There's a point where we have to say no more. When the gen started, we were seeing a lot in the 900p/1080p range with Switch, then it was a pretty hardline on 900p at max, then a gradual decline to 720p.
And now? Closer to standard definition than HD, and fullHD is a distant memory. And this is first party, ffs. The Atelier games are running at 540/720p with Vita assets.
Agreed. I was planning on buying it because Woolly World was a fun time, but the even slower paced gameplay and the muddy visuals really put me off. I mean, I found the dynamic resolution annoying in XC2, but I kind of understood the need for it. But this is a small scale platformer ffs.
Not that it matters to you considering you don't even own a switch and will never play the game anyway.
Adrian Cruz
>Looks pretty much the same as woolly world with a bunch of unneeded effects added to the pipeline >Runs at 25% less the resolution
Was it worth it, really?
Adrian Clark
Does it run at 60fps at least? That's all I care about desu.
Jackson Lewis
>Not that it matters to you considering you don't even own a switch and will never play the game anyway. My collection as of January. That's not a great defense against criticism and paints switch owners in a bad light.
I love Switch and love Nintendo but yeah, 540p is inexcusable.
Wyatt Rivera
It looks we've been tricked again bros. No way we'll recover this time.
Landon Scott
>still thinking nintendo fans care about small graphical improvements How do people make this mistake again and again?
Matthew Evans
Is it because devs are lazy or that the Switch is really that underpowered? How can it run stuff like BotW but not this and Xenoblade?
Nolan Williams
XBC2 was being developed for the WiiU so portable mode was just a half-assed afterthought.
Leo Jackson
Switch promoted as home console. If games on it will look like 360 games, people will not buy it.
Asher Myers
yes
Evan Johnson
The switch is too expansive for a portable console è_é
Connor Reed
Nintendo values fun and the consumer clearly does as well, keep seething fags.
Cooper Adams
funny you say that as there's still no Switch game that looks as good as FFXIII
Wyatt Bennett
I guess that makes sense. No excuse for games like Yoshii though.
Easton Green
>If games on it will look like 360 games, people will not buy it If only the looked like that. Not even the ps360 went so low down on resolution as the switch just to implement some meme visual feature that is barely visible or makes it just look worse.
Dylan Campbell
Well, they look passable on promotional material.
Lucas Adams
>meme visual feature that is barely visible or makes it just look worse That being?
Michael Edwards
60fps is a meme
Zachary Ward
Literally most of the UE4 pipeline that Yoshi uses. At 540p on a big screen you simply wont see much change because the image quality is simply so poor to begin with. Same applies to texture and model quality, lighting and so on.
Dylan Sullivan
it's a sandstorm
James Campbell
Sounds bs to me
Ryan Hughes
Yep, during whole level which never happens in PS4 version.
imagine caring about resolution and that shit what a fucking nerd
Thomas Nguyen
Been playing BOTW on a 60 inch 4k TV docked for the past 3 days. Not once have I thought "man this 900p resolution is really fucking up the game"
Christopher Baker
>2019 >nobody fucking cares about making the game run in native resolution at 60fps because consolefags prefer blooms, shadows and anti-jaggies it's kind of sad, it's like they're destined to eat shit forever
Jacob Lee
Except now it is about a game being 540p. Try playing that on a 60 inch. It looks like shit.
Jaxon Carter
generations are always like this. Standard PS4s and XBOs are basically useless for new games now.
Nathan Flores
Soul vs Soulless
Jose Rogers
>4k You have no idea what you're talking about. Congrats
Wyatt Morgan
Since you're over here using something as petty as resolution to discredit a game, it's likely you don't even own a Switch.
Anyway you enjoyed Ocarina of Time despite it running at a rock solid 20FPS, and you'd probably still play it today and not complain.
Bentley Campbell
no excuse for this to sacrifice so much graphical fidelity when we've got 1080/60 games like mario kart, smash, and odyssey. even splatoon runs at a solid 60 with dynamic res and it still looks great. they fucked up somewhere.
Brayden Hill
It’s Good Feel, what do you expect? They’re not exactly technical wizards. Kirby’s Extra Epic Yarn doesn’t even use 3D despite being an overly simplistic 2D game. Even on NEW 3DS. Good Feel just aren’t up to the task of creating quality looking games. It’s why they’re saddled with Yoshi all the time.
Camden Brown
They fucked up because they're using UE4 for some inexplicable reason
Landon Brooks
>Switch promoted as home console Nope
Wyatt Carter
>odyssey >1080/60 kek
Jackson Hall
SMO is 900p m8
Chase Rivera
60fps is a luxury for portable gaming; unnecessary; drains battery too much.
Ayden Hall
The human eye can't focus on more than one pixel at a time, what do you need 1920*1080 pixels for?
Liam Rodriguez
60fps on the switch is a meme that needs to die. The higher framerate isn't worth the drop in resolution and graphical fidelity. Every switch game should be made ata locked 30 fps.
Brayden Gonzalez
There’s no way yoshi is 540p docked. I recently played the demo and it looked fine on my 55 inch Sony 4k
Thomas Ortiz
The human eye cannot see graphics, so what's the point?
Is the info still from the demo or from the actual game?
Also, yeah, the graphics were admittedly a bit muddy in portable (haven't played on TV). The game looked pretty fancy regardless.
Anthony Brooks
the system can't run last gen games, it's quite literally a portable. it isn't a console, the ceo even said it himself. it's a handheld, however it makes it easier for Nintendo to shit out games and not worry about graphics, because they know they will buy it. it's genius
>the system can't run last gen games It does. Bad porting will be bad porting. That's like saying the PS3 is inherently weaker than the 360 because of Bayonetta and other early ports to it.
Carter Smith
The PS3 kinda is weaker than the 360, the GPU is a straight downgrade compared to the 360's, though the Cell can offer specific advantages in certain applications e.g. ND's animation heavy games.
Cameron Allen
>The CEO said it himself Source on that. I'm pretty sure I've ever heard it be called a hybrid. Only autists on this board call it a console/handheld whenever it fits their agenda.
Nathaniel Perez
Zelda team is more talented than the yoshi and xenoblade team
Ryder Martinez
>Buying physical Switch games
Grayson Foster
Sure, user, let's see who actually worked on the last Zelda. You'd be surprised.
Samuel Barnes
It's a tablet. Nice shitposting though.
Carter Jones
I wonder if the team had trouble getting UE4 to work for them. Only reason i would think the resolution is so fucked . The game isnt very graphically demanding. >buying digital >buying digital nintendo games gross
Dominic Torres
As an amateur UE4 dev looking to bring my project to the Switch, this is a little concerning.
>I wonder if the team had trouble getting UE4 to work for them You'd have to be literally braindead, especially for the type of game this is.
Xavier Williams
This kind of shit makes it harder for me to be a fanboy for Nintendo. Why does a fucking Yoshi game need UE4?
Holy fuck that is beyond inexcusable.
Jace Hernandez
Literally fucking how? It's just paper, I HIGHLY doubt that's one of the textures they had to tone down in order to get the game running properly.
Anthony Adams
>The Atelier games are running at 540/720p with Vita assets. Yea, no. That's just a blatant lie
This is literally Nintendo's first ever first party UE4 game, and by Good Feel no less.
Bentley Cruz
>The game isnt very graphically demanding. The game looks like it's completely filled with different kind of textures and nifty lightning shit that the Switch shouldn't be able to do, at least in 60fps. Remember that the game's rock solid 60fps, after all; if it was 30 (which is the most reasonable thing for a game which is based more on visual information than fluid/fast gameplay anyway), game could easily be in higher res. I seriously expect that they do a switch button between performance and graphics.
Christian Butler
Oh, didn't read that in the OP. How are the graphics on that one? I've been thinking of buying the trilogy when it's 50% off.
Luis Cook
All 60fps games should have option graphics mode / performance mode toggle like Rocket League . I'd prefer 30fps with HD resolution every time.
Justin Turner
Darksiders Warmastered is getting one of those on Switch
Andrew Murphy
You only need to know basic programming fundamentals to use UE4. Besides myself, look at the guy remaking Ocarina of Time. A professional studio shouldn't have a problem with it.
Austin James
They did it for FE Warriors, don't see why it shouldn't get one in this case scenario.
Jonathan Parker
I'd prefer 60fps every time. But a binary graphics/performance toggle isn't enough, you can tweak everything on PC.
Colton Perry
>le current year maymay
Dylan James
>look at the guy remaking Ocarina of Time You mean dumping all those store bought unity assets into one project instead of making them by hand? I thought you said you were an expert.
Jose Williams
No I'm an amateur indie dev. But if you gained some basic reading comprehension and learned how to understand what isn't even hidden subtext, you would know that the point I was making is that anyone can make a game in Unreal and a professional studio certainly shouldn't have a problem using it. Come on, dude.
Benjamin Bailey
>shitch is shit WHOA!
Adrian Torres
You would also realize you would have to optimize the fuck out of the game on console instead of letting a PC brute force the game
Brody Cox
le go back where u came from nigger tranny
Zachary Foster
seething
Austin Foster
Stop moving goalposts. UE4 has a native Switch pipeline.
Camden Nelson
>We have to say this is not okay! >Let's all rise up against Nintendo! Are you mentally deficient? It's called Dynamic Resolution. The game can still perform and look great while having subpar resolution.