DMC5 is Gray

Seriously, who decided on the color palette for this game?
>gray ruins
>gray sewers
>gray subway tunnels
>gray industrial areas
>gray cliffs
>(dark) gray Qlipoth innards
>(light brownish) gray Hell

They could have made it look amazing but everything is just so drab. Biggest flaw with the game honestly.

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boards.fireden.net/v/search/image/H5vTgx93Eb9tvklkb4sjFg/
framedsc.github.io/GameGuides/devil_may_cry_5.htm
youtu.be/xoE_6nza-TU
youtube.com/watch?v=Huy2auYOPhQ
twitter.com/NSFWRedditImage

NOOOOOOOOOOOOO ITS PERFECT FUCK YOU YOU'RE WRONG

When has DMC ever been about flashy, colorful environments?
The duller scenery is there for the colorful accents, effects, HUD, and characters to pop against

>DMC5 is Gray

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they dont though
seems like they were going for it but they smeared some vaseline on top, red queen exceee and dante red cape dont pop up at all for example
only particle effects do, but to the point of being annoying

>tfw I kind of agree with OP.

I thought I was the only one thinking this.

I get so mindblown when I see posts like this.
>show an image with a clear gray filter
>"How the fuck is this gray OP? You're so stupid"
Is your monitor just fucking busted or what?

DMC always had clear cut colors until 5. 4 was quite vibrant and even DmC went for an oversaturated look. 5 is washed out to the point you can't even tell Dante's coat is red sometimes.

>I thought I was the only one thinking this.
Mate please you see that a lot when people talk about the environmental design there
I liked Red grave city. Think Mission 2, 3 and 4 was the most colourful appearance of it, but that's probably due to the fact that it went from late night/early morning to midday before everything went so cloudy.
My problem is that Qlipoth needed more variation. You only really saw that mission to mission with the bit before cerberus since shit gets frozen and despite being in the tree, it looks more dynamic. That and Mission 18 looking actually nice since you're outside the tree with a blue sky

Hey OP, ever heard of Reshade?

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Wasn't dante's coat lighter before the long sleep? or was that my misrecollection?
My only issue with character colours is that dante's jacket is too dark, like Nero and Nico's colours stood out more.

this

>DMC5 is Gray

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Could use a more varied palette for sure. But isn't DMC generally a game serieswith tunnel vision as far as environment is concerned? Didn't another whole game take place in that one tower?

I didn't notice that.

It's got a gray filter, so yes you can say it's gray because everything leans to that color. Notice how that blue sky has areas that are outright gray? Wonder why that is...

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Here's the last game for comparison.

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>It's another "user can't into color theory and claims to know better than AAA artists" thread

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Why are you defending washed out colors? It looks like shit.

>Didn't another whole game take place in that one tower?
That game was also blasted for having shitty environments though.

Yes?

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boards.fireden.net/v/search/image/H5vTgx93Eb9tvklkb4sjFg/
And here we have a shill.

RE engine's a bit retarded color wise. It really has just a bad filter on top of everything. You should be glad DMC has a grey filter and not a fucking GREEN one like RE2 had. Using reshade was mandatory for me for RE2

Yeah 3 kinda got boring design wise outside of the boss arenas, didn't help that you revisit areas a lot and the only difference is that some parts are destroyed.
DMC1 and 4 had more variety in terms of level themes and thus appearances. Plus 4 had more colour than other entries
Only thing I can give DmC real props for is going crazy with the colours and area themes.

>Color theory
Yeah, my theory is that the colors are shit

The last game was DMC4, bro

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>retard didn't adjust the game brightness

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>>>>color theory
Do you even know what this means?

No, the last game was DMC4SE
The last actually new release was DmC

I agree

It is really bad when you play as Dante because of how gray and faded his bright red coat is

Meanwhile DMC's grey filter isn't too bad, I think it fit the game but yeah, when it doubt, reshade.
Also another big issue with DMC5 is the shit fov, which you can fix thanks to this:
framedsc.github.io/GameGuides/devil_may_cry_5.htm

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Dante's city levels were more grey than Nero's and V's if you think about it.

>t. HDRlet

Well I think RE2 looks fine, it's supposed to be dark and filmic looking. DMC5 on the other hand is coming from a series that looked "anime" previously with bright colors and cool effects but now we have it looking generic and bland. The graphics can be good but the art style is just boring.

Just crush my blacks bro.

>gray ruins
>gray sewers
>gray subway tunnels
>gray industrial areas
>gray cliffs
Qlipoth
The boys a time bomb

Capcom hates colors and loves soulless and grey games now, don't you know it?

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> Posts the only one level that isn't gray shit
You noticed the problem, I sure you do, so why shilling so hard?

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It's not even red anymore, it's practically burgundy.

Reshade can't fix color filters like this. They even built in CA into the textures and effects, even when you turn it off you still get that eye cancer.

This looks fucking terrible.

The night scenes looks fine. Use this and check your levels. Normaly you shouldn't adjust any game brightness if your monitor is properly calibrated

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according to basic color theory you shouldnt wash out the colors of your entire game.

Yeah man, MHW has no colors

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>all it takes to get more variety than DMC5 is three random DmC levels

I wish Ninja Theory was still in charge of the environments

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Don't even own the game.
It looks fucking great.

>Normaly you shouldn't adjust any game brightness if your monitor is properly calibrated
Except this is RE Engine game. RE2 basically forces you to adjust brightness otherwise you have limited color range.

Actually yeah
I needed four layers of extra shaders to make it a bit colorful

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youre the retard who picked a picture with blinding amounts of sunlight washing everything out. the brightness of the image should be your indication that the game actually has a pretty good range of colors, because bright sunlight isnt just gray.

This poster is a brainlet.

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Yes what I mean is use the full range the sliders allows

>Posts the only one level that isn't gray shit
Actually it's more like 2 or 3, but that's an issue
>Tree is boring for the most part barring urizen's arena and cerberus's and Mission 18 when you're outside
>gets really overcast by mission 7 in all later non tree levels, so shit hits max grey outside
>credits sequence as nero is the most bright you see the game in since nothing's destroyed

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you just made it cartoony, and it looks awful. might as well have removed all lighting and turned it into one of your bing games.

What a stupid fucking thread.

Maybe they should've not had gotten bought off by MS then.
funny enough Itsuno would've not had minded making a DmC2 or something like that
Just get a couple guys from the art direction team as free lancers

>a bit colorful

>only thread on Yea Forums actually discussing something of substance
>calls it a stupid thread
go back to your bait and shill threads then. you didn't have to open this thread.

you're a retard if you used four shaders on top of each other just to oversaturate everything. looks like shit too because of the oversaturation.

>dude let's make everything float with the brightest colors
Nah, this is shit too.

Dude that looks like shit. It's so annoying when you're talking about bland color and guys like you show up, you're that faggot who posts the Bayonetta pictures aren't you?

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Tbf he isn’t wrong, the tonal range of DMC5 is definitely quite muted, lots of dark blues reds and greens. But it’s important to understand this is most likely a design choice. Probably to reflect the hopelessness of the city.
DmC likewise has so much contrast because that’s what the game is about. You have a drab overworld, but when in limbo the colors are vibrant and pop to reflect the intensity of what’s going on.
Both are perfectly fine for their own games as they’re both trying to convey something different.

>NOOOOOOOOOOOO! A GAME WITH COLORS IS BASICALLY A CARTOON!

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Yeah, welcome to DMC shilling threads. Sometimes shills denial level, that can't be even possible.

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Now I'm not saying the right here looks better, I just lifted it a little bit to show the colors. I just made this to show you how much the game mutes the colors that are there. I would have liked if they kept the game's old style of distinct visuals but still maintained the cinematic flair it has.

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They're pretty shit at character design, and unfortunately DMC sort of rides on Dante's coattails.

For real, Heavenly Sword turned me off cuz the MC was so ugly. How do you make the rest of her so hot and then botox the shit out of her face so hard that she looks like a monkey?

>yet another cherry picked image
you don't seem to understand how this works. a whole game shouldn't be entirely oversaturated or entirely washed out. of course you would expect neon signs to have pretty high saturation.

>cherrypicking colors now
Man, you guys really needs to improve your baits

I mean, it's better than an entire game of grey demon three everywhere in terms of variety
Each level had its own theme and palette

The problem with DMC5 isn't that the saturation is bad, it's that the entire game has a blue overlay that makes all the reds look maroon and all the yellows and oranges look faded as fuck.

Everything is a design choice unless the game was lazily made, which I doubt this one was. It's just generic though having a blue/gray/brown/green filter slapped over an entire area.

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Really the backgrounds needed more pop to its colour and that just shows it

>HURR A GAME MUST LOOK LIKE THE BRIGHTEST RAINBOW I"VE EVER SEEN TO LOOK G–

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>a whole game shouldn't be entirely oversaturated or entirely washed out.
I agree. Too bad we're getting tons of entirely washed out games, eh?
The trend sure is dying, just not fast enough

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missing Ninja Theory yet?

>reds look maroon
I think they look red but I was playing with reshade on, problem is that Dante's coat is closer to purple than red. But yeah yellows and oranges do look washed out, I much prefer when games display colors like that naturally. It looks great.

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they were probably trying to contrast the background with the foreground to emphasize the foreground and make it clearer.
even if its an artistic decision, it can still be a bad one.

Silksong took that idea in spades from what I saw though

Just post the Bayonetta screenshot already so everyone can see how much of an autist you are.

>They're pretty shit at character design
They know how to make cute girls at least

god you are dumb. you can't look at a still image and conclude the game has shitty colors everywhere. doesn't nier have a bunch of flashing lights and effects?

Can you even pay attention?

>thread about praising game good
>thread discussing problems bad

NPC mentality. There should be no reason why others saying they dislike the washed out color of DMC5 effects you, whether you're a fan,shill or whatever.

Not really, good luck on their future endeavors.
Noriko's pretty alright

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It's just really annoying how characters, enemies and environments just end up blending together or not standing out because of the filter that always seems to be there. The only time it changes is when the sun is out and there are particle effects being used

The first thing I notice about playing the missions is how same-y everything looks most of the time

Some areas of gameplay look really cool but when you can take a screenshot like this one I think something's wrong with your art style lol. Especially in such a linear game.

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i just watched the reveal trailer i haven't even played nor am interested in playing hollow knight desu. it looks like a good use of color. they don't oversaturate everything in the game, nor do they try to fit every color of the rainbow into one oversaturated scene like this retard . They use colors to differentiate between areas and provide different moods for each area.

Least we can discuss gameplay and plot problems without people getting too defensive now

goddammit which fucking weeb mod decided to filter t b h into desu

This might be one of the dumbest posts of the year.

smarter than yours as it actually contributed to the thread

>brainlet talking about color theory

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If only they would filter "weeb" into "based" as well.

>you can't look at a still image and conclude the game has shitty colors everywhere
Sure you can't, could easily be a really grey area.
Thing is, Automata is (just like the first nier) really desaturated, only a few locations are an exception (like the castle and the forest)

Halloween a few years back.
Though SJW and uncapitalized cuck was reverted back
>This might be one of the dumbest posts of the year.
>underestimating this board
Only takes 11 mins for something else to break your expectations

I do agree it lacks color but DMC4 wasn't very colorful either so unless you look at DmC(which you shouldn't) the series was never colorful.

I think it's a REengine problem.

DMC is best definition of apart from gameplay everything else is mediocre or bad, always has been,no?

You posted a completely irrelevant game that's very colorful.

Just increase the fucking color option on your tv

Nier: Automata has an excellent use of color, oversaturating it at all will break the entire game's aesthetic and make it look terrible.

>DMC4 wasn't very colorful either
?_?

I wish not-london had a bit more gothic stuff in it, like there's a few, but not enough

Devil May Cry 3 had good story and great music, so no

Missions 3 and 4 were some of the best looking ones, until mission 19 and 20, mainly because of the sun actually helping things stand out more

>mostly black and white and the tones inbetween, very little saturation
>colorful
mmhmm

here, have another

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Imagine a DMC with Ninja Theory in charge of environment concept art while Capcom makes everything else
It looks like the series really doesn't want to get rid of platforming, they could make it a bit more visually interesting at least

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>design choice

Interesting point on the last post I wanna raise, this game IS set in not!London which is a dreary ass place. The urban levels definitely feel like urban/suburban UK.

>very little saturation
Colorblind poster. Bloodborne is similar to DMC5 visually but looks worse in every way.

I love when retards say the most inane shit.

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You can argue the lack of colors fits the general melancholy of the game, but I don't think a little more contrast would kill the atmosphere

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Missing the clouds everywhere.
Still dreary as fuck, just not as grey as DMC5

>people hating on armor that looks way closer to classic
Newfags are a cancer

I think it's a problem with capcom's new western approach.
I had the same issue with MHW, everything looks washed out in the game specially compared to how vibrant the colors were in all previous games of the franchise.

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You know that the word "weeb" comes from a Yea Forums wordfilter right

>even if its an artistic decision, it can still be a bad one.
This.

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>exposed thighs with clothes
What is this specifically called

Fuck off you cunt, that's literally the best London can summon up and even that's dreary compared to other cities in the world.

You only see this shit at best a quarter of the year for a single fucking hour every other day from 3pm to 4pm. Either that or it's summer and the street smell of fucking sweat because that godforsaken city doesn't understand what air conditioning is.

Also this is what, Regent Street? Oxford Circus? Try going to Angel or the Borough Market.

jfc

dante and nero annoy me the most.
their colors from dmc 4 were completely washed out. dante is by far the worst with his purple-ish maroon coat. what the fuck happened to the deep red that is his trademark color?
capcom traded style for realism and it looks fucking dull.

pic not related

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No way the bluray is that shitty
I want to see the same shot in true 1080p

It didn't try to hide its own colors like DMC5, but it still used vivid colors in moderation

It is.

The story was laughable and the music was boomercore, the game was great for other factors

when user goes full retard

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>The story was laughable and the music was boomercore
t. hasn't played it

If the game was any more saturated with colors it would look like shit.

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>all that colour
Just shows the vatican is a better inspiration than bongland

it works better for gothic horror
dmc is goofy anime shit and more color compliments that

>oversaturated orange and blue color palette

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Don't get me wrong, I hate the mix of brown, black and grey in vidya, but do you honestly believe a Lovecraftian horror game is supposed to be colorful?
Maybe BB lacked variety but it 100% fits the themes and environments of the game, while DS3 for example was overly desaturated compared to DS1

Problem isn't really the saturation just the colors they used and the filters to hide them. You really can't make it look much better with reshade because of that.

DMC4 being colorful and bright as fuck was one of the main reasons most old fans were trashing on it. I do agree that Dante's coat and most of the levels do need to brighten up a little in DMC5, but reading posts like these and which are most likely made by some fucking secondaries who started with DmC thinking that the series should be some wonderland looking LSD trip is really making me feel like either the contrarianism is really strong right now or we genuinenly have people being retarded

weebshit

Well weebshit's fucking good then, loved Fuku in nioh having it too

Nero was the one and only reason people were trashing on it. The game looks great and it's still gothic, it's just set during the day and not during the evening like previous games.

The colors are fine, I really can't see why anyone would complain. To me, Reshade pretty much always looks bad anyways.

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did they explain why morrison changed skin color?

wtf what did you do

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That looks ugly as hell to me.

Diversity. Every character was changed in the name of diversity.

>people suddenly caring about colors in a DMC game
Shitposters gotta shitpost

I properly set my brightness, turned off depth of field and bloom, and changed the color range to BT

Don't tell me you'd prefer it to be even more colorful than that.

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they thought he would be cooler as a black guy and they figured no one watched the anime anyway

I'd prefer DMC1 over that.

It's what happens when you don't adjust your brightness properly as the game directs you to when you first start a game.

The game isn't this bright, so you've done something wrong. Get a new monitor.

>most likely made by some fucking secondaries who started with DmC thinking that the series should be some wonderland looking LSD trip
I'm And I started with 1
I played them in order and believe me, I was a very, very big fan of them when I was younger
Fuck I had a DMC3 wallpaper for years when I was in high school

I just realized I liked the crazy changing environment more than brown catacombs, and it hurts me because they're hiding in an unworthy game
Now, DMC doesn't have to be a random LSD trip, I would also love to go back to the stunning cathedrals or dark castles, but it looks like they went for the "everything looks the same" route again and while I can't really complain for a godsend of a game, I still wish they'll improve the variety for the next one

reminds me of dark souls 3 and sekiro. why is this artstyle so boring

The vivid colors look awesome

I'm pretty sure my colors are fine.

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What are you talking about?

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that cant be it
yeah he looks alright, thought they'd pull a birdie on him and say he was sick during the anime

Remove the big red character in the middle and it's still pretty moderate for a palette

>that cant be it
Are you pretending to be retarded?

That is probably the best contrast calibration picture I've ever seen, thank you.

My whites were fucked up and I couldn't distinguish Z from Y but distinguishing A from B was as easy as night and day. Now A and B are as subtle as Y and Z and suddenly everything looks 10x better. Why isn't this standard? Every contrast calibration screen I've ever seen only has the bars fading from white to black but not the steps layered on eachother like this making it simple to see where you're fucking up.

I enjoyed the retardedly crazy cutscene more than the overall plot to be fair
But yeah, at least it wasn't DMC4 in terms of plot

I thought dmc threads weren't full of crapcom shills and their opinions are definitely theirs and not sheep mentality? In every dmc thread I see now compared to before dmc5 was announced, people that inhabit these threads always defend everything, even a minor nitpick or preference that someone doesn't agree with to the death. I'm probably just repeating what I said half a year ago, but I just feel like there are actual Capcom shills that get paid to promote the new games (RE7,RE2R,MHW,SFV).
It is just absurd to me that a specific company have fans that are literally sheep and follow what their god Itsuno says. Even smashfags and pokefags know and admit the flaws of their game, the ""people" in these threads are most likely one person impersonating as more.

Yes, because Devil May Cry is famous for its colorful scenery.
Fuck off.

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You're probably right. DMC threads used to be comfy as fuck but since... long before DMC5 came out people have been shilling DMC5. Now we even have people vehemently defending DmC and shitting on DMC3.

Even just how people are trying to idolize Itsuno makes me think there is a company paying people to do it. That guy isn't even worth talking about, he's a shitty director.

>Reshade pretty much always looks bad anyways.
I don't know man, you're in charge of how the game looks
you can go full comicbook look or just fix a specific tint by slightly tweaking the color balance, but you can also avoid touching the colors altogether and focus on other stuff, like adding ambient occulusion or changing the lighting

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Link this reshade pls

This looks oversaturated as fuck.

get a better monitor, jesus

I mean whenever people show off reshade, it's always too garish. For example, the top in your pic is too gray but the bottom is too damn saturated.

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DmC has perhaps some of the best scenery in video games period. Regressing back to the old grey, unimaginative and boring style of the old games was a fucking mistake.

Default because I'm not a hedonist that needs everything everywhere to be maximum everything at all times. Its true DMC5 has a muted color set when you compare it to overblown shit. Who gives a shit. Its a style, appreciate it. I hate this self serving notion that everything has to always appeal to me. Its not a healthy way to live man, especially when we're talking abotu something so god damn trivial as a color pallete. 90% of the desire to add this reshade shit isn't to make it look "better" its just to satisfy the urge to control someone else's work and insert yourself as some kind of superior authority.

I got three monitors and it looks the best on the most expensive one to be fair

Latest reshade doesn't work for DMC5 on windows 7.

i miss the old gothic aesthetic, but i guess they went this route to save money with the RE engine
i'll take it since it means it's going to be a guranteeed finantial sucess and we'll be getting more

Unless the game is really fucked a "good" reshade is just unfucking the limited color range of the console port and maybe adding some lacking features like AO/bloom/sharpening.

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Enable DX11.

Doesn't work.

>. Regressing back to the old grey, unimaginative and boring style of the old games was a fucking mistake.
that's only 3&5 (and even then 5's more city than it is really gothic), 1 was more gothic yet it still had imagination and colour and 4 has the most colour
Limbo was a pretty cool idea and I love the barbas level though. Was there any good use of colour in hellblade? Never played it

That was kinda the point

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Yes it does.

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>DmC has perhaps some of the best scenery in video games period
You call this barf "some of the best"? I've seen better level design in fucking Audiosurf. Bright colors != good.

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Use an older reshade then.

Lots of color in Hellblade, great looking game.

Bright colors are good, DmC isnt' the best looking game though but it does look pretty good.

Are you on windows 7 using reshade 4.2.1?

Enable DX11.

DMC1 and DMC2 were just as dark as DMC3 and 5. 4 is the only outlier here, and it was criticized for that.

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>top in your pic is too gray but the bottom is too damn saturated
Top one is vanilla. Consider it's supposed to be a game about comicbook characters

None of the games are even close to how dark 5 is.

>top one is vanilla
I'm calling bullshit

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It's literally the same thing. The color scheme did not change one bit, only architecture did (and even that is debatable, considering that both DMC2 and 3 had dark urban environments).

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>I've seen better level design
You autists weren't talking about level design, but it raises the question: does DMC5 really have better level design than DmC?
I love the game but it's a glorified corridor at best, fuck I can always safely assume where the next fight is going to take place because the level usually gets a bit wider

I turned up the contrast on my TV, but the Qliphoth levels are still super drab. Mission 18-20 looked nice just because they featured sky, which isn't a good thing. Dante's mission 16 or 17, where you jump through the plant chambers with all the optional platforming, looked cool too. After mission 4 or 5 though, that's all that there is.

I feel like each character should have had a hallucination scene, similar to V's, but extended to a whole level, and had a Qliphoth level or two cut. That would have let the devs have 3 new environments for 3 missions (or maybe 2, if Dante decides he's too cool for hallucinations) so that they could break up the monotony of the Qliphoth climb.

V could have had the glowing blue runes that initially teleport him placed onto a Gothic castle landscape reminiscent of Mallet Island, but not actually a recreation of it, to emphasise his shattered memories.

Nero could have had some kind of beautiful forest or something, that he travels through while hearing his and Kyrie's voices and saying to himself that he remembers the place but there weren't demons there and everything seems wrong. The blue rocks could be placed through this level too, as a visual indicator that it's a hallucination and to brighten things up more. At the end it's revealed that this was where Nero and Kyrie buried or spread Credo's ashes, and so the psychic hallucination force has made V and Nero relive trauma and reinforced their character origins. This also means that Credo isn't first mentioned in Mission 20.

Dante's could be some stuff from his Tony Redgrave times I guess, not that that connection really needs enforcing though

It is not. Nero looks like his coat is black there, that never happens in previous games because they are brighter.

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I still think 5 had more of a greyer look with colour personally. Still had moments of colour, but 1 still stands out a bit more
Though if people want more colour or area diversity, go take the ending with vergil and dante in the underworld and go further with them just exploring there for DMC6. Already got meatworld, Escher white void, ruins and quilopth roots sort of mess, just add more places and not feel limited by a setting

DMC5 has higher highs, and lower lows. Contrast is the heart of good design. Making everything super overblown isn't good, its not even nuanced.

Are you people just some kind of colorblind that if something isn't the most blatant and blaring hues that it's "bland?"

What the fuck is wrong with everybody's eyes?

Nice promotional bullshot but it's literally the same pic with reshade switched on and off (unlike which clearly took the valinna screens from somewhere else), can't you tell?

Most games tend to be a bit washed out. Though saying they are bland is a bit extreme.

I dunno, I don't really remember much of DmC's level design being that stellar or open either. But I haven't played the game in years.
Platforming was less of a pain.
V's level and the fruit causing a distortion during the urizen fight could've been used to spice things up.

I feel like I'm looking at a thread from a different reality where a different game released under the same name
DMC5 felt very slick and colorful to me. It baffles me that there are people claiming DMC1 was less bland looking

Most of us aren't zoomers, we mostly grew up with pastel colored games. Leave us alone

I tried to get into DMC3 once but I was too shit to even beat that ice dog

He looks like that because his coat is fucking dark. Dante's coat in previous games was bright red.
The colors did not change one bit. They were always gray and brown to make sure the main character is visible with his ridiculous SFX at all times. Now it just has more grays than browns.

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The games aesthetic is fucked up, if it's not bland it's just ugly. Look at this picture, can you tell me what's going on? In any previous DMC you could see exactly what was happening at all times.

Keep in mind the game looks way worse on the consoles, this is rendered at close to 4k with all blur and chromatic abberation turned off.

Attached: Devil May Cry 5 Screenshot 2019.03.12 - 03.22.33.32.jpg (1920x1080, 728K)

Some specific places are really colorful and bright, but the game is often too dark or washed out.

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>bland
I only find the variety bland with the level, grey doesn't bother me outside of dante's jacket, but it's like the tree got boring to look at and it's apperance didn't help a bit
>getting filtered by the dog
Hey though, if it was original 3, there was something up with the game where the west got japanese hard as normal and easy was japanese normal

While this is an unfortunate screenshot, I haven't once found myself unable to see what was happening on-screen. Even in an example as bad as yours, though, seeing it in actual motion as opposed to an image would make it far easier to understand.

Less is more. Too much color can make the environment look like an eyesore in the visual department. Case in point: DmC
Plus 5 is going for a more realistic look compared to past games.

This aesthetic could have fit with the idea of Donte having a fractured mind from being tortured by demons and some mental illness type diagnosis and demon interaction nullifying medication that stops him going into Limbo.

I dropped DmC after about 4 levels, not to be edgy but because the platforming sections were boring me, and I feel like there was a huge compromise and change in the story that meant some elements weren't as coherent as they should have been.

Mate...

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I'm not going to argue with you, you're being disingenuous.

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youtu.be/xoE_6nza-TU
Its literally not. If you can't tell, you blew up your retina's by only watching over saturated garbage. Nigga you lyin about colors on the internet, what are you doing with your life.

Me neither for the most part but right now we're just talking about use of color. DMC5's is fucked up because it produces images like that constantly.

The problem in that image is the design of the walls

>Plus 5 is going for a more realistic look compared to past games.
Not really. Models look more realistic(bad thing) but the environments are arguably less realistic because of all the filters.

I really can't tell you to give it another chance now that DMC5 is a thing, but some levels and bossfights on turbo mode are actually worth it imho
youtube.com/watch?v=Huy2auYOPhQ

The only thing I can say is that DMC5 doesn't look bad but I can't help but feel that the overall look of the game most of the time is boring. When playing DMC3 I had that kind of feeling but at the very least, Dante's jacket was actually red and his overall contrast with the environment was good all the time. DMC4 I had that feeling a lot less

The game is grey m8, why do you think they increased the saturation so much with the sequel

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Looks like Dante is mud jump, with summon swords out, fighting a riot.

Go play your apex or fortnite.

The literal thing we're talking about is that the original screenshot that was posted is not what injustice looks like. Yes Injustice is grey. But it does not look like the picture that was posted.

...are you trying to say the Yakuza games arent cartoons?

Malphas being a reality manipulator was massively underused and she was basically Urizen's right hand man (chickenlady?)
She could have flung one of the characters into a desert or a tropical island or whatever - hell they could have done that for Dante while the other two dealt with their hallucinations

Also its just occurred to me that there is one (ONE, 1) room in one of Dante's missions that is green, and two (TWO, 2) rooms that are icy. Massively underused assets.

It came up on the Xbox Game Pass so I downloaded it, but desu I download fucking everything and then uninstall it when I realise I don't care enough to play it. I do intend to give it another go though