Why does Yea Forums hate Breath of the Wild but love Ocarina of Time?
Why does Yea Forums hate Breath of the Wild but love Ocarina of Time?
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Yea Forums cares more about notsalgia and "greatness" rather than actual quality of gameplay and amount of depth.
Is there an actual order to the dungeons in BotW?
Why does Yea Forums hate zelda and love the christchurch shooting?
BOTW had too high a framerate for my tastes.
OoT has it locked at the patrician's 20fps, it's so cinematic and enhances the experience.
Judging by distance, most players get to the zora domain first, then work their way around the map
Almost everyone does the Zora dungeon first because it's closest to Kakariko/Hateno and you have all the Sidon fanboys scattered around that tell you to go there.
Man I really loved BotW's puzzles. Shame about everything else though.
One was amazing for its time. The other was a waste of potential with unfun durability.
Most of Yea Forums loves both. Keep up.
NEW=BAD OLD=GOOD
i love both
You can increase durability or outright mod it out in CEMU. Recently there was a mod that removes slipping during rain (small slip when jumping):
gamebanana.com
Though some problems with the game that can't be fixed are the lack of dungeons and unique quest rewards I feel, and shrine/korok hunting is boring once you get the gist of it.
t. illiterates
it's amazing how many literal babbies post here
Yea Forums doesn't hate botw, it's just one of the greatest games ever made so it has to be challenged
but it's quite loved
>modding to make it even more casual
didn't realize i was browsing r*ddit
why dont I remember that stone umbrella puzzle at all?
because your streamer skipped that one
I personally only use the slipping mod, since slipping is tedious and it hardly affects gameplay, but user had issues with durability so I reminded him.
fuck you, I have the cartridge on my shelf
t. shitter casual
The biggest fault with BotW is the amount of quality content and the way it's paced. There's simply too much filler in a world that's way too large for its own good. Basically Wind Waker on steroids. The puzzle design (in the divine beasts) is mostly decent.
I'm not sure how much work was really put into the shrines but I would have gladly sacrificed all of them for a few more divine beasts. The next game should have 7-9 more conventional dungeons that still incorporate physics but have distinct themes/aesthetics/bosses/etc, and are integrated into the world similarly to Hyrule Castle.
because it has
>cool dungeons
>better story
>better OST
>best Link/Zelda/Ganon designs
because it's the newest zelda
>>better story
>>best Link/Zelda designs
Nostalgia: The Post
>t. butthurt nintendie
Because Yea Forums tries too hard to be a hivemind.
Your memory is starting to go
Not him but BotW's story is dogshit.
The designs are just okay but nowhere near as iconic.
I didn't say BotW's story wasn't dogshit but OoT's certainly isn't better.
No, that's one of the defining aspects of the game, how there is no set order and different people will experience it differently
>There's simply too much filler in a world that's way too large for its own good.
The problem with Wind Waker wasn't that there was filler everywhere, there wasn't enough. The sea was just straight-up empty. BotW solves the "empty open world" meme by making the filler actually enjoyable and putting some actual important shit lying out in the open.
what's wrong with OOT's story
Ocarina of Time is built like a game and tries to challenge you and present puzzles for you to think around and deal with.
Breath of the Wild is built like a toy that's afraid of hurting your feelings so it literally just lets you climb all over it like a child at his mother's skirt.
Except for the fact that you can't climb any of the surfaces in a divine beast.
Also none of the puzzles in OoT are challenging or require thinking.
My GF went Gerudo, we raced to see who got to Ritos first
>N-n-nuh uh! Not all of it
Sure. 99.99999% of the game is climbable. But you sure proved me wrong with your small, worthless pedantics.
>M-m-muh difficulty
Irrelevent if it's difficult or not. The fact of the matter is that it's a challenge to you, the player. Breath of the Wild does not challenge. It plays with you. Like a toy.
the Water Temple is one of the most well-known casual filters in vidya
>99.99999% of the game is climbable.
Oh, sorry, I also forgot to mention shrines. And every indoor area like the Yiga Hideout or Hyrule Castle.
>Irrelevent if it's difficult or not
>a game and tries to challenge you and present puzzles for you to think around
You're contradicting yourself. If the game is not difficult it is not challenging or requiring you to think around it.
People hate the Water Temple because of how much you have to open and close the slow-as-fuck menu, not because it's hard.
>Oh, sorry, I also forgot to mention shrines. And every indoor area like the Yiga Hideout or Hyrule Castle.
99.99998%
>You're contradicting yourself.
Not at all. You don't understand that something being a challenge to you != difficult. If I issue a challenge to you, then you must overcome that challenge. The matter of difficulty is completely irrelevant or not. Breath of the Wild fails to challenge. It offers you tasks, then is afraid to actually stop you from doing as you please.
Because OoT was a good game and BotW is an empty playground that uses the excuse "create your own fun" in place of good deliberate design.
>Making filler actually enjoyable
I didn't enjoy riding on my horse at all.
>Like Hyrule Castle
If the game map was 1/10th the size or had better ways to travel, and the game had 7 Hyrule Castle dungeons it might legitimately be the best Zelda game ever made.
>better gameplay means a better game!
Dumb zoomer.
So tell me how being able to climb in BotW fails to challenge you when it asks you to identify a mountain that's shaped like a bird when you look at it from a certain angle. Or how climbing is going to help you fight a lynel. Or figure out how to get a ball from a crevice to a raised plateau. Or attracting thunder to blow up a rock. Or shooting off the malice of a dragon. Etc. etc. And tell me how pushing a block for 50 seconds so you don't get spiked is more challenging.
t. #1 gone home fan
>People hate the Water Temple because of how much you have to open and close the slow-as-fuck menu
that's one reason but it also tests the player's spatial awareness more than the previous dungeons combined with needing to balance the water level to access certain areas
>not because it's hard.
it's Zelda, the games haven't been hard since 2
>So tell me how being able to climb in BotW fails to challenge you
I'll stop you right there because it fails to challenge you at the base. BotW, when you reach a new area, gives you multiple options, and the reason it fails to challenge you is because all of them are equally right. Oh, this rock face has a bunch of ropes and ladders with an intricate puzzle involving pushing weights onto pulleys to lift yourself up? Who cares, climb the mountain behind it and skip it. Oh hey, there's this really unique island structure here that you can get to and do a bunch of intricate challenges to get to the to-oh wait, no, you can just climb it.
When the answer to everything is right, it's not really an obstacle, which is the bare minimum for it to be a challenge. The most challenging places are the Sacred Beasts, and shock, they're optional.
Hence why it's a toy.
>this rock face has a bunch of ropes and ladders with an intricate puzzle involving pushing weights onto pulleys to lift yourself up
This doesn't exist in the overworld in BotW. That's a shrine puzzle. A place where you cannot climb any surfaces because they're completely smooth.
>there's this really unique island structure here that you can get to and do a bunch of intricate challenges to get to the to-oh wait, no, you can just climb it.
If you're talking about Eventide, all three orbs are guarded by enemies and you can't climb while carrying an orb, meaning you have to not only take out the enemies but also figure out how to slot the ball in (using cyronis to make a path for the ball and stasis launching the rock blocking the other one)
Please play the games you shitpost about.
If I challenge you to complete a task, it doesn't matter how many possible ways to finish it there are, it is still something I have challenged you to do.
>BotW is so shit that they have to compare it with a 20 year old game.
THE
ABSOLUTE
FUCKING
STATE
>ocarina of time is the best game ever, modern game devs are shit and this beautiful masterpiece has never been surpassed
>>webm
>i-imagine having to compare to an old game h-haha lol dumb shills
one was innovative
the other is just product of a trend
I agree, OoT was just following the trend set by LTTP while BotW actually pushed the series forward.
>>ocarina of time is the best game ever, modern game devs are shit and this beautiful masterpiece has never been surpassed
this but unironically
Ah, of course
As i was writing the post i knew i would a smartass reply
>smartass
OoT is literally a 1:1 clone of ALLTP.
XD
the only 1:1 clone of ALTTP is ALBW