Post your most wanted Smash characters for DLC even if they seem impossible but there's a catch. You must give as much detail as possible of what their moveset would be like, their weight, speed, and what kind of gimmick they would have if possible.
I'll be dumping some movesets I've saved from the other Smash threads.
You're asking a bit much but I'll bite Dixie >Diddy Kong Echo >Same weight class and largely the same moves >Moves utilizing Diddy's tail is now done via Dixie's hair >Up special is replaced by hair spin >Functions similar to Donkey Kong's up special but has greater vertical movement >Final Smash summons the DK Crew
Bentley Myers
>Excitebike This nameless fighter from the NES game of the same name has had a long-lasting legacy. He appears in battle on his bike! >Normal Attacks Excitebike has a two hit combo for a standard attack: a quick lurch forward, followed by a spin in place, knocking the opponent away with his back wheel. His forward tilt is delivering a solid kick, while his up tilt has him pump his fist up while hopping with his bike. His down tilt is a quick stomp into the ground, kicking up some dirt. Aerial attacks are performing tricks with the bike, and his dash attack has him speed forward, leaving flames in his wake. >Smash Attacks Forward smash attack has him pop a wheelie, launching foes upward. Up smash has him do a backflip on his bike, and down smash has him do a sharp circle on his bike, with dirt flying everywhere dealing splash damage. >Specials Neutral special is revving up for a big blast of speed forward. He can also turn around once and keep his momentum. Side special is the risky tumble. Hurling forward, this is a powerful strike, but hit or miss, he goes tumbling off his bike. It takes a bit for him to get back on, during which time he's quite vulnerable. A hit has him land closer to his bike than a miss. Up special is the turbo boost. It blasts him at the angle specified. Do a trick at the apex of the leap to meteor smash nearby opponents by pressing the special button at just the right time. Down special is the mud spray. Unusual in its mechanics in that it sends a spray of damaging, slowing mud in the reverse facing direction. It loses its range over time. >FS The assist trophy from Brawl.
>Gimmick Hard hits can send the biker off his bike, during which a lot of his attacks either won't work or are much less effective. >Fuel The bike runs on fuel, which replenishes over time. Trying to use bike attacks like specials on no fuel results in less power and/or speed, so no spamming turbos!
Dominic Torres
>You're asking a bit much
Trying to have a thread with a little quality in it. It's way more interesting to see what each character has to offer instead of just shitposting the same tired memes over and over again.
This is probably the most comprehensive pic of Rayman's potential moveset that I've seen yet. However I would make a few changes namely replacing the Rabbid inspired side B with the energy sphere attack from 2. I would also replace one of the taunts with Rayman's famous grimace. I also saw one YouTube video that came up with the idea of letting Rayman's limbs travel far. For example using the up tilt once will send one of his fists high up, doing it a second time will send the other one up, and the third time will have his head shoot up. While Rayman would be the longest range fighter in the game, it would come at the cost of waiting for his limbs to come back. You can even attack the limbs in order to keep them away from Rayman so if you choose to play as him you have to keep strategy and timing into mind.
What makes you think it's a fetish? It's just a joke/meme.
Logan Powell
>super creative character with tons of moveset potential >never ever getting in smash or even a sequel or even cameos in other games because obscure as fuck and sold horribly
Gimmick of this character is that he, like megaman, is much more reliant on projectiles for his neutral. The Super Shotgun is both his jab, forward tilt and dash attack, with his dash attack having the only slight difference. Each one of these can also be tilted up and down, like simon’s whip. He is extremely fast, with one of the fastest walking speeds in the game (though his dash speed is about on par with meta knight or palutena), and is meant to never stop moving, or else he’ll get punished, hard. He is one of the heaviest characters in the game, only being outclassed by the standard super heavyweights.
>jab Super shotgun blast. >dash attack Super Shotgun blast, but also rams into opponent. >tilts Ftilt: Super Shotgun blast. Dtilt: Doomguy swiping the double chainsaw from doom 64 downward. Utilt is a quick spray of fire from his shoulder mounted cannon. >grab Simple two handed grab, all throws and pummels are glory kill type attacks. >side smash Ejecting and forward thrusting of arm-blade >upsmash Swings the super shotgun upwards like a club. >down smash Swings his chainsaw down and around in a circle.
Agree. I saved the image because it's well made but in all honesty I don't see how Banjo would be an interesting character. It's just a mesh of a bunch of things we already have.
>standard special Can switch his main weapon to other guns. He will start off with the Super Shotgun, but can change it to the plasma rifle or rocket launcher. Super shotgun is good for finishers, plasma rifle for racking up damage, and rocket launcher for spacing. Any move using the super shotgun before will now use one of the other two weapons. >side special Grappling claw that works very similarly to isabelle’s fishing rod, only he pulls them to him, and blasts them with his super shotgun. The direction doom guy blasts the opponent can be controlled. >down special Gauss Cannon. Can be charged for a stronger blast. >up special A small portal appears in front of doomguy, and he rushes into it. It will appear where ever you move the control stick to. The portal will appear in either blue, red or green at random when used, and will linger some to allow the opponent to also use it to if they’re quick enough. >aerials Fair: super shotgun blast. Dair: stomping motion downward. (Can spike) Bair: swings arm-blade behind him. Uair: super shotgun blast >final smash BFG
2/2
Adam Gomez
>xbox live on switch I really wish they announced halo collection on switch and master chief as dlc for smash at e3 just to see reaction on Yea Forums.
Matthew Jackson
-Doomguy -Shadow/Mighty (both would be cool echos) If just one of these got in it'd be fine
Leo King
Honestly all i want are phoenix Wright and a new MGS rep.
i mean microsoft and nintendo have talked a lot, and that brad sams insider says they're collaborating on something
its a huge stretch still, but i can imagine microsoft seeing this as a good way to keep the Chief Train moving now that Halo is suddenly back in mainstream action again
Nolan Gray
Fawful Bandana Dee And Steve just for Banjofag salt
>jab Fire weapon >dash attack Rams into opponent. >tilts Ftilt: Fire weapon Dtilt: Swipes his axe across the floor Utilt: punch upward >grab Simple two handed grab, all throws and pummels are simple throwing animations >side smash Buzzsaw punch >upsmash Swings gun upwards like a club >down smash Swings his axe down and around in a circle. >standard special Can switch his main weapon to different guns. He will start off with the Super Shotgun, but can change it to the nail gun or rocket launcher. Super shotgun is good for finishers, nail gun for racking up damage, and rocket launcher for spacing. Any move using the super shotgun before will now use one of the other two weapons. Each weapon will need it’s own specific time to reload. >side special Grappling hook that works very similarly to isabelle’s fishing rod, only he pulls himself to them, and blasts them with his selected gun. The direction Ranger blasts the opponent can be controlled. >down special Grenade Launcher. Can shoot up to two grenade pills before needing to reload. >up special A small slip gate appears in front of Ranger, and he rushes into it. It will appear where ever you move the control stick to. The portal will linger some to allow the opponent to also use it to if they’re quick enough. >aerials Fair: fire weapon Dair: stomping motion downward. (Can spike) Bair: swings axe behind him. Uair: fire weapon >final smash Quad Damage (WIP)
banjo's already been move-dumped here so i have an excuse to just say go, bear and bird, go. you're the only most wanted i have left that has been left unscathed.
my only other most wanted is geno and god knows there are a million move set ideas out there for him already + legacy xp's move set so i can't be arsed to go into it. he's cucked for eternity, though, and i'm okay with that because i want him to return to the mario series with mallow first. he and rosalina have a lot of fun potential.
The simple answer: Sonic Battle moveset The Longer Answer: a High Skill Ryu/Ken Level character with tons of different things that can come from Shadow's Chaos' powers.
That's just the glide ability from Brawl though, and that got removed from everyone who had it. I don't know why they did that but it also means that Banjo can't have it either.
Caleb Collins
I'm quite a fan of how the SSF2 team is handling her. Gave her material from Star Fox Adventures and Assault, something the current casts' movesets don't really reflect.
>about Mario level speed >Light weight, about Young Link level >absolute glass cannon playstyle, very much in danger of dying very often but hits incredibly hard, and all of his specials would be chargeable with super armor during the charging state but vulnerable right before they come out >Aesthetically, would be using the classic Yoshimitsu, but normals might pull other weapons out, like Axes, Spears and Guns >Neutral-B: Overlord's Wrath, can be charged for form multiple energy balls over the target automatically. As long as they're within a certain distance, it'll be locked into them, and at full charge it'll have about 4-5 to do a pretty large chunk of damage but the charge time would make that difficult. >Down-B: Blazing Knuckle, similar to Bowser Bomb but faster, less radius horizontally and can be angled when used in midair. On contact with the ground, creates a Shinryuken-like pillar of flames, giving it some vertical strength too. >Side-B: Dimension Slash, can be charged to deliver a very long range horizontal strike that covers slightly above him as well. In midair, move arcs downward with that range, but the charge time to reach max length is pretty long. >Up-B: Dark X Slash, similar to Roy's Up-B in that it's an arcing slash upwards, but like the others, can be charged to give more length. At full charge, the move finishes with a follow-up in the opposite direction, spiking enemies down and backwards. >Final Smash - Meteor Impact, Laharl jumps skyward and leaves the stage as the image of a meteor can be seen in the background. Laharl can control what part of the stage the meteor predominantly hits, finishing in a single, massive hit to the stage.
I don't know if I have that much autism, but it's worth a shot. It's always fun coming up with stuff. I did a moveset once, but I forgot most of it.
Weight... he's a ghost. I mean, he's hefty, but screw it, probably something between lightest heavyweight? Speed could be decent, he's surprisingly nimble in Mario + Rabbids. Still pretty big so he could slide a little while turning, taking his time. Ghost so, he floats, I guess. You can still hit him, because he's actually not entirely ghost and a gimmick of his battle (trash spotlight to make him vulnerable). Gimmick is singing. From how he attacks in the game, it's actually pretty easy to come up with moveset. He'd probably work best with light slaps/smacks and notes/tones (probably not very fast though because size), while having a chargeable singing blast. He can petrify enemies in the game, so he could do that as well. Seems pretty unique. I'm trying to think of a Up Smash, but it's kinda tough. Could be a average rabbit hop that could catch someone off guard with a slight hover. Or a different singing technique. He can make/travel through portals, that'd probably be fun to implement. Would that make him too much of a Bayonetta? He'd definitely be a range fighter, but still manageable up-close.
I understand how you feel. Anything that you like needs a level of "Irony" to protect yourself from the realization that others will disagree with you or insult you over it.
Logan Cox
>bayonetta certainly wasn't the most popular based conspiratard
I'm guessing that they want to minimize their chances of making a second Brawl Meta Knight.
Ryder Taylor
Carl Johnson
Neutral Special - Shoot a gun Up Special - He floats up in a jetpack Down Special - Throw a grenade Side Special - Run forward with a chainsaw Final Smash - Does a drive by with Cesar, Sweet and Wuzimu
Banjo shouldn't have a traditional "glide," anyway though. That was exclusive to solo-Kazooie and she could only do it thanks to not having to lift Banjo with her.
Bentley Harris
Jokerboy here, I'm leaving my remaining energy for you all
No matter who you are and who you root for, never stop believing
Ninja Kirby. Physics are the same as Kirby's, but with two less mid-air jumps. Ninja Kirby can wall jump and use his neutral special while on walls. (Super Star)
>neutral special Throws pic related very quickly. Little damage and zero flinching. (SS) >side special Kirby rushes forward through foes and hits multiple times with his katana. (Return to Dream Land) >up special Kirby creates a "quad shock" (whatever that is) with his Katana that launches foes upwards. Grants a little air if used in mid-air. (SS) >down special Explosive counter: Like a regular counter but Kirby takes the damage from the attack that triggered it without being launched. The explosion launches enemies hard and it has a larger radius if Kirby was hit with a strong attack(20%+). (SS) >jab Slaps enemies with a fan. Very fast. (SS, kind of (Samurai Kirby minigame)) >forward tilt Slashes enemies with pic related. (SS) >down tilt Kirby throws a smoke bomb at his feet. (RtDL) >up tilt Slaps enemies with a fish (RtDL, very loosely - a fish is a possible weapon when using the ultra sword) >side smash Kirby goes for a slash with his katana. (RtDL) >down smash Kirby uses ninja magic to create pillars of flame that launch opponents vertically. (Squeak Squad) >up smash Kirby makes cherry blossom appear out of nowhere. (RtDL)
>neutral air Kirby does a spin with a squeaky hammer extended. (SS, Samurai Kirby) >up air Kirby fires a party popper upwards. (SS, Samurai Kirby) >forward air Kirby forces a pie into an enemy's face. (SS, Samurai Kirby) >down air Ninja kick: falls quickly, bounces and can spike but if you miss you're pretty much dead. (SS) >back air Kirby swings his Katana behind him. (RtDL) >pummel Kirby stabs his victim with pic related. Slow but more damage per hit than most pummels. (SS) >up throw Same as Meta Knight and regular Kirby's up throw but slightly more powerful. (SS) >forward throw Kirby creates a "quad shock" with pic related. fairly vertically for a forward throw.(SS) >back throw Kirby slashes his foe similarly to his forward tilt as he throws them behind him. (SS) >down throw Kirby roasts his victim with fire magic for big damage. (SqSq, kind of (It's never used this way))
2/2
Liam Moore
this is pretty bad.
Kayden Bennett
Because you're a pedophile
Benjamin Morris
Shit, forgot final smash.
>final smash Kirby lashes out and takes those who are hit to where Samurai Kirby takes place. He then uses his side special over and over again before his victims are launched. Landing it - C Damage - A Launching - B
Lincoln Green
Metal Sonic.
Stage: Death Egg Stage Boss: Dr. Eggman Music: Stardust Speedway Act 1 Stardust Speedway Act 2, Hi Spec Robo Go!, Stardust Speedway Past/Present/Future, Various Songs from Sonic 1,2,3,CD,4,Knuckles,and Mania, What I’m Made Of, Sonic Boss Medley, Sonic Final Boss Medley, Supporting Me, Egg Emperor
Moveset: B: Chest Laser (Can be charged) Down B: Black Shield (Like Fox’s shine) Side B: Electro Charge (like Charaizard’s flare blitz but with longer reach) Up B: Hypersonic Booster (like Diddy Kong’s up special) Final Smash: Metal Sonic Kai
>Gimmick i feel like his gimmick should be related to speed, since thats what his game was about, alternating between speeds and not getting burned out
Same gimmick from MvC3. His down B is looking for evidence, you'll find either real evidence or fake ones, fake ones you can throw at enemies for small bits of damage but once you find all three pieces of real evidence you'll go into Turnabout Mode where you do much more damage. Phoenix would also be a pretty weak character so going into Turnabout Mode would be a high priority for players. He also has a total of five different Final Smashes and which one you activate depends on the evidence, if you have all three pieces of real evidence Pheonix Wright yells "Objection!" Sending the players hit by the bubble into the courtroom where Phoenix convicts them of the crime and the Judge finds them guilty, doing massive damage, if you do this in Turnabout Mode, the final Smash instantly KOs players, if you have no evidence while activating the Final Smash you instantly recieve evidence and go straight into Turnabout Mode and finally, if you have fake evidence the Judge gets pissed and yells "Objection Overruled!", damaging Phoenix, if all three slots are nothing but fake evidence Pheonix will get instantly KO'd by the Judge.
Metal Sonic, not just Sonic. Forgive me for my sins.
Henry Watson
It's most likely some sort of symbolism that can be interpreted by the player, there's no explicit or logical explanation for it.
Charles Foster
B: Estus. Stop and sip from Estus Flask. Five sips per stock, each sip instantly recovers 6%. In 1v1, killing replenishes 1 Estus. Side B: Soul Arrow. Takes out a catalyst, locks onto the nearest enemy and shoots a soul arrow. Press to fire a standard soul arrow, hold to fire great soul arrow. Down B: Parry/Riposte. Parries any melee attack. Stops the attack and leaves opponent vulnerable to a riposte, which is performed by pressing down B again. Riposte inflicts significant damage and leaves the opponent on the floor momentarily. Cannot be used in the air. If attempted too many times in a short time span, the parry window temporarily becomes much smaller. Up B: Emit Force. Shoots force downward to propel himself upward. Does not inflict damage but can knockback if hit by it. Jab: Straightsword/Bandit's Knife. Hits twice with sword, then a flurry of slashes with BK. Final slash is with sword. F-Tilt: Kick. A quick push kick that does little damage but some knockback. Cancels any shield it hits. Down Tilt: Combustion. Up Tilt: Iaito upward slash. Dash: Catarina Shield bash. Nair: Claws. A quick few slashes. Fair: Ricard's Rapier. A few quick thrusts. Bair: Mace. Up air: Notched Whip. A whip upwards that causes a slash effect similar to Wolf's claws. Dair: Plunging Attack with straightsword. Falls quickly. F-Smash: Dragon Tooth R1. Down Smash: Obsidian Greatsword R2. Up Smash: Black Knight Greatsword R2. Grabbing from behind results in a backstab, which is basically an automatic F-throw. Final Smash: Chaos Storm Costumes: Default: Elite Knight Set + Astora Straightsword + Dragon Crest Shield #2: Warrior Set + Longsword + Heater Shield #3: Knight Set + Broadsword + Tower Kite Shield #4: Thief Set + Scimitar + Target Shield #5 Solaire's Set + Sunlight Straightsword + Sunlight Shield #6 Dark Set + Dark Sword + Dark Hand #7 Silver Knight Set + Silver Knight Straightsword + Silver Knight Shield #8 Black Knight Set + Black Knight Sword (scaled down) + Black Knight Shield
His final smash should be nkc and the end of the century beam
Joseph Campbell
Mega Man X: He is a Luigi/Isabelle/Ganondorf/Falco to Mega Man.
Colors: Normal, First Armor, Second Armor, Third Armor, Fourth Armor, Falcon Armor, Blade Armor, Glide Armor
Entrance: Teleport
Standard Attack: Buster Shots. Same as Mega Man
F-Tilt: Fire Wave: Similar to Bowser/Charizard Neutral B, but you can move with it. You can also jump in the air while it's active as long as you hold A.
U-Tilt: Double Cyclone
D-Tilt: Ground Hunter. Travels at 45 degree angle in the air and travels along the ground. Can gimp recovery
F-Smash: X-Buster (X1 Style)
U-Smash: Sonic Slicer (Normal smash shoots 2 slashes in the air and they come down. Fully charge is the same from X2)
D-Smash: Triad Thunder: Normal Smash makes 2 balls of lightning travel a very small distance on both sides. Can cause tripping if near X. Fully charged makes 2 balls of electricity travel the entire terrain of whatever platform they are on until the balls intersect. Sweet Spot has burying effect
Dash: Tornado Fang
Grab: Strike Chain F-Throw: Ray Splasher B-Throw: Splash Laser U-Throw: Rising Fire D-Throw: Spin Wheel
N-Air: Frost Tower. Can freeze opponents at high damage F-Air: Z-Saber B-Air: Spinning Blade U-Air: Storm Tornado. Only damages if touching the sides of the vortex. The front pushes opponents up. Can star KO. D-air: Silk Shot. Has Meteor Smash Effect
A:punch AAA:multiple punches RapidA:punch with labo bot Dash A:throw joycon
Up tilt:robot punch Side tilt:robot punch Down tilt:hit the ground with joycon
Up smash:summon a piano guy Side Smash:Send out motorcycle Down Smash:fall over
Neutral air:spin joycon Up air: music old man from labo piano Down air:fishing rod Forwards air:motorcycle Back air:motorcycle
Grab:labo creature sucks up opponent Grab attack:licks Up throw:spat out Down throw:thrown by fishing rod Forward throw:thrown by fishing rod Back throw:suplexed backwards by labo robot
(1/2)
Jace James
(2/2) B:scan opponents using joycon/motorbike scanner Up B:sends out multiple fish Side B:becomes Rc Car,House thing,or motor bike Down B:smashes a random kit on the ground
Taunt 1:fall Taunt 2:summon a random assistant from the discover section Taunt 3:Vibrate
Victory 1:gets trampled by rc car Victory 2:playing piano Victory 3:fishing
ALTS(changes the house creature,rc car,and motorcyclist) 1:Normal 2:Santa 3:Monster 4:entirely covered in reflective tape 5:construction patern 6: tuxedo 7:a patter with the labo logo and discover assistants on it 8:a gerry motors skin
Final Smash:Becomes the giant robot and punches wildly on the screen
Entrance:folds up
Julian Howard
>one of the last steve posters It's so rare to see em now...Shh don't bother it.
Samuel Carter
He should be momentum based. His recovery is the Air Dash which can go upwards or Fowards. His Dash Attack is the literal Dash which if he Dash Jumps makes him jump higher than normal and farther.
Ethan Taylor
That's fucking disgustingly bad looking. No wonder this game died
Colton Cook
Specials: X can charge and store his charge. Just like Samus. However 1 move can be charged at a time. An icon will appear by X's damage meter to signify which attack is fully charged. X can use other special moves, but once he charges another move, the icon will change to reflect the new special he charged up.
Neutral: Boomerang Cutter: Charged version travels farther, does more damage, and pulls item towards X.
Side: Shotgun Ice. This is a fun one. Normal attack fires a shard of ice that can freeze at high damages. A fully charged version will create a platform that can be stood on. It will then slowly slide, picking up speed as it travels. If you use it while standing still, it will slowly move and do damage similar to Piplup/Oshawatt. If X is running and he uses it, it will fly out and hit anyone in the way with massive knock back and damage.. In the air, it will slowly descend, then pick up speed as it falls. Can be used for recovery.
Down: Rolling Shield: Normal fires rolling orbs that travel on the ground. Fully charged creates a barrier that acts as a 2nd shield. If used when a projectile is about to hit X, it will reflect the attack back, but the shield will instantly disappear. Press it again to fire it off
Up: Air Dash/Speed Burner. Normal version let's X dash. This attack is similar to Lucario's Extreme Speed but no damage. However if fully charged, X will do a flaming dash which will damage opponents.
Final Smash: Ultimate Armor Nova Strike Barrage
Taunt 1: Mock Hadouken with X yelling "Hadouken!" Taunt 2: X does his pose from the games and says "Let's settle this peacefully!" Taunt 3: Cocks his buster and says "Weapon systems engaged!"