Why is fast travel such a common feature in RPG nowadays...

Why is fast travel such a common feature in RPG nowadays? Do people not want the thrill of adventure that comes along with travel? Do they not want that nice secure cozy feeling of getting into an inn at the road before nightfall?

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The thrill of killing wolves that bite like mosquitoes?

No, they just want to finish quests and see numbers go up. Gotta get that endorphin rush ASAP.

because open worlds have become too big. I was never overwhelmed by backtracking in gothic because it took just few, maybe 5-10 minutes to walk from one side of the map to another.

>slow walking across copy+pasted, procedurally generated empty open worls
>thrill

Who wants to move through dead empty worlds? If more games had worlds that were immersive and fun to travel in it would be different. RDR2 was a step in the right direction but still it's not perfect.

Playing the game is a hassle user.
That why i only play 10 hour long interactive movies instead and it's much better this way.

How else are game devs gonna compete with the quick endorphin rush of easily available streamed pornography?

I remember shitting my pants when I ran into a pack of bloodsucker in Fallout 4. In survival mode with mods, including really dark night mod.

It's exciting man.

Casuals are always complaining about the lenght of a game and how they dont want to start games that take them a lot of time to finish,
Maybe their retarded or feel bad about not doing a 100% on 60 to 70 dollar game.
Them being used to just playing a game trough once and never playing it again gives birth to shit like this.

ever play enderal?

it has no fast travel except scrolls that you have to buy

it's a nice balance imo. fast travel is boring until you've been through the area a few times arlready and once you've gotten to that point you can just use the teleport scrolls.

With lots of numbers going up and Skinner box mechanics, obviously.

Why do you think there are so many MMO addicts? The whole "level up" animation, with the glowy lights and sound effects, and all the other addicts in the chat congratulating you for clicking enough things to make your number go up, it's like snorting a line of the purest, pristine china white with a ball of heroin the size of a grown man's fist up your ass.

Wolfs hunt in packs, master.

You can only cum 4 or 5 times a day usually.

If you have to go between towns a bunch it's just tedious.

You balls can only produce enough sperm to sustain 3 ejaculations per day on average.
If you regularly jerk off more than that, you're shooting blanks and hurting your balls.

You don't have to be shooting live rounds for the high though. Regardless, vidya can actually be a more stable source of dopamine.

I played my first 100 hours or so on release without fast travel. It made me want to focus less on completing specific quests immediately, but to check out which ones had objectives nearby. Then I turned them all in after a big adventure when I finally revisited a city carrying as much loot as I could. Then I spent all my gold and headed out again in a different direction. The game was a lot better that way.

The core principle of fantasy has always been travel. Any fantasy role playing game that does not emphasize on travel should instantly get tossed in the garbage. Immersion and travel are what makes good role playing games. But retards are too caught up on 'collecting' every weapon, getting all the achievement.

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The damage you do to your balls isn't worth trying to squeeze out half an ounce of sterile cum for a one second orgasm.

Dude people shoot drugs into their arm that literally rot their flesh. People are dumb as fuck.

I think one of the problems are that there are no way to move faster in games like skyrim. In games set in modern day you can get helicopters and sports cars. In fantasy games you may get a horse or something.

Basically because the marketing power of 'Our world is a billion miles squared!' overtook the need for competent world design. There are games that can get away with it if fast travel is done well, Morrowind comes to mind

Honestly with the way open worlds are made, unless you're damn sure you can make a fuck ton of quality landmarks and vistas without dragging out the time to get anywhere, the only travel you should do is CRPG/Mount and Blade style with flying camera being brought down to earth whenever an encounter is around, either charging directly at an enemy or slowing down to give you the opportunity to stop traveling and do something.

Fast Travel makes sense when a world is too fucking big with very little actual content between each settlement.

because games suck and everyone's a fucking idiot

>walking in real life
fun
>walking in games
boring as hell

Because you already know everything about the road between town x and town y when you've traversed it once. "Wolves spawn here" isn't adding tension or adventure. You need events happening dynamically in places rather than being blatantly scripted if there's to be any hope for adventure.

Backtracking is a drag

Real porn addicts don't even cum, they edge and browse porn for hours. Streaming sites successfully turned a whole generation into perverts. Good job.

The most compelling evidence for the validity of the soi meme is the overwhelming prevalence of fast
travel over walking and killing every living creature you see on the way there like a marauding holocaust.

>Why is fast travel such a common feature in RPG nowadays?

because these open worlds are lifeless trash with nothing actually happening in them, they are just themeparks with POIs spread, so the traveling is in fact just a waste of time
so instead of designing a proper gameworld and gameplay around traveling moderns devs would rather just cut it out completely and let players teleport around
the state of modern gaming - the less gameplay the better

The real answer is that "adventure that comes with travel" only works up to a certain size of map, which many modern games have far exceeed. At some point long hours of legwork stop being entertaining even for self-proclaimed explorers.

I tried Enderal and the world is pretty interesting, buit I can't get past the ass backwards Skyrim combat. Could get around it by playing a stealth archer but I did that when I first played Skyrim and it was fucking dull.

Man I browse trash for hours but I only ever last a minute or two on actually fapping. Dunno how these guys do it with 3dpd.
Ok how would an appropriately spaced and filled world look like. Because real life is pretty sparse where I live.

ever since Oblivion you have to mod Bethesda games extensively for them to have any actual interesting gameplay
though Oblivion at least had good quest design, even if rest of the game was trash

>Independant adventuring
Leaving an area goes to third person (if not already)/fixed camera (if so) -> Pan up to altitude -> Fast scroll over terrain, keeping a full view of the world as if you were on stilts but much faster to move around -> slow down and pan back down to character in encounters or entering an area

>RPG has factions you can join
Standard travel as of now, with the border of your chosen faction having a front line that requires exponentially more resources and/or allies to breach and fight over landmarks until you've pushed in enemy factions to the ends of the world. Standard fast travel inside your faction if it gets big.

I like it when it is done via some transport system you have to go to to use. Makes it feel more realistic

try stealth dagger. you don't even have to do the combat half the time because your 1-3 hitting everybody before you come out of stealth.

Why would I want to constantly run back and forth between areas especially when the random enemies I encounter stop being a challenge and more of a nuisance passed a certain point? Besides don't you have to find a location first before you're able to fast travel to it?

Not for me. My best Witcher 3 playthrough I 100% and didn't use fast travel except for between the regions- which I always made sure I started and finished in a particular port. It was so great

That's a really roundabout way of saying you like fast travel and themeparks.

You lost the plot. The size is about immersion and that's the key element in any game catering
to adventure and exploration. I don't ever want to find the edge of the world.

Thats a lie my record is 23

even diablo 2 and baldurs gate had fast travel

/thread

if you're a normie

/thread

An empty “open world” isn’t worth a shit.

The drug itself doesn't rot anything, it's basically morphine. Just typically it's mixed with various ghetto lab chemicals and side products because producing a pure synthetic opiate isn't easy and also doesn't matter much to street drug manufacturers. It's more the fact that people aren't told how pure the drugs they're buying ACTUALLY are that causes the whole flesh melting epidemic.
It's just like injecting concentrated HCl into your arm, it's not gonna rot anything, it just attacks pretty much every molecule that makes up your biology and makes your skin and flesh fall off your bones if you do it enough.
People are stupid but if you told them "this shit is toxic as fuck because it's like half made up of unreacted lab chemicals that will burn your face off" they'd probably try to find a better supplier.

Exceptions don't make the rule.
They do know. You greatly underestimate how self destructive russians are.

so stupid that you guys think that an opinion answers a question forever

Exceptions do break a statement said so absolutely though. saying somethings impossible when theres proof its not makes it false.

I want but at the current state of open world games it's the thrill of seeing nothing, meeting NPC's with the same dialogue and having the same copy pasted inn every 200 meters or so.

"exception don't make the rule."

yea that's while the law of gravity changes when-o wait it doesn't you fucking retard

What part of "usually" did you not see? There was nothing to suggest it was impossible, only out of reasonable expectations.

Thats the issue with open worlds. Repetitive travelling over the same area. As opposed to linear RPGs which take you on actual journey

???

Fucking yakuza where every location is within a few seconds walk still has a fast travel

lol

Gravity isn't a rule or a law in the sense that it's defined by subjective consensus. Gravity exists whether there's somebody to experience it or not.

Just because you jacked off every hour on the hour one day doesn't disprove any point relating to how many times people can cum on the daily. You're a very explicit outlier and literally an exception because of your autism.

Skyrim is a shit game out the box. Put the time in to mod it into something more realistic and survival oriented, you've got a game experience nothing else presently compares to.
The whole idea being getting where you're going IS the adventure. Not having a bunch of old guys jerk you off about being the chosen one or whatever generic fantasy does nowadays.

You're making your own story along the way instead of being pulled along through someone
else's. The problem is people keep trying to mash linear RPG and open world together clumsily and it doesn't work.

Because holding W for 10 minutes is not really game play.

The "quest" doesn't quite work when the map itself only has like 10% of original stuff filled to the brim with "radiant" shit, five actual differenciated sets of quests (which are essentially either talk to this cunt or go to this place out of 6 subsets of places) and stuff that feels copypasted over and over and over again. Skyrim is a bad game, the Ikea of fantasy shit.

Because the "epic" words aren't epic anymore. They're fuck huge and usually uninspired and kind of boring. If you have a smaller map with lots of easy to see landmarks and decently crafted encounters and events, then hell yeah brother let's adventure. But in Red Dead, Skyrim, and practically every other big TRIPLE AAA game, the world is kind of boring bland and I don't care enough. We have the graphics now, but gaming is mainstream and they're taking the quick and easy way of designing games.

And btw this does make for like 10 to 15 hours of content that is consistently engaging. Beyond that, and specially with the absolutely garbage progression, the game just becomes dull. And that's like 100 more hours to finish it entirely.