Original thread died this morning. Time for another one.
What do you want out of the next Shantae game? I'm hoping for Shantae to go back to Pirate's Curse art style but keep the 2D over 3D environment gameplay so we can play as an actual full sized Shantae and not a pixel render/chibi version.
I also really want a linear story. Half-Genie Hero was all over the place. Fun, but everywhere.
PC art style was better in my opinion, and i agree that the backgrounds should be 2d if they want to keep the sprites as such. map design can blend the complexity of PC's islands with the cohesion of original's ring-shaped world. bring back the dance parlor, it could be really fun to see it fully realized. Pare down the transformations to a smaller number of more complex forms that are each as interesting as Shantae's base form and aren't swapped out every 10 seconds.
>Pare down the transformations to a smaller number of more complex forms that are each as interesting as Shantae's base form and aren't swapped out every 10 seconds.
it's something that irked me about HGH, the transformations were so basic as to be unsatisfying. this is because the design focused around switching them, and then fans keep asking for the transition to be further streamlined as if that will lead to anything but even simpler forms. i liked dancing in the first game, and would love to see it come back, but it needs to come with the forms being worth playing in for more than a few mintutes (such as having various properties and abilities, think extra character more than powerup) making them keys to locks isn't the right call, because it makes their use too situational. you could also include form-locked areas to theme challenges around every aspect of a form, good and bad.
I think the latest thing they made was mummy demastered which was surprisingly fun and had a god-tier ost youtube.com/watch?v=xkdUfus96-o
Kayden Hernandez
HGH has a few full-on transformations mixed in with the use-for-1-second transformations. The spider is my favorite, she can duck, crawl, and hang from rings.
John Sanders
Keeping the costumes "realistic" so they can be "cos-play-able" helps market the franchise.
i never used the spider, she was cool but never seemed like the right call. that's a world design issue. i disliked the crab, because i wanted to play as a mermaid when i went underwater. i didn't like the bat very much, because it was just a worse harpy outside dark rooms. i literally only used the mouse once. i never used blobfish. i never really used tree. overall the new transformations didn't impress me, the good ones were returning favorites like monkey and spider, and even those could be chalked up to the world design incorporating their gimmicks more. too many forms encourages this kind of 1-note nature, hence paring it down and consolidating what can be consolidated (such as giving the harpy night vision/sonar), discarding the rest, and designing the world and challenges around what remains.
how fucking bad at video games do you have to be. this is the slowest escape sequence I've ever played, I was honestly very disappointed by it.
Parker Price
REPORTED for hate speech
Joseph Howard
I want another big overworld you can explore like in the original, and more moves like the flipkick and the dash attack. At least upgrade her hair so she can do more shit besides whip. Maybe she grab enemies with it or grapple or something.
you could also have each new form bestow a related ability to the base form in this vein, such as monkey granting base form a walljump. it was pretty cool to have the overworld be a ring with evenly spaced points of interest and hidden shortcuts. RR's tree model was cumbersome, HGH's was immersion breaking, and while PC had the best maps, arranging "islands" of complexity or challenge along a cohesive ring with points of travel and interest could be even better. also i want the sword dash, but as an elephant, so i can be an unstoppable freight train.
The idea of upgrading her base form is nice, but I think I would prefer to give incentives to stay in each form as opposed to each one just having the one utility and that's it. The first game was great in that you could find attacks for each form. You had ways to defend yourself and in a future game you could probably unlock different ways to traverse the overworld in each form. Oh yeah, and let her dances do other shit. She had fucking teleport spells, that was useful as hell.
>also i want the sword dash, but as an elephant, so i can be an unstoppable freight train. Fund it.
the extra power is on top of a more robust form, something like a lesser version of one of its abilities. the monkey can cling to and climb walls, shantae gets the lesser version of this, a walljump. meanwhile the monkey has the wall cling, a basic attack, greater jump height, light weight to avoid breaking/triggering things or take better advantage of updrafts, slower fall speed, small size, monkey bullet etc. as for the spells, i agree, if input dances are returned, then the number of options for effects without additional UI is staggering. whether it's a one and done spell or an effect that can be maintained as long as you keep dancing, the possibilities are nearly endless, and it can be tied to the music so different themes actually affect how much magic you can use. i hated that HGH used that awful thumping noise while dancing.
we'll see what happens. i'm curious to see where they take the feedback and suggestions from HGH, but i'm scared they'll listen to the instant switching/no dancing fags. dancing is a pretty unique way to do magic that has a lot of historical ties, it would be a shame to see it go.
If people want the Pirate's Curse gameplay back so much, they should just make a full Risky Boots game. I loved PC but I want Shantae to dance and transform and shit. It's her entire thing, it's what she does.
technically the hair whipping is the dev's #1 trait, but otherwise yes. you could even release 2 games, one for risky, one for shantae, that have the same story from both sides. kind of like the risky DLC, but intentional from the start, and with completely different areas and mechanics. shantae would evolve the first game's style, risky would evolve PC's style.
I keep meaning to look into koikatsu but I rarely use honey select the way it is. I just like seeing what people make a lot at this point.
Gabriel Peterson
>all the stretch goal costumes for HGH were initially just little stat adjustments for the game >they each ended up being their own fun arcade run How did the base game end up being so-so but all the DLC was rad as fuck?
I mostly use it because it's the only VR porn game that's easy to use, unlike Koikatsu, but I mostly spend time in the model viewer/fusion. My favourite scenes are solo girls. I like to sit down on the ground and pretend I'm a table while Marie Chan corners herself with it.
Nathan Jackson
costumes to try out different mechanics, challenges, and just look cute could be fun. the real crime is the dance parlor not escaping the first game, i want it back and i want it back now. tossing albums into the world to expand the list of available songs, making gem grinding a little more fun, and even having rewards for getting high/perfect scores on a lot of songs like new dances, costumes, or other goodies, there's so much it can offer without getting in anybody's way if they don't want it.
Man, I would think it should be like that for most games. You get the boring ass framework out of the way, collect yourself after the launch, and then you can sit down and design the fun things only. Most of EA games blow their load too sun and die after getting, what I would think is the hardest part out of the way
I want the dancing mini-game back, and as far as I know WF is the only company who could pull it off without a lot of backlash. They're the perfect combination of obscure amongst normalfags but relatively well-known in vidya.
>Shantae will never have a good 3D model from Smash Bros. to use in porn >Shovelfag got in instead We live in the worst timeline.
Kayden Gomez
>Shantae will never have a good 3D model from Smash Bros. to use in porn I know what you mean, I hate that model being used for the SFM lewds. There's just something so off about it.
>Shovelfag got in instead Don't talk shit about based boy.