Huh?

Huh?

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nintendoeverything.com/why-axiom-verges-physical-version-has-taken-so-long-to-release-on-wii-u/
youtube.com/watch?v=fuPsJk-c3bQ
nintendoeverything.com/axiom-verge-creator-and-producer-have-also-filed-a-lawsuit-over-wii-u-physical-release/
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>wii u has no ga-

WOW

Never trust Indie devs, you should have learned this months ago

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which one is more astounding, limited run making a physical release of Axiom Verge for Wii U in 2019, or Atlus making Catherine Full Body for the Vita in 2019

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And thus it becomes the most valuable Wii U game because how rare it will be. I’ll pick up a copy to make bang busters later,

I can take a vita release more seriously than a fucking wii u release, at least the former wasn't truly supplanted by anything yet.

What? You're fucking with me.

nintendoeverything.com/why-axiom-verges-physical-version-has-taken-so-long-to-release-on-wii-u/

no switch?!??!??!?

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Are people fucking stupid?

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>BadLand Games and BadLand Publishing were ordered to repay Limited Run the full $78,000 plus $3,675.63 in accrued interest and attorney’s fees
>Fairhurst says Limited Run has now put over $120,000 into the project total and will be “lucky to end up recouping more than a third of what we put into it”
Holy shit, please buy this, Wii U owners who still game on the system.

Não.

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Buying it because it's gonna be easy money to flip in a few years.

>buying collector bait
>for a game nobody cares about
>for a system nobody owns

its already on switch tard

But why?

Shouldn't come as that amazing a surprise, you know there are still indie companies making GB/NES/SNES games right? I don't mean ROMS, actual production carts.

Nintendo should contract Happ for a Metroid reboot.

It's because this is two years late and was already late by then

They dropped the PS2 for Fifa 15 sadly.

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NINTENDO

HIRE

THIS


MAN

Full body is just a port of a title that's also on ps4, there's no reason it couldn't be on vita considering vita is still fairly successful in japan. If it was exclusive there'd be some concern, but nah.

If the Wii gets Just Dance 2020, it will have surpassed the PS2 in terms of lenght of mainstream game support.

*quick fart*
*turns around*
Why are they wasting the time and money on this?

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This reads like some tumblr drama you'd read about on Kiwifarms.

Well, hopefully they sell some copies. I give them respect for releasing a game on the Wii U now.

w-wha

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Do the PES games add anything new or are they just kit updates like the FIFA "Legacy Edition"?

Is this game even good? I'm under the impression that it's just a shitty not-Super Metroid that Metroidvania fans ate up at the time and over-hyped.

>– By March 2018, BadLand had gone radio silent and Limited Run CEO Josh Fairhurst’s contact at the company was gone
>– He emailed BadLand Games CEO Luis Quintans in April and asked for either a direct refund of the $78,000 owed, or $78,000 worth of Axiom Verge on Switch, PS4, or PS Vita
>– The email concluded with the first note of warning from Fairhurst, with his lawyer Brandon Huffman included in the message
>– Just over a week after the first email, Huffman gave an ultimatum: if BadLand Games didn’t repay the money by the end of the week, Limited Run would insist on full repayment of the $78,000
>– If that was not accomplished by May 21, 2018, Huffman would begin collection efforts
>– Deadline passed without an answer, so Huffman sent another warning email
>– Just over an hour later, Quintans replied with an apology, a preference for the second offered option, and an offer for a phone conversation the following Monday

This sounds like what would happen if I were in charge of a company

It's another standard Metroidvania.
>pros
there are a ton of weapons to use
the level design and bosses are pretty good
>cons
the world design is poor
the story is retarded
>other
the graphics and music are unique. I really like them both, but it could give you a headache. Depends on your personal tastes.
the mobility powerups are okay. Not fantastic, but this isn't a lazy lock/key metroidvania.

And then the phone call went unanswered.

>trusting spaniards

Sounds like it sucks. What do you mean by the level design is pretty good while the world design is poor? Do you mean there aren't enough distinct areas or something? And when you say pretty good, are you just looking for something nice to say about it? I played The Mummy Returns this year and it was pretty great. I just wish it lasted twice as long at least. How does it compare to that?

The individual rooms are well designed, but the route you take through them has too much pointless backtracking.

I'm afraid I haven't played Mummy Returns. Axiom Verge doesn't stand out very much but there's no killer flaw that means you should skip it. It's just for genre fans only.

It's a complicated question.
It's a interesting game that does its own thing.
Problem is it does it in a way that is likely to fly - and flies - over a lot of heads.
In my opinion, it is the most significant game in the genre (established by Metroid) since SuperMetroid.
It is significant in the sense, that through the very way it is put together and plays out it says something about how original Metroid and SuperMetroid-onward are related - what, I don't really wanna spoil.
It is a game that assumes you can hold your own, assumes you have inclination to stick your nose whatever, to fuck around, and to draw conclusions based on your personal experiences.
Basically, from my standpoint, it is genuine high modern art with the subject matter being original Metroid.
Again, it relies heavily on player being able to stand his ground and think for himself, valuing his time, and having ample experience with typical Metroidvanias and mainline Metroid games.
It does not provide conventional entertainment, it has next to zero handholding, but at the same time it presents the player with an interesting and unusual, in my opinion, playing experience, and presents a viable way to evolve the genre.
Problem, I'll repeat myself, is, that it does so almost exclusively in something like "show, don't tell" way.

I’ll give you another one
A vita game releasing in 2020

P.S. In terms of the vibe, how it's put together, and how it's meant to be decyphered, I would much rather compare it to Ecco the Dolphin, than to any of Metroid games.

Online shoppers order these in bulk from my Best Buy. I don't understand

If you're okay with some spoilers, Matt's comparison video between it and ESA is really good
youtube.com/watch?v=fuPsJk-c3bQ

So it's less of a love letter to Metroid, and more of an essay about it?

I like this.
Should I buy this? Is the game good?

Something like that.

I see. Weird sounding flaw, but I can believe it. I'll make sure to ask people specifically about that in the future. I highly recommend Mummy Returns. I'd say if you're good at video games you'll get no more than 10 hours out of it on your first run to 100%, but it's a great experience and hard to put down. The fact that it's a licensed game based on that Tom Cruise movie is pretty funny considering how good they made it.

That sounds great, but I wish I could get some good examples before I buy the game. I've avoided it this long, I'll be pretty annoyed if I end up getting it and it is as mediocre as I originally thought. I guess I'll look up some reviews soon. Can you comment on what the previous poster said (just above yours)?

That's just a late localization, though I'm sure there will be a couple new Vita games releasing in 2020 at least in Japan.

like AES and see the prices now

Which always end up being the shit that becomes valuable in the future. Just look how much Saturn games have skyrocketed in price.

You make it sound pretty interesting. Can brainlets not figure out how to progress through the game or something? I don't remember hearing anyone complain about the game is the thing. It was just like "This looks and plays like Metroid and it's on the PS4 or some platform that never gets these games."

Thanks. I'm ok with some spoilers, but I guess it depends on how many and what kind.

>I'm ok with some spoilers, but I guess it depends on how many and what kind.
Nothing big and you can tap out any time. You should be more worried about ESA spoilers, assuming you haven't played it

I'll check it out now. Thanks!

It was supposed to be released in 2017 and then the rights holder fucked them out of $78K, look at the article that was linked to. They have the stock and now that the legal battle has progressed far enough, they can release it

You could get - and if need be, just refund it - on Steam?

Let's just say that there are certain things in the game, designed just so that to make you eventually start saying "You know what? Fuck this noise" - and neither of those things are this game's innovations. To put it another way, there are several intentionally built-in flaws in the very principles according to which the game is put together, that ultimately come together to convey a particular point. To put it yet another way, this game is like 1/2 a very subtle mockery, that dials something found elsewhere in the genre up to 11, so that a lot of people start finding those things, they have previously taken for granted, unpleasant and necessary to being somehow worked around.

And there's even more going on: nintendoeverything.com/axiom-verge-creator-and-producer-have-also-filed-a-lawsuit-over-wii-u-physical-release/

So, is the game fun, or only interesting?

It is more interesting than fun. And when it's fun it presupposes you have an inclination to fuck around and to cheese through, rather than to fall back to tried and true solutions.

not him
the game is fine, nothing exceptional but totally serviceable. I have no idea what he's talking about with all this commentary stuff.

NINTENDO WON

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I was thinking about getting this as the capoff to my WiiU collection since I have a pretty big one.

>bosses are pretty good
>the story is retarded
It's almost like we played different games.

>vita is outliving the 3ds
omegalul

I'll just state my current conclusions in regard to the game, without stating the parts of the game I base them on, since that would be a very long-winded explanation, I don't feel like typing in right now. What I think Axiom Verge states is that the very reason Metroid 1 originated a genre, was due to the fact that Metroid 1 had a point, and that point was connected to certain repeating quintessential "Metroid" experience of revisiting the same room you have been in two hours ago, having collected two crucial upgrades and several incremental ones - and interpreting that same room in an utterly, radically different way, due to playing a completely different game in it this time around. I'll call this an "essence" of a Metroid-like game. Then there are "tells" of a Metroid-like game, like a seriously toned story, 100% collectathon, environmental storytelling and "intuitiveness" in relation to main progression path, etc. And here the game makes a second point in that none of those tells, some of which were introduced in the subsequent Metroid games, add anything whatsoever to the aforementioned essence of the Metroid-like game, and at best (collectathon, le story) waste your time, at worst (main progression path marking), actively detract from those quintessentially Metroid-like experiences. The question of whether aforementioned essential Metroid experience even has any interactive component to it, or is purely "kino", is neither touched upon nor resolved in any way, however, and overall the game is much more concerned with Sakamoto, Igarashi, etc. simply not understanding the point of the original Metroid, regardless of whether it was a good kind of point or not.

How does it compare to HK?

NINTENDO WINS AGAIN BABY

Outliving thanks to some 3rd party releases. Sony stopped caring about that thing years ago.

Nintendo has publicly stated to make 3DS games until 2021.

Source?

investor presentation in 2018

So, essentially, in my opinion, Axiom Verge simply poses a question of what the fuck original Metroid game even was (I personally assume it is some kind of deconstruction of Super Mario Bros in particular and entirety of platforming genre in general, but I haven't done any research whatsoever, in regards to checking out, whether that hypothesis has any basis in reality; the game itself simply sidesteps this question) with its point being that whatever it was, it was dead certainly NOT what subsequent Metroid series' games and other popular Metroid-like games paint it being.

More favorably if you prefer the gun swapping and traditional map exploration of Metroid. But visually it's rather mundane, and while the story is more directly presented in AV it's also not especially interesting.

I generally prefer more Metroid-ish games than what Hollow Knight turned out to be, but it really beats the shit out of Axiom Verge in most categories.

!!!

But I was told they shut down the pressing of the discs and the carts for both systems.
Is this Chinese bootlegger magic?

By carts I meant Vita.