Why is fast travel such a common feature in RPG nowadays...

Why is fast travel such a common feature in RPG nowadays? Do people not want the thrill of adventure that comes along with travel? Do they not want that nice secure cozy feeling of getting into an inn at the road before nightfall?

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The thrill of killing wolves that bite like mosquitoes?

No, they just want to finish quests and see numbers go up. Gotta get that endorphin rush ASAP.

because open worlds have become too big. I was never overwhelmed by backtracking in gothic because it took just few, maybe 5-10 minutes to walk from one side of the map to another.

>slow walking across copy+pasted, procedurally generated empty open worls
>thrill

Who wants to move through dead empty worlds? If more games had worlds that were immersive and fun to travel in it would be different. RDR2 was a step in the right direction but still it's not perfect.

Playing the game is a hassle user.
That why i only play 10 hour long interactive movies instead and it's much better this way.

How else are game devs gonna compete with the quick endorphin rush of easily available streamed pornography?

I remember shitting my pants when I ran into a pack of bloodsucker in Fallout 4. In survival mode with mods, including really dark night mod.

It's exciting man.

Casuals are always complaining about the lenght of a game and how they dont want to start games that take them a lot of time to finish,
Maybe their retarded or feel bad about not doing a 100% on 60 to 70 dollar game.
Them being used to just playing a game trough once and never playing it again gives birth to shit like this.