Redpill me on Hollow Knight. Nobody will shut the fuck up about this game, I don't know if it's marketing or what...

Redpill me on Hollow Knight. Nobody will shut the fuck up about this game, I don't know if it's marketing or what. Looks like typical sidescrolling indieshit to me. Change my mind.

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boards.fireden.net/v/search/image/EHCwagui56-Y2PwACdyOQg/
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Its pretty and pretty atmospheric with novel enemies

it is like shovelware knight but easier

It really is just indieshit. I play it between AAA releases and it still hasn’t grabbed in any way to make me want to complete it. I don’t care for all the same environments.

It's a good metroidvania with pretty graphics and decent difficulty. The reason it's so talked about though is because the devs are turning a proposed DLC into an entirely new game. And since they promised their backers that they'd get this DLC for free, they're giving out an entire full length game for free instead.

It's a fanbase based around a lot of developer goodwill. Also because we're perverts and want to fuck the bugs.

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Massively overrated, avoid

Music is great, atmosphere and gameplay are good, and it's cheap as fuck.

Poorly optimized. No graphics settings.
Runs worse than some triple-A games with 3D graphics.

Gameplay is good.

Fun game and also very cheap.

Go away.

So from what I'm gathering based on the replies so far, the fan base is overrun with degenerates (typical of most fanbases any more) the devs are cool as fuck, it's painfully easy, but it looks nice and has good "atmosphere". No buy guy.

>sidescrolling indieshit

you already sound like you won't like it. Anyone who was interested in the game would have gotten it by now.

It's a modern critical and financial hit and Yea Forums can't do anything but cry about it.

This thread is some of the most pretentious bullshit.

Go to Reddit if you want people to spoonfeed you and change your easily persuaded mind.

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Kys retard.

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>Painfully easy

u wot?

It's nice. Good music, good art style, fun combat, fun platforming.

What's truely impressive is its the first game of three aussie bros and their aussie composer pet

I'm going strictly on what is being told to me in this thread. Is it challenging?

It's very easy if you do the most rudimentary run of start to easiest access finish.

If you do an original content 100% it's got some okay challenge. If you do the free DLC, there's some proper, no fucking around challenges.

It's 8/10. Good gameplay, good but generic music, bad map navigation, bad story

Are you sure it's not you who won't shut the fuck up OP?

boards.fireden.net/v/search/image/EHCwagui56-Y2PwACdyOQg/

No true leveling mechanic.
No pvp or online multiplayer.
No blood, just orange "infection pus" bullshit.
Main character never talks, has no personality.
Stupid as fuck storyline about cute bugs that are supposedly "undead" or some stupid shit.

Avoid. Fucking Yea Forums meme game pushed by degenerate waifufags who fap to Hornet of all things.

Completing base game is pretty easy.

Last DLC is harder than anything in any of the Souls games.

It mastered the metroidvania genre, great story, atmosphere and art combined with tight gameplay, really good combat and exploration with so much stuff hidden from the normie player that you'll be still finding new stuff on 5th playthrough.

Also, they had the balls to make the DLCs basically impossible to complete for casualfags lmao

>Is it marketing/shilling
Possibly, this game has been out a while and didn't really catch fire on Yea Forums until relatively recently, where incidentally Rainworld is now popular when people were going
>metroidvania without upgrades
when that was released.

Either way, Hollowknight from what I've played is a pretty polished game. I avoided it for its character art style at first and still don't think it's that good but when you get past that I've had a great experience so far.

It's basically a metroidvania with a mostly melee oriented protagonist. The combat is very basic but the enemy design suites it extremely well compared to other similar games.
For example, you can have a flashy over the top melee enemy with an ass load of different attacks that you can avoid with the proper jump, dash and parrty (attacking an enemy at the same moment they attack neutralizes many slashing attacks).
Aesthetics are great outside of the character design, as they manage to make each area of the mostly subterranean city look distinct with excellent background art.

The game has heavy inspiration from souls. When you die you lose all your Geo and have to fight and kill your ghost to get it back. The inspiration is mainly in the design and story telling. You're basically a speechless little shadow-bug thing who enters an ancient, deserted holy city once ruled by some mystical king (reincarnated from a bug-dragon or some shit). A lot of bugs in the city have basically gone "hollow", there are mentions of gods, some shit about an infection and some shit about three powerful bug lords keeping the city together and implications that the city is the "world" and the outside is nothing but dark. Basically bug Lordran, complete with an "ending age" and a bunch of other bullshit. I haven't beaten the game so I don't know shit but this so far is basically the experience, it's pretty much DaS-like in story.

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It's got a decent bite to it, I'd say. Nothing too tough but you will feel the pressure sometimes. It's got very good level design. Metroidvanias typically have trouble with being either too linear and defeating the purpose of the open map, or too obtuse about progression and making the main challenge just figuring out what the fuck to do. Hollow Knight's map is massive, you're almost always making progress towards something, and the hints are clear enough to keep you on track but not railroaded. You've also got map markers.

Combat is simple but pretty fun. Mostly rewarding good positioning and pattern recognition with customizable builds made with charms you pick up along the way. The bosses are the highlight, there's a ton of them. A lot of care was put in to make sure the standard enemies are always introducing something new, at least visually, in every area you visit.

This. It's also filled with 'zoomer difficulty', aka trash that wastes the players time without actually making the game more difficult, but allows zoomers to think that they're skilled because they put up with the irritating bullshit.

it is just the proof that an indie game can be better than big company games. the proof that an indie game can be better than Mario 2D games. It is.

Hollow Knight for the winners!!!

Yea Forums hates it so you know it has to be good

Just another western attempt to ripoff the Dark Souls aesthetic.

Little Beetle Boy

>Nobody will shut the fuck up about this game
The sequel has been announced recently, that's it. Oh, and also, FUG THE BUG.

>Looks like typical sidescrolling indieshit to me.

Yeah give it a pass. Fortnite is much more fun.

What kind of toaster do you have

>who fap to Hornet
>Hornet
Don't metion characters' names when you baitpost, it gives away you having played the game.

>attempt to ripoff the Dark Souls aesthetic.
Hollow Knight looks almost nothing like Dark Souls.

It’s literally 2d dark souls. If you like dark souls you will like hollow knight.

just pirate it and play it yourself, it's a PC game

Hollow Knight looks a lot like Dark Souls because they used the same cliche ideas for locations. Don't listen to fucking idiots who think Miyazaki invented gothic ruins.

Why should anyone waste time trying to convince an ESL retard to buy anything? Third-worlders don't have money.

The base game is very, exceedingly easy, yes.
The DLC's, however, offer some challenge. The final boss of one of the earlier DLC's is the most challenging thing in the game up until the newer DLC which is entirely a boss-rush/boss-arena type thing where you can play remixes of bosses and boss rushes, etc all themed with the story/atmosphere and structured into the game.

It's not a bad game. If you're not incompetent, the base game will probably run you around 25 hours to 100%, and then another half dozen hours for the DLC's except the final/newest DLC (Gods and Glory) which will take you longer than everything else added together.

The Hallownest Pantheon + Full Trials/Restrictions is actually incredibly difficult and time consuming and will take you a ton of practice. I'm pretty sure almost nobody has actually done it. It took me 70+ hours to get it.

Its shit

Stay on your own board, tourist.

> it's painfully easy

2 biggest complaints about the game are people getting lost and bosses being too hard. Hollow Knight is easily in the top 5% in terms of difficulty. It's a bit easier than Dark Souls, but that's only because of the 2d perspective and the fact that you can actually tell where the enemies hit boxes are.

The devs literally said that it's inspired by Dark Souls.

Reminder that if you beat the PoH you're part of the .8% of people who did it. And if you beat it with all bindings on then you're probably part of the .01%

No they didn't you autist. They did however admit that the Soul system and rewarding aggression was directly ripped off of Bloodbourne.

>The base game is very, exceedingly easy, yes.

Hardcore gamer detected! This guy beat Dark Souls the first time without dying and he could be a pro esports player but he thinks esports is dumb so instead of earning 6 figures playing video games he just plays singleplayer games that give him no challenge, because he doesn't want to be a sell out.

I got it on the cheap because I love getting lost and finding my way through places.
Hate the combat mostly because I couldn't get my head wrapped around it

Nigga we had daily threads from like May to September with 0 shitposting, is the fucking switch edition and the dlc news that brought all the retards.

Nice memeing, but you're missing the truth. I was fair in my analysis, and honest. Nightmare King Grimm was challenging, but everything else before him and in the main game itself is pretty 1-and-done, isn't it? Do people legitimately die over and over on bosses that have huge telegraphs, huge safe zones, can't retaliate to basic attacks or anything else?

I could see people dying a few times on a few bosses, like the Traitor Lord or Radiance, but 90% of the game's bosses and areas are engagingly atmospheric, not 'difficult'. Hell, 99% of enemies can't even respond to pogoing on their heads. The game's a cakewalk compared to 80% of NES titles or SNES titles, at all...?

That said nightmare king was tough (like i stated originally), and PoH+Bindings is really very difficult which is almost out of place in an easy game like Hollow Knight. I actually feel bad for the developer because Gods and Glory is so wildly more difficult than the cakewalk that is the rest of their game, that i'm sure it agitated and pissed off most of their demographic. i was pleasantly suprised with just how challenging the last pantheon and bindings were.

>Hollow Knight is easily in the top 5% in terms of difficulty
Not by a long shot no. Even shit like Wings of Vi is substantially harder than HK, both level-wise and boss-wise

>same cliche ideas for locations

Uh like what? None of Souls locations are "cliche" and almost none of them are even vaguely similar to locations in HK, what are you talking about user

>there is finally a good game actually being discussed on Yea Forums so it must be shilling
you faggots are beyond help

>Indieshit
Don't play it. Just stick to your Skyrims.

Some bosses retaliate.

I just can't get past the game's shitty Flash game aesthetic

Anybody know what the controls are like on console?

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Even on PC you should be playing it with a controller.

>Change my mind
No, go fuck yourself

Incorrect, HK doesnt benefit from a thumbstick at all. Just use whatever is more comfortable.

The fucking emulator finger set up is awful for your wrists.

Controls are tight as a drum, which seems rare these days even among AAA games. I played it just for that, really refreshing.

It's basically a sidescrolling indie game, but it's far from shit. The entire ga e feels extremely polished, there is a ton of lore to discover, the characters are well written, the ost is perfect for the game, the environments are very diverse, and the bosses...hooo man the bosses.

If you like metroidvania, but want a bit more substance, this is THE game to get.

user, it's time to replace your potato

>Painfully easy
Sure buddy. I bet you couldn't even beat the mantis lords.

>None of Souls locations are "cliche"
Nigger, really? Fiery hell with demons isn't cliche? Overgrown jungle-garden isn't cliche (also in HK)? Mage university/archives isn't cliche (also in HK)? Dark tomb with skeletons isn't cliche?

literally a worse kingdom hrarts in rvery regard

shilled often here

based
just play KH3 for a more fun, adventerous and lively action game. hollow knight is a blatant ripoff of dead cells and even that is trash lol

Controllers still have D-pads.

thanks bro im glad someone has sense in this thread and likes good games

>playing ugly games like that when skyrim exists

yeah no problem bro lol these fags will continue to shill their indie games evem though kingdom hearts 3 (a good game) is rarely talked about. more people should experience the wonders of kingdom hearts 3 like i did just a bit ago. its a good game with no mindless grinding like hollow knight.

and i got the deluxe edition for only 79.99 on amazon you should check it out

youtube.com/watch?v=GdHskxJrSnw
BASED AND REDPILLED AS FUCK

thanks bro just found a link. ill buy kingdom hearts 3 for 79.99 from amazon right now
amazon.com/Kingdom-Hearts-III-PlayStation-4-Deluxe/dp/B07DJZB39M

holy fuck dude nice ill definitely check out Kingdom Hearts 3 for 79.99 from Amazon i might buy it for a friend since i already own this amazing game

Kingdom Hearts III is an action role-playing game developed and published by Square Enix for the PlayStation 4 and Xbox One. It is the twelfth installment in the Kingdom Hearts series, a sequel to Kingdom Hearts II, and the final chapter in the Dark Seeker saga.
Initial release date: January 25, 2019

>Last DLC is harder than anything in any of the Souls games.

The true final boss of the original game is harder than anything in the Souls games (given a moderate level of self-imposed challenge, like no summoning).

The last DLC is in another realm entirely.

it's soulless as fuck
the fortnite audience on Yea Forums loves it

>no summoning
>self-imposed challenge
All bosses in Demon's Souls, Dark Souls and Bloodborne are designed to be beatable on your own. That includes duo/group bosses. There is no "self-imposed challenge" in not summoning.

based

cringe, if you think this game is anywhere close to a "masterpiece of metroidvanias" you are fucking retarded, delusional, and deprived.

cringe

based

cringe

CRINGE

>Do people legitimately die over and over on bosses that have huge telegraphs, huge safe zones, can't retaliate to basic attacks or anything else?

No. But the game also has bosses like Watcher Knights or Mantis Lords. There also are fiendish platforming challenges necessary to see any ending beyond the first.

>The game's a cakewalk compared to 80% of NES titles or SNES titles, at all...?

Utter and complete bullshit. Don't ever pretend that you were around in the NES era anymore, you make yourself look like a fool.

What are some good new metroidvanias with a non-shitty Chibi artstyle? I don't want to play Hollow Knight exactly because of that.

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yikes

>The true final boss of the original game is harder than anything in the Souls games
You mean Radiance? Took me about 15 minutes.
Manus NG+ on the other hand took about 2 hours

>On the vast majority of boss fights, if not all of them, I'm provided with a tool that is not mandatory to beat the fight but sure makes it into a cakewalk. Also player summons can be expected on most hard levels.
>Not using those is not a self-imposed challenge because you there is an intended method of winning despite consciously making the fight harder for yourself.

Based retard.

All that summoning has clearly rotted your brain, user. I'm sorry.
Choosing to not reduce a fight's difficulty from "perfectly doable" to "two minute stagger-lock while we all mash R1" does not constitute a "self-imposed challenge". You are not making the fights harder by not summoning. The ONLY exceptions to that are specific bosses in the three DLC areas of dark souls 2, as those entire areas (and the bosses in them) are specifically tuned to co-op instead of solo play.

Remember all those flash games from the 00's with the ultra-simplistically drawn characters and artsy-looking backgrounds that are blurred out to hide amateurish/crude they really are? Take a Metroidvania version of that, remove the framerate problems that would have been in the flash game, and add a system like Dark Souls where you drop all your funbucks on the ground when you die and have to go pick them up again.

>You mean Radiance? Took me about 15 minutes.
>Manus NG+ on the other hand took about 2 hours

I've beaten Manus the second try, because like lategame DS1 boss he basically is only a challenge (even without summons) if you deliberately choose not to use any of the optimal builds, still stuck on Radiance.

But Radiance is also diffucult only if you refuse to use the optimal build. If you go in spell-heavy, she just folds to abyss shrieks.

>Hurr, making the fights harder is not making the fights harder, hurr, oh God, I'm retarded.

Well I kinda suck at DS but that also is the point. DS needs more learning and discovering proper mechanics whereas HK is more casual and requires mostly good reaction from the player, so I'd say that DS is more complex and therefore more difficult

It does a lot of things right and has it's own flavor and identity.

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>opting to not summon is now making fights harder
How fucking bad are you at video games, my dude? Do you struggle to breath and hold your controller at the same time? What part of "the game is designed for solo play and then scaled according to how many summons are present" don't you get?
You're just being argumentative for the sake of trying to get the last word in despite being wrong aren't you?

Holy shit how do I even get any damage onto radiant Lol Tyrant? I can hit him once during orb spin, pogo once when he runs across the screen and MAYBE get a hit or two when he spams missiles. Every attempt takes 8 fucking minutes and I tend to die to phase 2 simply because my vision starts to blur at that point.

Abyss shrieks is what I'm using, but I'm still dying in the platforming stage.

The difference, user, probably lies in the fact that there are no workarounds for reaction time on Radiance, and yours is better. In DS1 even if I go into a fight relying purely on rolling for damage avoidance, bosses have huge tells and generally only one attack on screen in any given time, fatal stage hazards are rare too. So it is just the matter of not being greedy and concentrating on staying alive until you can see when the poss leaves himself open to retaliation.

>Making fights harder is not making fights harder, stop using logic, reeee!!!!

Shouldn't radiance be compared to Manus on your first playthrough, not ng+? Either way I never got around to the DLC of Dark Souls, but how does Manus compare to Orphan? Orphan killed me once on my first playthrough, yet I could never beat Radiance.

I missed DLC the first time so my first encounter with Manus was on NG+
> but how does Manus compare to Orphan
Can't say. Never played Bloodborne

its better than metroid shit

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>well designed
Archaic design is not good design user, sorry to say

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>mass replier
cringe

Finally beat the Radiance after trying how many times. I've unlocked Godhome and I'm sure there's a far tougher version in there and I haven't even beaten Nightmare King Grimm yet, but I think I'll shelve this game for the time being.

I don't normally worry too much about achievements, but I don't seem to have one for beating the Radiance though. Did it not count or something?

Update on the Steel Soul run:
Uumuu got me to 1hp.
Hornet 2 was harder than expected.
Other than that, progress is going well. I've got all the charm notches, soul orbs, and the final nail upgrade. Headed to Queen's Gardens now to clear the way for the final mask shard.

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>I don't seem to have one for beating the Radiance though
You get the achievement for the ending, not the boss. I think it's called Dream No More.

falseflag, both Hollow Knight and the metroid series are good just like Rainworld and the other metroidvanias.

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I don't have it. I definitely beat the boss and got the ending with Hollow Knight and Lil' Knight wrecking the shit out of the Radiance, got to the end of the credits and got the obligatory "Thank you for playing message", but I didn't get an achievement for it. I'm not too worried about it, but it seems a bit odd.

Unlike in DeS though you can straight fuckin win.
Not just perpetuate the cycle
Not just achieve a hollow and pyrrhic victory.
Not just have local success at the cost of the rest of the world
but fuckin win
Granted, getting the win where you don't die in the process is very difficult, but it's possible.

I was actually hugely skeptical
Especially watching videos of gameplay the movement felt very jerky and unnatural...

And then you play it.
And all of a sudden you're 40+ hours in.

It's frustrating as shit, but take your time with the bosses and try not to get super overworked.

Did we ever figure out what the deal with the trilobite was?

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silksong will have answers

There's a lot of shit the game doesn't quite explain. Most of it probably isn't relevant to the story, though. They're probably there to add some depth to the world.

I love Metroidvanias, but I just can't get into it. Movement feels kinda weird and floaty and the lack of a proper map fucks with the whole exploration and returning to dead ends that you find. The game is really pretty and I want to like it, but it just doesn't do it for me.

>boss you killed had friends he just wanted to protect and now theyre mourning over his lifeless body

..... :(

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You can buy pins to mark spots on your map for later.

Also, lack of map until you explore an area is why exploration is so fun in this game.

It's another metroidvania. A pretty well designed and mostly lengthy one. When you play most of the games in that genre that are currently available, this gets highly ranked because it's not a basic bitch game that pours too much into the art style and has no substance.

Sometimes there are good games that plenty of people acknowledge as good, it doesn't have to be shilling necessarily.

I guess I can understand the appeal going in completely blind has. I just prefer seeing my progress in real time so I can head to places I haven't been. Rather than having to find the vendor, buy a map and then go back to save points to update everything and see what I missed.

Cunt got what he deserved. No sympathy

I accidentally killed them because I went up there with some minions.

If you dismiss anything that isn't modern and 3D, you probably are too dumb to appreciate the mechanics of what makes any game good in the first place.

I've just started playing the game. Just found a tram pass in Deepnest and got to the kingdom's edge where I unlocked the dash slash nail art.

GAme's been a blast so far. The only thing that annoys me is that some bosses are so far from rest points it gets a bit boring travelling back over there every time, but I guess it acts as an incentive to not fail.

Well that's that done.

Once you find the Dream Nail, the bosses you fight with it have a much shorter runback.
Once you've killed a few Dream Nail bosses and gotten 900 runic points, you can get a spell that lets you mark a point on the map and then teleport to that point later. Handy if you set the mark before a difficult boss fight.

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Is it better to play this with an analog stick or a d-pad?

I played like 2 years ago, found some boss rematches and I was using a dualshock 3. One of the bosses made me hurt my thumb like no other. Now I got an xbone controller but I suspect the d-pad ain't that great.

HK is pretty nice but if you asked me, I'd rebalance it a bit so that there are more instances of two damage hits.

Keyboard is best because you can hit a lot of different buttons relatively quickly compared to controller, but if that's not an option go dpad.

Primal Aspids, I bet.

Close. But I would like a ranged enemy that dealt two damage per hit.

Why.

There's El Guardian Furioso but I expect you're not looking for bosses.

To make shit more threatening. I mean come on you can fucking heal infinitely.

Besides, there are only like a handful of mobs that actually deal two damage to you:
The very first club boy
Big Guards in the City
Deepnest cunts
Jellyfish
Mummies
Suicide bug in Infected Crossroads (+2 of the corpse explosions there)
Guard in the White Palace
Big Bees

That's a really small list.

Oh and the new fluke chubs they added in Godmaster.

It doesn't have to be much. For example, certain enemies would have a special attack that did two damage that they'd do every once in a while. Some things like that.

Most of the optional areas are designed to be tougher. Just go to those.

Next you'll want mobs to have more HP too.

please no, we already have enough as it is right now.
dont turn this game into another darkest dungeon, that game was ridiculous.

Well that's the first ending complete.

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What I'm noticing in this thread.

>People who like the game and tell you in great detail why they like it.

>People who don't like the game saying 2 sentences, half of them being Yea Forums buzzwords

That in itself should tell you if you should give the game a shot.

No we don't have enough. Fine if you don't want mobs to get two damage then some bosses' attacks should at least deal two damage.

Soul Tyrant is way too weak compared to the other dream bosses. Either his slam should deal two damage or one of his orbs during his teleporting orb volley attack should deal two pips. Or White Defender arguably the most pitiful dream boss should at least have his main ball body or his wall of dung deal two damage.

Other notable individuals is Hornet who shouldn't get a two damage buff but have her spike balls needs two hits before they disappear. I'm sure there are more bosses that could have one of their attacks get buffed but I'm too lazy to remember them all.

If they beg for their life. Ignore them.

It's not enough for you that Radiance does two damage every single hit?

whats next? watcher knight with two damage?
you know that some bosses will maybe turn into player-breaker bosses right? and thats not good.
watcher knight as it is is exactly that, and he is one of the main reasons why people leave hollow knight.

I actually considered an Ascended Watcher Knights fight where the two knight limit is turned off. Two knights will immediately spawn. After 20 seconds, another two will spawn, and repeat again until the last of the six join. And if there are three-four watcher knights alive in the arena then they'll do a special attack where they all roll into their ball form, stack up on top of each other, and form a wall of death that sweeps the entire arena.

Of course the same spawn rules still apply if you down one quickly enough.

i think there is a huge problem with that
whats the reward of the fight?
every battle has a reward for example the watcher knights granted you access to lurien
godhome has two new endings
even soul tyrant has the reward of more lore and essence, aka radiance.
but what kind of reward can we get from a boss who is already a player breaker boss? because if it is added i expect a massive payoff from that.

Watcher Knights upgraded to Watcher NEETs. Now have the Defenders Crest effect and leave a brown trail behind them as they spindash/spinjump.

Nothing? It's an ascended boss fight mate. Those things rewarded you with nothing aside from lore in Godmaster.

>whats the reward of the fight?
Smug satisfaction
A reward greater than any charm notch.

that sounds like artificial difficulty.

>playing a worse version of kingdom hearts
based retaaard

t. indie baby that cant handle when people diss his bootleg KH3Z

??

And what do you get for beating Zote 11 times, and last one is basically radiant difficulty? The satisfaction from beating a tough challenge.

The fuck do you want, a steam achievement? Winning a tough fight is the reward.

It doesn't even sound that hard really. Sure I wouldn't wanna do it with the starting nail but you can easily kill the knights quickly enough at end game such that the fight wouldn't even be that difficult. I'm pretty sure the knights spawn at about that rate when you're mowing them down by the time you're doing Godhome anyway.

I am now wondering what would happen if, instead of Myla getting possessed by the Radiance, she got NORTED instead.

This is a good summary.
Basically it's one the most pretentious games out there, doesn't respect your time and the stupidity of the map system can never be replicated, but it pays SO well I can look past these things.

*plays

Hollow Knight is a really good game once it gets going. It's major flaw is just how fucking slow the player character moves at the beginning of the game, it's what dissuades me from replaying it. But it had a great amount of content, some good challenge, fun lore if you're into that and the way you play is decently customizable via the badges. It's weird thinking about how they rolled mechanics from Souls games and Paper Mario into a Metroidvania.

It's definitely one of the better Metroidvanias of the past few years.

There is nothing more archaic about Hollow Knight than any other major metroidvania

I really enjoy how in-depth the Charm system is. Once you collect a good amount you can really customize and experiment with your playstyle to try different approaches on bosses. The way some charms interact with each other for all-new effects is also interesting.

I beat Radiance only by combining Deep Focus and Quick Focus to quickly heal two masks every time I took a hit.

Its the only game shilled on Yea Forums with Kingdom Come Deliverance that isn't actual shit, but very good instead

I really like Hollow Knight and I'm real good at it.

I just abused the shriek move. Thing hits like a truck.

>painfully easy

What is Godhome?

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>Main character never talks, has no personality.
>Stupid as fuck storyline about cute bugs that are supposedly "undead" or some stupid shit.

You're too much of a brainlet to understand the fucking basics of the story, retard. Embarrassing

>it's soulless as fuck
Imagine genuinely believing this

But it IS soulless. You might even say it's void of heart.

I like it cause bugs. I wish there where more probug games.

>painfully easy

>people complaining all the time about vanilla bosses like watcher knights and radiance being too hard
>tfw when last dlc is so hard that 95% of the playerbase literally cant beat it

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Go fuck yourself, HK is better than SR but both games are fantastic, especially when it comes to mobility and combat controls

>beats the pantheon of the artist
>"oh boy! lets go to the next pantheon!"
>"sorry boy you have to beat the God tamer first!"
my sadness is huge

I distinctly remember that they had a patch which made the God Tamer non-requisite boss.

Uh what?

Based rainworld poster.

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Weren't trilobites related to spiders?

So I've played
>rain world
>hollow knight
>castelvania: order of ecclesia
>an untitled story
>SMT:synchronicity prologue
>metroid fusion
>metroid zero misssion
>metroid prime trilogy
>tomba 1&2
What metroidvania game should I move on? Gimme your best recommendations, possibly not super well known game like sotn or super metroid, those are already on my backlog.

ESA
La Mulana
Aquaria
Valdis Story
Anything Castlevania game that has Sorrow in it
AM2R
Rabi-Ribi

It's the new Undertale

>make a game about insects (which in real life have the most variety in color and shapes and behavior compared to any specie)
>the games color palette consists of THREE colors
>give all the bugs the same fucking mask/face
>top it off with a 2005 newgrounds aesthetic
Wasted opportunity, I quit after 7 hours

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I'm sorry but is that a damn filet-o-fish being used as "flavour of the month"? Why the fuck would they use that and not an actual flavour of the month burger

>7 hours
sounds like frustration, which boss made you quit?

yeah but they're inhabited by Originality Guaranteed™ bugs

>if it's based on "x" it should always follow its "related" archetypes/stereotypes and never try a different take
People like you is the reason 99% of fantasy insectoid races are evil hiveminds.

Ori and the blind forest
Axiom Verge
Shadow Complex
Strider (2014)
Dust: An elysian tale, if you handle the furfag aesthetic

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>a game about insects
>no parasitoid wasps
>no sexual cannibalism despite both mantises and spiders being present
>no social parasites
>barely any mentions of pupation

I love that the only way we can have a Hollow Knight thread now is if someone starts it out with "Does Hollow Knight suck? If no, why do you suck so much?"

Tsundere Yea Forums.

HK isn't a 20 year old title made by Nintendo I played as a kid therefore it sucks.
t. Yea Forums

>some ants raise butterfly larvas, either by being manipulated or as part of a mutualist relationship
>we didn't get an antlion larva, one of the best predators in the bug world
>didn't get shit from the horrifying world of aquatic bugs
I mean, the world of arthropods is full of unending surprises and amazing shit but as developers they only have so much space and "slots" for NPCs.
Just looking at how diverse spiders are (the araneomorphae part though) and how crazy the hunting strats get to be can make my head spin.
At least this new game is happening on a more lively kingdom, although I'm personally a bit disappointed they put in overrated ants while termites continue to be ignored by everyone.

leg eater is eaten by Divine after you show him all three unbreakable charms

shovel knight was never remotely difficult and is certainly easier than hollow knight

If you haven't beaten the pantheon of hallownest then shut the fuck up about the difficulty

More like until the same user appears with bait asking how to defeat X instead of looking into youtube or a wiki.

I haven't been playing it too long, but
>when you touch the spikes the screen blacks out and you respawn
So fucking lame. I like the animation for bringing up the map though.

If you are an autist for vague lore and completionism it's a godlike game. I prefer it over practically every other metroid-like for its length alone. I just has so much more *stuff* to fight, to collect, to explore, to simply do, than anything else in the genre. Its aesthetic also really speaks to me. Very simple and clean, but with a huge variety arising from that.

Bug waifus.

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Hallownest is not a city it’s a kingdom.

Ancestors/original deepnest inhabitants maybe. Possibly the King of Deepnest was one but couldn't have a kid with Herrah. Then PK comes in and the rest is history.

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Can you recommend other long ass fuck metroidlikes to play? HK made me realize how much I actually want a robust world to explore even if it just rewards me with obtuse lore and dead NPCs.

Note that I already finished Environment Station Alpha, La Mulana, and I'm currently banging my head against the later autistic difficulties of Rabi-ribi. Is S&S still fun even if it isn't couch coop?

It's alright but after the shilling campaign there's no way it'll live up to the hype.

Seriously, they never do. I really need to stop getting memed on.

You play it for containing one of the best dads in fiction. Easily on the level of the likes of Gendo.

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no, fuck you entitled faggot

>easier
*laughs in Godmaster*

It's a boring metroid-like with the Souls death system

>Runs worse than some triple-A games with 3D graphics.
it runs at stable 60fps on a gtx 940m
what kind of pc do you have holy shit

>A $300 portable kids tablet can run it better than user's potato
Yeah, it's totally the devs fault

>it is like shovelware knight but easier

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If you like Metroid or Castlevania you'll like it. It's also kinda got Dark Soul-ish influences but only in the way the story is presented.

I think my biggest complaint with the game was that I only cared about the boss fights cause it was the part I enjoyed, but when I got there I'd beat the majority of them in 1-3 tries. So the one part I liked was too easy and made the game boring for me.

HA AH
Buhdududududududududu
BAH AH
buhDUDUDUDUDUDUDU
BAH HA
DUM
BAH HA
BUM DUM
BAH HA

I was skeptical since Yea Forums likes it and usually has garbage opinions... but it's good. It's basically a metroidvania done right, the gameplay is pretty basic but it's simple and polished and feels great.

Have you tried the post-game DLCs? They pretty much solved most of my problem with the bosses.