So, what are you making when it comes out?

So, what are you making when it comes out?

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I'm too lazy to make levels. I'm just going to play other peoples creations.

I had a few pretty popular levels back in the old version, I'll probably rebuild them with new bells and whistles.

Whatever I make, it'll be in the SMW style.

troll level, follow by trial and error level, followed by multiple choice level, ending it with a spam level but with a hidden passage to the ending.

nice toadette pussy

hopefully better stuff than my levels in the first game

Super Mario Bros Frustration
>Who put that there?!

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Actual mario-style levels that are mildly easy. I almost never saw those kinds of levels in MM1.

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Simple levels with easy, beginner Kaizo tricks.

gonna attempt honest-to-god good mario levels

sticking with super mario world at first

I make lots of kaizo and troll levels, but people don't give it many stars even though I put lots of effort into those.

The only way I can get stars is by spamming streamers or posting levels in certain communities, the general players is too dumb to understand my levels.

The levels that get the most stars are worthless music levels or levels that play themselves.

>make a level where you have to leave your Yoshi on a conveyor belt and avoid obstacles up top to keep up with the yoshi
>at the end have to get back on your yoshi to finish the level
I did it in Mario Maker 1 but it was poorly designed and the streamer I sent it to got frustrated and didn't finish. I'm going to rework it and make it fun

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This, although I'd prefer to make it fairly challenging.
No one cares about your kaizo shit, auto-scrollers, and troll levels.

I'll be making Mario Maker 1 levels that are labeled to indicate they are Mario Maker 2 levels.

Kaizo levels are the most popular levels to make and require the most skill to make AND finish.

Not only that but they are very fun for viewers watching streamers too

Probably going to dust off and retool my old "hey, make some actual levels" idea from the first game. The limited number of level themes in that game led me to kinda go the "Sonic zone" route and decide to make a world of only overworld, only underground, only ghost house, ect, but this game looks like it might have enough styles that I won't have to do that.

I made a lot of simple airship levels and ghost houses with gimmick puzzles, like one where you have to bounce a koopa on your head with a helmet to complete the level.

They're dull shit retards eat up because they see the word Kaizo.

Submarine level (underwater SMB3 airship)
SMB3 water castle with boss fight gimmick
Other stuff too, but those are first on the agenda. I was going to make them in the first game until I learned that you can't place water.

I'm going to make a jungle level built around those new Piranha Creepers and call it Creeper Canopy.

>t. someone can't even beat an easy kaizo level

the new sm3dw graphics look amazing. definetly gonna use that one.

i think i found something BIG

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Back during MM1 I made Act based levels that were themed. 4 Stages in one style, 2/4 of the stages had a Custom Boss, 10-12 Unique level ideas. Was pretty fun to make

What's a kaizo? :3c

This, and I already have some ideas for new levels.

Shell jumps, P-Switch jumps, mid-airs, POW drops and the like. Basically item abuse.

>watching someone do the same level over and over for half an hour, constantly dying at the same spot
>fun
You can pick one.

I'm thinking lots and lots of spikes. Sometimes behind doors.