Game has critical heals

>game has critical heals

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wiki.teamfortress.com/w/index.php?title=Megaheal&redirect=no
wiki.teamfortress.com/wiki/Medic_Robot#Quick-Fix_Medic_.28Type_2.29
wiki.teamfortress.com/wiki/Quick-Fix#Trivia
youtube.com/watch?v=fA4iNxZq0kM
twitter.com/SFWRedditVideos

What the fuck is a "critical heal"?

you fucking dumb or what?

It means, healing spells or abilities can crit, giving you more heals than usual.

due to luck you healed him REAL good

TICK TICK TICK TICK TOCK

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The person on the left is using a heal that targets all party members, and it crits on one of them, thus healing them more.

This is called a "critical heal", or "crit heal" for short.

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>when you see a big lizard

THE BLOOD PUMPS
THE LIMBS OBEY

Name 3 games that do this hard mode: good

Surgical precision!

It’s a reall smart mechanic since in a lot of games your healer will do nothing but heal, so it lets them enjoy a chance for glory usually only attackers get.

Soothed. Sedated.

The Mercy main made you cum in half the time as usual.

TF2
Darkest Dungeon
Uh. Uh.....FUCK

Overwatch will have it next week with Baptiste's ult that amplifies stuff 2x that goes through it.
Team Fortress 2's Medic has a heal beam gun called the quick fix which has "mega heal" (i.e. an 8 second burst of 3x healing output)
In Spyro: Year of the Dragon, there is a small chance of finding a sparkly butterfly which restores your health fully amd adds a life (as opposed to the regular butterfly which just gives sparx 1hp)

Do those count?

No, it has to be a random chance of multiplying a standard heal by some factor.
Darkest Dungeon Is a clear cut example.

TF2 literally has crit heals though you fucking moron.
Just heal a target that hasnt taken damage in a while and the healing output is increased by a large margin. Can be done with all mediguns I think
Retard.

...did you really have to call me a retard and a moron?
>

Do you consider headshots that amplify damage (not based on chance) to not be critical hits?

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>Do you consider headshots that amplify damage (not based on chance) to not be critical hits?
Literally, yes, figuratively, no.

Sorry user. You just called an Uber a mega heal and showed interest in Overwatch. My built in autism forced me to attack.

I want to fuck that retard

DQ games, take your pick
FFXIV
Cant think of another unlisted one

>You just called an Uber a mega heal
I'm talking about the quick fix's uber specifically. I thought it was called "mega heal".

No one I've ever played with calls it that.
The only Uber that gets a different callout is the Kritzkreig. And that's called Kritz. But even then it's still called an Uber 40% of the time

>heal spells can miss

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>healing potions can crit

That fucking fire emblem game SNES I dont wanna remember the name of

Well... I have some circumstancial evidence that I'm correct.
wiki.teamfortress.com/w/index.php?title=Megaheal&redirect=no

wiki.teamfortress.com/wiki/Medic_Robot#Quick-Fix_Medic_.28Type_2.29
>If left alive in the battlefield for an amount of time, it can get its Mega-heal (Quick-Fix's übercharge) ready.

wiki.teamfortress.com/wiki/Quick-Fix#Trivia
>The Quick-Fix's ÜberCharge was known as the Megaheal in the beta.

DDO.

>Heal spells damage your character if they’re wearing any unholy gear

>you can overheal and raise hp over the maximum

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I think crit heals has to be either from Luck or some effect, whereas what you describe is neither.

>heal spell has 5% chance to instakill the target

TORtanic

>game has critical misses

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>heal spell can miss and hit the enemy

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WoW, one of the healing specs is even based specifically on getting heals to crit

>harm spells heal your undead party members, letting you pull double duty by aoe harming your undead eldritch knight in the middle of an enemy crowd

Well shit. You are user. Forgive my earlier spazzing

Runes of Magic

>miss and accidentally hit your party
Would be hilarious

It's okay user. I'm glad ppl who like TF2 are still around and feel that passionate about it.

retard dumb stupid idiot goblin

>game features being able to send moves to other players to aid them in battle
>you can send a healing skill aimed at the enemy
>heals it if it's not an undead
Bravely Default

Source?

Os that black gay guy staring at a BWC?

>game has pvp and dedicated healer classes
>the only way to kill anyone is to perfectly coordinate burst damage and disables
>any other damage dealt is meaningless as it just gets immediately healed

dropped

How does tf2 crit heal? I can kinda see quick fix as a crit heal but that's about it.

Speaking of tf2 heals, does anyone ever use the vaccinator?

This is literally the best kind of pvp, especially if the burst damage is only enough if the target has had buffs dispelled first. This means making a clean kill requires precise coordination between team members.

"The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second."
It's a built in mechanic that rewards falling back.

Never unless I'm trying to stop an aimbotter.

TF2
Darkest Dungeon
Dragon Quest IX

Shame :(

Is it at least usable?

You mean like overwatch?

Nearly everything in TF2 is usable. In a casual pub. It's fun when you get the predictions right on the Vaccinator but all the other mediguns outclass it.

>game has QTE criticals AND hidden criticals
How was I supposed to know?

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I disagree, i think it's unsatisfying when landing attacks on enemies is rendered completely pointless unless it's accompanied by your entire team bursting together. Not to mention if you play by yourself in random matches it just ends up just being people standing around stabbing each other pointlessly because there isn't enough coordination to to stop healers from clicking bars on their menu for 30 minutes

>I wanna kill people just by pressing buttons at random
"Landing an attack" generally isn't a huge expression of skill by itself in mmos. Why engage in team pvp if not to play as a team?

youtube.com/watch?v=fA4iNxZq0kM

>play as supporter
>game has heal explosion
>heal also affect other players
>get praised in dungeons by multiples other players

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idk how relevant this is but in stalker soc you can use armor and artifacts to get over 100% electric defense, and use electrical anomolies as healing pools, ive used the electric anomolies in rostok by the train cars to just keep healing as I waste bandits that are emptying mags into me with little effect

I'm sure there's a way to facilitate team play while still making attacks/moves/abilities/whatever meaningful if used on their own. There are plenty of games that do this. Healing-based pvp is flawed, boring, and most people who play healers are delusional about their own skill level. I'm thinking of modern WoW as the textbook example of bad gameplay here; it's no surprise they had to literally create a new mechanic for arenas that arbitrarily reduces healing as the match goes on so it doesn't last forever.

THE FORGE

>Magic resistance, reflection and immunity and whatnot completely destroy any healing
>There are no healing options that aren't treated as magic
>Sometimes can't even be removed by any means

>it hurt itself in its confusion!
Already exists

>Bullshit! Ultra-failed Attack!

>Play Holy Paladin in WoW
>Have a mini orgasm everytime my Holy Shocks crit so much they overheal a target that is at 5% HP

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>Game has critical deaths

what gemu?

>your heals can pull aggro off the tank
Fuck vanilla

>game has critical summons

>Critical of abilities have different effects from their default effect rather than being just a stronger version of their abilities

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>Choose magikarp from your party
>instead it's a shiny fucking gyrados

>summon a dremora
>instead mehrunes dagon shows up

>favorite party member kills an enemy
>critical death
>enemy takes your party member with him
Post yfw

>t. Catababy

The Shadow Hearts games, if you time it right.

Elder Scrolls Online does this; and it works really well. You need to spec for crit rating on top of shit and it really allows for different builds etc.

Every MMORPG I played in the last few years has had some mechanic of that sort. Healing is fine when it is a resource, but in most MMORPGs healers are so optimal in healing and staying alive that it becomes a shore playing against them.

Isn't that literally GOATS, the most despised Overwatch type of gameplay?
Besides, having to have precise coordination between team members is something that happens with or without healers. Healers are just supposed to make you not instantly lose on a small mistake, as it is used in these designated healer games, they just negate what everyone is doing with very little input while everyone else is trying their hardest.

>game has a crit system that isn't random and is based on your ability to do counterhit, weakness countering, combos and rotations

>healer gets confused
>starts healing the enemy
NNNNNNNNNNNNN

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What's a "critical strike"?

>game is one of those ridiculous ass (your party max hp is 99 while the enemy has a billion upon billion of health)
>strongest heal heals by like +50
>heal enemy by mistake, confusion status effect or because i was thinking healing undead causes damage
>+2,147,483,647

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>they just negate what everyone is doing with very little input while everyone else is trying their hardest.
This is a good way to phrase it, and pretty much sums up what I hate about most MMO pvp

>crit damage multiplier goes up as you get stronger, rather than crit chance

scared.jpg

Xcom UFO defence. Missing the alien five feet in front of you and accidentally braining your buddy on the other side of the map is commonplace.