Do you use save states and when are they justified?

Do you use save states and when are they justified?

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I use them when I get a password screen because fuck having to enter passwords.

Only time i used it was during megaman 9's wily machine when i had no e tanks. Fuck doing it all over again to buy more

They're not justified in most cases. Keep rationalizing being bad tho

I only do them right before bosses and before levels start.
Like I’ve proven I can get to the end of the level, I don’t need to do that again

No
Never

I guess maybe in lieu of entering in passwords but that's it

Save states are great, save you a bunch of time and effort in games. If you've done a part of a level a billion times and can't beat the next part, why would you keep playing the part you know you can do over and over to get to the part you're having trouble with? It's a single player game, do whatever the fuck you want, just don't claim that you beat it legitimately

If it's my first time playing a game then maybe, but on repeat playthroughs I force myself to go without them

I ain't ever fucking with passwords ever again, little nigga.

This is generally my philosophy depending the game too. Mega Man being a good example. Im too old to deal with a game that doesn't respect my time so if I bust my ass to the boss without losing a life and then lose all three because I can't figure out the pattern in time, fuck it save state.

Only in emergencies when there arent save ppints available.

Fast forwarding tho is an absolute must.

Playing games is a waste of time anyway.
I welcome save states as the time savers they are.
Anyone who disagrees with me is just an incel who needs to have sex.

Save states are used for consistently practicing a specific sequence for the sake of speed running.
Beyond that they should not be used

This. Or at the start of a level in a tough game that has no continues, or on the final boss if he has multiple phases.
I may also use it after a hard platforming section I've already repeated a few times.
I use it mostly to cut down on tedium. Anything more and its a slippery slope into abusing it.

At a reasonable checkpoint. If i find myself doing something like
>Die at boss
>short walk to boss door
savestate ahoy
Otherwise, nah.

Mega Man is goddamn normal difficulty-wise, why the fuck people use save ststes on it?

i used to when i was a little kid. but NES games were a fucking challenge. now i barely use them except when some part of a game is pure bullshit.

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Some parts of megaman are bs (Wall boss from mm2 or Wily capsule 7)
But for the most part yeah, megaman isn't too bad once you get used to them

Mostly the bosses. Some levels are pretty easy but long-winded but the robot master is pretty tough if you dont have the right weakness on hand.
Gives you a chance to practice solely on the hard part. Plus the grind for E-tanks and ammo too.
Its pretty easy to say, fuck up in Megaman 2 on the boss that's just a bunch of wall things you need crash bombs on. You barely have enough ammo to do it and nothing else can do the job at all. So you fuck up, you have to do the entire level again from scratch

ill beat a game the old fashioned way BUT i feel save states are super valid and also very smart to use if you are learning to speedrun a game. you eliminate so much unneccesary downtime and it really helps you focus on specefic problem areas. aside to that id say other times you would do so is in the case of avoiding passwords and the like.

>Yellow Demon in MM1 isn't bullshit at all.

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Any game I've beaten hundreds of times like Mega Man 2 I use save states all the time if I die in a cheap way. I've already beaten the game normally, I'm not going to put myself through bullshit and waste my time like a retard. I just want to play the game and beat it.

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The game has a built-in cheesing method for him.

Save states should be given after beating the game. BoTW is basically a cake walk with save states.

they are only valid when used to simulate leaving the game running and returning back to that point later

and also for mega man 1 wily castle because that is some bullshit

>because he game tells you to do it

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>I'm not going to put myself through bullshit and waste my time like a retard
>Plays Megaman 2

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Any game collection release of retro games that doesn't have a save state feature is automatically shit. The Megaman Collection 2 and the X collection are a fucking waste of money.

You only ruin the game for yourself if you use savestates. Of course you have the right to play however you want, but the problem is most people use savestates and then go online to complain about how short the game is. Then they say that "the game is only long because its hard" like that means something. They actually think that dying is a game flaw, and that dying to the same thing over and over isn't fun.

When I'm trying to get some 0.1% chance item drop
I don't want to accidentally be level 100 by the time I get it

I mostly just use them in JRPGs so I can just start right back where I stopped last time rather than go through a bunch of title and loading screens

I always avoid using them unless it's to actually save my progress for I can't be arsed to go through the entire game again or use passwords.

It's the least favorite of mine out of all the mega man games, but I go back to it once and awhile when I'm in my Mega Man phase.

>Megaman collection 2
Kinda see the point, but the games there are more fair then collection 1 so it's not a huge problem
>X collections
Who needs save states for the x games? They're all pretty tame for megaman standards
In some cases I'd say they're too easy (x5)

Yes, when I played Metroid because backtracking was hell and using up too much time doing nothing. When I decided to just use maps I stopped

>when are they justified?
setting them at spots where passwords will take you to so you don't have to spend 3 minutes entering a password, realize you used a lowercase L instead of an uppercase i, and spend another 3 minutes entering it again when you continue after a game over.

Don't really see how that works but eh I won't judge.
You do you

X6-X8 need save states. They literally had them for the first mega man legacy collection and even had a rewind feature then for later releases they just took all that out.

Why the fuck do people still defend Capcom?

yeah I always use save states and disable framecap when the game is a slog.
I'm an adult with little time to spare, not some autist who wants to experience the joy of shitty 80's game design.

Only ever used them in Yoshi's Island's 5-Extra, and in some Mario 64 rom hacks

I used save states in TLoZ so I didn't have to grind rupees for more potions.

The save point locations in some of the later ones (think it was 3 and 4 that I'm thinking of) that were just stupid and made you replay easy parts of the level to get to the hard boss. Tried playing 4 and the butterfly boss doesn't have a save before it for some bizarre reason. Made me quit.

Megaman expects that you haven't learnt a section properly if you game over otherwise, which is the main problem.

Usually right before a boss if you aren't allowed to save in a dungeon. Final Fantasy 1 is a big example:
>savestate at final boss after going through a very long and difficult dungeon
>on the first turn, he does an insta-kill attack to one of my warriors
>can't revive soldiers in this game during battle
>if I lose, have to start all the way back at the start of the dungeon
Fuck that shit.

I hate stupid statements like this acting like a profound observation. The game remains unchanged. You deciding to use them is what makes it easy.

No game past x4 need save states
They all literally have no lives and refill ammo when you die. That alone makes the bs of x6 much more tolerable
x8, fine I'll give you that since the retry chips is complete bs

Well of course save states make games easier. It ain't rocket science.
If you don't want to use them, just don't use them.

>Tried playing 4 and the butterfly boss doesn't have a save before it for some bizarre reason. Made me quit.
None of the castle stages have a checkpoint before the boss iirc. Really weird decision but not too bad since the bosses are relatively easy to deal with.

Yes, but in use them for the following:

Passwords - no point in writing down a password when I can save the game with a save state.
If I reach a checkpoint.
RNG bullshit that makes games longer than they need to be.

If I spam them all the time for every error I make, then there is no point in playing the game imo.

Every save state thread I see people mention the wall crash boss in MM2. Do people actually have trouble there?

Using save states when you are a dumb kid is fine but if you’re grown up you should be able to finish it without cheating

AIR MAN GA TAOSENAIYOOOOO

Only for practice in arcade games I'm trying to 1cc

If you don't know where to put the bombs, definitely.
That's mainly just one example, mm2 specifically is full of bad design that people ignore

Rarely, only if I'm testing some shit regarding how the game's logic or physics work with a game I'm already pretty familiar with. In some odd cases when it saves time but only if it doesn't make the game easier.

i want to have fun

Its mostly the placement. If its not in the exact spot, the bomb will whiff and do nothing and not latch on and explode.
Do this like twice and your done. That's it. All you can do is die a few times and then continue from the start of the level. Its just frustrating and easily fixed if like in X endgame bosses have respawning enemies to kil land fill your tanks back up with.
Most megaman bosses you can kill with the buster or have a couple weapons you could use, but not this boss, oh no, it MUST be Crash bombs or death.

>I really care that people don't play a 20+ year old game the right way
Jesus Christ OP maybe find real problems to be concerned about

That's the shittiest bosses which is most likely going to kill you on your first try unless you read a guide first or something, if you already know how to beat him then it's pretty fucking easy so it's just not something most people want to waste their time with.

I saved states through Persona 3's last boss. I felt ashamed, but I was extremely fatigued after 100 hours of that game and just needed it to end.

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Law is relative, i do whatever the fuck i want, faggot.

Whatever makes people enjoy the game. I really don't care if someone else uses them or outright cheats. I don't but that's because I don't play old games much anymore.

this

It's not so much that the games are hard as it is Im going into a boss blind and most MM enemies are designed to have an obnoxious pattern and it usually takes me more than three lives to figure it out. The levels themselves are straightforward. I was just play MM3 and the cunt ass monkeys from Hard Man's stage still confuse me because sometimes staying still does the trick and other times I get fucked up. Or Snake Man Im able to be by just standing by the door but I have no idea how to not get hit since he seems set to mirror your jump when you go to jump over him.

do yellow devil once and you can do him forever
doc man on the other hand...

I don't generally mind dying and having to come back e.g. Dark Souls, Hollow Knight and shit like that, but something about how janky NES games feel get my blood boiling.

I'm assuming by doc man you mean doc robot?
If so, the only hard one is quickman. Just use search snake and kill him before he kills you is my strategy. Abuse inv frames.

You know what, you fuckers pissed me off so I will answer all of you.

Wall boss, at most, requires ONE life to get how it works. At most. You have four fucking E-Tanks. What, did you expect to beat it on your first try?

>I r-ran out of weapon energy
Continue and do the 1-minute stage again, or be an impatient faggot and farm Sniper Joes outside (which takes far more long)

>Wily Capsule 7
Hard as balls, but that's the point. You came with 4 e-tanks, w-tanks and the S-tank, right? And don't tell you wasted all of it on the first life, by now you're goddamn accostumed to using your first life to learning the boss' patern. After a pair of tries (aka lives) you realize that you take far less damage to the electric balls than the other ones, so in your next try you can easily beat it with your tanks.

It isn't, I still can't comprehend why people think he's hard. The balls have the same pattern every fucking time so, again, after a pair of tries you learn when to jump, nothing random about him.
The only hard shit in MM1 is buster-only ElecMan.

True, but that's not an issue when the Castle stages are really easy and short. I'm talking Wily, not Cossack. Also you have like a bazillion of E-Tanks at that point, fucking use them. The only BS part of MM4 is running out of Pharaoh ammo for the last boss and nothing else.


Look fuckers, I would understand if you were talking about retard-tier design like Ninja Gaiden sending you to the start of the whole chapter if you die at the last the boss, or Castlevania III USA which did the same on the last stage. Hell, I would even accept whining about Contra NES, and you know darn well that is perfextly beatable in a few tries (fuck Hard Corps tho)

But you're talking Mega Man. Fucking Mega Man. Come the fuck on.

I use soft save states. If I need to take a break I'll just save where I am and whenever I get back to the game and I won't use that save again.

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>Wall boss, at most, requires ONE life to get how it works.
True, but it still requires you to farm energy when you die
>At most. You have four fucking E-Tanks.
For new people, fine fair enough. But you shouldn't be even getting hit on it. Since pausing the game makes you temporarily invincible, just keep pausing/unpausing once they start firing the orbs at you and you'll get out unscathed

Glad to see somebody else acknowledge Mega Man's flaws. There's a lot to love about the style of Mega Man but it also has some or the worst problems of NES games all built into one series. Trial and error insta-kills, fail states requiring suicide if you don't have enough of a specific thing, arcade style quarter pinching live system, horrible slowdown in a lot of bossfights, poorly thought out checkpoints. I could go on and on. Yet somehow it ended up possibly THE retro series most fondly looked back on. I've always felt Castlevania was the most solid of the action platformers.

Saving is slow

>The only hard shit in MM1 is buster-only ElecMan.
You realize you can time your shots and reset his pattern to where he never throws an elec beam out right?

I like that they exist, but I prefer not to rely on them too much if I can help it. It's main value is for something like making a save state at the beginning of a boss battle and using it to reload when I die rather than loading the whole save.

No, but fast forward is a godsend

I cheesed the final boss of P3 with savestates because I was sick of grinding at that point and that shit has like 14 phases and takes half an hour and you AI can completely fuck you over on a whim

>I've always felt Castlevania was the most solid of the action platformers
Cv is fun, but I think megaman is probably the nes series that held up the best. While there is bs, there's not too much of it where it makes you want to snap the controller in half (Except maybe doc robot). Cv's controls/physics make it more annoying to dodge then it should be.

>horrible slowdown in a lot of bossfights
Also on this, those are almost a blessing.
I play megaman 3 with turbo mode turned on in the legacy collection, and quickman doc robot with no slowdown is even more terrifying then he normally is

Your post is hilarious. You're trying to come off as someone that isn't abusing it while clearly abusing it.

Save states are only acceptable in two circumstances: You got to shut down your PC and want to save to continue later or at a save screen in the game. Anything else is fucking abusing it.

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I only use save states as a way to bookmark my progress for when I want to take a break.

Don't asso iate that user's reasonable save state ussage with cheating, false flagger

Threads like these are great to expose Yea Forums for what it truly is.

Replaying easy/tedious parts of games when you die is PUNISHMENT. It's there so when you take on the boss again you'll experience actual tension and fear losing again over not having any consequences at all which just kills the experience. If you are using states to skip those you are a fucking cheater. If' that's your preferred way of playing that's fine, but some of you are coming off as being on the right and that's just pathetic.

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these are the worst types of Gamers.they're not Zoomers but Boomers who wage slave and just don't have the energy to game competitively or play hardcore games anymore. Literally tired gamer syndrome. you faggets are the reason games are becoming so much more simple and devoid of challenge or skill

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Save States, the way I see it, are a way to artificially casualize a game, but ultimately for the better. It really depends how hard you abuse them.

On one hand, you can save state before every single jump in the game, essentially making the game a gauntlet of jumps with infinite lives. This can be good and bad depending on the game. Super Mario World, or I Wanna Be the Guy? Theres a drastic change in tone when you use them as often in either game. With Mario, you want a casual playing experience without having to worry about lives or powerups. With IWBTG, you essentially sacrifice part of the """"""fun"""""" by save stating before every jump.

On the other hand, if you use them for completely irrational things, like one in my memory: Those fucking 99 floor dungeons in Pokemon Mystery Dungeon that start you at level 1 and no items. I don't think I would have ever been able to beat it without Save States. It's a "fake" way of beating one of the toughest challenges in the game, but even in the end, including the final boss you have to fight, I still felt a sense of accomplishment. It's essentially one REALLY long puzzle you have to figure out given the circumstances. I had about 4 Saves per floor, due to how complicated some rooms got, with enemies on one side, a Monster House over there, Traps, and everything.

tldr; A puzzle with save states is very different from a single obstacle with savestates. Save States are just a different way to enjoy a game.

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How else am I going to get that perfect run to upload on YouTube for your viewing pleasure?
Restart the entire game every time I get hit? LOL no.

I only use save states to effectively give me infinite lives, because the entire concept of "lives" and "game over" is a carry-over from arcade games designed to eat quarters, and really doesn't have a place on console games. Forcing you to replay the whole game over up until that one point is not difficult, just tedious.

>you'll experience actual tension and fear

I play videogames to relax and have fun, not to be tense and fearful.

Nothing is wrong with cheating. It's the same as piracy

I agree desu. If you're too tired for a challenge play something casual and simple instead of trying to paint challenge as something tedious or even poorly designed.

They're cheating. If the game wasn't designed with them, that's all there is to it.

And it's fine to cheat. Just be honest about what you're doing and that you're not beating the game as it was originally designed.

Usually before a boss fight. Cause arbitrarily replaying a stage I've mastered because the boss is bullshit hard is tedious.

Play new games like the old ones. Most games are clear whenever there is a new 'level' or 'world'. Never save and give yourself 3 lives. You have to restart the whole game if you die 3 times. Have ''''fun''''

>If' that's your preferred way of playing that's fine

There is no shame in being a casual, just don't pretend to be anything else. You're also potentially robbing yourself of more enjoyment since overcoming a challenge, even when unfair, can be so much more satisfying.

do not blame worker
it is the fault of capitalism

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>As if any other system would allow you to enjoy anime and not kill you for being a degenerate

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>not poking one eye out, breaking all your fingers and sitting on glass shards while playing vidya
Stfu, casual.

this

Does anyone else use then to just cut down on time? Like I'll save state at the beginning of a stage in MM and if I die or game over I just reload to that state. Its just saving me the time of going through menus.

On the Mega Man titles I use a save state at each password screen. Fuck putting in all those little dots, headshots, or the ETTERERERERERERR of the Game Boy games.

>Play new games like the old ones.
Not the guy you're replying to but most new games aren't designed with this approach in mind and their challenge is usually pretty poorly designed which is why deaths are never a big punishment since you can be killed by bullshit pretty easily. Old games also have some bs here and there but for the most part things aren't as volatile.

Newer games aren't designed around lives, your entire point is moot. I don't have a problem that a game like Celeste doesn't have lives because it obviously wasn't designed to have them.

>, just don't claim that you beat it legitimately
Who has these conversations, you retards ?
>1:hey man did you play X?
>2:yeah, but I didn't beat it legitimately
>1:thank God you acknowledged that, otherwise the real-gamer-gestapo would've arrested you

That analogy can be compared to challenge runs, and those can be quite fun actually. Better than instant gratification, that's for sure.

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you only think this because you're operating under capitalist values, which tie a person's productivity to their ability to survive

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There’s a difference between a challenge and doing the same thing on repeat user.

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Yikes, nice cope, casual.

Eh. I'm abusing it a bit, especially when I get really stuck because I want to actually beat some games on my SNES classic, but its not like I'm save stating after every single failed jump or death. I let it play out and if I get game over I start again at that level at the start (this is what I did for Super Castlevania IV because I was unfamiliar with it). If I revisit the game later I'd try to beat it without save states at all.
You ever see a few streamers or know a few people that emulate as soon as they fuck up they reach for that quickload or rewind function. That's what I feel is abusing it.
The only game I feel is appropriate for that is Oddworld Abe's Odyssey because its a feature put into the game because the developers know it needs to be used for 90% of players.
I beat Mighty Gunvolt a little while back and its a Megaman style game that's pretty tough, but the checkpoints and ammo system are fair. Just because its there to save time doesn't make the game easy, not at all.
My skills are better in puzzle games like Tetris 99, and Puzzle Bobble and stuff.

SEETHING

>challenge runs
Oof, no thanks. Those are almost as autistic as speed runs. Play a different game instead of not using the features in a game to feel hardcore

>Complains about save states
>Somehow using invincibility exploits are fine though

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>no u
great argument, old games with no saves are horrible. Kys

I used them in the first Castlevania but only when I had to turn the game off to save progress. When I did, I would only reload the save once

Never to savescum through levels

Vidya purists are and will always be retarded. Play the game for, and get this, fun

This is the only acceptable answer.

You make a meme reply you get a meme answer. It's hilarious, really, since you've been trying to cope with the fact that you're a fucking cheater by just spouting bullshit.

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i use them to skip long fucking boring walking sections where there's no challenge

I used to use them in Fire Emblem but I stopped because I realized I don't actually like Fire Emblem.

Agreed. I totally admit when I played it the first time in college I savescummed. But then I went back and did it the right way. Both times were fun and now I never savescum

>Do you use save states and when are they justified?
No i do not use save states. save states are for children who have cognitive and physical disabilities.

Saves states are never justified. if you cant beat the game within it's parameters, then you suck and should gitgud.

I actually beat Wily Capsule 7 entirely with only two E tanks from a save state I thought I'd screwed myself over on, and I'm the guy people accuse of abusing save states in this thread.
But most people who do legit almost always use all goddamn 5 to burn through it.
Savestates can actually make things harder in certain situations.

If it wasn't for save states I wouldn't have finished some games like Terranigma, not because it was hard and I reloaded it during fights but because the save points were simply way too fucking sparse, like holy shit they were rare and sometimes I just needed to go to work and the eletricity around here is finnicky so if a blackout happened like they usually do I would have lost a lot of progress. But I pretty much just do that, just use save states as a way to stop playing anywhere or as a backup save in case things get fucked, just don't save scum during battles and you will get essentially a better version of the usual experience.

I save Metal Slug 3 once just to get a deathless final score. Took fucking ages as it turns out getting your grenades replenished each time you die greatly boosts your dps on bosses.

>tfw I've used save states to get through every retro game I've ever played and I go into threads about these games and talk to you guys about beating them all the time

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This is epic, nicely done
You impressed a board of virgins

>playing the games using savestates
>instead of just pretending you played them
get on my level

Your insecurity is more impressive.

Based

I just watch e-celebs and shit out copypastas without even pretending I've played them

First post in this thread. Never said anything about defending save state. hope you feel happy mastering those ancient games while other people have a life and fun.

You take yourself way too seriously friend, calm the fuck down

I play without save states but I'm not an assholes about it. People can have fun the way they want

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ok, now look here, using save states is pretty pathetic, but watching e-celebs is infinitely worse, you can't get any lower than that

imagine spending the little time you have in this world watching videos of mediocre people play videogames on the internet

Totally agree. Also don't try to make a challenging game out of an easy one
>I never upgraded my health and never blocked
Wow, how is your autism going elsewhere?

this.

Imagine berating people on 4channel bout them watching somebody play vidya, now THAT would be pathetic

>First post in this thread.

Top fucking lel. You realize we can tell which posts make the IP count go up, right? Guess what not happened when you posted.

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>I'm an adult with little time to spare
Bullfucking shit. I work two jobs and do work at home. Im literally doing nothing from 930p to 1a, I can put in roughly 33 hours a week for video games fuck off

>Also don't try to make a challenging game out of an easy one
A lot of games become more enjoyable this way though. Mega Man for example has a lot of bosses who just become a joke if you use their weakpoints but if you go buster-only then you appreciate the boss fight a lot more in most cases. A lot of games have mechanics in mind that make them way easier but if ignored can reveal a lot of interesting aspects about the design of the game like playing MGS without a tranq gun or Doom by starting every level with just the pistol and finding the rest of your arsenal as you progress since they're perfectly beatable under such conditions. If it's shit like running away from encounters in an rpg so that you don't level up then I agree since you're doing nothing for most of the game instead of approaching it's challenges from a different direction.

i've never used savestates when I play megaman and i never will considering how piss ez the games are. People here bragging about not using savestates on fuckin megaman is hilarious. How about you fucks go and play Shinobi or NES ninja gaiden, scrubs

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Talking with you. I never defended save states. Take your meds, schizo

I only need Save states on Ninja Gaiden NES for the final boss.
Mostly because I can't beat the final boss all in one go. Individually, yes, but as a gauntlet I fuck up too much.

They don't. See save states make it enjoyable for other people. I'm not a retarded asshat who gets mad when people use save states. Just don't think you're good at games if you win your personal Paralympics.
You listed a bunch of autism, casual. See

Yeah, I'm sure that's what you meant buddy.

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what of it?

Playing with states is fine.

Claiming to have beaten those games while using states isn't.

It's really fucking simple.

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>They don't.
You didn't explained why though.
>See save states make it enjoyable for other people.
I never said they didn't, are you confusing me for other person on this thread? My point is about people talking shit about the challenge, not people who would avoid it because they're not in the mood for such type of experience.
>Just don't think you're good at games if you win your personal Paralympics.
I mean if I can beat the game in ways the average player can't then yeah it's safe to say I'm good at games. Not that I mind if I am or not since I just prefer to see what type of approach makes the game unique quirks feel more enjoyable to me which for some games can mean playing them on easier difficulties.
>You listed a bunch of autism, casual.
I dunno, you sound pretty angry and are just calling everything autism, you sure you're not getting mad over nothing? That sounds like an actual sign of autism to me.

How far has anyone gotten into the SNES version of Smash TV without using save states AND solo.
I almost reached the second boss. Died in the room before. One of these days I'll make it.

It's cheating and if you "beat" a game with save states you didn't actually beat it.

>I dunno, you sound pretty angry and are just calling everything autism, you sure you're not getting mad over nothing? That sounds like an actual sign of autism to me.
Just another schizo who can't handle different points of view, these threads are always littered with such subhumans.

I write down or screencap passwords then enter them like intended.
Fight me.

I use savestates and cheats/trainers all the time and then come to Yea Forums to discuss the games like I've beaten then legitimately. And there's nothing you can do to stop me.

reminder that NES era of difficulty has always been bullshit thanks to hardware limitations and has no purpose nowadays except for tryhard boomers to brag about literally artificial difficulty

There are some of those, yes, but then there's good and actually balanced stuff like CV 1/3 or Batman, which while being tough, they're massively satisfying. I would not want them any less hard.

I try to never use them in anything that isn't an RPG, feels like it defeats the spirit of it

zoomerCOPE.jpg

Then play games with proper balance so you don't have to cheat.

>Cheating in a single player game
There's no justification needed.

>when are they justified?

How autistic are you?
Play how u wanna play

If you're an adult with a job and knowledge that your time is precious, you use save states, if you're a NEET manchild who loves to throw away his life into nothingness to appease the fairness angel, you'll beat them "as the dev intended to pad out the game"

>If you're an adult with a job and knowledge that your time is precious, you use save states
I've got a job and I prefer to enjoy my games without savestates. If you're not an idiot who can't grasp the concept that not everything is meant to be beaten in just one sitting then there's nothing wrong with not being able to beat some game in your first attempt and having to retry some parts again if you die.

I always play games as they were intended, minus the original hardware because I don't have every single system ever made.
This is the reason I can't bring myself to beat arcade games. Having infinite credits defeats the purpose and it's not fun in the long run.

>when are they justified

whenever you feel like using them

If I'm not mistaken a good bunch of Japanese arcade titles are meant to be played by using just 1 credit. Japanese players would try to go as far as possible with just 1 coin per day but come back to play the same game in the next day or something.

I prefer doing the rewind thing. Less clunky and for the megaman collection makes it playable in handheld mode.

i save excessively and take advantage of savestates because games today have retard spaghetti code and the idea of replaying an hour of content or more because a game decided to break gives me hemorrhoids

>instinctively press the save state state key before doing something stupid even in mutliplayer games
>even in real life I think about save stating before doing something extremely stupid
Don't use them bros, they have ruined me.

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Nice samefag
>inb4 phone poster shows his photoshop skills

>hey, dad what is that weird looking guy doing over there?
>that there is the local mong, he tied bowling pins to his earlobes and shoved honey up his asshole, he tells everyone he plays football and we leave him alone until he bites strangers again

>save states are lame
>me being extra hardcore while playing hello kitty games for girls is a real challenge only for mature gamers though

>bragging about gamer skill in a single player game
The ultimate cuck move. Play competitive games and we'll see who's actually good at games. Certainly not those who play single player games with retarded self made challenges

>no u have autism
Great rebuttal, not realizing that you have autism is a sign of autism, not whatever you blurted out at the end there

Who is checking your gamer license and cares about such mundane things?

only if im too lazy to save traditionally

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A ton of old games had no respect for the player's time. When dying forces you to replay huge chunks of a game that doesn't make people feel like a game is hard. It just makes it feel like busy work. NES RPGs were notorious for this. The last dungeon in FF3 is long, filled with a half dozen bosses, and has no save points whatsoever.

Cool, looks like a really did a number on these faggots.

Old FFs have a lot of bs moments like that. There's nothing more annoying than beating an entire dungeon only to find out that the boss starts the battle with an insta-kill spell or doing a self-destruct attack after dying.

There isn't really anything to justify. It's a video game, you can play it however you like. As long as (you) are having fun, that's all that matters.

Just don't be a soiboy cuck and demand the same respect as if you'd beaten it the legit way.

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>respect
Beating these games isn't hard, it's frustrating. Beating them on the first try gets you respect, getting a high score gets you respect, pulling of crazy skillful shit gets you respect, there is zero difference between beating them with or without save states if it still took you a lot of tries, except maybe stubbornness.

Savestates are pretty handy with ps1 emulators since dealing with the limited save slots of a memory card is kind of a drag. There's most likely a way to make them act like those memory cards with lots of save slots but too lazy to bother.

He didn’t say all that guy

>Beating these games isn't hard, it's frustrating
I'm pretty sure it's both in a lot of cases desu.

Whenever I spot a savestate nigger near me, I just walk up to him and kick his faggot loving ass. Deal with it

Challenge is fun.

The idea behind limited lives is that you have to be consistently good for an extended period of time, something totally absent in games with checkpoints every 2 minutes because it's possible to get lucky or brute force your way to the next checkpoint.

No how dare you, you can only have fun the way I do.

Yes, some obscure games have breaking bugs and saving avoid having to start a new game again.

People don't mind quicksaves either and they're the same shit.
PCfags are casual

A lot of old pc games have terrible level design and are pretty much meant to be beaten by trial and error or have poorly telegraphed challenges that have a really high chance of fucking you over the first time you play so quicksaving often was pretty much the only way in which you can approach them if you are playing for the first time.

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I do it for old school shoot em ups. There's just parts where I get roasted for eons. Sweet jesus, rtype delta is an example. However, as I learn to tackle areas that I struggle the most I do attempts to 1cc the entire game. Fuck the last stage. I was so close to 1ccing the 1st time but I choked at the end where the sperm cells are all coming after you in all directions

Justified when there aren't unlimited continues

I only really rely on them for the old Fire Emblem games, because FUCK permadeath.

I never roll with the punches in those games, I think it's a pretty bad idea to make the characters have a lot of unique storylines but also adding permadeath since you feel like you're getting less content if you fuck up. Personally I always preferred how Xcom handled it since your units aren't actual characters so actually dealing with the consequences doesn't feel like something that's taking story content out from your hands.

Masterfully crafted bait

Sorry but not all of us are autists without a social life like you pal

I use savestates because NES games were made to be hard to get replay value out of. I don't want replay value, I want fun. Games are fun with save states, but are frustrating as fuck without them. It's how games like Megaman 1 got away with 6 robot masters and like 3 wily stages, because it felt bigger when you died and had to restart the entire level

>Fast forwarding tho is an absolute must.

This. I was playing some FIre Emblem on the Switch last night since it came to the Famicom library and fuck it's just too slow.

Actual autism

>he says while posting on Yea Forums
Imagine being so pathetic you have to brag on an anonymous vietnamese basket-weaving forum

Its really no different using a save state before starting a boss fight in megaman and farming for x lives before fighting a boss.

People actually used save states in that part? By my third playthrough I had that platforming section done perfectly.

Depends on the MM game you're playing. Games like X6 make this irrelevant but the earlier titles have moments in which you don't have the option to grind for weapons/E-tanks so using a savestate would mean you're approaching the game in a clearly different way. Even then you also have to take in mind when the player is actually loading the savestate, since maybe he's just doing it after losing all his lives (skipping having to retry the entire stage) or after every time he dies(not having to deal with resource management even for the weapons). Mega Man games tend to be pretty flexible in terms of challenges so if you're going to fight say Sigma with all your E-Tanks filled then yeah, use a savestate instead of spending 5~ minutes killing worms before every encounter.

>savestates
zoom zoom, zoom zoom zoom, zoomzoomzoomzoom zoom zoom zoom

Save states no
REWIND YES
i csn actually BEAT megaman games now and i am notoriously shit

>reminder that pc master race cannot live without f5 f9

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