, cleared the game on easy, then came back to tackle normal again.
Meant to reply to-
is there any significance of goliath being in mission 14?
the other 2 bosses (cavalier angelo and artemis) are both characters who have been transformed into demons, which would suggest that this might be a theme for the bosses you fight in this area. could goliath also be a victim of this? he actually has a lot of similarities with urizen (eyes all over his body, obsessed with power, "how could a mere human do this" mirroring urizen's quotes when fighting dante)
one thing to keep in mind is that DMC3 only has 4 characters (technically 5 but one of them is just another character wearing a stupid costume) and then a few demons that talk but just exists to hype up their upcoming boss fight. the only one that even gets more than two cutscenes is beowulf (who gets three)
Meanwhile DMC5 has 10 characters who have roles in the story, 11 if you count malphas who shows up a few times but doesn't actually do anything
Yes these guys were playing the HD collection, so I guess I wasn't imagining things. I wanted to try the easy mode after getting killed by Phantom several times but it seems like you can only make that choice once you complete mission 1 and then your stuck with normal or easy mode.
>The only difference is that the PAL version is actually running at 83% of the speed the game should run at.
I thought Dante was slow on purpose, I find it really frustrating. I'm going to get used to it though I guess. Is it also the case for DMC3?
And not only is DMC1 my first DMC game, it's also my first game of the genre. I usually only play RPG or platform games, and a friend recommended DMC to me because she loves the series and grew up with it.
the HD version isn't "easier", the western releases of the original game were made harder for no reason
This is a pretty good thread IMO. DMC5 is a good game and the gameplay is top notch but we'll just have to realize DMC3 was one-of-a-kind game.
>the western releases of the original game were made harder for no reason
The reason being that Japs are fucking shit at games, that's why.
yeah that worked out so well when they pulled the same shit for DMC3 and had to re-release the fucking game with the japanese difficulties because everyone thought it was too hard, right?
the US version of dmc1 is fucking gay. you literally can't critical hit shadows on higher difficulties because of the increased health
>Sanctus is a lousy antagonist with no motivation or ethos
>Even if the bosses are mostly good, fighting all of them 3 or 4 times in a single run is lame
>You only fight Credo once, even though he's both clearly the rival, and the best fight in the game
>Nero doesn't have swappable weapons and doesn't even use the whole controller, so he feels shallow and bland, especially after playing as Dante.
>Despite the robust control scheme, Dante's damage is ridiculously low, compared to Nero. Only Lucifer's Pinup and Gilgamesh's Real Impact are good for anything. All the other moves just exist to set up these two attacks.
>Story beats are kinda flat. The only real gut-punch is Credo betraying the order, then immediately getting wasted
>Nero and KYRIEEEEEE wind up being charming in a soap-opera way, but ruffled a lot of feathers on release.
>Not nearly enough was done to drive home how ostracized Nero would've been for his arm or how much of a connection he and Credo actually have. You have to dig through walls of text to get to know the characters when a lot of this should've been shown to us in cinematics
>Nero and Kryie being an analog for Sparda and Eva seems to have flown over people's heads, so that could've been made more obvious
I will not accept the "shitty bosses" argument though. The only two that aren't fun are Dante and Sanctus, everyone else is solid.
she
>she
Damn, I really thought it was only the case for the original DMC3.
Dante still runs kinda slow in the full-speed version, honestly.
The campaign is short. Anywhere from 20 hours to under 2 hours. I can usually clear a new game in under 4 hours, in a single sitting. If this is your first time with an action game, trying doing a run on easy, just to get used to that, then restart the game on normal. The key is to push yourself to get better at the game, that's where the fun is.
Also, 3 is honestly harder than 1 in a lot of aspects, although the mission select system and swappable weapons and styles make it easier to look for health and skill upgrades and cheese certain encounters.
Best of luck, we all hope you wind up enjoying the game.
another fun tidbit about the western ps2 releases of dmc1 is that they fucked up the games ranking system and some copies are either more or less strict about what counts as an S rank than others
there are copies of this game where you can straight up use an gold orb and still get an S if you do everything else optimally
>House is burning down.
Muhfuckah seconds after Sparda died demons just started ransacking their house, it was on fire, but it wasn't fire that killed her, demons did, and Virgil as a child was stabbed repeatedly outside against a tree while playing. He was the first to get shanked, he developed his demon side early on and survived.
those are the only 3 bosses not fought as V
(a blood clot isn't a boss and urizen wouldn't make sense)
I actually like the Dante and Sanctus fight, but fighting Sanctus twice is lame especially since he's so easy and Dante does feel cheap since he constantly counters everything. The other fights are cool but they all feel like generic big monster. Echidna is the most unique of the bunch but even then, there's not much difference in how you approach them all. It's like if every boss was a bigger version of DMC3's Beowulf, but still not as good.
And don't forget the Savior fight. That alone ruins a massive portion of the game. Cinematically, it's pretty damn great but the gameplay is ass.
Go play god damn tetris, the game of all time right?
more of a game than the average snoy exclusive
>3's story and how its presented is in the top 5 video game stories of all time
do DMC fags actually believe this?
DMC3 wasn't too hard. It was just the checkpoints making it needlessly frustrating. The game just needed a checkpoint system that wasn't currency but saved halfway through a mission.
I completed the first seven missions already so I think I'll try to keep going, but if it gets too annoying (as opposed to difficult in a normal way) I'll play on easy. I'm actually enjoying the game so far, so I'm going to complete this game one way or another.
I'm not going to aim for high ranks yet but that sounds fucked.
>Gonna complete the game
Good for you. Best part is, you still have Ifrit and the Grenadegun to look forward to.
DMC3's story is perfect given the actual game. It reaches perfect harmony with its gameplay.
Yes I saw that in the manual that comes with the game. I bought DMC3 special edition recently and I'm going to have a lot of free time these next months so maybe I'll even be able to play DMC4 and 5 with friends who have the consoles for these games.
Tfw V was unironically your favorite to play as
I absolutely disagree DMC 5s story is worse than 4, since imo 4 barely had a story.
That's called autism, my nigga
4 gets a pass for atleast not ruining Vergil.
When I realized that the cutscenes in DMC5 were actually playing it straight most of the time without any crazy choreography, I got genuinely sad.
Especially because THE best scenes are the crazy, over the top ones like the Michael Jackson dance, the HOWS THAT FOR ROAD RASH, MNHYAY Cavaliere fight scene and....I don't know? Nero's choreography is extremely dependent on slow motion or just has him dashing over scenery - there's no equivalent for Dante kicking the Scythe Demons in his office in 3 or even Nero kicking the Scarecrows' collective asses in two different scenes in 4. I was flaccid when we didn't even get a cutscene of a short VergilXDante fight when he showed up.
I personally blame the RE engine. The game can end up looking so dark and so visually cluttered that it's hard to follow the action when it gets faster.
Still glad we got scenes of plain goofing around.
>This explains a lot. DMC3 is basically Cowboy Bebop while DMC5 story is marlel capeshit.
Pretty much. Though all the zoomers will suck DMC5 off as perfection.
4 still had proper story flow and a palpable climax. 5 completely dropped any sense of that by the time Vergil came back.
The story barely have time to breathe Vergil being a character in the story, much less trying to sell him being less of an asshole towards humans. The battle dialogue of DantexVergil sounds like it was written by someone who never read the cutscenes afterwards. First Dante berates Vergil for taking the arm of his son and Vergil says his son doesn't mean anything to him - and in the cutscene after Vergil acts shocked that Nero's his son and he switches from "family blood feud" mode to "casual brother rivalry" after Nero has his DT moment.
It was sloppy, if anything else. 4 might have been half a game but it managed to tell a story with the proper beats and pacing within that half a game. 5 feels the opposite - a complete, full blown game with a story that dragged itself too much with the timeline jumping bullshit and ended up rushing the parts that actually mattered.
Also featured this
V's only mission with any impact on the story whatsoever is M09.
The fuck are you talking about some irrelevant shit? The game opens up with a giant ass tree people are cowering before and Dante mid boss fight with the main villan, it starts off at 100.
The terrible fucking voice acting alone makes it far from top 5 material
this one's better
>i'm back in this bitch
God, 3 and 4 had such well-directed cut-scenes. 5's aren't bad at all but they feel kind of messy? unfocused? I'm not sure how to describe it but they got a different feel
You're not wrong. The cutscenes in 3 and 4 were very theatrical. In 5, they made it more like a regular television show where characters often do nothing but just talk plot.
Madness Combat 12 leak
>omitting griffon's bants