Anons, can you still believe Half-Life 3 was cancelled five fucking times?
Anons, can you still believe Half-Life 3 was cancelled five fucking times?
But we got huntdown the freeman user!
It’s basically the same!
It's the most unholy sentence I've heard this week.
No. You can't cancel something you didn't even start doing.
but they literally did start doing it, 4 times. Each time running into (lack of) management problems.
Citation needed; The Thread
It's true. Anyone who follows Valve in any serious capacity knows this. Except the 2016 thing, I don't think that's true. There was definitely a Half-Life 3/Aperature crossover in development in 2015 though.
Which is really interesting because that means in 2015 they just said "fuck it, make up your own headcanon for Episode 3" and did yet another massive timeskip like Portal 2 did.
VNN got confirmed by a valve dev in a resetera thread to be mostly accurate in pretty much everything he reports
I have no reason to doubt the guy either. It matches up with everything I've heard over the years. People talk.
t. ArenaNet employee literally across the street from Valve's offices for years.
I dont even remember when I finally gave up about this ever getting released or if it even existed at one point to begin with. Its been that fucking long.
>anet
how do you live with yourself
hey don't be rude, cow farmers are an integral part of our society
By making the only MMO on the market that isn't tainted by ever increasing power creep bullshit? Very comfortably.
And resulting into development team of 8-10 people right before cancelling.
after artifact and the fact that all the original creators of half life has left the company. why the fuck would you care about this ever being made?
GW2 is a great casual experience.
You're right, I don't care anymore about it. I'd rather like to wait for most creative people to branch off from Valve and create their own games, because it's mostly Valve stopping them from doing so. Example? Turtle Rock Studios. They've stopped collaborating with Valve and decided to work on Back4Blood themselves.
gaben is currently trying to create a real resonance cascade
>2019: Bridge Constructor DOTA
>2020: DOTA 3
>2021: Artifact 2
>2022: HLVR
funny that people shit on all the spinoff hl3 projects for being fan made, but this garbage was approved for release on steam by valve
Again, Citation needed
2023 Artifact VR
2024 dota 2 vr
Emails from past Valve staff, leaks with actual soruce code/models/textures etc
>Concepts
>Concept art
Wow, it's fucking nothing!
It's dead. It's beyond dead. Valve only care about their well oiled loot box machine. You will never see your shitty series get a fucking sequel. It's time to move on.
They've never even implied a release date for Half Life 3 anywhere. That's practically part of the meme itself. Hell, they've been wishy washy about whether there would actually ever be one until recent years.
i think they should just pull a half life 2 and put gordon into the future but by like a thousand years or some shit
github.com
List of every single leaked line of source code related to their newest project - HLVR.
That's how Mark Laidlaw's Epistle 3 ends. Some unknown distant future, every key character is dead. A fresh start for the series.
What I don't get is exactly what made putting out a short episode conclusion so difficult. Its not like they'd need to reinvent the wheel, if you go back and play the episodes they're really standard FPS games. They had the formula, they had the engine, they could've just finished it with the leaked script and we could've called it there. We could've spent this much time wishing for half life 4, and at least it'd make sense why that would fall through. But why did they fail to deliver on 3 when they had everything planned out?
>HLVR
Hahahahahaha Christ man, come on now.
Not only is it nothing, it's a fucking VR nothing.
>prequel to HL2
>nothing
Wew
Well that part was dubious, i took it as a metaphor of Laidlaw commenting on the changes around valve and how he felt he didn’t recognise it anymore
They wanted to do something revolutionary at first. Then they found out they've been doing that for too long. And then they realized it's not so innovative and they're left with too high expectations. They decided that it's better to not make a game than deliver a crappy sequel.
Nah, few months before the release of Epistle 3 in an interview he said he'd like to end HL2 EP3 in a way, that would allow the next developer to do literally everything with the series. Leave old characters behind and let something new begin.
agree, they knew themselves in 2004 that they wouldn’t deliver a half life 3 quick enough that’s why they went episodic. What the fuck happened to cause something to derail this hard
Directed Design Experiments. They stopped entire pipeline, decided to make Portal 2 in the middle of EP3 development and... Well, they never returned to making EP3.
combineoverwiki.net
Well yeah, it is nothing.
Doesn't fucking exist lmao
What do you mean by "It doesn't fucking exist"?
It's currently in active development, with leaks every few months.
My last glimmer of belief went poof when Half-Life turned twenty and Vavle passed it over in complete silence.
Not even a sentence on a social media profile anywhere or anything. Just nothing.
Sure, we've all known for ten years now that HL3 has been basically memory holed, but that was the final nail for me. I'm just slow on the uptake, I guess.
>VR
>Sequel
>Anything
Yeah sounds like nothing to me lmao
Okay then. We'll see if it gets actually released then (but they're probably going to scrap it again, like Half-Life: Tactics).
...
Wot
Valve can fuck off with their "wheels on desks" bullshit, it clearly doesn't work. Everyone in their studio seems to just sit on a project until they are bored (VR) and then move to the next doomed project.
How about they get their shit into gear, its not freeing to the employees, and it doesn't promote a healthy, relaxed workplace. It promotes laziness and stagnation.
Look how long it took them to fix Greenlight for fucks sake.
This. "Wheels on desks" shit worked during HL1 development, 'cause the team was small enough to manage itself. But 300 employee company with no management? No way that's going to work.
Exactly, gaben is a fucking washed up tool.
> pic related
Only thing Gabe does nowadays is playing Dota 2 in his trash room.
Did anyone ever figure out what F-Stop was?
We know a lot about it, but very little about the gameplay itself. Only thing we know about it is that it somehow incorporated player switching into alternate version of the same room using some tool.
If you'd like to know about the storyline etc, everything's on the Combine Overwiki, I think.
Also, here's the original intro of F-Stop.
youtube.com