Let's not kid ourselves, it's the best in the series
>best gameplay
>best graphics
>best mechanics
>complete game
>story is secondary, as it should be for a VIDEO GAME and not some hollywood knockoff shit like western trash games
>great music, the battle themes are all bangers as are the boss and menu themes
It has it all. The only people who don't like it are 4fags, aka the equivalent of Melee players in the DMC fanbase, because they have to learn new combos and adapt to a new game instead of everything being cut and paste from the previous one, which was a dumpster fire.
Let's not kid ourselves, it's the best in the series
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Based and 5pilled
I'm im mission 10 and I have a couple gripes:
> So far you can easily SSS every combat encounter with V by literally spamming triangle + square (maybe pressing forward or back to mix it up), and calling your devil trigger whenever you get it. His gameplay looks cool but I don't see the depth.
> Environments are extremely drab. It's warehouses, gray city streets, or featureless demon areas with lots of blood and cliffs and not much else.
>No option to switch between devil breakers. Why the fuck isn't the Dpad or RT used for this?
Do you guys find yourself using level 2 and 3 of Nero's Exceed very often?
I just rev it up in between encounters to use as an opening move but it feels way to time-consuming to rev mid fight (not counting the level-1 insta-revs done during combos).
>>>complete game
>literally no costumes
>Bloody Palace not even in
>Vergil is on-disc DLC
Get fucked, faggot. This is the last game I buy.
V gets harder as the difficulty goes up since his evasion and summons are tied.
Try to get the timing down so you can exceed during combos. When you see the white/clear trail from his sword, that’s the time you want to his exceed. It takes practice but feels good once you get it
MAX-act
When it comes to V hes always gonna be an SSS magnet however at least in DMD its more on edge. And lets be real here that's the default difficulty.
LOOK, ANOTHER FUCKING CAVE!
Fun game but the amount of environments is shit. Reminds me of Transformers Devastation, but 20 stages instead of 7.
>tfw only 13 Hell and Hell missions left for me to S rank
I want to slap the nigger that nerfed the fuck out of Royal Guard and the dumb cunt responsible for the ranking system on Mission 8.
>There are 2 unlockable costumes
>Bloody Palace in 17 days
>Vergil most likely coming soon
Yeah but that only applies to level 1 exceed.
My question is when is there ever a use for levels 2 and 3?
too bad it flopped LOL
literally my only complaint. best stage was 13 (I think?) simply because I had to traverse around to fill the blood pools up as dante. felt like DMC3.
I don't mind nero as a character but I still don't enjoy playing as him as much as Dante, Dante is the best by far, I didn't mind V either because his gameplay was so different.
>story is secondary, as it should be for a VIDEO GAME and not some hollywood knockoff shit like western trash games
DMC3's story made the game better.
This one is worse, since it feels like it should be longer, but they had to cramp the story and end it in 20. I see no reason why they made it so short, since they:
A) Put the info about every 1000 years out of the main story, so Vergil seems to be a terrorist again;
B) Everyone shits on V, so I can't see how Vergil should mellow down like in the ending.
>two unlockable costumes
Super Glowing Eyes Nero and Dante aren't costumes.
BP and playable Vergil aren't readily available in the main game, so it isn't complete. They even advertised for BP's release for AFTER the main game's release, proving that they clearly didn't have the time to finish it.
Agreed, it just needs playable Vergil to make it "official". The only downsides I think are the low base (DH) difficulty, not giving enough screen time to side characters, and the story not being as impactful as 3 since Dante and Vergil are already established and explored characters. And I personaly think V's gameplay and being forced to play with him sucks.
DMD isn't fun, guess mission 10 is my limit.
Yes, get and use MAX-Act to charge up all the way to level 3 by instarevving instead of just level 1.
>fighting Behemoths as V on DMD
holy fuck
>And lets be real here that's the default difficulty.
No it isn't.
@454568206
really poor bait, not even worth a (You)
There's a skill called Max-act which lets you exceed all 3 bars instantly after a swing. The timing is much more strict than with regular level 1 exceeds though
>They even advertised for BP's release for AFTER the main game's release, proving that they clearly didn't have the time to finish it.
Ostensibly to actually set up a lobby system so players can host their friends. We don't know why for sure.
user pls
>story is secondary, as it should be for a VIDEO GAME
You people need to fucking die already.
>a lobby system
>implying it won't have the same shitty cameo system and you won't only see other players on other platforms / when you get to the same Floor
I'm nit implying anything I'm suggesting it is a possibility since there's fragments of code indicating hosting rooms you fuckin imbecile.
>among datamined messages were "Bloody Palace unlocked" and "Online Bloody Palace unlocked"
Also best FUCK YOU.
Beat the game several times and am in love with it. I'm in the phase of seeing what other people thing of the game in playthroughs and this roastie is pissing me off
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She has no idea how to play V and thinks his devil trigger is an enemy and shits on anyone trying to teach her how to do anything other than spam triangle. Also completely lacks comprehension, she played 1 and 3 and flipped shit about them ass pulling dante having a brother not realizing nelo angelo was vergil.
I think the story is as good as 3's if not better.
>the entire game is a low-effort fanfiction made only to resurrect Itsuno's husbando back from the dead
>he's STILL going to charge you 40 extra dollars to play as him
3 has the most underrated story in all of games. This game has a very good story, and it's on the whole very satisfying. But it's not as good or compelling as 3 which was a very compact but dense story.
Vergiland V have costumes
palette swaps are not costumes
if V considered ugly? i kind of look like V, am I ugly?
Just a heads up, these are the unknown dlcs
t. using creamAPI
Why do this to yourself user
Story is really lackluster. Other than V, Dante and Nero barely get well defined arcs. After all the trash talk of Dante ending Vergil, Getting all buddy buddy in the end feels shallow. Level design is bad. This shouldn't be an issue when 1 and 3 did then with moderate success. Some areas would've benefited from puzzles and I mean real puzzles. Not slot in this key item to the next area puzzle.
He just looks too human. I don't think he's ugly. He just looks normal.
Isn't that the point
Monkey Business is the Japanese-exclusive special edition Breaker, which is made of bananas.
EX Provocation is already in the game as a (very expensive) Red Orb unlock.
Super costumes are already in the game as an endgame unlock for infinite DT
I feel like Buster Arm is already in there too, I’m not sure what that would indicate, unless it’s a GP01/Cavaliere R type adjustment.
Not entirely cool with Nero's new devil trigger, but at least they finally stopped making it seem like clothes influence what the devil form looks like.
>No option to switch between devil breakers. Why the fuck isn't the Dpad or RT used for this?
I like it because it forces you to use a variety of Devil Breakers so that you change up your playstyle. Sacrificing one to defend yourself or increase your style meter also makes fights more interesting to me.
They probably forgot to remove those, the files are still there though, i unlocked ex taunt and super costumes without clearing DMD
i want the stand to come back in some way
I don't like the long nails and the Devil Bringer always looks cool in that demon form. I don't know why they changed it's look. I do like the cat eyes. Reminds me of Prototype Nero.
5 looks a lot more /aesthetic/. The angelic look suits Nero.
He's right fag, its not complete. Expect a special edition within the year.
But he's right, go read a book or watch a movie, fag.
>tfw didnt play the previous games other than a bit of 3 on pc
>Only read the Story of DMC from the main menu and started 5 right away
Sorry guys. Game kicks ass so far though.
How did you get super costumes without clearing DMD?
I don't think so, 3 tells a surprisingly decent story with characters that have clear motivations and clear arcs whereas DMCV feels almost like fan fiction.
The dialogue in V reaches almost Kingdom Hearts levels of nonsense sometimes. Also Vergil in V is pathetic and his dialogue is weak, DMC3 Vergil not only sounded better but at least had nice banter with Dante.
I'm using creamAPI aka dlc unlocker.
If you have the base game and don't want to upgrade to deluxe without paying or if you want to tests out the dlcs before buying it then you can use creamAPI.
>do air taunt and rev
>get lv3
i can easily royal guard Vergil's flying attack
but i can't buster it
why am i so shit, Yea Forums?
I wish the new breaker goes to the back of the cartridge, rather than the first.
No idea. I'm the opposite. I was starting to think I was crazy when the block doesn't come out and I say goodbye to 1 line of health.
Maybe try not to pass your subjective opinions as facts?
the game is called DMC5
buster arm is the big red clawed breaker that you use as a replacement for the devil bringer's grab attacks
Level 3 Exceed Streak is very good against mob
Its basically what would have been if 4 wouldn't have been abandoned by Capcom. That is to say a very good game. 5 is the best in the series, and I'm not really sure who would be denying that.
>he's gotten hit by Malphas E V E R
It's all good senpai. As long as you're having fun.
>tfw i can't do the cool longer combos everyone else can yet
>the best I can do is webm related, short stuff thats easy to pull in a mission
How much practice did it take you guys to actually be flashy with nero and dante? I've played all of the games but i've always been a little more efficiency focused over style, besides in DMC3. I'm dedicated to getting better in DMC5.
On a side note, I really like GP01 a lot, its just a better Gerbera to me.
Max Act is when Nero truly opens up, until that point you're just playing with your dick tied behind your back.
>and I'm not really sure who would be denying that.
Nostalgiafags.
A few of the moves have differences between the levels.
>now ONE TWO THREE BINGO
You can add Nero's charged triangle attack at the end.
I'll never understand the nostalgia thing. I agree that three was fantastic, so was 1 and still holds up fairly well. 4 with all of its problems was a genuinely fun game. Why would you want your game to stop getting better with each sequel. The series improves with each sequel and that's the best outcome you could ever hope for a game you love.
Why is it so fucking difficult to executre a Judgement in SDT
>best gameplay
It's early, so no point arguing one way or the other, imo.
>best graphics
Visuals are ugly, which is more important, but technically best graphics, yes.
>best mechanics
How is this different from gameplay?
>complete game
No it isn't. No BP.
Game is short to a fault
-many missions are just boss fights
-many areas are padded with tubes where you just fall
-lame attempt to "hide" reused level environs which are all boring and characterless by replaying them with different characters and claiming it's a feature
-everything makes no sense, why is dante filling a blood fountain of some generic statue of sparda, when he can easily break it, only to discover is just 10 foot tunnel underground. The whole stage was a DOOR. What are they thinking?
-Feels unfinished in many spots, like having a nonsense crappy looking running scene for nero's DT (a big deal) or an embarrassingly bad scene for SDT, replete with devs having to add a voice over explaining what's happening, because even they know it makes no sense, but every Nico shop gets a fancy cutscene intro and she can't shut up in every scene somehow. Bike shedding gaming style.
>story is secondary, as it should be for a VIDEO GAME and not some hollywood knockoff shit like western trash games
So you know it's awful and are running damage control. By the way story not mattering doesn't explains why DMC3, which is the only one in the series to do a good story, is so beloved for its characters and story to the point every game after is riding its coattails, because the story doesn't matter.
>great music, the battle themes are all bangers as are the boss and menu themes
Dear lord no, there's a reason music from the other games is dlc.
Level design is butt, missions are butt, pacing is butt, story is inexplicably bad, characterization is antithetical, camera is butt, length is butt. I can't wait for BP, so I don't have to touch the story mode again.
>Game is short to a fault
Were you expecting 30 hours for your first playthrough or something? Previous games were heavily padded with backtracking and were STILL shorter than DMC5, some missions could be beaten in under a minute when not even attempting to speedrun
>visuals are ugly
Imagine being this much of a faggot
Calm down bro. The game is excellent.
Saw this in another thread and figured I’d ask if anyone’s got the source and can confirm it’s real. If so, fuck, I’m pumped the game’s killing it.
Not speaking on any of your other points, I 1000% agree with the music being bad. Outside of Devil Trigger, which is inexplicably missing from the middle of the game, the rest make really shit battle music while also being bad songs.
>Kyrie didn't get an upgraded model with the new engine, only off screen dialogue
ITSUNOOOOOOOOOOOOOOOOOOOO
any tips to beat vergil on dmd? i do fine but as soon as he enters DT he kicks my ass
>It's early, so no point arguing one way or the other
You are fucking retarded if you think that mechanically 3 is even remotely comparable to all the stuff 5 has added.
I'm happy with DMC but very concerned with Anthem being #4
Get good at royal guard
This legitimately answers every question that can be asked about fighting with Dante and I love it.
>Great Music
>Complete Game
I love the game but this is clearly not true.
>hating Crimson Cloud
>hating Subhuman
>hating Main Menu
>hating Nico's Theme
>hating Gallery Theme
>hating Nidhogg Theme
>hating Elder Geryon Theme
>hating Cavalerie Theme
>hating the redone DMC1 battle themes in mission 18
>hating Legacy
Fuck outta here, dude. 1 has a solid soundtrack, but every game after that only had 1-2 notable ones like Suffer and Devils Never Cry in 3 and Time Has Come in 4
Was just listening to an interview with based Reuben and apparently Itsuno was going to quit Capcom. He had a wishlist of projects he wanted to do, properly and DMC was in that list. So Capcom, wanting to keep him, greenlit this, with all the time and budget to do it properly.
That explains his own hype and belief in the project. I wonder what he would've come up with, had he left Capcom.
I guess I was referring to combat themes, not really music in general. So I stand corrected. But I still stand by not like Subhuman. I switch Dante to his DMC3 theme and V to Time has come.
Also, source at 13:00.
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Went to platinum and made Angels May Lie
It's my least favourite in the series not counting 2 and reboot. Environments suck, game is too easy, easily the worst bosses in the series, hate playing as V, he's annoying, gay and boring. Don't feel as if each of the 3 characters get enough time to flesh out their gameplay completely, each feel unfinished and rushed and not complete. I would have preferred 2 big campaigns, one for Nero and one for Dante. And the replay value and new game plus stuff is ruined for me because I hate having to play as V.The game feels really weak in comparison to 1 and 3 in my opinion, on par with 4 though because 4 felt pretty rushed too. I still like DMC 5, but it's pretty disappointing to me. And I hate not being able to switch between the devil breakers, that sucks ass.
>mfw Mission 19 has the worst music in the game
There's 3 characters now, I expect to play them long enough to get a groove going and to feel a sense of advancement. The missions are too short and empty and spaced such that it feels even less so than other games as a result. Even with prior games having short missions as well, you played the same character for longer (1 2 3), so it felt more like a complete game. Dividing things up shrinks that sense of an arcing adventure. The same problem exists in 4, where again things are divided. It's exacerbated by Dante literally following nero's path in reverse. It feels like a sample platter, rather than a proper meal, to use a food analogy.
True. I was just thinking more in terms of what sort of tricks will arise from more advanced play, ala RGC and such from 4. I'm pretty happy with combat in 5.
DMC 5 is brimming with his personal passion, it's very noticeable.
And Wyverns Doctrine
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It's growing on me desu, I like how it changes when Vergil enters DT
I actually dig this track. I was hoping it would contain his leitmotif, but after having to replay the fight to learn it, it has grown on me.
Having something new isn't so bad. Glad they kept the industrial buttmetal sound.
You guys are nuts. It's so annoying, I honestly think I'm just gonna mute the music for that mission from now on.
You have more mappable buttons than functions. It was clearly a design choice to lock you in devil breakers.
Sounds like it's trying to be Doom 2016 and Wolfenstein 2 music wise, not that that's a bad thing at all.
>vergil is on disc dlc
source? or you dont realize vergil's moveset was made for the credits scene where you fight alongside him, and the moveset is glitchy and missing animations because it is impossible to see that stuff during the credits scene?
im not doubting he'll be added later on, but the vergil we have now isnt the complete vergil that will be dlc
>literally no costumes
the defaults look great and have great color choices. sorry you cant have your donte nero you fucking faggot. alternative costumes in single player games are for spergs
also
>bloody palace not even in
I still think that Mad Qualia would be a perfect fit for this battle and its dynamic.
>have fun with SoS
>try DMD
jesus fucking christ I do no damage and cant even reliably combo because of these fucking lizards in the sewers during mission 3 just armoring through everything with DT and taking off half my health in midair what the fuck
>DMC5 is har-
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I miss DMC3 bros. You couldn't do this kind of shit and still get S-rank in DMC3.
normies gonna normie
Use the Buster Arm breakage move.
Cool, I didn't know you can rev air taunt
I'm enjoying DMC5 so far but I'm not feeling the OST that much. One thing I liked about DMC3 is the consistent and frequent use of a leitmotif. It plays during the opening, ending, all vergil fights and in cutscenes whenever they want to emphasize the family themes and it works really well.
What in the hell?
i usually use trickster but i used royal guard and holy shit user royal guard did the trick. thanks
3 characters was a horrible mistake.
You can't get a groove going when you're constantly flip flopping between 3 completely different gameplay styles.
They should have just made them 3 separate campaigns instead.
Or 2 and axe V, because he's a clunky, unfun and has no moves.
Now i can finally skip mission 19 and go straight to where the kino starts.
V is a plebe filter, especially on DMD
Watching spergs squealing about V is always adorable.
if you get into a position where you can't start any momentum anymore, just grab one guy and hold down buster. Hold one in front of you and let him take the damage instead of you
just try not to hold on for longer than like 1 minute because they can break free and swing on you when they do.
Is there a better way to deal with Geryon knight on DMD than just constantly feeding griffon my dt? Sometimes I can get nightmare to land on his head and that's funny, but it's not quite enough.
He's shit. The fucking animals are never where I need them to be.
Your fault for being an absolute garbage at using him
you mean mission 20?
What's the point of unlocking 6 gun slots for Dante? He doesn't even have 6 different guns in this game.
The music at the start of the fight is kino. I try to let it play as long as possible before letting the wub kick in. It's still not as bad as Mission 19, though.
It's about time for Lucia to replace that old hag Trish. Trish looks absolutely terrible in 5, her days are over.
>story is secondary, as it should be for a VIDEO GAME and not some hollywood knockoff shit like western trash games
cope
>great music
AHAHAH
Stop shitposting Matier.
What are you talking about 'story is secondary' as if something changed, its exactly where it always has been in Devil May Cry. DMCV has tons of story content at the forefront, especially when you realize V is literally Vergil in the sense that he has Vergil's mind and memories and is learning what it means to live as a humbled weaker person. Its not quite nostalgia goggles, but somehow people arent able to see where DMCV has the exact same quality and quantity of story as the other games including 3
>He doesn't even have 6 different guns in this game
Sure he does.
>E&I
>Coyote
>Faust
>Kalina Ann
>KA2
>dual KA
>The music at the start of the fight is kino
Agreed
>I try to let it play as long as possible before letting the wub kick in
same
I honestly dont know what were they thinking with V since its incredibly obvious that someone certainly knows what they are doing in the studio when it comes to gameplay depth. Basically everything Nero now has and even the devil knuckle system was basically a perfect replication of the DMC3 Dante style of "easy to pick up, very hard to master"
V feels like an unresponsive magic using DMC1 Dante in a game that was built for combo autism. The summons should have just worked like a visual representation of V's attacks rather than actual summons with AI and pathfinding and whatnot. If something like YYY made shadow instantly materialize and start attacking what youre locked onto it would already make him a responsive character. From there you just start expanding what shadow and griffon can do. It feels like he is completely missing that unique "system" that lifts up a character in terms of depth (style/ weapon switching, summoned swords, devil bringer/ breakers/ exceed etc) and id assume nightmare is supposed to be his "system" but thats just a complete joke, its literally just the most unresponsive and braindead summon out of them all
>>No option to switch between devil breakers. Why the fuck isn't the Dpad or RT used for this?
>he doesn't know
V's great, this wall of text doesnt many anything to people who just know how to play him and use his moves properly
Are you putting DT into your demons?
Meant to quote
I see. So what's the point of having the different Kalina Anns take up 3 spots? Do they have different moves or something?
PRAISE TO MY FATHER
BLESSED BY THE WATER
Both Griffon and Shadow have gap-closing attacks you absolute moron. Use them instead of whining.
V ain't DMC1 Dante, he's a character built around Nevan mechanics.
>longer than like 1 minute
The fact that anything can even withstand a full minute of punishment is extremely dumb.
KA and KA2 are identical gameplay wise, and dual KA have almost identical mechanics, just two extra moves
I would say dante has 5 guns instead, 1 KA and 2 KA are the only real differences
No. It's just for the 'tism. Same as being able to use DSD, Rebellion, and Sparda at the same time.
But if we're talking about why theres six slots, its so you have room for each variant if you want
The only thing better than million stab is THREE million stabs.
Except that I know how to play as him, it took me until the boss rush on devil hunter to really figure it out and its exactly the moment where I realized V is braindead rather than so high IQ that I just wouldnt have understood the character. People dont like V BECAUSE there is nothing to him/ he is too easy to be good with, not because they "cant play him". I mean he literally takes the least effort out of all the characters to use, he has no execution and the second you stop buttonmashing and actually start paying attention to the entire playing field rather than single enemies, youre constantly shitting out AOE damage on everything while nothing can touch the summons/ V
"gap closing attacks" dont mean anything if you arent in perfect control over where the summon is standing in the first place
The only thing he shares with Nevan is being gimmicky and having weird projectile attacks with Griffon, Nevan was still an instantly responsive weapon but just with some fucking weird inputs and a far bigger skill floor to be able to use at all since its kit was so unconventional
V is the anti nevan since every casual can just mash buttons with V and look at the ranks go up
Why do people act like the story is bad? It's obviously not as good as 3's but it's still the second best in terms of story.
I think people overly expected somebody to die or something really sad to happen. The game is very fan-servicey but in a tolerable way. It feels like it's their apology for neglecting the series for so long, to give the fans what they want in the story.
There are plenty of kino moments in the story.
V plays nothing like Nevan.
And the gap closers are no-range garbage. Just let the fucking assholes materialize when I teleport next to an enemy.
Why can't I wrangle the fucking assholes?
It's still six separate guns.
I've only ever played DmC1 on PS2. I'm trying to get into the series with that HD collection. Can i skip 4 and go from 3 to 5 without missing to much of the plot (if there even is any?)
Oh, fair, not sure why someone would map KA and KA2, that would be like having Cavaliere and then the R equipped at the same time as well
After DMC3 the story seemed complete, 4 felt tacked on and had no relation to 3 whatsoever aside freaturing Dante from the Devil May Cry™ series and a few namedrops (like Yamato).
5 did a fantastic job on expanding on a basically complete story without making it complete shit, I was honestly surprised.
>Same as being able to use DSD, Rebellion, and Sparda at the same time.
technically advantageous but its offset by the clusterfuck that weapon switching becomes, even if you have "fast hands" or whatever bullshit it will literally limit combo and especially freestyle potential if you have to switch between too many weapons every time
4 is pretty integral to 5, and it's still got pretty good combat. Don't skip it.
>story is secondary as it should be
>now let's call the game that prevents you from playing as Dante for more than half of its missions due to story the best
yeah, not doing that, I'm going with DMC3
V is fun though and plenty agree, so don't go acting like it's all settled and you figured out everyones experience just because you didnt like it
>Can I skip the game where one of the 3 main characters of 5 are introduced?
You tell me, genius.
>"gap closing attacks" dont mean anything if you arent in perfect control over where the summon is standing in the first place
Good thing you can always recall them back to you if you want to reset their position.
>The only thing he shares with Nevan is being gimmicky
The thing he shares with Nevan is being built around indirect ranged and aoe attacks that require some preparation to go off.
>V is the anti nevan since every casual can just mash buttons with V and look at the ranks go up
Thanks for confirming that you never went to sos and above because enemies will wipe the fucking floor with you if you're not using V's entire toolkit including DT infusion.
>DmC1
The M is capitalized unless we're talking about the reboot. You may get some shit otherwise.
Do not skip 4. It has flaws, but it's still fun overall and the story is important leading into 5.
DMCV was a blast, but I cant put it above DMC3 as the best.
>best gameplay
DMC3 was better in this department. My biggest complaint about dmc5 gameplay wise was the lack of puzzles, a lot of straightforward walks, and forcing me to play as other characters are arent as cool or better as dante.
>best graphics
Duh
>best mechanics
I agree with you there
>complete game
Well, since we are getting dlc starting next month I wouldn't quite say its complete
>story is secondary, as it should be for a VIDEO GAME and not some hollywood knockoff shit like western trash games
Agreed. Gameplay > story most of the time for me.
>great music, the battle themes are all bangers as are the boss and menu themes
Final boss theme was kino.
Outside of some weird gameplay choices, it was a great game overall.
>when I teleport next to an enemy
If you're teleporting next to an enemy as a V you're playing him wrong to begin with
>hold lockon without attacking
>shadow teleports to the enemy
>side dodge
>shadow teleports to you
Wow, such lack of control and responsiveness
I’ve send reviews complaining about V taking himself too seriously and I honestly don’t understand what they’re smoking, he’s probably the goofiest character in the game. He’s constantly making corny old timey references and jokes for literally himself and the game treats him like a nerd for it.
The story is great, its just people who literally can't grasp that V is actually Vergil with his full mind and memories miss out on how its a groeth arc for Vergil
>It's obviously not as good as 3's but it's still the second best in terms of story.
I unironically was more satisfied with DMC4 story than 5.
4 also had a lot more memorable moments and OST is pure KINO
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i obviously don't know these things
>what is reading comprehension?
Wait are you trying to keep everyone close or something? Why?
There were some puzzles, blood troughs with dante and nidhogg hatchlings
>Rev
Don't rev, only use Ex or Max-Act
If you're doing it between encounters, an easy way to build it up while staying mobile is air taunting. It's also pretty good for getting Exceed while dodging.
I felt the same. He was like a satirical edgar allen poe character. I loved V as the weirdo in the group
You can play 1-3-4 and then 5. Skip 2 and DmC. 4 is an absolute must-play for 5.
>DMC3 was better in this department
5 blows 3 out of the fucking water in terms of gameplay mechanic. You need to have brain damage to think otherwise, just compare Dante's toolkit accessible at once between those two games and you will be blown the fuck out already
>My biggest complaint about dmc5 gameplay wise was the lack of puzzles, a lot of straightforward walks
People spent literal YEARS whining about puzzles and backtracking you shit eating retard. Nobody wanted them in DMC, they only ruined the dynamic. Of course i'm not surprised that hipsters defending this trash will emerge the second DMC5 did something right.
>Well, since we are getting dlc starting next month I wouldn't quite say its complete
At least it's not DMC3 where you needed to re-buy the game for a fucking bloody palace.
And im not talking about whether or not hes "fun" or whether or not someone likes playing as him, im saying he isnt deep as far as anyone can tell so far and its actually laughable that there is some "high iq"/ "you cant play V" narrative circulating in these threads
>Good thing you can always recall them
which means that they are already not responsive at all and you have to use a dodge to recall them before X attack
>The thing he shares with Nevan is being built around indirect ranged and aoe attacks that require some preparation to go off.
nevan doesnt require "preparation" any more than other devil arms, it just has slightly longer windups on some of its AOE moves. The main difficulty from using Nevan comes from its weird moveset/ inputs and the fact that you actually have to know how to use it rather than just shitting out damage with it
>Thanks for confirming that you never went to sos and above because enemies will wipe the fucking floor with you if you're not using V's entire toolkit including DT infusion.
Woah pressing LT+ summon is very high IQ and definitely not the equivalent of devil triggering with a character
Yes? How braindead are you? With the other characters you can make split second decisions, with V you have the buffer of calling the summons to you by dodging
Yeah and Dante is like WOW JUST LIKE THE GOOD OLD DAYS, and he's right it totally feels like it even though its only one ten minufe segment
I can't almost never get the timing of Ex-act right and it's killing me.
>which means that they are already not responsive at all
Quite the contrary, it means you have perfect control over them.
>nevan doesnt require "preparation"
Nevan requires you to get into the special stance to trigger most of its non-swordmaster attacks which requires as much spacing as playing V in general.
>Woah pressing LT+ summon is very high IQ
Well, it seems you are incapable of doing even that if you have problems with this character
>be gaslit for years that honest sequels are horrible regressive impossible misogynistic anti-social right wing mob delusion
>literally start believing real sequels were impossible, and start defending garbage games
>DMCV comez out
You're probably thinking about it wrong. Check out some tutorial videos explaining the timing and you'll realize you're probably pressing it too early. The timing is just after a slash, and that time changes based on whether the slash itself is exceeded or not. Once you understand basically what you should be doing, you'll be able to ex-act more frequently and will even be able to max-act.
Same, I just randomly mash L2 during every combo and hope it works out.
It's just me or these threads slowed down a lot?
Yeah he's a good bit simpler than Dante and now Nero. He's about what Nero was in 4. I enjoy him, and even if his moves are easy, the enemies still provide challenge
Well it probably has to do with the fact that there are normally like 5 at any given time now unlike the singular hype thread leading up to the game
It's because it's super early morning in the United States. It's always slow around this time. It'll pick up again in a few hours.
SAVIOUR
>a singleplayer discussions of gameplay-focused games with no updates up to the beginning of next month will die out fast
You don't say
>was total shit in DMC1-4, barely ever got S-ranks ever in combat and only B-A's for mission rank
>start DMC5
>Kicking ass with every character
>SSS constantly in combat with Dante and V, SS on Nero since I suck at MAX-ACT
>S-rank on every mission
>this remains true even on the higher difficulties
>mfw
I think the music system has motivated me to do better
>Quite the contrary, it means you have perfect control over them.
>you have perfect control over them, it just takes 5 seconds before you can do the input you actually wanted in that situation
pic related
>Well, it seems you are incapable of doing even that if you have problems with this character
How fucking illiterate are you? Thanks for proving that the only defense braindead Vlets have is "h-haha you cant play him". If anything, ive never seen a single fucking player who can actually play any DMC character who thinks there is ANYTHING hard about using V. The only people who had/ have "trouble" playing with V are the people taking it easy and wondering what exactly are they meant to be doing before they realize just how fucking shallow the character is and that youre not meant to be doing some insane multi character juggles with him
Except that he isnt unless something very deep gets discovered for him. Nero in 4 had a proper moveset with exceed on top and with devil trigger you got access to the summoned sword setups/ juggles where the vast majority of Nero's stuff came out from
Now he has all of that + devil knuckle and everything the devil breakers add so Nero has finally matured into a fully featured character. V sticks out like a sore thumb because he is SO basic compared to these two that he doesnt even really fit into the game. I want to like the character because his personality and the poetry reading gimmick are cool but the actual act of using him feels extremely lame and reactive. You just see that X summon or V is about to get hit, dodge or recall, reposition and start charging up X aoe attack while mashing out attacks with shadow (or the other way around with griffon)
Nightmare is like a setpiece and its actually criminal that its the case because the DMC1 nightmare LOOKS and functions like something that should give V a gigantic expansion of technical attacks and abilities
>it just takes 5 seconds before you can do the input you actually wanted in that situation
Jesus fucking christ how shit are you at using him
My problem with 4's story was there were no stakes. There was never a point where Dante couldn't have just started trying and ended the entire ordeal. The story solely existed to introduce Nero.
I don't like 4 Dante in terms of character, he's just fucking around doing dumb shit. In 3 all his fucking around is how he deals with the reality of the situation he's in, it's a sort of defense mechanism. In 5 he's largely serious for the most part, outside of the Dr. Faust scene.
Just spend some time getting the muscle memory down. I put in like an hour in 2008 and I can still max act semi regularly. Muscle memory is wonderful.
Will they revamp Vergil's summoned swords in DLC somehow?
Right now they are considerably lacking behind Dante's brand new ones in terms of usability.
Vergil fucked this.
like clockwork
show me 5 seconds of you playing as nero or dante, from any DMC game. I want context for what is "responsive" to Vlets
>since I suck at MAX-ACT
Everyone sucks at Max-Act, except for the truly Stylish. The timing window is extremely small.
Are you streaming the game through psnow or some shit? The fuck?
No, you show how you are playing as V because i have serious questions about your mental capacity despite the fact you control such an easy character
they'll probably change accordingly, just like they'll change the slow ass helm breaker
It's because DMC4 was written to only feature Nero, but Dante had to be there of course, so they shoved him into a story he had no place in.
Someone should make a frame by frame guide on max act timing
>Character artist is the guy Itsuno's go to artist, worked on DMC3, 4 and Dragon's Dogma
>Nico is actually drawn by 2 famous Street Fighter artists
>Every woman is exploding with sex appeal and man is consistent with the models of previous games. Dante and Vergil, especially, aged appropriately
>Almost all of it is ruined by photorealistic bullshit
The graphics might be great, sure. But no one can ever tell me that RE engine is a good match for a stylistic series like DMC. Trish is on a whole new level of bad.
>I unironically was more satisfied with DMC4 story than 5.
That's because 4 does a better job establishing its villains, focuses more on spetctacle in its cutscenes and sets a proper climax.
I understand where they were going for with 5 but doing "murderous sibling feud" to "casual brother rivalry" at the drop of a hat in a matter of minutes was extremely flaccid. DMC5 might feel like a complete game in terms of content but it definitely wasn't long enough for the story they wanted to tell.
Also, giving Dante and Vergil another common threat to better establish a newfound connection would've worked better. And Urizen sitting on his ass the whole game was lame.
>not twins
He had ONE jo--- Wait a minute, it's not confirmed yet.
He's right though. The summons have travel time and spawning animations when you recall them. If they're not positioned correctly, it takes a few seconds before you can properly position them, since you don't have direct movement control of them.
I don't really understand why people would deny that. It's also true that he's very basic in his combos. Doesn't mean you are not allowed to like playing as him, but compared to Dante/Nero, he is very barebone.
If you were able to read youd know that my complaints are "he has no depth" and not "he is impossible to control"
he is easy to control, it takes so long to do anything with him that he has zero freeflow combo potential of any type while also not being some satisfying DMC1/ninja gaiden character that just kills things efficiently with perfect reactive gameplay. Why the fuck would I have recorded V gameplay when there is literally nothing to see? Theres one combo from Dante i did
youtube.com
someone please edit this image appropriately with V players getting their heads shoved in by the freshly promoted nerochads
Look, I'm trying to understand and contextualize your complaint, but you keep talking about slow execution and I dont think anyone is having trouble with that but you
It should've been built into the Void.
Really? I think the timing in 5 is a lot more leniant than in 4. I'm lighting Red Queen constantly without even thinking about it.
Now if only I could actually jump cancel and pull crazy combos....
Oh heey, a retard is also a console war shitposter, who would've guessed.
Concept Nico was chiseled by the Gods.
>My problem with 4's story was there were no stakes.
It's strange, but that's my problem with 5. There were stakes at the beginning and it seemed like world fucked because Dante got btfo by Urizen, but then he asspulls Sin DT, kills Urizen, fights Vergil for fun and they are total bros for lyfe
protip: 'best game in the series' means nothing when the last good game came out 12 years ago.
How does it compare to good modern games? That's what counts.
>I'm lighting Red Queen constantly without even thinking about it.
I did that in DMC4 too, the window is roughly the same I'd say. Now Max-Act is something different entirely. That window is so extremely small, not even the best players can 100% consistently hit it. At least not that I've seen in DMC4. Sure, some could do it 50-70% of the time, but never a 100% consistent.
She looks too much like Bayonetta here. Nico we got is an improvement
5 seconds of response time? Griffon's forward B comes out extremely fast no matter where he's positioned. You shouldn't be standing far away when using shadow unless he's already on a target, just like you shouldn't be standing back and spamming your pistols as dante.
I had trouble in my first experience with him but I wouldn't call him slow or unresponsive at all, especially with a fully upgraded griffon
Considering that's an NPC model and you can see several running around in cutscenes, seems Vergil fucked a lot.
>How does it compare to good modern games? That's what counts.
There are no comparable games to DMC that came out recently.
>That's because 4 does a better job establishing its villains
The rest of what you said sure but this is wrong. 4 has legitimately the worst main villain in the entire series, including 2. He's boring as all fuck, nevermind that the fight sucks.
Ok so in other words you don't want to admit its shit by modern standards.
yeah it's pretty fuckin fun. I just redboxed it today and just beat Artemis.
not overly familiar with the series although i've played a bit of them all. I can tell the combat is deep though and am enjoying it
what's the window on devil bringer R2 punches, it's tough to get it right outside of the moves with lobg abimations
>Griffon
He's just there to charge attacks and juggle enemies between combos. The real damage and combo man is Shadow, and he's extremely sluggish to control. If he's not correctly on target and you need to recall him, it takes quite a bit before you can reengage. I literally don't have trouble with V, it's as braindead as it comes and you easily hit SS or SSS even on SoS, but it's just boring to play. There's not a lot of shit you can do with him.
>protip: 'best game in the series' means nothing when the last good game came out 12 years ago
It absolutely does when that same game which came out 12 years ago was a masterpiece by any metric and this one manages to rival it.
I like how people keep pretending that V is good when he's incredibly incomplete.
>Shadow's stinger has less range than any of the characters
>no way to get Shadow airborne outside of one move
>Shadow's airborne moves are also barebones
>no parrying or dodging moves for either of the summons, dodge is V only
>Promotion is completely pointless as Nightmare is too slow to make use of
>DTing either Shadow or Griffon doesn't do anything special other than giving control over them to AI and powering up their attacks, no moveset changes at all
>1 (uno) extra cane move
This is less than what Nero had in 4.
No, he's saying that it's the peak of it's genre.
Congrats user you are almost there
Tips for s rank run on HAH? I still have a bunch of DMD levels to go through too
>That's because 4 does a better job establishing its villains, focuses more on spetctacle in its cutscenes and sets a proper climax.
Yeah, you're right
>And Urizen sitting on his ass the whole game was lame
It's cool idea imo. Villain who doesn't give a fuck about anything and sits on his throne while absolutely btfo Dante, it's cool, but executed poorly. And whole twist with V(ergil)rizen doesn't help
No? That it's out the league of most 'modern games'. It's not fair to compare it to most, since they are different genres, but if you insist, DMC5 blows them out of the water.
Yeah I'm thoroughly satisfied, Itsuno said he would exceed expectations but I didn't set any expectations for myself so I was blown away
My only gripe is that mission 18-20 go way too fast, feels like it should've gone up to 22-23 to make the end feel a bit less rushed
what fucks Shadow and makes the gameplay of V much worse is that the first button press is usually to summon the pet closer
He is in terms of what his archetype is supposed to be
since DMC takes so much from fighting games its pretty easy to assign archetypes for all of them and since V is obviously supposed to be a blend of trap/ setup and puppetmaster characters with a heavy focus on zoning, id say his gameplay style is a complete failure
V doesnt function at all like his archetype suggests. Its more like youre playing as DMC1 Dante except that ebony/ ivory are floating somewhere around the screen and alastor sometimes pops out of the ground and waddles around. If you want to do a basic combo with alastor you have to dodge first and then you can stinger. Recalling the summons for "responsiveness" also cancels out all of their charge attacks
V should have played like his archetype suggests. Give him a basic moveset outside of the summons where he can whack shit with the cane, launch, stinger etc etc. Then the summons should be instantly responsive and magnetized to V outside of attacks where they instantly magnet to what youre locked on to. Now he is deep since you can manipulate two parts of his moveset WHILE controlling V. Put a reworked Nightmare into the mix and now youre controlling 3 puppets +V
Is there an image of Dante with V's hair? I was actually really interested in seeing that.
also wondering about Vergil with Ex Dante's hair, if that's anywhere either.
>that image
>that video
you were better off getting the game on PC but you obviously love eating shit so
I can understand changing Dante's theme, and I have a bit of a nuanced reason as to why.
Dante is the OG Devil Hunter, and something pastiche would've done him a favor.
I would've preferred his battle theme to be something like what they did with the battle themes in M18.
Y'know, like what they already did for him back in DMC4 with "Lock and Load".
Maybe they could've went as far as getting this old fucking thing for him in DMC5
youtu.be
It reminds me of how they returned to DMC3 for designing Cavaliere.
On another note, I liked Crimson Cloud.
>this autist again
yikes
Do you guys practice combos like /ourguy/ Donguri or do you make up combos on the fly.
>How does it compare to good modern games? That's what counts.
You don't want to compare this game to modern standards. It really wouldn't be fair.
DMC5 blows the fuck out of any action game made in the last decade.
The final battle ended with a whiff, it starts well but I fully expected Vergil to be much more relentless in his final fight, or have a third battle that is coop
It's a little bit after pressing the button.
>Shadow's stinger has less range than any of the characters
It has good range. The problem is that is puts Shadow into some really awkward positions by going straight through enemies. It also does shit for damage. I don't know why they didn't make the bite Shadow's stinger instead of putting it in a combo. Shadow even uses it like a stinger when you fight against her in Mission 18, and it's Shadow's main gap closing attack in DMC1.
Why the asshurt though? You're so protective of your little fuckin complaby.
>user gives good arguments as to why he thinks V is sluggish and boring to play
>user can only resort to namecalling
Sure showed us who the autist is user
on the fly is the only way to go, but I do train how to connect certain attacks just to know if it would work at all
>combo man
Shadow is a she, best girl in the series.
I dont' disagree with any of that, user. 4's villains (Minus Agnus who's great) are the worst in the series but their role in the story is a lot more palpable in the story and they're pushing the story along and raising the stakes for Nero and even Dante. At the end, destroying Sanctus giant marble head felt like a proper action ending.
In 5, they pull the switcheroo at the ending and then Dante and Vergil fuck off to the Qliphot roots and everyone's who's playing prematurely ejaculates. It was just kinda lame, which is the last thing I ever expected from a game that brought back Vergil.
Looking at it, 3's story's being so good was definitely a fluke.
>RDR2 still that high
god damn, rockstar games truly are a goldmine
>because I guess he's supposed to Nu from BlazBlue I guess lmao but he's not so wtf???
He's like Valkyrie Profile, retard. Combo juggles by seperate characters mapped to buttons. You really are an autistic, sperging at his own bad guesses and misunderstandings
Wish the Bringers hand retained the glow they had in 4's design.
Dante's DT has some hand glow but they decided against that for Nero for some reason.
Shit, now I outted myself for not having played DMC1.
Please forgive me.
The only one in a red dress tho
It’s not a fighting game despite borrowing some elements, so on the fly. The training room is for trying out moves on the list, not spending hours grinding out the same combo.
On the fly for the most part since I'm a very impatient "as long as it works" kind of guy.
his air attack also is fucked, it often doesn't come off when fighting air enemies if they're mid air
>raising the stakes for Nero and even Dante.
They legit never raise the stakes for Dante. Dante could have ended it whenever he wanted. That's one of the major problems with the story, the villains are a legit joke the series protagonist doesn't even take seriously at any point who only get to do the shit they do because he lets them, for fun.
Actually they said it on twitter
That wasn't in DMC1, it was in a tweet by Matt.
Was that in the DMC1 files? I forgot.
>Promotion is completely pointless as Nightmare is too slow to make use of
At least beat SoS mode before talking like you know anything
His 'complaint' is suitable and we all unsersfand it, his protective bullshut and pissy rambling is what makes him an autist. Don't act like he's not full of ad hom bullshit, saying anyone who isnt unhappy is an amateur retard. Meanwhile the rest of us time of our juggles and get enough out of it not to declare ourselves a genius for hating it
Well fuck
Dante gers beaten at the start tho?
>Shadow's stinger has less range than any of the characters
That's because it's not a stinger. Griffon's is.
>no way to get Shadow airborne outside of one move
He starts airborne if you take him out while jumping. Not like it matters because there's a move designated to bring the attack to the ground and launching it on enemies.
>no parrying or dodging moves for either of the summons, dodge is V only
Dodges teleport summons, and cancel attacks just like other characters would.
>Promotion is completely pointless as Nightmare is too slow to make use of
That is simply wrong.
Based. Good to know some anons know how to have real stylish fun.
By who?
Urizen blocks his attack and destroys Rebellion, and Dante is only able to beat him after going on a little journey and collecting power from Sparda
This game feels so out of place Nowadays... And Thats a good thing it feels like a treasure from another era, like video games focus on other things right now
Okay, that DAnte comment was wrong. He was just cruising right along and guiding Nero to grow up and evolve.
I always loved that, though, Uncle Dante as a teaching figure works really well to the point it never felt detrimental to the plot. No reason why some dumb redneck religious cult would give him problems after he defeated Mundus. Arkham was more dangerous than all of them combined.
In DMC1, Shadow isn't a character, it's a generic type of demon.
Also DMC5 just updated to Version 1.05. Wonder what got changed.
Can shadow/griffon parry enemies like death scissors or do you need the cane for that?
I called him an autist because I recognized his channel, the guy used to shitpost in dmc threads all day everyday.
>Nico
>Anything like Bayonetta
Get your eyes checked, user. They're definitely fucked.
What?
At least play 3 to the end
The story is kino and it has the best boss fights
It genuinely feels like a PS2 game with outrageous AAA graphics. I had the exasct same vibes from REmake 2.
Capcom is slowly bringing me back to video games.
Wow thanks for saying exactly what i said mouthbreather, the problem is that the buttons are exactly that, "separate characters" that dont obey you and when they do, they have 3 prebaked attacks
I'm talking about DMC4 my friend. I thought the stakes felt extremely high in 5 right up until just after Nero beats Vergil, but I still liked it. Urizen was intimidating as fuck, especially that scene where he gets pissed off at Nero and gets out of his chair and walks towards him.
I understand the point of it, he was just giving Nero a chance to be the hero and all that which is fine. I'm just saying that it deflated any tension the plot had for me compared to every other DMC game including 5.
Different user but they're talking about 4 right now.
Yeah for like 5 minutes
This is some pure autism right here. I literally said that mechanically it was the best. I also never mentioned anything about backtracking (was the worst thing about dmc5 honestly) and you are just putting fucking words in my mouth. Might want to rethink your brain damage comment there, literal retard.
>saying anyone who isnt unhappy is an amateur retard.
show the post you took this from
>Fight Shadow
>DMC1's music starts playing
I got hyped as shit, until the new rendition started distracting me for being so bad.
I can't help but feel that some of the music choices were direct consequences of DmC's influence. That and the Style announcer is garbage.
level design sucks tho
Alright, that's it. Modding is now banned for eternity.
3 had the best story and 4 had the best gameplay
5 story is not as good as 3 but it's gameplay is better than 4 and it's complete so by default it's the best
probably just prep files for bloody palace and bug fixes
It doesn't suck enough actually. I wish the levels were generic enough to allow every characters.
My sides
No, while there aren't that many compared to others, in parts where citizens are running from demons there is at least one in every other scene.
>Urizen drops his tree armor and gets ready to push shit in
>Doesn't use a giant laser Yamato and just punchers and kicks like a dweeb
Well, at least Itsuno is consistent with a boss roster that goes from terrible, to just good to fucking awesome.
>tfw Royalguarding Vergil’s DT combos
Shit is so stressful on DMD. Don’t think I’d be able to do it on Turbo
Only DMC1 had good level design, let’s be real. 3 and 4 weren’t strong enough to have seamless levels, so the rooms that always have enemies in then every time you walk in and out of the room work, but that wouldn’t work if sections weren’t instanced off.
I agree. i think it's the best one aswell. sure there are no puzzles, but those were never satisfying in the first place, this game focuses on the combat and that aspect of it is better than ever. you can say that 3 has better weapons for dante if you want. i wont argue that point, but the fact this game also has great weapons for dante, and 2 whole other characters who are almost completely different than dante make that point relevant IMO.
His punches and kicks were awesome though. A lot of them were legit Beowulf moves he had in other games.
This. There would be no issues if they didn't bring back meme grips in Nero levels. Fuck that shit.
...
The bit where you fight enemies at the fourth rain is more interesting level design than the entirety of dmc5
Because Mission 17 Urizen was originally Balrog, but repurposed into Urizen
Both 4 & 5 start out strong plot wise, and then flop off towards the end. At least 5 was finished in the gameplay department.
>s-story doesn't matter
it does if the previous titles had a compelling enough story and then the next game comes along with "oh yeah nero just kinda gets a devil trigger when his two dads are fighting I guess"
It's like if Halflife episode 3 came out and it had skipped Gordon finding the Borealis with little to no explanation
So learn how they move and work with it? I mean, you already did. I just dont get your rage and protectiveness over this feature. None of what you're saying adds up to 'he sucks and they did him wrong'. His gameplay is designed around this stuff, and there's some challenge to it. He's just a multi unit character with startups
This was compelling tho
Your comparison makes no sense.
>I just dont get your rage and protectiveness over this feature.
>this character is so simple he is out of place
>UUUUUGGH WHAT THE FUCK WHY WOULD YOU SAY THAT FUCKING RAGE RAGE WHY SO PROTECTIVE UUUHH HE TAKES TONS OF SKILL
yes thats definitely whats happening here
Yeah, the eyes on Balrog and him seemed way too similar. Could be.
Finally, he has arrived.
Is that Ninja?
If you don't want your current breaker, use the Breakage art and get some free style points. I know its tempting to want to horde them but there is no reason to, they are meant to be disposable tools and you should treat them as such rather than trying to save them for "just the right occassion". That sort of thinking should be saved for the postgame when you have the levels memorized and have a rough idea of what the best arm for each encounter will be (and you can set your inventory appropriately)
>expecting a new character with completely different gameplay to be as complex as Dante and Nero, characters who have decades of tech behind them
HOW STUPID CAN YOU BE
Guy talks about 'Vlets' and calls people mouthbreather for accurately saying its like Valkyrie Profile. Dude's on a rampage over wanting instant trickster on a character built around managing movement based startup attacks. Its an okay point, but the absolute PARAGRAPHS of flak he throws around over his personal little complaint is ridiculous
Let's finally agree that he looks better with short hair.
not that guy but I beat DMD and never used promotion
Very retarded question, Yea Forums. How can you enable stylish rating in the void?
these are cool but too bad they leave you wide open which is bad in harder modes
He looks like a silver-haired Michael Pitt.
He needs a haircut to hide his 5head which is what he had in 4
Hmm
>You now realize that Faust was a fucking joke made to laugh at DmC but Itsuno is such an innocent dude that he didn't want to just straight shit on that game
no
He's not out of place though. He's a new charactsr wirh new mechanics. THIS is why you're a retard, youre being painfully inflexible about an intended feature that people enjoy, and are squatting in the thread writing bitchy paragraphs about people 'not understanding' and being shit newbies, when we literally are just not as autistic as you about what type of variety can exist in DLC characters
That's exactly why you don't just automatically stab them as soon as they turn that pale color.
There's a reason why they have like 10 seconds before they become no longer pale and active again. That gives you enough time to find a safe time to stab them.
Uh uh uh but why cant i cancel into psycho crusher
He looks a bit better here. Make it blonde and it reminds me of Cobain.
>they leave you wide open
They would, if you couldn't still control the summons while doing them.
The moment V merges with Urizen should be the moment everyone realizes the threat is over
If you think that there is still any danger then you are either retarded and completely missed the point of Vergil in DMC3 or new to the series
Dante never wanted to kill Vergil
He wanted to be together, to have his brother back
Play Vergil 3 and listen to Dante. It's all there
And Vergil never wanted to kill Dante
He wants to beat him and will use everything he can to achieve his goal
But he doesn't want Dante to die
Music mod when
>best gameplay
On one hand technically it is definitely the best, everything is fun to fight, everything from camera to controls works smoothly.
On the other hand, the game is very easy on Devil Hunter, and, going by what people tell, on Son of Sparda too. Needing to beat the game twice to face some actual challenge is not a good thing. Inb4 ranks, just by not being completely brain dead you'll get A on most missions, and S on some.
>story is secondary, as it should be for a VIDEO GAME and not some hollywood knockoff shit like western trash games
Yeah, sure, that's why it has more cutscenes both relative to length and often in absolute terms that the games you deride?
>great music, the battle themes are all bangers as are the boss and menu themes
Can't remember a single theme, music is serviceable at best.
So, sure, DMC5 is a fun game, with considerable depth for those who want replayability, but whether it is the best in the series depends on what you're looking for.
>Just about to go into DMD mode
I've not had this much fun with a game in so fucking long, Yea Forums.
>I wonder what he would've come up with, had he left Capcom.
Nothing as good most likely. All the god tier producers that quit capcom started making worse games on their own. Mikami just fucking disappeared and while Kamiya is doing fine he used to do better under Capcom. Inti Creates make some really fucking whack games currently.
I expected him to be complex in his own way just like Nero in 4 had complexity even if it was dwarfed by Dante
V feels like his maxed out moveset is the tip of the iceberg and like the character is still in some alpha stage of development, he needs a gigantic expansion in terms of functionality but his issues run so deep that that wont happen
>and calls people mouthbreather for
using the "g-get good" argument when defending V from criticism involving his complete lack of depth
aka feel free to go backwards in the reply chain since the only people seething in impotent rage and "defending" anything are the Vlets who cant admit that youre playing as a shallow musou character
short hair for Nero is better even simply to make him distinct from Dante. Its also why I think he could outright dye his hair or put highlights on it or something like that
>youre being painfully inflexible about an intended feature that people enjoy
Except that I said I dont care who likes playing as the character and that I like him conceptually, I said that the character is laughably shallow
>He's not out of place though. He's a new charactsr wirh new mechanics.
every "new mechanic" he has is shallow eye candy which is the whole problem, his systems add zero depth to the game and its exactly why youll never see anyone who plays the game for 1000 hours main V. His fucking greatest depth is the equivalent of doing a basic YYY rebellion combo while charging up a gun input at the same time, aka something that you do the second you start up the game with Nero. The only reason people are confused about how shallow he is is because of presentation and the jank of actually utilizing the summons properly
>press L2+Circle to make a magic armor that deflects 1 hit and prevents stagger for 2 DT bars
fixed it, itsuno is a hack
Recall your summons to cover you while you're doing it if any enemies get close. They can still attack during the finisher.
>The moment V merges with Urizen should be the moment everyone realizes the threat is over
That was the end of mission 17. Between that and the end of mission 20, there was like, what, an hour or two of in-game time passing by?
Second best doesnt mean is good, the bar was pretty low already
Yeah but its fun and consistent with the theme, that at the end the game becomes a family feud, and the only problems these hyperpowered sons of devil-christ ever have at this point are the ones they cause for themselves.
It goes well with the 'Dante and Vergil are THE strongest demons' thing
He should have gained something as he beats bosses
Do you really think any modern game has anything on DMC3?
>just like Nero in 4
Nero in 4 is nowhere near as different as V is from the rest. The only thing particularly new about Nero was exceed. When it came to how to actually handle the character, it was the same. Nero was also the main character, unlike V who only had 4 missions and died by the end of the game.
yeah, Nero in 4 is two mechanics and a bunch of "what if this dante attack did this instead"
That was Vergil using Beowulf basically
>Needing to beat the game twice to face some actual challenge is not a good thing.
As long as the challenge is there somewhere, it's good for me. It's like Monster Hunter. Nobody who is experienced in the games will ever have any difficulty in low rank ever. Early to mid high rank? Same there. The games only do get difficult as soon as you reach the tail end of high rank and all of G-Rank. I spend like 10-15 hours in DH and SOS and will spend the remaining 100-200 hours on DMD. It's at worst a minor roadblock in the grand scheme of things.
Other things I think DMC5 has better over the other games is the lesser demon enemy roster, which I think is the best in the series. For the first time in the series, there are no enemies that are annoying or tedious to fight. No enemies like Enigmas, Fallens, Chimeras or Gladiuses that I want to delete outright from the roster. So I think that's another one of DMC5's strengths. Unlike previous games, it also doesn't have a single level that I ever feel like skipping thanks to very minimal puzzle and platforming sections. That's another of its strengths.
All that said, I think DMC5 is on par with DMC3. Still hasn't surpassed DMC3 yet, but not worse than it either in a lot of regards. They're even.
V can teleport so that shouldn't be a problem
And they could think of something for Dante to replace the Snatch for these sections
>Use a huge stagger move to halt enemies temporarily
>Recall your meatshields to protect you
>Interrupt the kill with a nightmare summon for i-frames
>Royal fork if it really is too hectic
V has his options and the pets are smart enough to go tango with the non vulnerable enemies anyway if you unlock during the animation
so how many of us are gonna be doing co-op with each other when bloody palace releases?
Fine whatever. Its really nothing to be upset over. Your complaint about startups and positioning came across as not being able to handle it though, so you saying you needed more dodges is what had people calling you casual
And? Nero was a new character and the person I replied to used that as a defense for V
Which is exactly why I also said that V should have resembled both of them more in terms of base functionality, V himself being COMPLETELY defenseless and unable to fight at all with the cane was a big mistake since you cant actually directly jump around with the summons either. I also remember some discussion/ new prerelease about how V supposedly "changes" at X point in the story and it was obviously the vergil reveal, which is exactly where they should have heavily expanded his moveset by letting him transform to or control Nelo angelo or something like that/ expand the phantom canes and warps that he has which are extremely barebones finisher attacks in their current form
>ever revving for practicality instead to just look badass
You use max-act for practical purposes.
V can only teleport once without touching the ground.
>co-op featuring pvp
>everyone fucking hates V players
Only brainlets defend V and I cant wait to see PC mods that remove him.
>not Dante + Air Trick + Air Combo to death
I can't POSSIBLY find myself offended by V being simpler. Its the type of complaint that is understandable, but any real anger over it comes across as mental illness and an unwillingness to be happy.
Thats also how I feel about people who hate the RE engine. It just seems joyless and a bit clueless too, like you're misrembering what was enjoyable about the visuals of the previous games
Exactly what I mean 3 and 5 story is just two autists bickering over who is stronger with a circlejerk in 5 thanks to Nero's autism being far greater than Dante's and Vergil's added together
>Nero is skinny in 5 because he was seething over the dead weight comment for an entire month and refused to eat
I mean the players, not ingame
Dante probably knew Vergil just wanted to fight but he wanted Nero to fuck off and Nero and gang thought that Vergil was still evil
>Game introduces character who's completely different
>"What the fuck why isn't he more like Dante and Dante lite?"
I bet you'd put breaker switching into the game if you could too.
Yes an expanded moveset would be better, but when you say he has no dodges it makes you aound incompetent
He was skinny, because him and Nico were on the road and away from Kyrie's cooking.
I honestly enjoy V in DMD
Youre wrong
>I can't POSSIBLY find myself offended by V being simpler.
And everyone in the thread who acts like I do is a seething Vlet with an inferiority complex. The second I realized what the character is I went "okay" and just started scoping out community reactions from all skill levels. The second I noticed that people are actually parroting some "high IQ" meme about him here I enlightened the kids- Liking him as a character and even liking to play as him has nothing to do with being objective about his gameplay depth when even Nero got a gigantic upgrade in terms of complexity
Good thing ive never said that in a single post then
I saw an user say yesterday that his DMD health should've been his health on DH. I agree. Once he's fragile, he's fun.
>just max-act bruh ez haha
Literally how? Is there a move where max-act is easier to pull off on?
>The second I realized what the character is I went "okay" and just started scoping out community reactions from all skill levels.
Get a life.
it takes practice, like everything in the game
the people defending V seem way angrier here.
they are attacking the guy instead of his points and strawman all day.
you are also talking about fucking mental issues for some reason like a sperg.
His DT looks better in his EX costume in my opinion, looks like an angel.
The first normal and air slash are pretty easy. Or maybe you just get used to it as you'll be using those to charge exceed between fights.
After that you can just EX-act to keep the gauge topped off and when you use a special that consumes 3 gauges do a normal inbetween and hopefully you can MAX-act it.
The real wtfhow timing challenge for me are the knuckle bringers that you have to weave in with every attack on top of EX-act.
The fact that Nico in the van can get literally EVERYWHERE and the telephones scattered fucking everywhere should be enough of an indication that it doesn't matter as long as it helps the gameplay
>The Angel statues could be a replacement for Nico later but they didn't give a fuck
> The angel statues sell fucking Breakers
Yeah id probably put an unlockable option for some form of breaker switching, even simply that the broken one goes at the tail end of the list but im usually defending the way the system is now since it separates Neros playstyle and gameflow from Dante
im just not delusional enough to think that people wont mod breaker switching in anyway because the "improvisation" gimmick for Nero is just that, a gimmick and being able to actually cycle through a magazine of breakers doesnt remove any depth from him, only adds
Im not expecting V to "play like Dante", im expecting him to play like a character instead of a walking setpiece. Every fighting game character has a basic functionality and they diverge from that no matter how complex they are. V is fundamentally fragmented in a failed attempt to make something unique but that "uniqueness" doesnt actually translate to any sort of meaningful depth
How fucking retarded are you? Listening to what the community is saying is as simple as being in this thread, watching reviews and reading the fucking comments any decent player puts on youtube. Are you actually braindead?
Not him, but I think that one way to make V even more fun is to give him his own unique ranking mechanics. You should get a score bonus for never having Shadow/Griffin die, and you should get a score penalty for each time they do die.
Same.
Nobody said max-act is easy. Even the best players in the world don't hit max-act all the time. Exceed is literally a rhythm game you play against yourself while fighting. That's the fun part.
That said, anybody can learn to max-act the first slashes on ground and in air more often than not. Start there.
Buster way before you would royal guard. You want your fist basically fully extended when he hits you.
why wouldnt anybody want breaker switch?
I wish the AI would go after V more and less after his demon pals. They're so easy to rez by just tapping DT and the upgrades make them rez pretty quickly anyway.
If you got attacked more you'd have to decide whether to use shadow and griffin for easier dodges or just try dealing with it with just jump i-frames while keeping your gang on the offensive.
How do I get good with Dante? I like Nero because I can pull enemies toward me to continue my combo, but Dante only has the stinger move with knocks enemies further away.
I'm used to Bayonetta btw. This will be the first time I finish a DMC game because the other just got too technical or hard and something would make me stop playing for a day or two and I'd forget what I was doing and couldn't proceed.
>the first thing i sid when i played the character was go online and audit the audience's reaction, to find the opinions that were most insulting to me, so I can carry that sense of insult into threads and talk about how insulted I am
This is why you seem pissy and autistic. You gravitate towards being insulted, and you squat in these threads trying to bait out opinions you dont like, by basically saying you had trouble with his moves and co trolling his pets, instead of just saying you wish he had more
Chances are that's not an S rank. I've used the meteor shit on enemy groups I hate on DMD to get through them, but it absolutely TANKED my style points afterwards. Not entirely sure how style points is calculated as I struggle in mission 10. I also miss my orbs.
The issue with V isnt that he's too different, the issue is that he is actually too much like a basic Nero with not enough going on for him and a gimmick that allows him to stay out of harm.
There needs to be some sort of synergy between the summons and Nightmare is just a big mistake.
Some weapons have followup moves but with many you will have to resort to trickster dash/teleport.
>The first normal and air slash are pretty easy.
I'm actually trying on those normals and I'm still on the "it activates whenever the fuck it wants to" so even those "pretty easy" ones are impossible for me, I've seen videos for the timing but only for DMC4, haven't seen a timing video for 5.
>Nobody said max-act is easy.
People are literally recommending using it in this thread where people are asking stuff for Nero. Is this not an indication of them thinking its easy? Usually when people ask about stuff I don't think the best advice to be "learn this end-level move that even the best players cant pull off consistently".
So either anons here are above those players or they're just chuckefucks who think they know what they're talking about.
That's a broad question, but specifically in regards to not having snatch, upgrade Trickster to level 3 and you'll get Air Trick which will allow you to teleport directly to any enemy.
>id probably put an unlockable option for some form of breaker switching
Figures.
>Im not expecting V to "play like Dante"
That's exactly what you're expecting though. All suggestions you've given are precisely that, giving the character some sort of moveset, when it goes against what the character is supposed to be.
I don't know, why do you get ranked down for using super costumes?
this is dumb, you're dumb. V is supposed to feel weak thats why you have his summons they can still attack and cover for V while he is still in his kill animation
how is breaker switching anything like super costumes?
explore his moveset more and mindlessly mash less.
use lock-on more wisely to avoid the stinger mishap
Do you guys actually use the devil punches with Nero, bind to RT/R2 ?
Half of the time I fuck up the timing so it does a buster and breaks my combo string, it's annoying.
>quickly jump in on mission 13 for coop as V
>actually get both Dante and Nero styling there
>Nero keeps pulling enemies from him
>play ride of the valkyries while Dante gets rammed by lizards and dies
Also fuck man that summoned canes move is so good since V generates DT out the ass. Even appears to deal a little bit of damage so you can actually kill low health enemies yourself.
more like the first thing I said was "this character is weird" while my friend was saying he looks like boring cancer right next to me
when I actually figured out how to play the character I also figured out he has zero depth unless some mindbreaking character changing tech is discovered for him
at the point that I KNEW what I think about the character I started paying attention to what the community is saying and the consensus seems to be that the more skilled you are the less you like actually playing as V
>and you squat in these threads trying to bait out opinions you dont like
like posting actual criticisms and ideas for how the character could have been improved in multiple ways into which the only replies are seething rage and insults
The character has "some sort of moveset" but that moveset is barely functional and barebones. Making his weapons monster models that float around with semi functional AI isnt that mindblowing for anyone who can actually see the gameplay mechanics behind the graphics. His "playstyle" didnt deliver the depth that his archetype implies, he just has out of body prebaked combo strings that you can do with two weapons at the same time
>I'm actually trying on those normals and I'm still on the "it activates whenever the fuck it wants to" so even those "pretty easy" ones are impossible for me, I've seen videos for the timing but only for DMC4, haven't seen a timing video for 5.
The timing is the same for 5. And don't feel bad if you're having a bad streak where you can't get it to work. That happens to everybody. Just try to get to the point where you can usually nail it in less than half a dozen tries.
>People are literally recommending using it in this thread where people are asking stuff for Nero. Is this not an indication of them thinking its easy?
It's an indication that it's useful and important to learn.
>Usually when people ask about stuff I don't think the best advice to be "learn this end-level move that even the best players cant pull off consistently".
You're thinking about it wrong. It's not an "end level move." It's a core mechanic of playing Nero. It's like saying style switching on the fly is an "end level move" for Dante. It's tricky to get the hang of doing in the middle of combat, and it's not NECESSARY to play well with Dante, but it sure helps if you're good at it.
>new character is simple
>newbies dont see a lack of depth
>longtime fans do
>go online and complain he doesn't have more dodges and ways to avoid getting hit
>newbies and long time fans wonder if you're getting hit
>go apeshit
Triggered asshole
Because it reduces the challenge of the mechanic. Breaker switching takes the gamble and forethought that goes into it out of the equation.
>go online and complain he doesn't have more dodges
show me a single post where Ive said this you actually fucking retarded piece of shit
lmao you actually believe that your comparison is legitimate in any way.
pathetic.
Since the only ways to swtich breakers in the base game is via sacrificing them or picking up a new one control of such a thing is actually more of a precious resource than just DT.
So I could see it as comparable.
5's story is better or at least on par with 3. 3's story was simplistic and is overrated as fuck because most people who praise it now were literal children when they played 3.
I stated I won't shill my shit again but in this case I wanna provide a visual guide for your case so fuck it.
youtube.com
This is I came up with. DSD with summoned swords can consistently keep the enemy close to you when using any move that blows them away, not stinger exclusively. Even helm breaker works and with a bit of timing, Drive as well. In Swordmaster style ofc.
The best part though is using the summoned swords with other weapons. You can do a move that keeps going for a long time like most of the end level moves from King Cerberus and while the move is still going, switch to DSD and press the style button, swords will still come out.
In short: DSD is amazing for my retard brain. Try its summoned swords.
>The character has "some sort of moveset" but that moveset is barely functional and barebones.
It's perfectly functional. What is there that you can't do with V?
>His "playstyle" didnt deliver the depth that his archetype implies
Again, you're shouting at the clouds with this.
And now tell me how does it reduce the "challenge of the mechanic" to put the "broken" breaker at the end of the magazine after someone has already completed DMD
the devil breakers are Nero's weapons, if anything, he should be able to cycle through them like Dante does devil arms. The only reason this isnt the case is because of Itsunos autism since he desperately wants to make Nero different from Dante at all costs, even in places where it makes things worse
And no, its not "worse" for the average player because the breakers are retardedly powerful and every single one of them will carry you through the game individually, its worse for someone that likes to style
Yeah, newbies like the character more. He's pretty easy, could definitely use some mlre depth. I just dont see why youhave to come up with new deragotory terms for newbies who say he has plenty for them
I was not a child when i played DMC3, i played it last year and i praise it. It was a very simplistic story indeed but each cutscene packed a punch DMC5 does not pack.
>Rarely get any good octane action games much these days
>I also rarely buy games for full price anymore thanks to Ebay
>Decided to support this full price on amazon so it can do good
I was gonna either wait for it to be on sale or get it used cheap but I must make sure this does good. Also Bayonetta 3.
These are top tier action games and I'm sorry Yea Forums but outside of these, you don't get much these days anymore. Everything else has been watered down or publishers feel like they won't sell.
I think exceed is a fun mechanic but making the normal attacks faster when exceeded makes little sense and only fucks with timing the next attacks
3's story is literally Shakespearean. Just with woohoo wacky pizza antics in between the drama.
>It's perfectly functional. What is there that you can't do with V?
jump with shadow
instantly react to juggles/ situations happening since the summons need to be preemptively set up and controlled
even when his basic moveset functions perfectly its so barebones that it doesnt even matter
>Again, you're shouting at the clouds with this.
puppetmaster characters use summons to compliment and transform their basic kit, the puppets dont replace their basic moveset and in this case they replace V's own moveset with something extremely barebones and slow
>I just dont see why youhave to come up with new deragotory terms for newbies who say he has plenty for them
Where? Ive called people mouthbreathers when they start telling me to "get good" with him as if he had some secret depth I need to master before talking about the character. Post fucking related
I've spent 60 hours since launch feeling much the same, on mission 10 on DMD and fuck me is getting S rank hard on this fucker. Good luck user, you might just need it.
Only after getting Max-Act.
I DON'T WANT TO
>still has manchild Dante in it
Games wont be taken seriously until they get rid of that boomer meme dinosaur
I like 5 a lot more than 4’s concept. The much more human appearance fits Nero do to being only a 1/4 demon.
Even the big bad kitty knows you've got shit for brains.
>how does it reduce the "challenge of the mechanic" to put the "broken" breaker at the end of the magazine after someone has already completed DMD
The fuck are you even saying? How does having beaten the difficulty change anything?
>the devil breakers are Nero's weapons
They don't work like weapons at all, they're more like spells.
>its worse for someone that likes to style
Someone who likes to style will already have a set-up of moves prepared. Unless you're free-styling, in which case breakers are even less of an issue.
>>story is secondary, as it should be for a VIDEO GAME and not some hollywood knockoff shit like western trash games
so can i play this without having played the previous ones or i'll miss too much?
>jump with shadow
You're conceptualizing what Shadow does wrong. Its "jumps" are simply part of its combos.
>the summons need to be preemptively set up and controlled
Not a problem.
Not it's not it's like an action movie and that's why it's powerful and effective, it doesn't waste any time and goes straight to the point in a shallow way.
DMC5 has a lot of drama, it's more character drama than anything else and maybe it was a mistake as every cutscene is just people talking about how they feel or what they're going to do in the next mission.
>Mouse and keyboard
>All the way up to DMD
Jesus Christ, what the fuck?
>kept thinking how glad I am that there is no more platforming bullshit
>reach mission 15
For fuck's sake. At least you can skip that spike section.
You're going to miss out and not understand many things.
They have a story breakdown on the main menu. It really doesn't matter, you watch the cutscenes for over the top silliness and a reason to fight something else
How are the KBM controls? Kinda want to get it but I can't for physical reasons play with a controller.
>Not playing on m+kb
>The fuck are you even saying? How does having beaten the difficulty change anything?
youre acting like not being able to switch breakers has something to do with "challenge" of the new mechanic
if someone gets it after beating DMD, theyve already proven they can play through the mode without breaker switching and just get it for styling
>They don't work like weapons at all, they're more like spells.
they do conceptually but Nero is conceptually already very different from Dante, the breakers are still where his variety comes from just like the multiple arms and guns for Dante
you have no actual arguments for why an unlockable breaker switcher is bad beyond "it would be easy" as if anybody who would be able to effectively take advantage of it is even trying to fight efficiently when the vast majority of stylists do the most inefficient bullshit possible as long as it looks good and hard to do
thanks for confirming exactly what I said, you cant even chase after an enemy in the air with V, your one option is to either keep holding the launcher and do your one spinny move in the air or do the equivalent of mashing E&I with griffon
Why are the angelos so tanky on DMD holy shit, the proto angelo on mission 7 has more HP than Vergil on SoS
5 Dante is the perfect blend. Only time he’s like his 3 incarnation is after getting Cavelier. The rest is closer to 1 than anything else.
Try harder, new fag
maybe i'm just weird but the MKB is comfy for me
Its not worse for it
>best gameplay
now THIS is shitposting
Story is actually great, fite me.
Go back to 2008-2018
Different user here but how would you implement Breaker Switching Controls wise?
Replace Break Away with a cycle option and give the explosion to his DT?
Would you have it so that you choose 4 to bind to the d-pad?
Just legit curious.
I'm trying to think of how it would work but there are a couple of ways to approach it.
does anyone else hate that they gave nero his arm back? his design is so much cooler when he's missing an arm. you could still have his DT give him a spectral devil bringer in its place and it'd all be functionally the same. it's just an aesthetic thing
i say it's sort of important to have a good keyboard if you plan to do some crazier stuff, but i don't think having jsut a regular keyboard is worse for you.
hold both Shifts and type out
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
what are u guys using dsd or the og rebellion or do you have both equipped? if so what weapon did you discard for it?
Who is going to be the hardest to fight against in Bloody Palace
>your one option is to either keep holding the launcher and do your one spinny move in the air or do the equivalent of mashing E&I with griffon
Literally all of Griffon's moves can be easily used for enemies on the air. Shadow also has hedgehog, and Nightmare has more than enough reach.
>Yea Forums told me the bike sucks
>it's actually the best weapon in the game
Never listening to you faggots again. Not only it's satisfying and strong as fuck it also doesn't drop your rank when you get hit during attack animation.
God you people have the worst taste.
THE QUICK BROWN FOX UMPS OVER THE LAZY DOG
Thanks, user.
>discarding weapons
>he doesn't know
I feel 5's story could've been easily salvaged. Problem is they didn't spend time building Nero enough. In mission 20 we find out for the first time that
>he always wanted to have a proper family
>he's still hung up over Credo dying and "not having the power to protect anyone"
>thus he wants to save Vergil who by now is a mass murderer and him to accept Nero as his son despite it being revealed only moments before
>cue devil trigger and tutorial-like final boss fight
It doesn't feel like a natural development other than the writer dictating that Nero suddenly cared about all of these issues all along.
Dante and Vergil also both just decide to roll with it, despite the former being already ready to kill Vergil again. They make up and everyone involved receives a happily ever after ending.
3's story was pretty simple, but it had time to properly begin and finish all its central characters' arcs due to having a much smaller cast. A story doesn't have to be convoluted if the execution is really good. Dante grows from just having fun to actually giving a shit and feeling responsible to stop Vergil due to his family connections, Lady wraps up her revenge story and grows as a character, Arkham is a nice secondary villain who gets his just deserts, whereas Vergil gets a proper emotional finale where he's finally beaten and receives a bittersweet ending.
5's story is just derivative fanservice, even taking notes from 3's story right down to same Vergil motivation, ending, Nero crying in turn etc. except lacking all the emotional notes it had.
I like the additional gameplay depth it gives Nero, but yeah visually I would've loved something like a cyborg devil trigger design.
Gilgamesh as anyone not named Nero is my best guess.
If the other player characters are made into bosses then Nero will be an absolute bitch to deal with as the Bringer would be annoying to fight against.
Also I highly recommend playing the others in the HD collection and 4SE if you enjoy V. Replaying through these games right now and having a blast.
You using it on high difficulties?
Might not be the best choice for DMD when everything does high damage.
Based and Cavalierepilled
My first playthrough I literally only used DSD and Cavaliere and had tons of fun
One possibility is simply that the mechanics stay exactly like they are but the broken devil breaker goes at the end of the magazine rather than disappearing from it
A more freeform switching would easily go to the sides of the DPAD where you can cycle them into either direction possibly without even breaking them in between
keep moving the goalposts like a good cuck, youre literally arguing for a character who is less deep than DMC1 Dante and saying that its "c-completely okay" how he cant jump and then attack because you can totally shoot the enemy in the air
It's uninteresting to me and lacks the stupidity you found in DMC3 aka the game regarded as the best in the series by the fans since 2006.
All characters are great but seeing them interact in unexciting.
Gilgamesh will not appear in Bloody Palace.
There's unfinished code in the base version for lobby join actions
what? Most reactions I've seen to the bike have been bike unga on the lower difficulties at least, Hell most argument I've seen about the damn thing is whether or not air stinger is worth it to use Cav R
It's more like that's a pretty picky nitpick, for a mechanic that isnt perfect but is pretty stellar and quite satisfying addition.
Like same with the V guy. I basically agree with all your points, but not everybody's at that 100 hours of play type of complaint, and the 'anyone who disagrees is ridiculous' stuff is just asking people who havent played as much to be more jaded
I can see it both ways too, no expert wants to be told their valid critique is wrong just so a newbie can ignore it, but yeah the game is nearly perfect in a way that has people annoyed by complainers or anyone who asks them to be less happy with ig
I forgot gilgamesh was even in the game, what a lame boss.
>not being able to switch breakers has something to do with "challenge" of the new mechanic
No, that's not what I mean at all. I'm not saying breakers make the game more difficult. What I'm saying is that it makes you use strategy in how you organize them.
Hm, wouldn't that get rid of the cost factor of sacrificing an Arm?
Perhaps a cooldown on when you can next break a specific arm slot again?
I was at first thinking of something like Megaman 11 where you had a joystick flick in one of 8 direction (since there are 8 base breakers) while pressing a button, but the sticks already seemed pretty busy.
The final Vergil fights don't even make sense in the context of the game's story. Vergil apparently understands the error of his ways after V, basically the corporeal form of his humanity, experienced guilt and remorse for Vergil's past actions and realized that he only wanted to be loved (a direct quote from him). Hell, even Vergil says something to this effect by monologuing about how he wonders if his and Dante's positions in life would be switched if their mother had saved Vergil instead of Dante.
But, for no reason, Vergil fucks off to the "top", actually the bottom, of the Qliphoth and just waits for Dante after telling him to go home and rest up so they can have an actual rematch. Why doesn't he destroy the Qliphoth? What is the point of Vergil being the final boss, twice, if the fights are all about settling petty grudges and have nothing to do with resolving the actual plot involving the giant world-ending event? The inciting incident and giant catastrophe is literally addressed off screen as Dante and Vergil say, "Oh yeah, we should take care of that," after they get done sparring with Nero.
>stupidity you found in DMC3
Most of stupidity in 3 came from Dante being a dumb teenager.
>What I'm saying is that it makes you use strategy in how you organize them.
every single one of them will carry you through the game even if you keep a magazine filled with overtures
putting a broken breaker at the end of the magazine doesnt change the "build the magazine" mechanic either, it just means it works like a revolver and you dont need to restock the magazine after actually using them mid combo
>'anyone who disagrees is ridiculous'
anyone who disagrees with his complete lack of depth is ridiculous
i couldnt care less if someone likes playing as the character or not, im talking about facts
You didn't see the system because you literally ignored tutorials and half the buttons on your controller
V's depth comes from his DT management. On anything but easy and easier his pets do piss damage in base form and die quickly, you have to manage installing DT into them, two combo paths at once (move Griffon to a trigger), avoid damage while trying not to double jump or evade (unless you need a pet to run away), read to build more DT to install, and ensure you always have enough DT to pop nightmare and get everyone up in case of emergency.
Because people like Vegeta or something.
>"V doesn't have any air moves"
>"No, he has 8 of them"
>"C-cuck"
Acquiere proficiency.
Btw, I forgot Shadow has yet another move which can confortably hit enemies on the air, skewer. So literally everything V does exept Shadow's combos and forward can be used for enemies on the air.
Practice the timing a bit and come to terms with the fact that you won't get MAX-act on every hit, or even every combo. If you get it in even one hit of a standard combo, subsequent hits will only take one bar, so as long as you keep up the exceeding you'll be able to get a level 3 hit off when the combo's done.
know what? pls dont embarrass me
His DT in EX reminds me of full Hollow Ichigo transformation.
>5-6 meteors
>literally cost him 3 million orbs to do that
>he's gonna get a C rank for the mission itself
>Adding V as a playable character just goes to show how much Nero is dead weight
No, the guys with the purple veins aren't fun. If you knock them over you must stop what you are doing to dodge them. Their super armour is ridiculous it takes priority over anythong you are doing. Them and the siccor faggots
Fuck of anti-shill.
We don't want your kind here.
well strawmanned cuck, took you quite a while to take the argument to this direction but I guess you finally "won" by saying that he does in fact have attacks that can hit enemies in the air
its almost as if that was something completely braindead and expected from any DMC characters base functionality, from which he is missing tons with nothing to replace them
your whole post is nothing but a proof of you actually being so bad that you think simply fighting the enemies is some super deep and complex feature because you have to put devil trigger on twice instead of once now
literally NOTHING you said has anything to do with how deep (puddle) the character is
pic related, theres your average V defender trying to remember the buttons on the controller. Thats the only imaginable way you could actually think pressing L2 and griffon/ shadow at the same time to buff them is some insanely deep mechanic. It literally fucking makes them fight for you instead/ gives them more health and damage
>Don't Mess With The Best
>13.5% completion rate
Do people just not realize that you can (and should) redo mission 07 as the other character?
>literally cost him 3 million orbs to do that
It cost 150k from what it showed though?
Most normalfags don't replay missions if they can help it.
>every single one of them will carry you through the game even if you keep a magazine filled with overtures
And?
>putting a broken breaker at the end of the magazine doesnt change the "build the magazine" mechanic either
It means you can just keep cycling them until you get what you want.
>every single one of them will carry you through the game even if you keep a magazine filled with overtures
Yeah, and if you really wanted to you could beat the entire Dante section with nothing but DSD and E&I, but I sure as shit don't want to fight furies on higher difficulties without cerberus and balrog equipped, and it's definitely not fucking stylish.
Being able to switch breakers on the fly without pasta breaker would enable a lot of dumb shit and they'd be forced to tone down the breakers considerably, I'd much rather the current state of the game where you have to expend them but they're OP as shit.
I agree with you user. The game feels very unpolished.
No way. Antenoras are just more dangerous Abysses. Plus, they're nothing with Nero since you can just buster them through their armor. Death Scissors are great too. You've got three different ways to kill them.
Furies and Judeccas are the shitty enemies. All they fucking do is run away unless you parry. That's not good gameplay since they have just as much health as anything else.
>I have no way to actually address the argument that V's depth comes from multitasking and resource management, here's an MSpaint image
D- see me after class
>you can buy 1 (ONE) new move in the cane tab
>Royal Cane
needs more moves, like traps,slow down enemies (like Geryon), different buff effects, elements or poetry hes like the mage character for fucks sake
>that moveset is barely functional
>you cant even chase after an enemy in the air
t. you
>its almost as if that was something completely braindead and expected from any DMC characters base functionality
t. you
Cope more.
Normalfags are missing out, then. Replaying missions as other characters is _fun_.
3 million? It didn't. It only cost him 150,00. But even if it did cost 3 million, those 3 million orbs is nothing considering that you can farm mission 13 easily on human difficulty and get like 4-5 million per hour.
>he's gonna get a C rank for the mission itself
He won't though. You get so much fucking style modifier points by not taking damage and not using continues. It's 2.0X for no damage and 1.2X for not using continues. He's getting an S-rank easily.
>It means you can just keep cycling them until you get what you want.
yes, because what I "want" has nothing to do with efficiency where your entire retarded "argument" breaks apart, it just means that I can now actually use the breakers and keep switching them mid combo without being left like a stick in shit afterwards wondering if I now have to restart a checkpoint to be able to do that again
And I said the switcher should be unlockable after beating DMD, nobody styling gives a fuck about balance
You mean something ive done in multiple posts in depth while youre desperately just listing the few mechanics he has as if they made him deep? Once again, nobody who can actually play Nero or Dante thinks V is anything but a shallow mcdonalds toy. Youre literally a brainlet trying to talk about something you have no clue about
>you cant even chase after an enemy in the air
okay thanks for confirming you literally cant read, thats the last reply youll get
>wojack poster cant play V
lmao
I haven't properly trained against Judecca, but don't Furies have some of the lowest health of any enemy in the game? Not to mention you encounter them only like 3-4 times in the entire game.
I wonder if anybody would have the patience to do a cane only run of V's missions.
>it just means that I can now actually use the breakers and keep switching them mid combo without being left like a stick in shit afterwards wondering if I now have to restart a checkpoint to be able to do that again
Or, you could actually be good at the game.
That is fucking incredible.
>DUHHHHHHH V DIFFERENT AND I CANT MINDLESSLY UNGA BUNGA TO WIN AS HIM THAT MEANS HE'S BAD
Damn DMCfags are really outing themselves as casual babies. No wonder you faggots love Nero now you can just mash your fat ass fingers for EZ max-acts
I don't know what frequency of encounter has anything to do with how good they are, and while their health is not PARTICULARLY high, it's also not particularly low. And SoS and DMD make this more apparent.
>Once again, nobody who can actually play Nero or Dante thinks V is anything but a shallow mcdonalds toy
Hes not shallow he just plays different
Unga Bunga brainlets and royalguard tricklets gonna talk shit about resource management and positioning while you double jump three times.
You cant play V user
>you literally cant read
But can you?
apparently it does damage and works with enemy step but it'd take alot of patience
I spent like half a day doing that on mission 14, its actually pretty good strat
I feel like there's a difference between understanding you fucked up and feeling guilty about it, and getting over your huge chip in the shoulder/complex. Keep in mind V didn't even have to fuse back he could have let Dante do his thing and the whole thing would have been over, but he did and it showed that even just as a human Vergil's primary motivation of gaining more power and surpassing Dante was still there. To him settling his score with Dante was as important as the world, maybe even more. Him leaving to the top of Qliphoth can be thought of as insurance since it essentially holds the world hostage as Yamato is needed to close the portal, forcing Dante to actually have a rematch instead of fucking off. Hell some might consider it a suicide by Dante as a means of atoning for the crazy shit he's done. Granted we don't know what would have happened if he had beat Dante or if Nero hadn't interfered, maybe he would have destroyed the tree anyway? who knows.
Kyrie really ungas my bunga
>a wojak poster can't figure out how to play V
I want to say I'm surprised, but I'm really not. Jesus christ.
>Dante's swords counter summoned swords
>There's even special dialogue for it
Fucking incredible.
b-b-but user, I have MSpaint images! That means it's ok that I never figured out how to play Shadow and Griffon or use them in tandem!
>posting my combos
it was at that moment I knew V was high tier
Are you literally retarded? I can guarantee that im better than you at every single DMC game, which is exactly why I dont have a retarded inferiority complex and am not trying to desperately gate depth from being in the game so nobody can look like they are better than me with more skill at using the character
anyone actually good at these games is laughing at you btw, youre the equivalents of the mouthbreathers who cry about shoryuken inputs and finally got one character with one button specials
Can you? Are you fucking retarded? It literally fucking says you cant jump after an enemy at will and do an air combo of any type
try actually fucking refuting
fucking braindead piece of shit, youre so impressed at yourself for finally getting a character where you can mash buttons and see cool things happen on screen so obviously he must be super deep and hard to play. I mean that has to be it right? Thats why every V defender is so high IQ that they play V but cant literally play any other character in the series?
Yea Forums, why dont you tell me everything about this shitposter?
My issue with V is that all I do with him is unga bunga and hit SSS constantly.
>muh DMD
I am playing on DMD, faggot. Often times you just spend your DT on Griffon and Shadow, so that they're playing themselves, and just read a book. If an enemy does target you, use your super safe dodges to get out of the way and recall a pet, who will then focus that close enemy. They get stalemated? Call Nightmare and everyone is up and running PLUS there's a giant invincible tank shitting lasers everywhere.
>I'M BETTER THAN YOU THAT'S WHY I'M SO INVESTED IN THIS ANONYMOUS ONLINE ARGUMENT
Try it m8
>being this mentally disabled
Stop fucking whining and practice in the Void if you don't want to suck ass at playing V. It's not a difficult concept to understand.
tranny poster, he baits by asking for stuff he already knows about and then shitposting anyone stupid enough to take it
God, Scarlett Johansson in the mid-2000s was just so fucking hot. So perfectly curvy, soft and feminine.
I don't know why she's become so damn skinny since then. She's like Jennifer Connelly in that regard. Went from being ideal women to just malnourished.
>not some hollywood knockoff shit
>cutscenes every 30 seconds
what did he mean by this
>look up the model who they based Nico off of
>she has barely any tattoos
>posts naked selfies showing off her chub
Can you please stop posting these reddit ragefaces? Thanks
>It literally fucking says you cant jump after an enemy at will and do an air combo of any type
You absolutely can, you little baby. It's piss easy to chain Griffons attacks after Shadow's. Literally ALL of them can hit enemies in the air.
>resource management
lmao
>Reuben talking about UFO's and extraterrestrials
Well that was some loony juice I wasn't expecting.
For my part I don't think it's the story the problem, because storywise I think (and it's just my opinion) that it's better in 5. The only problem is the scenario, the way it is built. For a normie who didn't play DMC before or even 1 might have missed a LOT of things. For example, I think they should have hinted Nero and Vergil connection more before the reveal. Being a fan of the franchise since the very beginning it was no surprise for me, and for the others. But for someone else, it must have felt like, it was coming out of nowhere. If I had a complaint to make it would be for that. Otherwise I like the story a lot, but I feel that a few people don't understand everything about it and it's characters, and their confusion lead them to say that the story is shit.
They're both Jewish.
You guys need to realize the fucking difference between your high octane 300th hour complaint, and people saying they arent impeded by that little pet complaint of yours. We all want more moves for everyone, your dishonest bullshit calling people cucks and regressive fans who want the game to be less than DMC1 is such horseshit.
why are you still engaging with someone who literally thinks V can't combo between griffin and shadow
v is perfect for people who hate videogames.
I'm not sure about which v you're talking about
>RESPECT MY DMC AUTHORITY!!!
I fucking knew it. Jackass literally does it to lord over people. Nobody fucking cares about how long you spent playing this medium difficulty game, certainly not enough to pamper and worship your fucked up self importance. We all qant new moves for V, only you are retarded enough to seek out satisfied players juat to call them losers for not being as whiny as you.
You have a superiority complex my dude. Your half wit ego is so fucking uselessly big about this game you cant even allow new people to enjoy it, and have crafted a narrative for yourself where you cant even read 'git gud' without going apeshit because your bullshit self-inflated reputation doesnt mean anything
I've heard bits of legacy in other songs
>more moves for dante and nero
no
>only you are retarded enough to seek out satisfied players juat to call them losers for not being as whiny as you.
yeah thats definitely what is happening here and not someone posting gameplay criticism/ ideas only to be met by an autistic army of "g-get good" defenders
like youre literally retarded if you look at the reply chain from the beginning and actually think what you said represents what happened at all when ive said multiple times i dont care if people like the character
yes, you literally dont know anything about the games so you should probably respect what someone who does says instead of unironically trying to tell me to learn how to play them
are you illiterate? you fucking idiots actually keep lying/ strawmanning more with each consecutive posts, soon youll probably say I claimed V cant jump at all
> you cant even allow new people to enjoy it,
based on what? Ive literally thought V was a good addition for newcomers and Dante makes much more sense than in 4/ mechanics like enemy JC hitboxes make much more sense now. Its telling that you have to put words in my mouth to "win"
> and have crafted a narrative for yourself where you cant even read 'git gud' without going apeshit because your bullshit self-inflated reputation doesnt mean anything
probably because I dont need to "git gud" which is exactly why its an embarrassing nonargument when I start criticizing V and the brainlets playing as him actually think its a matter of how "good" I am with him or not
literally?
Tried to like it, have the sneaking suspicion that people hyping it are the same pessimists who usually hate "new games" and "AAA trash" but saw this as a retro move by Capcom so banded behind it. More importantly, they don't have high standards for environmental and enemy design, and haven't played all the existing classic 3D bmups, so this seemed novel and really engaging.
But maybe you can convince me otherwise? My first impressions were that the engine/graphics looks phenomenal but instead of using it to its strengths (dark/high contrast environments) like the last RE games did, this one has a really drab look where there's no illusion, you constantly feel like you're stuck in a corridor room, no matter whether you're in hell or a mall or city street or whatever, it's the same boxed in feel of the original. And then the enemies themselves look so boring, the early enemies are all a variation of this demonic bug look, with a throwback to the scythe guys from DMC1 (but again with less illusion/horror, no spooky fatality attack), and then a big ugly troll demon. And then in the early game it seemed the only thing you need to do for S rank is to uppercut an enemy into the air, slash them in mid-air, and then cycle pistol-fire at their allies until you hit the ground. Repeat. It's as much a standard sequel as 4 was, although I remember having much more fun with Nero there since the blade revving was given such a visual focus there). It's insane how little this game has changed since the original (which had the best artwork, due to pretending to Capcom it would be a RE game), it's still claustrophobic, your character feels heavy and slow, the fun feels restricted to juggling, etc. It's like Itsuno didn't look to how Kamiya himself made his formula even more stylish and fluid with Bayonetta (which itself looked to DMC4). I gave up after killing the troll, which was a lame fight where the enemy was even more depressingly sluggish and tanky than my own character.
I wish Itsuno would go in for a new IP instead of endlessly churning out passable (in both senses) sequels. Dragon's Dogma was incredible, probably my favourite WRPG style game.
Johansson is Jewish? With a name like that and blonde/blue eyes like hers, I thought she was of Scandinavian descent.
>more sperging
Again, we all mostly agree more moves for V wouod be good, but the level of insult you feel at being anonymously told to get good, is a whole bunch of useless extra stress, and you've handled it like a fucking jackass who ACTUALLY BELIEVES HE COMMANDS ANONYMOUS INTERNET AUTHORITY, and when it doesnt work he has to reply to every post and repeat himself! Your complaint is minor and stupid, again, yes we would like more depth, but the level of sheer insult you feel at not getting respect, for trying to impress a complaint on satisfied players, is fucking embarrassing
She is, partially.
you spent all thread being butthurt over his butthurt what makes you think you're above him?
>but the level of insult you feel at being anonymously told to get good
yes, thanks for validating the brainlets who kill discussion by replying to everything above their mental capacity with "g-git gud..."
> for trying to impress a complaint on satisfied players, is fucking embarrassing
fucking what retard? I posted criticism/ ideas and then defended them from an army of mouthbreathers desperate to validate their braindead character
I can't even tell what you're saying. Did you get anywhere past mission 1?
>instead of using it to its strengths (dark/high contrast environments) like the last RE games
The game is filled with pyrotechnics. There's two breakers dedicated to shoot laser and lightning at enemies. I don't see how you could ask V's summons to look cooler than they do.