>the last game you played that you didn't like
>explain why you didn't like it without using Yea Forums buzzwords and the "not fun" card
Well?
The last game you played that you didn't like
if the game isn't fun, why bother?
DMCV
I didn't find the last game I disliked that I tried fun.
DMCV
>short
>bad story
>forgettable soundtrack
>convoluted controls
>AWFUL camera
Sunless Sea. The pacing of the game is awful. Having to creep at a cautious speed was engaging for the first few hours, but imo the amount of money you get at ports is not enough and demands mmo level of grinding.
You should be able to articulate why something isn't fun if you aren't stupid.
Boring and tedious. MHW
Final Fantasy XV
It's a very simple game, but very bloated at the same time.
>get a mission
>run or drive towards a dot on the horizon for 5-10 minutes while nothing else happens
>arrive and hold square for a minute while combat happens and you watch
>run or drive back to collect reward or get next scene
>repeat
A game being simple, or bloated alone isn't a deal breaker, but together is too much.
If your game is bloated, give me gameplay.
If your game ia simple, make it entertaining and preferrably short.
It has other problems, but that is the deal breaker to me.
Boring is literally the "not fun" card you dumbhead
FC New Dawn
>shit story
>shit characters
>no content
>abrupt ending
Nier Automata. Combat was dull, there was really nothing rewarding about it, and the shmup segments were felt like a poorly realized gimmick. The characters had nothing particularly interesting going on, which I felt Nier had originally. Was visually quite weak, although some parts were nicely designed it was held back by graphical fidelity.the plot was incredibly contrived, there was no nuance to the storytelling. The premise of replaying to get a different experience and learn more was fine, but it's not something that's new from Taro so it wasn't exactly a revelation.
I didn't dislike it that much, it was okay, it's just probably the last game I didn't enjoy massively because I'm particular about what I choose to play these days.
>Witcher 3
The combat felt like it had potential with the whole magic casting systems, but moving around didn't feel very smooth to me compared to other third-person games.
I also really disliked that little girl's looks, she looked like a midget and not a child. I'm assuming she's supposed to be a child.
The game feels like it's very heavy on storytelling but I rarely seek out that kind of content in video games. I prefer subtle or no story, but a lot of gameplay. Soulsgames is a prime example, or simulator games like City Skylines or Factorio. Even DMC5 is okay because the story is so secondary to the gameplay.
And last I kind of have a phobia for jewelry and Gerald wears one even over his armor
I'm a bit disappointed because I had high expectations for W3 and even bought a 1080 so I could run it at its finest, but oh well.
I actually don't play many games and end up not liking them. I guess I just know what I like and gravitate towards those games. That and do lots of research before buying. That said, I tried to give Andromeda a fair shake toward the end of last year and I just couldn't do it. The gameplay is enjoyable enough that I would have kept playing if it wasn't crushed under the weight of such abysmal writing and characters.
Botw
Shit gameplay
Shit story
Shit graphics
>A beautiful bad game
It's literally the opposite
DQ11
Because it wasn't fun.
Red dead online
Bugs, microtransactions in a $60-100 games, sparse animals to hunt, shitty prices, shitty economy.
Thanks Rockstar.
God of War PS4
>slow and awkward combat with limited options
>tedious puzzles which are long rather than challenging
>NISTA
>story is ok but not that interesting
>NISTA
To further my point; if there was more combat, and some need to use more advanced abilities during it, the game is now "playable".
Like, if on that 10 minute run I mentioned, you came across 5 or 6 random encounters that required some skill or strategy, it's basialy fixed. But no, almost every instance of combat is at the end of a long, pointless jog.
Fucking retarded game.
I don't get the hype about that one either. Parts of the game are cool but it sort of feels like a slog sometimes. What really killed it for me was the camera, the one-shot meme sacrfices playability massively, something they themselves obviously recogonise since they give you UI elements as threat indicators.
The plot is constantly sidetracked with SoL sections that eat up a lot of time. These sections where more forgivable in the prequel as the stakes were lower at that point.
The entire plot seems just to meander about and kill time.
After getting a bad ending that wasn't interesting in the slightest I just felt like the game didn't deserve my time. This is in stark comparison to the first game, in which the "bad" ending was thoroughly enjoyable.
Playing out sequences form other characters perspectives was also a pointless inclusion.
inb4 >game
Singularity
One of the most generic shooters Ive witnessed so far
>>slow and awkward combat with limited options
This is only true in the beginning. You get a lot of options later on, most of which are actually viable and impact the way you fight a lot.
Your other points are very valid though
Mirror's Edge Catalyst
tired of open world collect-a-thon's
boring story, cringy dialogue and characters
tired of the pseudo-rebellious, teenage anti-authoritarianism
Assassins Creed: Odyssey - fuck that stupid ass repetitive game. Its just the same shit over and over. Find the captain, kill him, destroy the supplies at the garrison, fight a big battle, wash, rinse, repeat.
KH3
>repetitive
>too easy
>confusing story
>few Disney bosses
>no Disney classics worlds
>too easy
>no FF characters
>too easy
>did I already say too easy?
>Secret of Mana (remake)
Really slow combat, To the point it's basically turn based
Braindead AI (NPC's would just continue walking into walls, Not even towards it or anything just be continuously in their walking animation but can't actually move since there facing a wall)
Teammates are useless
Voice acting is terrible
No overworld map
No real map of any kind
Alot of things simply aren't explained to you (I have this problem with alot of games nowadays, It USED to be that everything you needed to know was in the manual, Then they started adding in game tutorials in place of an in-depth manual however they eventually stopped doing that too so your just thrown into a game with nothing really explained to you)
I dropped it after about 8 hours and started playing Final Fantasy IX which is alot better
If you do not like the economy of sunless sea, cheat in currency. The game is generally enjoyed for its writing and exploration, not its grindy economy.
The Witcher 3
Bland open world, boring combat and loot and progression in general, had to drop it after I got into the second map.
The best thing about the game are the quests, it seems, but they are not enough to keep me interested when everything else is either bland or boring or mediocre.
The triolgy has followed exactly in Gothic's footsteps, which I was worried about and feared: Gothic/Witcher 1 are atmospherically the best, Gothic2/Witcher2 are better gameplay wise and more polished, bigger, but still keeping to smaller, denser, better maps and their stories also function as a prelude to the next, final installment.
Gothic3/Witcher3 are the epitome of 'more than they could've managed' - the world, while open and giant, is nowhere near as interesting and creative as in the previous games. The combat systems suffered as well (although W3's combat is probably better than W2's). While in Gothic 3 you were amazed at the sheer scale and the map still offered many interesting landmarks, Witcher 3's map lacks anything interesting, no cool landmarks whatsoever. Given the loot system of Wticher 3, exploration is also incredibly boring and just undesirable in general.
Hollow Knight
If you like it you either.
>Enjoy being lost and frustrated at where to proceed
>Want every game to be "The next Dark Souls"
>Have a fetish for bugs
>Gotchic good
Shoo shoo kraut
Pillars of eternity. I do not like real time with pause
Deadbolt. It's like it wanted to blend both hotline miami and gunpoint but had no idea why either of those games worked so it just slapped random elements together and out came a steaming pile of shit
Gothic 2 is inarguably one of the best RPG videogames ever.
Tight controls, interesting and engaging combat, great writing with ACTUAL humour (something videogames rarely get right), great loot system and gear and strength progression (by the end you feel like a walking god even though in the beginning you were a lil bitch), AMAZING world (flaura, fauna, and map) and atmosphere, great soundtrack.
Heat Signature. Wow cool epic wacky youtube bait plays except everything interesting is impractical and once you've played for 2-3 hours you've seen everything
Yakuza Kiwami 2
The dragon engine is just fucking horrible and during the entire game Kazuma feels like a weak bitch, if I wanted that I'd just play Kiwami and not upgrade dragon style.
Thief 1 and 2
Quick saves were a mistake. It's bad game design to allow the player to save whenever they want and how many times they want. That and the ridiculously OP blackjack trivializes the challenge and make the games boring. Also non-human enemies just aren't fun to play against.
Octopus Traveller
Overemphasis on story over gameplay, but the story was stunted to include the "8-character" gimmick.
Character arcs are all linear and completely mundane until the very end. Different party configurations and decisions don't change, plot arcs never intersect.
Basically this game is 8 shitty babby's first RPGmaker projects but rolled into one game, and the combat system is all the worst things about FF6 and Bravely Default
I got it for half price and I still feel kinda ripped off, this is a 20 dollar indie title at best
Travis Strikes Again.
I desperately wanted to like this game. The combat isn't bad, and the story is ok. When they choose to tell it, can be confusing at times but whatever. The games they put you in just kind of have some unfun appeal to them, the fact that the racing game won't even work for me was the last straw after that doughnut jumping platform bullshit of the last level. I like Travis and I want to see more of him and NMH's, but this just drags in a not fun way. I wanted to like it but I honestly just don't.