Why does this game get such a bad rap here now? It's pretty fun and comfy.
Why does this game get such a bad rap here now? It's pretty fun and comfy
it's boring generic garbage mate
>generic garbage
Which is actually preferable to games that revolve around story like Red Dead Redemption.
How so? Feels pretty unique.
cos you're on Yea Forums lad. In ten years time it'll be considered the real diamond in the ruff. Even if RPGs got more like Classic ones with no quest marker etc it would still be considered great in 2029 by Yea Forums. They'd complain that Elder Scrolls 7 is too obscure and murky, with confused story telling, that is expects so much of the player that it feels like a grind and a chore. If you enjoyed it, it's for you OP, if not, that's cool too. It's why we have steam and GOG, for the classics.
Modding is both necessary and takes some effort to get working perfectly, and even with all the mods in the world the only fun way to play is ranged or maybe werewolf/vampire lord forms. I like it but it’s a game that really only shines if you want to go exploring a decent sized region for the hell of it or being autistic with your modding experience
IT'S AWESOME
oh wait i'm playing Enderal
Cos shit like Grand Battle is a million times better. Like they literally improved fuck all since morrowind even it’s like 90% same the core game. Wyd.??
Yea Forums thinks Bethesda RPG's aren't 'true' enough.
Yeah finally an rpg without fucking quest markers telling me where to go and no huge ass map that lets me know all the secret spots
It’s a run between quest markers and around mountains simulator
You got a problem with mountains buddy?
>Shor
>glorified skinner box specifically designed to keep you in as much as possible, with no regard to writing, worldbuilding or roleplaying,
>B-b-but who cares? it's [BUZZWORD] and [BUZZWORD]!!!
Yeah half my quest time is running around mountains
They should have found a more intelligent way to scale difficulty. Just pumping up everything's health and damage only adds to the tedium, doesn't really make it that much harder.
It is so fucking utterly dumbed down compared to its predecessors that it's almost insulting to play.
Beyond that there is a distinct lack of good quest lines.
>buzzword buzzword buzzord
>btw inb4 buzzwords
Theres plenty of world building in TES series moron
Bethesda games are the most overrated games in existence.
>>glorified skinner box specifically designed to keep you in as much as possible, with no regard to writing, worldbuilding or roleplaying
This is the most accurate description of Skyrim I've heard on Yea Forums. The thing is, it can be fun to go through dungeons, do quests and get new stuff, but the payoff in Skyrim is that you get to engage in more bad combat and learn more about the game's uninteresting world (or at least it presents it in an uninteresting way).
Yep. I'd be fine with dragons, for example) being difficult as fuck (if they weren't random encounters) and requiring lots of potions and enchanted weapons, but it's just annoying to either batter a bandit for half an hour or break the game to the point where everything is trivial again.
>comfy
Every time
There isn't a single good quest in this entire fucking game.
>glorified skinner box specifically designed to keep you in as much as possible, with no regard to writing, worldbuilding or roleplaying,
What does this sentence mean? Go back to your English professor lady.
It is fun and comfy with lots of mods, especially if you ignore what's going on in the world do your own thing.
Legacy of the Dragonborn makes it way more fun especially.
elder scrolls was never complex and the core formula has stayed more or less the same throughout all of them.
It's hard as fuck to make this game fun. Progress is so easy regardless of how many mods I inject into this thing.
>elder scrolls was never complex
Have you played Daggerfall and Morrowind?
Because the core combat is shit. Even with mods the base game is fucking thread bare. is true too, shit like stealth, ranged or transformations make the game """okay""" at best but that's it.
If you're going to have a core game with as little going on for it as Skyrim then you at least have to make exploration and interaction with the world be satisfying, but even that is thread bare as well.
Way too much pruning and simplification compared to previous entries in the series with only a few viable ways of playing the game
yes and for the most part it's the same shit, go through dungeons made out of reused assets with very few or no unique encounters to complete a quest objective. repeat until you beat the game. sometimes you get to take a break from the copy/pasted dungeons and get to walk around the copy/pasted towns talking to npcs. the most fun i ever had in an elder scrolls game was the oblivion dark brotherhood because it actually gave you creative objectives instead of more boring dungeon crawling.
not really true but even if it was it should evolve, even fucking ZELDA is outpacing them at this point
why do all of the men have the same voice?
>dark brotherhood
>Sheogorath's quest
>Molag Bal's quest
>the forsworn conspiracy
>the thalmor embassy
>all of dragonborn dlc
Dark Brotherhood is a pale fucking shadow of what was on offer in Oblivion
but of course maybe it isn't fair to expect it to live up to literally the best quest line in any RPG to date.
here again let me add that when morrowind came out there was nothing like it really, now every fucking game is openworld rpg, so bethesda has nothing left to set them apart
not my fault you can't speak english, pablo
there was nothing setting them apart in the first place, all they did was rip off ultima.
And Todd is "based", and his games are "comfy", right?
Fans of the old games like to hate on it because it's popular.
Some hate it because the lore has been stripped away, compared to Morrowind, which was rich with lore and intrigue.
People new to the series like to hate on it because of all of the game-breaking bugs.
Fair enough.
But what I cannot wrap my head around is how people can prefer Oblivion to Skyrim or Morrowind. Oblivion is the worst aspects of Morrowind and Skyrim, combines. It's the middling red-headed step child that does nothing right, and everything wrong. It's bland, boring, broken.
The combat is super bad. The only interesting thing is the magic and only at really high levels
>comfy
prolly started with oblivion
whats so autistic about relaxing gameplay?
Legitimately the only excuse I can think of. They started with Oblivion, so they have nostalgia for it, and they can't go back to Morrowind because they find the combat so comparatively archaic and difficult to understand.
Oblivion does RPG way better than Skyrim, and requires only 1 single mod to be vastly better than it.
>that one youtuber who made a million videos saying how much he likes oblivion
>likes it so much he reaches the bottom of the barrel for more topics to talk about the game
>plays the Beyond Skyrim:Bruma mod
>goes to the Draconis farm
>"what are these random graves?"
its a garbage rpg, like actual garbage.
But it is marketed as an rpg, and it is a part of an rpg series.
so you can understand why some people hate it.
I personally like it as a nice time waster game. seriously, if I just wanna pass some time there is no better game to do it with than skyrim.
It's an AAA open world RPG with loads of choices how you want to play. Even if all those choices boil down to stealth archery in the end because fuck classes. There's not a lot of competition which is why all TES games are one of the biggest releases ever, even if Bethesda thinks that they can ship a half made game and the community fixes it which they do. I enjoyed vanilla Skyrim a lot and modded Skyrim is even more of a blast especially since magic becomes actually fun.
Hopefully Bethesda has finally realized that they can't make another F4 or F76 out of TES6 and actually make it a not-broken game for once.
Soon Yea Forums will understand
Everyone here played it for 100+ hours and somehow people are unhappy that they were able to play it for so long. Weirdly enough some expect new still new stuff or overlooking its flaws after playing it for the 10th time.
>he thinks tes6 isn't going to borrow heavily from f4
dragonborn another settlement needs our help, go do some shit quest for them and get them to join the blades so you can build neon dicks all over their village.
Wide as an ocean, deep as a puddle. There are plenty of cool ideas, but the mechanics are so horribly thought out and broken.
>Does RPG better than Skyrim
This comment makes no sense, makes no point or argument, gives no examples, and means ultimately nothing. Well done, you're useless
It's the only TES game that doesn't play like shit, but retarded boomers are too scared to admit it.
Decent adventure game. Shitty game
Oblivion has actual skills and attributes like an actual RPG
Skyrim does not
>You level up your character
>You level up your skills
>You level up your perks
>Like any number of RPGs that have a levelling system other than "GAIN LEVEL->STATS GO UP"
So basically you don't like the game because it doesn't conform to your arbitrary criteria of what constitutes an RPG. What a stupid, baseless way to assess a game.
I guess you don't like any Zelda games either, because, despite being considered action RPGs, they don't level you up from experience.
It's closer to The Sims than any other game in terms of that though.
>Zelda is an RPG cause you play the role of LINK!
please fuck off to reddit and kys
There is nothing rpg about zelda, it's an action adventure game through and through
>You level up (heart/stamina) after completing shrines and bosses
>You can improve your defense and attributes using clothing
>You can temporarily increase stats by consuming food and potions
>Your weapons and shields have stat values
"Not an RPG"
What is an RPG, then?
To qualify as an RPG the different ways you can make your character should have different effects on the world. otherwise the term is just a buzzword that applies to everything with a stat sysem and level ups. Sure, you could say this definition applies in a very loose way to skyrim, thus, making it an rpg, but we'd both know that would be disingenuous.
First of all setting. Morrowind, which made their name to most of us here, was a unique world full of all sorts of weird shit including flora, fauna and culture.
Skyrim is mountains, giants, dragons, trolls. Wholly generic Tolkien fantasy.
Then there's the combat. Morrowind had shit combat but considering when it came out that's more forgivable. Skyrim combat is BARELY more technically advanced. Nothing exemplifies this more than the Dragon fights where the only way to "dodge" their breath is to take cover because they just track you with their head. So it comes down to statwank or cheese, just like in Morrowind, only you get to hear a thunk when you hit every time.
Third is they removed much loved features such as spellcrafting in the name of balance, yet left the game completelely unbalanced anyways.The worst kind of unbalanced is middling unbalanced.
Every single weapon of a type still plays the exact same, they're just the same weapon with a different skin and numbers.
Enemy variety is total ass. Not only are Draugr overrperesented, there's nothing that makes them special. A humanoid TES enemy is for all intents and purposes, any other humanoid enemy.
They made a grand old story about a civil war yet refused to make that actually matter. Nothing noticably changes in any case no matter what you do?
The skills are complete trash and don't offer you anything other than numbers in the majority of cases, meaning the only thing they give you is a reason not to use other weapons because your "+40% swing damage" just makes other weapons obselete, but it does nothing in terms of combat.
What exactly is good about this game for you to rate it highly?
Shit combat?
Shit world?
Shit balance?
Shit enemies?
Shit quests?
Shit skill system?
Shit veriety?
Is it just that there's a lot of shit?
>an action adventure game with minor rpg elements makes it a full blown rpg
You're really scrapping the bottom of the barrel here. In what way does player input change the world around them other then link being the hero and saving the world everytime? Can link become the villain?
Are these real mods or just a mockup?
real
>Sure, you could say this definition applies in a very loose way to skyrim, thus, making it an rpg,
Skyrim is still an RPG, just not a very good one. It's more action adventure.
how so? no matter what kind of build you make, all the quests play the same, virtually no quests present any choice at all, much less one that matters later or that is influenced by your stats, main quest will always end the same no matter what, etc.
Links? Or is it just stuff on the forums?
So like, 96% of JRPGs aren't RPGs?
Go to the mod section on their forums
Started playing vanilla again. I'd have to agree, pretty fun and comfy. Come at me, haters!
>Fans of the old games like to hate on it because it's popular.
no we hate on it because it's fucking worse you TODDler
>Character should have an effect on the game world
>No no, not Skyrim though, for some reason
Your choices in Skyrim have a much larger effect than virtually any other JRPG. Name a single JRPG that offers you as much freedom of choice as Skyrim to affect the game world. You're grasping.
Name a single jRPG in which a character can become a villain or do anything other than become a hero and save the world. I don't think you know what an RPG is.
Literally describing every single JRPG. And actually Skyrim does offer you more choices than most JRPGs. For example, you can choose the Stormcloaks or the Imperial Legion. In any jRPG if you chose not to join the Stormcloaks, the result would be:
Haha, I didn't quite hear you. I'll ask you again: would you like to join the Stormcloaks?
>Your choices in Skyrim have a much larger effect than virtually any other JRPG. Name a single JRPG that offers you as much freedom of choice as Skyrim to affect the game world. You're grasping.
chrono trigger you fucking retard, a game that's like 25 years old
>Worse than Oblivion
Lmao fuck me, I am slain
Oblivion had about 1 interesting dungeon. Skyrim offered more variety at least.
Indeed.
>any other JRPG
Skyrim is not a JRPG.
RPG is completely useless as a genre because everyone has a different definition of what an rpg even is
>bad rap
None of the characters can sing
because Yea Forums is full of idiotic obese fedora edgelords.
Low effort AAA garbage, modding is the only redeeming feature.
don't lie to yourself, both games dungeons suck cock and suffer from 90% copy pasted shit, what saved oblivion however was the qest writing and design, remember that quest where a rich man tricks you into a battle royale on a death island? or hackdirt? nothing in skyrim is that interesting, it's all typical nord fantasy at best, stuff like the prison break quest in skyrim show promise like many bethesda things but suffer RIGHT AWAy from typical problems that bethesda's content suffers from so it feels awkward and rushed, the dialog is very poorly written and nothing has time to breathe making it feel inorganic as fuck, only someone with autism would like that shit
This must be bait right? How do people unironically think Morrowind and Oblivion are worse than Skyrim?
part of this problem is shit like far cry calling it self an rpg because you can buy an ability to hold one extra grenade
the people that played skyrim when they were 10 years old are now old enough to post here
there's a lot to this, open world, adventure game, action-'RPG' or old school basement dweller nerd-RPG all constitute 'RPG' to different people
but carry capacity is a stat so therefore it is an rpg
>Took away fun spells because consoles cant handle open cities
>Took away classes and replaced the iconic point system with perks that are just "Do x 2 damage with this"
>Not an RPG, only quest that lets you roleplay is the Brotherood quest
>Ugly as sin
>Choosing a race doesnt matter
>"Radiant quests" are just five repeatable quests over and over
>Your impact on the world by stopping Alduin is guards saying something different
>New engine is the same engine with the same problems
>You barely gain momentum when running and jumping
Thats just off the top of my head, Im going to bed, fuck this game
anything can be a stat, the problem with that though is the stats should have a worthwhile effect and one extra grenade means fuck all in a game where you're already a god with zero flaws
i think the key difference is that when you choose to improve a stat it has some kind of long term consequence.
So with far cry it doesn't really matter what you upgrade or when you upgrade it because you can eventually upgrade all of it or the bonuses that the upgrades give you are negligible.
Whereas in skyrim you can't invest in one handed perks for the first twenty levels and then decide to switch to a magic build without being severely underpowered. In this way skyrim is more of an rpg than oblivion and morrowind because you only get so many points to improve your skills while the earlier games let you grind any skill you want at any point you want and still get the full benefit. That doesn't mean they aren't RPGs though, cause being forced to stop playing the game to grind out the skills you want is a pretty hefty consequence for the poor decisions you made during your earlier levels. There's also the fact that vanilla skyrim perks are underwhelming and worthless.
The game leans heavily on mods to the point where there's an unofficial patch that fixes a lot of oversights and bugs that were left in the game.
Mods are basically required to make the game more enjoyable since Vanilla Skyrim is pretty bland and subpar, leaving you with the unenviable task of gathering up dozens of GB of mods and wrangling them into something that's playable.
The game popularized shitty quests and quest markers.
The game is halfassed and also rushed to be released on a meme deadline which means towns are small as fuck, etc.
The game cuts out a lot of the old RPG elements that were compelling in the older games but doesn't really substitute better mechanics.
Quests and main story are shit.
The game has like 4 re-releases on PC and they have the gall to charge you full price for each one no matter what else you own.
VR port of the game is so halfassed that it has fewer VR features than your standard shit indie VR game and it's a 60$ release that doesn't even get you the non-VR version of the game.
Lmao
Branching linearity and a handful of sidequests is in NO WAY the same as permanently removing any character you like from the game by just fucking killing them.
And all the dungeons are essentially the same boring grind through draugr and none of the treasure is ever all that interesting because the combat is so linear.
The ones in this thread are just looking for (You)s.
The people who actually prefer Skyrim over others have probably never played a game like it before or any video games at all. Its the most accessible, easily playable game that only asks you to walk torwards a goal while picking up things that keep you alive and help you kill shit.
And without having to worry about point distribution or things like alchemy the casuals only have to focus on doing the same thing over and over again.
Oblivion has even worse combat but it has better quest design.
I prefer skyrim over morrowind because i have requiem plus 147 other mods installed
Daggerfall is the best game in the series don't even @ me
>In this way skyrim is more of an rpg than oblivion and morrowind
Nigger what
>earlier games let you grind any skill you want at any point you want and still get the full benefit.
Skyrim lets you do that, in any possible order you want without ever having to worry about points because you are guaranteed perks.
>That doesn't mean they aren't RPGs though, cause being forced to stop playing the game to grind out the skills you want is a pretty hefty consequence for the poor decisions you made during your earlier levels
God your retarded.
can someone give like 5 essential oblivion mods to replay the game with. im not autistic enough to download 100+mods that people recommend
that's what I meant when i said you were a god with zero flaws, I beat far cry 3 with a no perk run, was fun but still very easy, usually in an rpg a stat comes with a negative or your character is underpowered at the start to incentivise a build, forcing you to choose what you'll be good at, oblivion does this but fucks up thanks to the stat scaling being affected by things you can just do out of combat like running and jumping, as for skyrim you can level skills infinitely since the patch prior to dragonborn added the ability to, also skyrim leveling is rather fast even with mods that slow it down making that a non issue, and skyrim also suffers from "your character is basically a god" so even if the perks aren't worthless you still don't need them to beat the game thanks to that and level scaling, a level 1 fists only build isn't impressive like it is in dark souls
>Took away classes
Anyone that played as a pre-determined class was a fucking scrub anyway. They offered no bonuses or benefits and you were shoe-horned into choosing certain skills you didn't want.
>Took away fun spells
Oblivion did it first
>You barely gain momentum
Thank fuck. That would make controls so annoying. Thank God you're not developing games. Your view of a "good game" includes making it as realistically tedious and annoying to control as possible.
god level scaling is the worst thing to ever happen to video games ever
I don't play games that only become good when you mod the shit out of them.
Because Gothic 2 did it far better about 10 years prior
I like Skyrim just as much as Morrowind and Morrowind was the first Videogame I played in my entire life.
so just like skyrim where even the most hated npc are essential? really though, killing some rando in skyrim isnt roleplaying and the world ignores it aside from a single script that triggers generic bounty hunters, it has no story effect on the world and might as well be you console commanding them out of existince
an RPG so bad, even Japs mock it.
I replay it every fww years. Meanwhile v tells me godhand and witcher are good and they both put me to sleep
Tldr: v has shit taste
>Skyrim lets you do that, in any possible order you want without ever having to worry about points because you are guaranteed perks.
You cant unlock perks unless you meet the Minimum requirment in Points.You also can't power Level Softskills early in the game, because your enemys will outlevel you because of levelscaling.
Also I literally cannot think of a single branching quest path in skyrim, not a single one
The perks are boring, yeah, but the concept is way better than the old leveling system. The old leveling system is awful.
Changing all your stats into health mana or stamina is what fucks up Skyrims leveling. They found a good fix, but then went too far.
Perk points being limited also helps one of the big complaints people have about TES games in that you can be good at everything. Perks force you to specialize.
The process of choosing ones specialization, favored attributes and the skills you want to focus on is what people want back, not pre determined classes.
Oblivion fucking up first doesnt excuse Skyrim you nigger.
Athletics was one of the highlights of both morrowind and oblivion, kill yourself you fucking mongoloid piece of shit.
the dark brotherhood, the civil war, the blades, dawnguard
>The process of choosing ones specialization, favored attributes and the skills you want to focus on is what people want back, not pre determined classes
You can still do that. Just use the skills you don't want to use. They will become useless later in game if you don't Level them from the start. It doesn't make sense for a warrior to not be able to use a axe in emergencies, when he can swing a Sword just fine.
Didnt the Dawnguard just let you choose between two castles that you to use as a home?The same with Civil war but you get a house in a different city.
The blades I cant even remember but the brotherhood quest at least lets you choose to kill them.
No unscripted events in Chrono Trigger having lasting effects on the game world either. Removing an NPC from existence offers you one less thing to interact with. It is by definition a change of the game world. Killing whoever you like is more akin to roleplaying than having to keep a hated character alive just because the game doesn't allow you to kill then.
Literally the crux of the fucking game. Stormcloaks or Imperials -- changes an entire SET of quests.
*Just don't use the skills you don't need for your build.
>Just pretend you dont have the ability to max our everything in any order you want
Wow
>changes an entire SET of quests
You just attack cities in a different order.One of the quests about the crown is the exact same thing but your with imperials/stormcloaks instead of stormcloaks/imperials.
>Didnt the Dawnguard just let you choose between two castles that you to use as a home?The same with Civil war but you get a house in a different city.
You are right, but I would still consider it a branching path even if it isn't solved very well.
>The Blades
You have to choose if you want to kill Paarthurnax or not. If you don't kill him the blades hate you and you can't finish the Story line.
You can do a jack-of-all-trades character, but it makes your character shit at Combat and many enemys impossible to beat if you don't spam potions after every hit.
Athletics didn't allow you to build momentum, you fucking troglodyte. Athletics just made you run and swim faster upon level up, and affected how much stamina you use while doing either. And it was tedious as fuck to level up
Hol fuk ur dum
It was good.
But not good enough to be released 6 different times.
no but who the fuck plays rpgs for random battles and generic killable NPCS? don't you care about the story at all?
You can literally do the exact same thing in Oblivion and Morrowind. In fact, the scaling is so fucked in Oblivion that it's beneficial to do so.
And Chrono Trigger is just beating the game at various stages of progress. What's your point? You're still playing a role that you yourself choose.
Just admit that you have no idea what an RPG actually consists of, and that your definition is completely arbitrary and nonsensical
sounds like bad game design to me
The Cantina?
My point was that in Skyrim you can use your imagination to make your own story; give yourself a reason to kill one character; create headcanon that explains why you choose to join one guild and not the other.
In traditional RPGs, you're forced to play a certain character and adapt to a certain role and progress along a pre-determined path.
So based on the definition of RPGs you gave, traditional RPGs like Chrono Trigger, which offer less choice and railroad you along a specific path, are less RPG than Skyrim. Btfo, brainlet.
>exploring a decent sized region
>implying it has anything to do apart from identical geneeic bandit camps and identical generic dungeons with identical draugrs
Just to reinforce my point here is a personal anecdote. When I first played the game in 2011 my first character was a sneaking battle-mage who also uses a bow, because I wanted to try out every mechanic in the game. Around Level 30 some boss enemys became so strong that they killed me with to hits, because my skilling was so shit and I didn't Focus on a specifc character build. I had to use console cheats to continue playing the game.
What do you mean?
*two
it really dont, even on the hard difficulty, without mods its a baby game
please read enemys will kill you with 1 or 2 hits, if you don't specialise
>You can literally do the exact same thing in Oblivion and Morrowind
>Oblivion
yes they fucked it up
>Morrowind
its no where near the level of oblivion or skyrim
>You're still playing a role that you yourself choose.
By doing what? Actively avoiding quests your totally unique character woulnt do because you as the player know about them and their outcome you cant influence?
>It's nowhere near the level of Skyrim or Oblivion
That's not the fucking argument. You can still do exactly what was described in Morrowind. There is even a small degree of level scaling in Morrowind which means that in very limited circumstances, or with a lot of optimization, it's actually beneficial to do this.
I'm not arguing that Morrowind is worse than Skyrim. I'm arguing that they're the same in the specific way that you described. Stay focused, baby brain
bows are only good for stealth archery, and magic is the worst in skyrim because it's about 90% utility spells and the dps spells don't scale damage like literally every other thing in skyrim, your personal anecdote only works because you deliberately picked the worst skills to level, it's like complaining you can't beat a boss when you leveled lockpicking to 100
I agree that magic is fucked, but my example still proves my point that you can't beat the game if you just skill whatever you want. You specialise aka choose a roleplaying-build or you don't beat the game.
wasn't the same guy, breaking leveling systems is for autists anyway, I'm fine with that honestly, what bothers me more is just how worthless the stats in skyrim are anyway, at least in oblivion you wanted to break the stat system because it did something
no you dont' you simply pick the skills bethesda's designers clearly favored like heavy armor and one handed then build out the other skills you want after, not for role playing reasons but because those skills are objectively more useful thanks to the perks not sucking as much ass and the skills actually scaling properly
I would like to add that other games have this problem but only skyrim fucks up so badly that you can pick skills that literally don't work well at all through an entire playthrough, even VTMB has the excuse of working with the shitty source engine and getting fucked in the ass by the publisher but bethesda had like 5 fucking years to not fuck it up
Music and ambientation is amazing. Combat sucks HARD thats a no no.
retards still play runescape and argue it's better than skyrim
the world is full of retards, in summary