I cared more about the random marines in Halo CE and 2 than I did about any of the characters in nu-Halo. Is it foolish to hold out hope that 343 can make a good Halo game at this point?
I cared more about the random marines in Halo CE and 2 than I did about any of the characters in nu-Halo...
will just have to wait and see op
The problem is that you cared about Halo at all. Your kind does not belong on Yea Forums.
Not every FPS has to move at a million miles an hour and bear a nine weapon arsenal. There are many subgenres of FPS, Halo is not an MMS.
Why do you hate it so much?
Because its popular and isn't epic like Doom
Weapon selection is boring, regenerating shield/health and the lackluster map designs it brings because you no longer have to think about what the player can take, dedicated melee/grenade buttons and the garbage floaty movement.
It came at a time when peak PvP FPS games were around and streamlined it for the braindead console users.
>waaah u dun liek it becuz is poplur
Fuckin retards like you should be publicly executed. I guess you love Fortnite too, it's popular so it must not have any faults, yeah?
I've always asked this question myself. There's room for different kinds of games, be it slower or more 'simple'.
Why can't you like both?
woah dude, EPIC!
le rip and tear!
You can like both, just do it fucking elsewhere. This website used to be about the rejects that sit 16 hours in front of their PCs and piss in jugs.
Not you normalfaggot console playing casual retards.
Kill yourself, child. You are unironically underage.
>454681471
>comparing Halo CE to Fortnite
(You)
They are both popular which was the argument. Do you have brain problems? I suggest you ask your mom to read the chain of replies to figure out why I brought up Fortnite.
Classic Doom was great, nu-Doom won't stop sniffing it's own farts over how "badass" it thinks it is
>press x to awesome
Okay?
It doesn't bother you that people shit on Brutal Doom but mindlessly praise Doom 4 even though it's the exact same shit?
>Why do you hate it so much?
Because standards matter. Compromising quality of a product to pander to wider and dumber audiences is never a positive thing. PRAISING AND GLORIFYING such approach is downright fucking disgusting. And we had seen where it lead, literally holding back an ENTIRE FUCKING INDUSTRY for nearly a decade.
People hate Halo because Halo represents things being straight up, no joke, BAD. It's a bad game series, that represents particularly bad attitude of developers and publishers, and all together evokes memories of an industry heading in a bad direction. That is why people hate it. They would be actually fucking insane not to hate it.
They are both dogshit, why would I care?
>BAD. It's a bad game series
Now explain why.
>They are both dogshit
Based retard, that was my point.
He did. I did in where funnily enough I never got any replies.
Hell, if you pulled your braindead fucking head out of your ass you could just compare it to other shooters that came out around the time.
But since you are a fucking troglodyte I will put it simply. If you play shooters on a controller you need to be publicly executed.
Okay? Your point is agreeing with me? You sure showed me dude, please hold back next time damn.
>Your point is agreeing with me?
I thought you were originally arguing that Halo was bad, while at the same time praising nu-Doom? Was that another user? I feel really fucking retarded right now. I'm still right.
Its mostly because fans of halo treat the game like some sort of gift to the gaming space when it actively had no real positives and actually lowered the bar on the genre. They're the equivalent of those normalfags that think that WoW was the first and greaterestest mmo of all time. They don't go out to play new experiences, they just swear by some mediocre console fps because their too afraid to go onto anything else.
>If you play shooters on a controller you need to be publicly executed.
Good thing I played through Halo 1 and 2 on PC, soon I can play through the rest of the games too, as they were meant to be played.
:^)
>Now explain why.
Two weapon limits and terrible weapon handling and roster, regen health, over empahasis on story that is simultaneously some of the most fucking cringeworth shit ever made, and absolutely god awful level design. There is a lot of other things wrong with the series, but these are absolute cornerstones of what makes or breaks an FPS. You can argue that there is space for different types of FPS's, but for each bad design decision you make, you have to balance it out with something that makes it worth it. Vietcong had two-weapon limit too, but balanced it out by putting particular care into immersive environments and narrative dimension of the game, for an example.
In Halo, all the pant-shittingly terrible decisions have no purpose and serve no function. Other than making the game playable for people who are literally, clinically severely mentally retarded.
I never said anything about doom.
Sure you did, Halo toddler.
>Two weapon limits
Why is this inherently a bad thing? It further incentivizes you to memorize weapon spawns and timing.
>Sure you did, Halo toddler.
The OP image is a screenshot I took immediately before I posted this thread.
It really does not. All it does is take away options.
Good job? Anyone who is hype for this dogshit of a series is a braindead console casual.
>Why do you hate it so much?
I have a healthy distaste for Halo for the same reason I have a healthy distaste for Half Life. Even if the games themselves are largely fine, the fact that every retard developer hopped on the bandwagon and shit out their own "Halo killer" or linear, story driven FPS with """""no cutscenes""""" and a "believable, real life setting" kinda sours the original for me.
It's the same way you can see a movie, be blown away by its originality and execution, then, a few years later, you can rewatch it and be bored to tears since every film since has aped every part of it and made the original bland as fuck retroactively. While I dislike saying something "aged poorly", Halo definately falls into the category of not being anywhere near as impressive or enjoyable nowadays as it was on release.
That said, Halo 1 has some pretty egregious flaws for a "classic" FPS, at least compared to it's (near) contemporaries. Common problems cited are
>console shooter (forcing the player to use a controller all but necessitated a slower pace, aim assist, controls that aren't fully rebind-able, etc as well as lack of mod support and patches/updates)
>focus on story, characters, and atmosphere over raw gameplay
>backtracking/blatant reuse of maps elements and set pieces in the campaign makes the entire second half of the game feel tacked on, unfinished, and boring
>regenerating shields which encourage a "pop and stop" style of gameplay, especially on the higher difficulties
>lackluster enemy variety, even if each enemy is fairly unique
>two weapon limit as well as having many iffy/unsatisfying weapons
>floaty/janky physics, especially with vehicles and explosives/explosions
>maps that feel a little TOO big a little too often
>no manual saving on the original X-Box version of the game/reliance on quicksaves
etc.
Personally I still think Halo is ok, if overrated. OG books are pretty neat too with Fall of Reach being Baby's First Starship Troopers.
Basically this, when oldfarts swear by quake and tribes they have a point, because nothing else in the genre has reached the heights and their respective games set the bar on player skill and what you can do.
When halobabbies swear by their game its the equivalent of a meleefag who never touches a real fighting game in his life acting like he's mastered the genre. See oldfarts try out new games searching for new experiences to match that one highly raised bar. Halo babbies are entry level zoomers who never even cut their teeth on what an fps player can potentially do but act like it.
That's why everyone hates them.
For the same reason boring and obvious puzzles are bad in point-and-click adventures, and the fact that this even needs to be explained actually speaks volumes about the fucking INSANE stupidity of people who enjoy Halo:
IT'S BECAUSE IT MAKES THE ACTUAL PROBLEM-SOLVING DIMENSION OF THE GAME LESS FUN AND INTERESTING.
It's fucking boring. It encourages safe play. It forces larger interchangeability between weapons. It forces less interesting encounter design. It enables less effort being put into level design.
It's. Just. Fucking. LESS. INTERESTING TO PLAY. How the fucking cocksucking fucking shit is this NOT. FUCKING. OBVIOUS?!
How braindamaged do you have to be to not see that "less options = less satisfaction in solving"? Do you have to be also explained that it's not good when food tastes bland? Or that a chair that makes your ass bleed isn't great? The fuck?
Do you have actual mental disability? Am I making fun of genuine retard?
And look at these fucking mouthbreathers trying to pass off every criticism by saying people hate it because it's popular.
Can't really be mad at them because they grew up shoveling shit into their mouths and don't know any better but goddamn. You toddlers should at least try playing other games.
What if I like Doom, Quake, Unreal, Tribes, etc AND Halo?
it seems to me that your biggest gripe is that halo is first person. if it was third person shooter would you have a different opinion?
Brain problems? I don't see how that's possible.
No.
Not him, but no.
His biggest gripe is that the game is littered with god-fucking terrible, inexusible design decisions and generally all around a really fucking shoddy piece of work. First or third person perspective does not actually solve FUCKING ATTROCIOUS level design, HORRIBLE pacing, bad weapons that you can't even fucking combine well, and all around shoddy programming.
>No.
but most of the criticism in this thread seems to be akin to "it's shit because it's not an arena shooter and it made fps games shit". and while that is not a wrong assessment I'd be interested if people we to view the game differently if it wasnt such a "direct attack" towards the genre they are passionate about.
>all around shoddy programming.
Such as? Go on, pull something out of your ass.
>Halo 1 aim assist
nigga you retarded Halo 2 added aim assist
>Regen health
No regen shields, still needed health packs Halo 2 removed health
>lackluster
opinion
>Iffy weps
More diverse and useful armory then a lot of other fps games
>Physics
Janky, but pretty fun throwing a gernade at just the right place and having rockets soar over to you
>maps big
System link you friendless heathen
>No manual saving
Checkpoint system was great, so didnt need quick save/load which is mostly abusable anyway
It makes absolutely no difference if it's first or third person. Shit mechanics are going to stay shit.
>just had the revelation that the only people who complain about a lack of quicksaving are savescummers who don't realize losing is part of the fun
Accidentally getting a lot of your guys killed/some other great setback in Arma but pulling through and completing the mission anyway is visceral.
No. Again. Read the posts. Pretty much ever criticism says "it's shit because it's poorly thought through or lazily put together, and as a result it's just far less amusing than most shooters that were available at the time".
Personally, I compare Halo far more to games like Half-life or Shogo than to games Quake - and yet it still comes out fucking horribly.
The issues are deeply rooted in the design. It's bad because it's poorly made. Not because of context. It's just fucking shit to anyone who played even remotely similar title.
I really honestly don't give a fuck about anything but how fun the game is. Hell, I played CE to prove everyone who was shitting on the game that they must be biased and there there must be something redeeming about the game.
Except... there wasn't. It has one nice moment near the start, ONE good level that lasts about twelve minutes, and a slightly-above average A.I. except everything else is so fucking god-awful that even the A.I. is wasted.
And it's still the best of the Halo franchise.
People hate the games genuinely because they just saw how insanely shoddy and lazy they were. That is really the whole secret.
>Shogo
>the critical hit system
Shogo is beloved for being utterly bizarre, not because it's FPS gameplay was good.
Inceredibly clumsy physics, awful vehicle handling, friendly A.I. being broken in a game where entire massive time-wasting segments require A.I. to make the vehicle segments work, and above all, incredibly unsatisfying weapons.
ITT: faggots still salty that Halo was more popular than their gayass franchise
Popularity literally means nothing. Do you also play Fortnite and other braindead battle royale games?
>I cared more about the random marines in Halo CE
The marines were good boys, so its understandable.
Shogo is hilariously bad. It's one of those "so bad it's good" games. You could go on for hours listing everything that is wrong with it.
It's still better than Halo. It has actually better design than Halo. It may be a hell of a lot more broken and straight up disfunctional, but it's still miles more fun game. Because there was some joy and humor in it.
I have aspergers actually yes
More like faggots still salty over Halo ruining a genre and nearly an industry.
What is wrong about being salty over that? Why would you NOT be angry over it. It was a travesty. People should get mad over clearly bad things happening.
t. a salty faggot
That sounds like it's your beef though.
Probably not.
A shift from the first person perspective to the third person probably wouldn't fix the game's flaws. I don't think it would change much of anything except making cover-based gameplay even easier since you'd be able to see around walls, unlike in first person where you'd have to peek to check, exposing you to damage. Past that though, I can't see imagine difference. Perhaps if the game was designed around third person it could be a different story but, alas, we'll never know. It's a question that's only slightly less subjective in its answer than the classic "what if we got the original Halo RTS that Bungie was originally going to make instead of the FPS we actually got"?
based haloretard.
yeah because it’s not like there’s been a billion attempts to revive “old-school” FPS and they have all failed because you salty bitches would rather whine about Halo and CoD4 ruining video games than play them.
It’s been nearly 20 years man, you can’t keep blaming Halo for the fact that no one cares about your shitty games
go on steam and make your pick of what never old fps shooter inspired game you want to play. Go support those instead of staying bitter about what other people like
>Doom 4 is "old school"
>press x to be cool (glorkill) constantly takes your control away for up to 2-3 seconds, effectively turning the game into one long cutscene
*ever
Casuals eat up shit games, if you're not underage this wouldn't surprise you at all.
Who said anything about Doom 4?
>many inspired arena type shooters on steam that you could support to show that there is demand for old school arena games
>WAHHHHHH HALO!!!!!!! STOP LIKING THINGS I DONT LIKE
r/Doom
For every halo thread you faggots should make a dusk thread instead of complaining about halo. Apples and oranges.
Nah, if games are good enough it doesn’t matter how easy or hard they are, people will play them, why do you think autism simulators like Dwarf Fortress or EVE or the Paradox grand-strats can be successful?
The reason no one plays your pre-Halo FPS games is because they’re crap.
Or an Amid Evil one, that game is pretty cool.
based haloretard, you keep ignoring history!
Why do you care? Play something you don't consider casual and support it instead of worrying about what others are playing. Life will be much simpler
I'd argue that having less weapons available forces you to make do without having that one ideal weapon for that certain situation. Also makes you think (assuming it's the first time playing the game) about which weapons you are going to need for a certain mission. Also having more weapons means carrying more ammo in total, so you worry about running out of ammo less. Having all weapons available at all times could even be called a crutch, since it removes that challenge.
Yeah. WolfTNO, Doom 4, Dusk and Amid Evil are SUCH MASSIVE FLOPS you retard. The problem is that we had to wait fucking ten years for them to come thanks you cretins. And you now praising them makes us realize that we still haven't learned our lesson.
I do. And I'm happy that FPS genre has dramatically improved and doing remakrably well these days.
But that does not change the fact that Halo games were shit and still are shit and if we don't fucking recognize it, we might end up repeating our past mistakes.
It's actually you who are the obnoxious salty cretins, literally unable to fucking admit that you liked bad games because you did not know any better at the time. And that is what is bothering us. Sane, actual human beings would say "yeah, it's embarrassing to admit, but I actually used to like that shit - hell, I'm nostalgic for it even today, regardless of how shit it was!"
And then things would be fine. But you are the ones unwilling to admit your taste may have been just bad. And it's actually normal and healthy to get annoyed about that. People being dishonest are never a good thing.
>Halo 1 didn't have aim assist, Halo 2 added that
Halo 1 has very clear aim assist both in terms of slowing the crosshair (magnetism) when moving over an enemy (at least in multiplayer) as well as curving shots on an enemy towards that enemy (bullet magnetism)
>only shields regenerated, not health; you still needed health kits
Almost a valid point, only let down by the fact that if your shields never drop, you'd never need a health pack. Due to the relative rarity of health packs on higher difficulties due to player consumption, the game pushed the player to camp cover and treat their shield as health (retreating when their shield is low and not their health). This slows down gameplay just as much as a "health" that simply regenerates.
>enemy roster being lackluster is an opinion
A common opinion. Halo 1 has 8 enemies, 9 if you count humans. Only half of these (Jackals, Elites, Hunters, and maybe Sentinels) require any tactic(s) more advanced than "shoot at it until it dies".
>Halo's weapon roster is more diverse and useful then a lot of other FPS games
Compared to its contemporaries, notably many games that came out before it, this is rather false. Halo 1 has only 8 player usable weapons, not counting grenades. While many of these have definate niches, many of them, notable the Covenant weapons, feel unsatisfying.
>The maps weren't too big; use system link to increase the amount of players.
I was referring to campaign maps, not multiplayer maps. Bumping up the number of players in singleplayer doesn't make slogging through empty areas of the map any less tedious than it does alone. If anything it can make the game MORE tedious as a Warthog only seats three meaning that, unless you have another vehicle, someone is going to have to walk.
>Checkpoint system was great; quicksaving is abusable
Of course quicksaving is abusable. The player is trusted to not abuse the system to create a satisfying experience. This is better than trusting the game to do that.
He's not even going to reply to your post he's so thoroughly btfo.
it will all be over soon OP, it will be like falling asleep. no more pain.
Marines were only cool in Halo 1 because they acted like BOBs from Marathon
>I'M A COWARDLY FOOL!
>repeating our past mistakes
If people like the game you created it isn't a mistake and support it is not a mistake. Stop worrying about what others like and support the arena genre like you are already doing
Having all weapons available at all times gives you options. You know, choose HOW you want to play on a certain map, at certain distances, if you want to play defensive or go balls deep.
Removing options is streamlining for the absolute braindead that can't even tie their own shoes.
I don't I was just stating a fact, halofags are like wowbabbies, they can't argue with mechanics so they just have to make ad populum arguments. I know this might sound crazy but maybe the people who respond by saying 'you're a retard' aren't mad, they just think you're a retard.
>forcing you to make a tactical decision = streamlining
There's a billion fucking problems with Halo. This aint one, chief.
This has to be one of the most autistic hate boner I've seen on here. These halo 1 marines all had the same voices and died if you sneezed on them
Except A) being forced to trudge through encounter after encounter with sub-optimal weapons just makes them dull. You can't really think about which weapon to use at which given time, which removes experimentation and just makes the problem-solving less interesting. In fact, it can easily make the game incredibly frustrating. "Thankfully" the developers realized this and prevented it by making the encounters more dull and less diverse so you usually can use any weapon for nearly any encounter, made the weapons overlap far more in functionality so that it actually does not matter that much which weapon you use, or they just literally hand you over the one gun fitted for that solution to begin with.
Do I have to explain how every single aspect of this is actually bad?
Also, I have NEVER felt like I have to ration out my ammo in Halo games. A good level designer ballances out ammo handouts, which makes again the game more fun. Something that won't happen in a two-weapon limit game.
And the whole speak about challenge is a joke. How many weapons you carry means nothing: challenge entirely based around level and encounter design. Go play fucking Blood 1 and tell me how having multiple weapons totally removed challenge from that game for fuck sake.
You have crawled so far up your own ass I’m surprised you can even still breathe.
>forcing you to make a tactical decision out of 2 weapons
>forcing you to make a tactical decision out of your whole arsenal
Wow, so much deciding going on dude. Fuck you and your braindead kind.
>If people like the game you created it isn't a mistake and support it is not a mistake.
If people fall for predatory approaches then it is a mistake.
>stonetoss
>hold a bajillion guns
>each is optimal for a certain situation
Wow, big decisions there. I wonder if I'm going to use the shotgun or the rocket launcher against the tank. Maybe the SMG?
You have never actually played a shooter outside of Halo, have you?
You still need to decide which one is best which is the point. It gives you the freedom of choice.
You wouldn't know because you fucking mouthbreathers never had that. You don't even have to switch to a grenade launcher and risk getting shot in the face, you just hit a button and a quick animation plays that carries literally zero risk.
Not that guy but
>I'd argue that having less weapons available forces you to make do without having that one ideal weapon for that certain situation.
While not necessarily a problem, this leads to the player not taking weapons because they think they won't prove as useful in a variety of situations as they would be all rounders. Plus, this makes weaker weapon choices (such as the plasma pistol or plasma rifle) much worse options since you'd have to trade out a "better" weapon that to take them. The two weapon limit doesn't encourage MULTIPLE weapon tiers so much as it does weapon variety and power parity.
>Also makes you think (assuming it's the first time playing the game) about which weapons you are going to need for a certain mission.
Largely the game doesn't give you an option on what weapons to take since, one, the game has so few weapons, and two, the game only gives you enough weapons to supply only a select few the whole way through.
>Also having more weapons means carrying more ammo in total, so you worry about running out of ammo less. Having all weapons available at all times could even be called a crutch, since it removes that challenge.
This isn't quite true as even in older games with large weapon rosters, running out of ammo on a weapon or multiple weapons was common if you overused them. If you try to use the Rocket Launcher in Doom or the Flak Cannon in Unreal for more than a short time, you're going to run out of ammo and you'll be forced to swap to more common weapons. These were the "power weapons" of those games, similar to the Rocket Laucher, Sniper Rifle, or even the Shotgun in Halo. They were weapons you could only "main" for about as long as you could their Halo equivalents for the majority of the game.
Besides, this entire point is negated when you can simply consider that the devs could just limit your ammo supply for individual weapons even more than they otherwise would to compensate for an increased variety of ammo supply.
You've never played Quake, picked up all the guns and powerups on the map, raped new spawns, and considered that maybe whoever can run over all the pickups on the map the fastest shouldn't have that big of an advantage, have you?
>people will just let me pick up every power up on the map and there is no ammo nor fighting over map control that occurs during these moments
based halo retard.
>people who have control shouldn't have an advantage so I can have fun
Halo babbies, everyone. The definition of casual.
Who ever allows you to go around clearing up pick-ups without punishing you for it is playing poorly and deserves the rape to begin with.
Also, I don't really care for multiplayer - any sensible multiplayer game gives players option to customize the game to begin with, and if you find certain aspect of the game unfair, you can easily adjust it.
In singleplayer, that is a whole different issue.
The level gives you weapon choices continuously via enemy drops. Most useful weapons (and vehicles) are placed on certain points of the map. SO if it gets dull you can always change your loadout between fights. But doing that mid-fight isn't so easy in harder difficulties unless you are fast or unnoticed by the enemy. So no, experimentation is not removed.
I agree that encounters are not serious sam-tier but each individual enemy is stronger, so the problem-solving is more about "1v1"ing few strong enemies rather than crowd controlling many semi-strong enemies while having a shitload of movement speed, using bullet-hell-like tactics. That makes things simpler so that the average console kid can handle it, I won't argue that. Calling it boring is exaggerating though in my opinion.
Rationing ammo is not a problem if you can shoot correctly, but it's a factor that you have to be accurate if you want to use the weapon you like most all level.
tl;dr It IS easier and more casualised than classic shooters, but I think it doesn't deserve that much hate.
Also the story is just fine for a teens' game. It's pure of political bullshit, it's not generic although it looks like it at first, and the characters are likeable enough.
Halo 1 multiplayer has the same problem since power weapons are even more powerful than many power weapons in Quake. Good luck dodging that Halo rocket or sniper shot like you could a Quake rocket or rail.
I'm just curious, new to this thread and skimmed a bit, but what FPS games have more unique enemies than halo that isn't just "shoot at it until it dies"?
You ever see high-level Quake players go against relative noobs? There's zero equalizer.
In Halo if someone can't out aim you they can still outplay you.
>literally picking up everything so that nobody else can = skill
Nice SHOOTING game.
You do not deserve to breathe the same air as me.
>Calling it boring is exaggerating though in my opinion.
It's not exaggerating, it's a 100% honest report of my experience. Halo CE (which I still maintain is the best of the series) has been one of the most fucking insanely dull and boring shooters I have ever played in my life. It's out of this fucking WORLD boring. The subsequent ones were less boring and more insufferably rage inducingly bad territory. But CE is just plain insanely dull.
And your whole argument boils down to "you are right but I just don't like how strongly you make the point". Which - I will admit, is kinda of a surprisingly reasonable approach. But as someone who liked shooters before and after Halo, I will maintain:
The series was a travesty, things were really bad, and we should fucking remember how fucking bad it was, and remind ourselves frequently.
I always loved the idea of outplaying someone if you can't aim in the halo games. I generally suck at aiming and usually rely on other shit.
Are these posts a joke? Is the direct contradiction intentional? Or is this a genuine, old school Halo fan of legends?
who hurt you? I hope they hurt you more.
>look! a mark five!
I'd cave your skull in fuckboy.
WELL, I liked it LOL
>What is toxiq vs ralpha
BASED HALO RETARD
>Is it foolish to hold out hope that 343 can make a good Halo game at this point?
Not if your ability to think is heavily impaired and you're incapable of learning from past experiences.
I'm really hoping 343 has done enough house cleaning, and pulls some kind of miracle out of their ass for Infinite.
They need to get rid of the faggot shoving random polygons onto literally everything in the fucking game. My shotgun doesn't need to look like a fucking stealth bomber.
>what FPS games have more unique enemies than halo that isn't just "shoot at it until it dies"
Firstly, be aware we're talking specifically Halo 1, not the series as a whole. That means a only 8-9 enemies. As for an answer to your question, we first have to consider what makes an enemy more complex than "shoot at it until it dies". To me, this can be done in two ways.
The first is that there is a better way to deal damage than just regular shots, changing how you play. Hunters for example can be killed most easily by shooting the small hole in the rear of their armor. Elite or a Sentinel are most efficiently killed if you drop their shields with an energy weapon and finish them off with a bullet/needle weapon. Jackals can be shot in the hand (at least in later games) to be dealt damage from their front.
Secondly, there are enemies that require changes to player movement in which to best combat them. As mentioned previously, Hunters force the player to circle-strafe to their rear to target their weak points. Similarly, Jackals can be flanked in order to get behind their shields.
As for finding games which have enemies that fit these criteria, it's not hard when you think "what enemies have varying/variable resistances/weakspots or that force you to change your movement". Honestly a lot of 90's shooters are more complex than "circle-strafe the crowd while firing into it".
Doom enemies are largely split between melee enemies (which the player will have to avoid by moving), and ranged enemies that will force the player into cover (hitscanners) or force the player to move where they haven't already been (projectiles). This means the player will have to run from and to different areas of cover to best deal with the combination of enemies they face. Other games like Blood have enemies that are very weak to certain damage types (in this case, fire/electricity), causing the player to swap weapons to best combat the variety of monsters they're currently facing.
Same. I did so much to save everyone I could in the original Halo. Loved having my squad of guys with me.
>Brain problems? I don't see how that's possible.
Congrats, you just completely invalidated your argument that Halo players are handwaving criticism with this double standard.
You're gatekeeping faggots. That's why no one argues with you.
Is there a specific time one can expect new info tomorrow?
How am I gatekeeping? Literally just listed every old FPS the retard could think of and then put Halo next to them.
In my opinion UT is fucking dogshit too, but it has to do with the movement system. It's just not fluid enough.
Good job not providing an argument you fucking troglodyte. Don't ever reply to me again.
So basically 'It's popular'
They don't play other arena FPS because they don't like shooters to begin with. Halo is a gateway FPS.
>How am I gatekeeping?
Your ilk are and it's happening ITT so I don't see the point in being obtuse. Didn't mean you specifically.
>you fucking troglodyte
Methinks this is a projection
No. It's "it not good yet people praise it because they don't know any better, which encourages poor FPS design in general".
A bit different argument than "it's popular". Being bad or at least barely mediocre is not a positive feature. Being praised despite being bad is a very valid thing to bitch about.
None of what you just said, is something you can prove objectively.
Being popular doesn't make a game inherently bad, in fact TF2 is a testament to good design and was for a time the most popular pc fps on the market. But it was also a fluke of valve actually caring about community before they made steam and decided to just sit on money. You can have popular games that don't lower the bar but Halo certainly wasn't one of them.
stop trying so hard to fit in.
>you can't prove your opinion is fact
Actually thats the one thing you could prove objectively. thats why people say 'halotards' because despite these facts they'll continue to spout HALO IS DUH MOST POPULAREST BESTEST GAME EVAH.
>stop trying to fit in
>you only hate it because it's popular
Read the thread you subhuman.
>high charity mission on heroic
>all the human prisoners end up getting wiped out by hunters except for one marine that ended up surviving for a pretty lengthy part of the mission saving my ass a few times by distracting elites or softening them up
>he ended up dying to fuel rod blasts
imagine getting so far and then losing it all to a fucking gremlin
Yes, because those are normative judgements. Axiomatics aren't objective, as they are based on consensus and utility or use-oriented arguments.
These arguments have been provided however. You can try to address them (though I doubt you'll succeed where pretty much every person in the world - which means people generally far smarter than you - failed). But crying about how something that is inherently not objective isn't objective is not going to get you anywhere. It will just help cementing the image of Halo fans as arguably the fucking most pathetic bunch in the world.
>mfw had a dedicated driver for the second mission after you crash land on the halo
>would only allow him to drive with me
>he helped me with the turret
>he died fighting a red elite
good man
Why do doomfags have to sperg in every single halo thread? Both series are good for different reasons, halo isn't trying to be doom. It's like these people see these threads and think that everyone in them must hate doom for liking halo. You aren't achieving anything by having these "discussions" where you just say everything's bad because it's not exactly like doom, since most people like both games anyway. No one is gonna swear off of halo because of your incessant ramblings so why bother?
>Both series are good for different reason
That's the problem, Halo is literal dogshit. I don't understand where this delusion comes from the Halo is good that leads to people going full retard like if you don't agree.
>once underaged retards, now retarded manbabbys still bitching about Halo because it halo
lol, something never change
CE's AI didn't know how to drive.
If you'd look around, you'd find that A) people don't necessarily compare Halo to Doom, and B) people make extensive arguments for why the do not think Halo was ever great at anything.
yeah, thats why i drove.
>once underaged retards, now retarded manbabbys still praising about Halo because it halo
lol, something never change
>I can read
Thanks for sharing
Your arguments are no different than the last 6000 Halo-hating boomer arguments have been.
It's all conjecture and circular reasoning. Cite that you hate the way the game is designed at the surface level BEFORE trying to argue there are problems underneath as a result of said design choices, and TO support that the design choices cause inherent issues, there's a ton of instances where you speak in absolutes and say things like 'having X limits Y' without giving examples of this (because that would require playtime). All these arguments do is beg the question, really hard, and even though Halo fans are pretty damn stupid they can still see that an argument made of 90% conjecture is a waste of time to deconstruct.
>But crying about how something that is inherently not objective isn't objective is not going to get you anywhere.
Yeah... see, the last guy said that. Kinda making things even more redundant.
I'm crying though, totally. You're probably going to tell me I am again at some point, but I swear to god, totally fucking am. Tears down my face.
>It will just help cementing the image of Halo fans as arguably the fucking most pathetic bunch in the world.
Fucking yawn man
Wow. You have apparently learned the word conjecture. Amazing. Now try to learn it correctly and use it in a way that is actually relevant and you'll almost pass for an actual human!
I guess the irony of your argument commiting precisely the same things that you claim (incorertly, for the large part) others do will be forever lost on you...
>Now try to learn it correctly and use it in a way that is actually relevant and you'll almost pass for an actual human!
What does that even mean haha!
>I guess the irony of your argument commiting precisely the same things that you claim (incorertly, for the large part) others do will be forever lost on you...
You know what's really ironic? I said your arguments have been lacking examples.
Probably lost on you.
>What does that even mean haha!
Are you consciously trying to prove people are right when they condemn Halo fans as really some of the worst trash this planet has ever produced?
>Probably lost on you.
Is irony another word you literally fail to comprehend? Your post, just as the fictional ones you made up, does not actually list any examples of flawed argumentation of your opponents, just a lot of what you mistakenly call "conjecture".
The fact that I even have to explain this shit to you is actually very telling.
i love halo and none of you double niggers can convince me otherwise. stop being such a sourpuss all the time
>imagine not liking halo
>imagine not having 16 player LAN parties with pizza at weekends
>imagine not shooting the shit playing co-op campaign on legendary with your bros
>imagine gatekeeping fucking Yea Forums and FPS games because 'the normies are coming!'
I pity you so much.
Serious question:
What are you doing here, of all places?
>Your post, just as the fictional ones you made up, does not actually list any examples of flawed argumentation of your opponents
It's not supposed to, it was an example. That's why I jokingly threw out the number 6000.
Fucking christ.
>just a lot of what you mistakenly call "conjecture"
Okay smartass. You're telling me these people all have a fucking Halo bible they read alongside playing the game before developing their glorious thesis to post on Yea Forums? Fuck off. It's conjecture.
Keep pretending you're so above me too. Clearly I'm not wasting your oh-so valuable time if you keep replying to a simpleton like me.
But Halo is good. You are the deluded one
>It's not supposed to, it was an example.
Translation: it's fine when I do it, but horrible when anyone else does!
>You're telling me these people all have a fucking Halo bible they read alongside playing the game before developing their glorious thesis to post on Yea Forums?
So now that you are straight up admitting that your expectations are absurd to begin with? And thank you for once again confirming that you have no clue what the word "conjecture" means.
>Keep pretending you're so above me too.
I'm not pretending anything. You do a bang up job proving you are beneath anyone without my help.
With 10 plus weapons, combat is less environment driven. In doom or half life you switch to the best gun for each situation mindlessly. In halo sometimes I have to drop the rockets to carry a sniper, I have to choose which weapons I’m going into the fray with and I can’t change my mind once I run in.
I honestly don’t even have a preference, they’re apples and oranges at the end of the day.
>made the weapons overlap far more in functionality so that it actually does not matter that much which weapon you use,
The weapons in Halo CE are more drastically different from one another than compared to doom. You’re fucking retarded. Weapons actually become useless in your inventory as you get better guns like the pistol to the chaingun or shotgun to the super shotgun. You have no idea what you’re talking about and are simply tossing around ideas to justify an learned hatred you picked up in the early 2000s, like hating Dane Cook or Nickleback.
What? When I give examples? What's horrible is how angry they get at the game (and its fans) going on nothing but the knowledge that they don't like the game. There's a difference, k? I'm not typing any of this out of hate.
>So now that you are straight up admitting that your expectations are absurd to begin with?
No my point is that your haste to attack my use of the word conjecture makes no sense. I just showed you what it means (with an example) and you told me again I don't know what it means. You keep defending arguments made on the basis of incomplete information and then tell me I'M the one who doesn't know what conjecture means. No sir, you're the one that doesn't! I had to tell you!
>I'm not pretending anything. You do a bang up job proving you are beneath anyone without my help.
Shit is really telling.
Reminder that the AI in even the first Halo shits on 99% of other FPS games.
not hard desu, FPS games have been getting worse and worse AI for years
Where the fuck can I get Halo CE on PC? I know MCC is coming but something to hold me off till then
>implying the plasma rifle has a use when the plasma pistol exists
>implying the needler has a use ever
You have never played any of these games, have you?
>What? When I give examples?
Are you actually brain damaged? You are literally raving. My issue is that you call out people for not providing concrete examples of what they criticize - when you yourself do not give concrete examples of the things you criticize. How is this too complicated to wrap your head around? Again: am I mocking a serious, clinically diagnosed retard here?
>No my point is that your haste to attack my use of the word conjecture makes no sense.
You use the word wrong. It's as simple as that. Look the fucking word up if you must.
The plasma rifle has a slight stun on every hit and rapes shields faster than you can charge the plasma pistol. The needler is great for flanking.
The Plasma Pistol has the same stun, no fire rate cap, no spread, and is much more plentiful supply.
>The needler is great for flanking.
If you have to shoot something from behind in order for the weapon to be useful, it's not useful. Every weapon can shoot things in the back.
The amount of value people put into themselves for not liking something is hilarious. Also, the salt that these people have towards others liking something is equally hilarious. I love these threads.
This is a thread about halo, you came here, knowing full well you don't like it, why did you come here?
Zoom Zoom.
This kid will never know the real fun
(You)
ITT: people asking for trouble discussing video games not sanctioned by Yea Forums.
I don't have the pasta to copy so have this kerm instead.
Halo: Combat Evolved
opencarnage.net
Custom Edition Patch
opencarnage.net
use the serial key mcxmm-y29c6-dr36c-b6w4t-t9p73
decent kerm, m8
are you surprised?
I am not.
They were godtier on the minigun tho.
Cool beans
Sorry for the faggit link but don't forget bout H:CE Refined.
reddit.com
Don't install this.
Why?
117
I think Infinite has a chance
Those trips
>Personally somehow ended up being a fucked up hybrid of a Tribesbab and Halobab
You'd think I'd hate one or the other with how radically different they are.
Halo 5 was tight when you could still do the slide glitch.
youtu.be