How would you have done Pokemon differently?

How would you have done Pokemon differently?
For me it's:
>Retain 2D artstyle
>Continue trend of returning to the previous games region
>Create a continued plot between games (i.e. more Team Rocket)

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Have rivals actually be rivals.

>Each gen's new Pokemon are hard to get - requiring effort to find one way or another, to justify the new species just being discovered
>Each gen that passes increases the ease of each other post-Gen 1 gen's species being found

graphic sex with you're pokemans

Boxart legendaries aren't tied to the plot; you have to go out of your way to find them on your own time.

>last thread doesn't take off
>bail and make a new one
Fuck off, OP.

Give S&S another 2 years of dev time to make it openworld. I'm serious.

people that think pokemon needs to back to a "2D Art Style", don't realize that they are the problem.

Add more ways of making money

why's that?

How is it a problem when it looks inferior now, visually?

Add a fuck ur pokemon minigame

It will sell billions

>make 3D models for the 3DS instead of compressing high quality shit so the games can actually fucking run at a stable framerate in fucking battles which is all pokemon is about

>Proper free-roam large world
>Change gameplay to top down 3d-view with twin stick controls (if you played helldivers you should have a good idea of it)
>Skill based attacks
>Pro controller has 4 shoulder buttons for moves
>Add a dodge button with slow animation recovery
>Stats rebalance
>Speed stat changes your movement and turning speed so a venusaur does a 180 slower than a pikachu
>Tone down damage from weaknesses

Honestly I don't understand why pokemon clones all go with turn based gameplay like the upcoming Temtem.
Gamefreak has been lazy with their monopoly of the genre I don't get why game developers don't tap into this gold mine while being original with it.

>make it hard
>alternatively, choice of a hard mode
>gym leaders past the first have 6 pokes
>gym leaders past the first can be done in any order
>still 3 are the gym type, other 3 are to cover weaknesses
>trainers in gyms re-challenge you if you leave the gym.
>no xp gain from gym trainers
>regular trainers are scaled to your level
>more optional areas
>plot with the evil team doesnt really pick up until youre the champion
>pokemon are more balanced stat wise (all final evolutions are pseudo legendaries)
>game corner returns

The fans want nostalgia so they think that 2D is superior, look at what happen with Octopath Traveler, fans wanted the old final fantasy style back but as soon as they bought it they dropped it in the same month.
If the fans keep whining to nintendo about wanting 2D back when they just started to give us 3D then what happen to Bioware with Mass Effect will happen to Gamefreak with Pokemon.

id like a side game that did this, like a colleseum kind of thing, playing as pokemon has always been something I want but I still love the normal games. also, if they did this, id love of gyms had real dynamic arenas like the anime

Actually make it hard so you have to develop a team instead of pushing thru with your starter. No, starter + high level legendary to beat isn't hard either.

In fact, just make it like Pokemon Reborn, albeit a bit less hard and drop the plot.

Jokes on you because I dropped pokemon when they went 3D. I still play 2D fangames and romhacks. 3D pokemon games could work if Gamefreak didn't make it grating on the eyes to even look at.

Based wording, OP. This thread has potential. I dont have my own thoughts on this but i will continue to lurk.

Sounds like you wound up on the wrong board.

Based

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I keep everything the same until gen 6 but drop the majority of all roadblocks and hms. I would also prioritize gameplay over story.
Seriously that romhack Pokemon Renegade Platinum dropped hms and Sinnoh became god tier. Sinnoh was already good but the amount of hms held it back.

This.

Ever since GSC it's always been some stupid plot around box legends. I think we've could've gotten some really interesting stories if GF didn't have to stick with some legendary gimmic

>real dynamic arenas like the anime
Aye I had an idea like having stage hazards such as trees and rocks being attacked by certain moves fall and shatter on your opponent if you angle it correctly.

It would also feel natural if you're in the wild and had those options.

>Continue trend of returning to the previous games region
That's lame

Sinnoh and Unova 2 were great despite not having another region carry their ass.

Just having a great post-game area is enough, not Battle Tower garbage.

Hey I don't look down on 2D, Ruby & Crystal are still my favourite.
Also I agree with the rest of your post, best 3D for me is Pokémon Colosseum or Gale of darkness.

You did so well until the 5th point
>still 3 are the gym type, other 3 are to cover
weaknesses
Why give a gym leader that focuses on one type 50% of a team that doesn't match. Just make their Pokemon harder to battle with difficult moves and strategy.
>trainers in gyms re-challenge you if you leave the gym.
This is fucking dumb and has no point except money grinding
>no xp gain from gym trainers
Still free money and a dumb idea
>plot with the evil team doesnt really pick up until youre the champion
Instead, make the evil team not follow the "Capture powerful legendary and take over the world trope". Do something different and the side plot with them can easily last the whole game and post game

It's a complete different issue completely, if anything the issue with Pokemon is that Gamefreak can't truly get on 3D, the other console games did a better job in that department, While their 2D games always look good and have enough charm with their recognizable style, Gen 5 aged really well for a lot of people because the sprites had more emotion and movement than the 3D models that barely move in recent games.

Also I don't see how OT was "dropped" if anything of course the hype for the game cool down after awhile because it has been out for quite a while, people had their own couple of gripes with the game more related to the gameplay actually, everyone and their mother praised the game because while it had really well done 2d sprites making it had some sort of diorama feel to the overall aesthetics of the game and mostly to call back older rpgs, if the game had FF in it's name it could have gotten mcuh more mass media appeal, overall didn't stoppedthe game from having it's own fanbase that talk about it to this day, just not on a more mainstream level like a franchise like Pokemon.

make gen 2 not shit

They move way more than they did before the only difference is their movement isn't limited to a sprite bouncing up and down.

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Yeah sure, just like the fucking birds that just keep hovering in the air with the winds open and nothing else, sure Gamefreak is killing it on their 3D deparment.

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probably wouldve done something similar to pokemon crystal clear in that you can battle gyms/trainers any time you want and their pokemon and pokemon level scale with the # of badges you have, and make HMs less mandatory and more of a bonus for finding them, like TMs
also easier to increase happiness in pokemon. im tired of my eevee evolving into umbreon at like level 40. fuck thats annoying

I wish Pokemon Amie's animations were used in combat.

>tumblr

That explains a lot.

>open world meme
I hate how Yea Forums has to actually make me appreciate Gamefreak sonetimes.

I don't understand what that user or you mean by open world because Pokemon are open world and have always been.

3d was the worst decision they ever made
the game worked nearly flawlessly in 2D. the 3D shit is a meme that you shouldnt actively look for in a pokemon game because it does nothing to contribute to the world the pokemon games were meant to be played in. only zoomers and zoomers falseflagging as boomers will disagree. sun and moon is noticeably the worst one in the entire main series
i didnt say open world
im saying battling the gym leaders in whatever order you choose would be a good idea, which is something they actually touched on in pokemon origins where you have to "present" status of gym leaders beat. otherwise it makes no fucking sense. why does brock have 2 pokemon each less than level 15 and is still a gym leader? fucking wild pokemon would have beat his ass and he doesnt go handing out the boulderbadge to every stray animal that happens to have a higher level than he does. you could also just get an hm like surf or fly or strength early and just demolish the early gyms susceptible to those HMs, so they should at least be hard to find or difficult to obtain, but not mandatory. nobody keeps HM slaves in their party except for when you need them to progress through the story

>Pokemon are open world
Have you played any Pokemon game? All of them are linear as fuck and has roadblocks out the ass.

You said you'd make it like Crystal Clear. Crystal clears formula is entirely open world.

There's nothing linear in Pokemon. You can go thru any route in a number of ways, go thru multiple routes. Remember sea in gen 3? Remember Safron in gen 1? Ecruteak in gen 2, hell this one allowed you to beat gym leaders in different order. etc

Pokemon is open world and always has been? What the fuck are you talking about? Do you even know what pokemon is?

I dont even know where to being how the fuck do you not see that if you're battling them in any order then it's not linear, it's open. No shit, Brock has pokemon other than the two level 15 pokemon he battles you with. You dont see them because you battle him first.

If youre doing whatever the fuck you want in whatever fucking order you fucking please then it's open world you cocktard. You have to be kidding my ass.

Variety

They still have tons of roadblocks like requiring you to beat a gym leader, or fighting the evil team, or obtaining some item. Remember the thirsty guard in gen 1? Or the guys dancing for no reason in gen 5?

>KAAAAAAAAAAANTOOOOOOOOOOO
>KAAAAAAAAAAANTTOOOOOOOOOOOOOOO
>KAAAAAAAAANTOOOOOOOOOOO

See all the examples I listed.

Frankly, the only thing I'm getting from your post is "I hate Skyrim and I'm gonna prove it by equating anything open world with it"

Besides, linear games have endings. Pokemon allows you to go anywhere anytime after you get the HMs.

I think the added focus on Partner Pokemon was a good idea, but the touching minigames and stat boosts and stuff should be active on just the one Pokemon on your team that walks behind you.

Pokemon is supposed to be about an adventure with your hand raised Pokemon but they all feel like generic stat blocks that you're encouraged to dump for higher leveled wild pokemon.

those are literally the only things in the series that can be remotely related to open world
everything else is a railroaded hallway

>Skyrim still has tons of roadblocks like Whirlwind Sprint and Clear Skies needed to access various areas

Explain to me how the game railroads catching them all after the league.

Did you reply to the wrong guy? I dont give a fuck about Skyrim.

Anyway, whatever, fuck it, pokemon apparently isnt linear now. I'm done here.

>I'm done here
Ok user, I hope you enjoy raising your team and spending ten hours catching various pokemon before reaching the next gym! Because apparently the game forces you to do those objectives before the next gym since its linear.

What problem?
But I liked Octopath

>Keep them all "catchable™"

event shitmons were a mistake

>Pokemon allows you to go anywhere anytime after you get the HMs.
>Pokemon allows you to get post-game content like the battle frontier island in plat, kanto in GSC, and the other half of unova before beating the E4
>Pokemon allows you to go anywhere anytime after you get the HMs
>At which point the main game is basically over
Yeah, you can go anywhere, but only after you clear literally every roadblock in the game. Tell me how I can get back to Pewter City in Kanto prior to getting Fly. Tell me how I can get to Sootopolis in Hoenn before getting Dive.

Your shit's retarded.

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Been playing Heartgold recently. Why do people say this is supposedly the best game in the series? It unironically feels like it has much less soul than the original gameboy games.

So what you're saying to me is that before getting all the HMs, Pokemon is a metroidvania and afterwards its open world?

>Tell me how I can get back to Pewter City in Kanto prior to getting Fly.
Digglet Tunnel

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big brain moves here

I would have never added multiplayer battling to main games
There would be a bigger focus on exploring and expanding the setting
every region would keep legacy pokemon locked to post-game
games would have multiple endings and experiment more with aspects of the world that aren't the pokemon league

multiplayer battling would instead be a focus of a spinoff series, with the stadium series running to this day
rentals would act as a balanced version of the full roster (save legendaries, who would all be designed to be their own uber tier)
using teams from the main games would be a novelty mode rather than the main attraction

>At which point the main game is basically over
No, there's a whole term called "post game" which refers to new areas and things to do. Besides, the main game of pokemon is catching them all. Only the most casual of retards stop playing after the league. When you boot up your 500 hours pokemon save, barely 50 of those were played before the whole game world is opened up to you.

Original kanto let you fight gyms 3-7 in whatever order you wanted.

>pokemon is open world beacuse its not linear only after you've beat the game
wew today a new breed of stupid was discovered

>metroidvania
No, because Pokemon isn't a platformer.
>open world
No, because open world implies you can do anything from the get go.

I completely forgot about that. Guess I'll kill myself now.

Very interesting idea user, I kinda like it. The charm of having multiplayer with the mainline games is getting to customize your team entirely moves and all, would you be able to pick movesets and items for rented Pokemon as well? Or just have 4 pre set moves locked to a specific Pokemon like other rented Pokemon,m

I want a game with a focus on being the Champion and being responsible for the welfare of your region. Traveling around fucking up criminals and protecting the pokemon and people of your land like Lance was doing in Gen 2. Balance out the fact that you've got the strongest pokemon around by pitting you against unfair odds. Criminals jump you in groups and you've gotta deal with a ton of pokemon at once. Still probably gotta break away from the traditional formula but that'd be fun as hell. Maybe you could meet up with champions from other regions for the climax.

>When you boot up your 500 hours pokemon save
Who the fuck has a 500 hour save file other than compfags breeding and 10 year olds who don't want to start over?

How about Yea Forumsirgins and people that actually play the fucking game? Off yourself plebbitard.

There is nowhere near enough content in ANY pokemon game for 500 hours unless you're doing shit like IV breeding, you fucking swine.

>your 500 hours pokemon save
oh no

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I've been playing this shit since Blue, and the only game I got above 30-40 hours in was Y because I was breeding for a shiny Swordfag. These games need a New Game+ or different save slots.

>open world implies you can do anything from the get go
About 20ish locations in Oblivion cant' be accessed until you get there with the plot.
There's 30ish dungeons closed to you in Skyrim behind abilities and story.
Gothic gated a lot of shit too.

The point of an open world game is that you can continue playing and go anywhere even after the main plot. If pokemon wasn't open world, after beating the league it'd stop you from playing anymore.

better animations since they arent going back to 2d
maybe add a permanent human companion system, and push for mostly double battles (could satiate the waifufags/fujoshits) or actually give more depth to the relationship between you and your pokemon other than them just following you around and reacting to shit like getting hungry or needing sleep/actual rest so you don't use the same one over and over, forcing people to catch other pokemon the the game intends people to do
an actual difficulty system (easy medium hard) which fucks with levels of pokemon and trainer pokemon you encounter along with movesets and actual strategies

items yes, moves I'm not sure. the point of rentals was somewhat to balance out pokemon even if they're otherwise objectively better, such as rental kadabra learning psychic while rental alakazam learns confusion. since main game teams would still be an option the ability to have more customizable teams will be kept but with the rental system you can make something more balanced.

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so what you actually want is a spin off game that isn't really pokemon

>About 20ish locations in Oblivion cant' be accessed until you get there with the plot.
Yeah, and every pokemon location can't be accessed until you get there with the plot.

Seething
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BOTW with Pokemen.

t. doesn't know what open world means

You can immediately go talk to anyone in your town or not.
After getting your pokemon, which can be considered tutorial you can grind him to level 100 on the first route if you desire to. You can catch boxes of pokemon too.

Every route incrementally makes the game bigger, but the basic options and point of the game are the same and the game allows you to backtrack, catch and train your pokemon anytime. Linear games bar you from going back and end upon the completition of the plot, while pokemon's main mechanics and point stay the same afterwards.

>The point of an open world game is that you can continue playing and go anywhere even after the main plot.
That's a retarded definition. An open world is defined by how much of the game's world is restricted behind certain requirements. Most of the world in a Pokemon game is gated behind getting certain HM's, items and beating certain gym badges. Just because you can go anywhere after meeting all these requirements doesn't make it open world, if it did then just about every JRPG ever would be considered open world.

>if it did then just about every JRPG ever would be considered open world
...but they are.
Except for final hallway 13

Stop this shit

That's Nintendo's ace in the hole if they're on the verge of bankruptcy.

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Actually make the Pokemon unique instead of everyone Pokemon being a copy/paste generic template with maybe one out of every thirty Pokemon actually having a signature move/ability
>Hypno can hypnotize anyone in under three seconds according to its pokedex entry
>Its Hypnosis is exactly as effective as Ponyta's, Exeggcute's, and Pidove's
>A horse, some eggs, and a pigeon are all EXACTLY AS PROFICIENT AT HYPNOTISM AS A MASTER HYPNOTIST
It's fucking retarded

No. Its the perfect solution to both Pokemons and BOTWs issues.

The way the series is being handled currently makes sequels absolutely pointless.

catching pokemon isn't an objective to advance the story though
clearing the gyms is

therefore pokemon is not "open world", because the world is not OPEN

Oh yeah I'm definitely seething over not having a 500 hour pokemon save.

Abilities come into play.
You cant put Hypno to sleep.

It was bait the whole time wasn't it

But it is. The main objective is to catch them all. The questline is just a lengthy tutorial on your way to catch them all. The world opens up as you play and stays that way forever.

>Speed up gameplay.
>Cut the last gen out from previous games. Each one has a new 153.
>change up the story, forgo gyms and go for a more dungeon like approach
>Enemies are shown on screen, none of that random battle bullshit
>either embrace 3D or go full 2D. None of this single plane 3D garbage.
That's all I got.

Congratulations on outing yourself as a retard. No Final Fantasy game is open world.

>The main objective is to catch them all.
its not.

Only if it has Insomnia, which is only one of its three abilities.
And guess what? Hypno's resistance to sleep is exactly the same as Spinarak's (a common spider), Mankey's (a monkey), and Hoothoot's (a fucking owl).

There's literally nothing unique about Hypno when a dozen eggs from your fucking supermarket are just as hypnotic and that spider you found in your bathroom this morning is just as resistant.

Branching paths
Gym leaders that scale to the # of gym badges you have

ignored troll

test

but only hypno is a psychic type with all of those attributes.
thats how pokemon stand out. the combinations of stats, types, moves and abilities.

Which is lazy and dumb. They could have easily given Hypno a signature move/ability that fits with its fluff, but they instead made it 100% generic.
And all those other combinations are meaningless because they're all shared in part by so many Pokemon. There are better pyschic types with better stats and better specializations. The overarching niche Hypno gets left with isn't noteworthy or special or unique, it's lukewarm and an entirely missed opportunity.

Nobody gives a fuck about the pedo pokemon not getting enough attention.

Base a new game on some of the ideas the detective pikachu movie is presenting so it's more like some combo of old digimon and SMT. The battle gameplay has basically been the same since Gen 1, do big move to do big damage and sometimes throw a status effect in a joke of a 1v1 battle.

>No Pokeballs, you have to befriend wild pokemon to join up with you using treats or fulfilling specific conditions. If you try to befriend a pokemon when you don't have room, they just move to a location where you'll always be able to find them, but you can also just call them through some other means
>Your three lead pokemon follow you from behind, back three aren't rendered.
>Battles have you use three of your pokemon at a time but some areas can force rules to make it 2v2 or 1v1
>Not sure if battles should be real-time or still turn-based
>Actual boss fights that take skill and don't involve opposing pokemon just being insta-killed. Make legendaries/UBs an actual threatening fight.

Every Pokemon without a unique move, ability, or type combination suffers from the exact same problem, not just Hypno. And the more Pokemon they add, the bigger the problem becomes.
I wouldn't even have a problem with it if it weren't such a trivially easy problem to solve.

>trivially easy to make unique abilities/moves for over 800 units

A spacious corridor is still a corridor user.
Even if it allows you to grind away your youth in its first segments, it doesn't become an open world because of it

Face it, gamefreak is designing its games for children. Children which they do not trust to walk 2 steps unsupervised without being lost.

Yep, especially when most of those don't actually need to have unique visuals (or even any visuals) or can be recycled from other Pokemon.
And it's even more awkward when you realize the raw amount of money Pokemon as a franchise pulls in both directly and indirectly, which means that even if they were to make 800+ unique and fully visualized moves, they should be able to afford it. But that's a completely different topic.

>Yep
lmao

Pokémon is plural you fucking degenerate spic.

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Why are Johtoddlers so fucking insufferable?
Get the fuck over it, nostalgiatards.

pokemon to pokemon relationships beyond breeding like watching them run around playing or talking to each other or some shit
some pokemon you have would be closer to other pokemon you have depending on how often they interact or they're paired up in things, like double battles, or introduce using two pokemon for contests.
give options to battle some battle some trainers in double battles beyond some gimmicky battle tower or whatever equivilent

awful

End it after the second game then bring it back from the dead once a 3D Pokemon is feasible. That way you could avoid all the tradition babies and introduce lots of mechanics that fit the new presentation.

Gamefreak really REALLY needs to stop the trend of having a flagship legendary for each passing entry because not only is their legendary status tarnished because of it, but as the power creep kept increasing so did the stakes in each passing entry's story.
>oh no, the flagship legendary is causing havoc across the world and could potentially end the world, please trainer catch it.
>ever since the 2nd generation, you are always railroaded into catching the flagship legendary not because you want to, but because you're forced to.

In general, legendaries have continued to be mishandled poorly since like half of them are always locked behind events that could easily be integrated into the maingame. As much as I loved the 4th generation, I fucking hated how many legendary encounters are simply impossible without an action replay because they were used as a dumb marketing ploy. Instead, legendaries shouldn't be given to the player for simply following story beats or going to your local gamestop like an awkward loser and having the event unlocked there, instead they should be integrated into the main game and encourage exploration. Even to this day, generation 1 did this the best with how the Legendary Bird trio nor Mewtwo were never mandatory and you catching them out of your own volition. The very best example of how legendaries were integrated into the main game is easily the Regi Trio hunt from Ruby/Sapphire/Emerald.

>Make it harder in general
>Add a hardmode on top of that
>Add nuzlocke mode (I wish, right?)
>More boss battles in general
>Make rival battles hard enough to mean something
>More double, triple and rotation in trainers
>Bring back HMs but make them viable like Surf
>Reduce powercreep