Factorio Bread

Last one died, we had a good thread.

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you call THAT spaghetti?

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I just don't even

post more spaghetti

I hate the constant "turret is engaged with enemy" messages when a pollution cloud reached a biter nest, but apparently killing nests early will screw me harder. In this new map I started I was being attacked before I even manage to set up my copper/iron smelters. What do?

What mods do you guys recommend for an enhanced vanilla experience? So not Bobs or Angels stuff

this is beautiful. OCDfags on suicide watch

Game would be better if there was actually a point to making your factory. As it stands now you just pump resources into a black hole(the rocket) just so the belts keep moving. A factory needs a purpose and unfortunately the game doesn't give you a worthwhile purpose for building the factory. Theres still well over 200 hours of fun you can have with the game though.

Pollution can only spread so far, so if you kill all the biter nests in a very large radius, they won't bother you until you go full retard on pollution. Using efficiency modules will help prevent that as well.

Yea, killing nests makes the enemies stronger.
Its some real justin trudeau level bullshit.

also enjoying the bastard child

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I really want to play that but

>Epic game store

desu anyone else prefer ordered spaghetti over autistic straight-line BUS factories? I like letting my factory evolve naturally and not put too much thought into organization, that makes fitting everything as tight as possible into a fun puzzle that I created for myself.

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yeah I just uninstalled that after dowlowding the game, it's playable offline

The thing about busses isn't just the ease of access, its knowing when you need to put more raw material input and being bottlenecked by how much your belts can carry

The spaghetti cant actually be infinite because sooner or later you will need to build more furnaces and feed more ore, but if you spaghetti'd around your furnaces you actually need to make an entirely new area to feed ore>plates>circuits etc. and that just makes me quit the game after recreating the supply line several times

>First time playing
>Get to the point of blue research tubes
>Each needs like 2 red circuits and 1 engine
>A tech needs like 300 of them

Fuck

Better scale up your production

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So what's the difference between this game and Cookie Clicker, really?

This one makes you think. This game is not for you obviously.

I'm not sure honestly, the devs are very attentive and nearly every mod that is successful enough and the playerbase enjoys gets incorporated into the game in some way (non-content mods so not bobs or angels)

For example a lot of people would recommend Long Reach so you can interact with things from further away or RSO so you can tweak the spawning of ores better, but the devs buffed the reach range to almost the same as the mod level and the ore generation is good and very customizable now so... I'd say just play it "vanilla" and if you want to do a second playthrough with content mods you'll know what secondary gameplay mods you'd want anyways.

Fuck them for selling out.

Ignore him. In every single Factorio thread for the past few days for some reason there's always this guy talking about how "wow this is just cookie clicker".

ALIEN BIOMES

It's great

Cookie clicker has no interaction between deciding to upgrade your production and getting it. Factorio has all its gameplay in that space.

What was the correct move, then? I was being literally swarmed before I could set up a lab for red research. Somehow I managed to get turrets and was forced to destroy those two nests through turret creep.

>tfw can't into efficiency

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Wrong pic, but I still like my 473824672389657839 solar panels.One of these days I'll make a beautiful efficient factory.

Fucking hell this game is great.

Do you guys prefer to play with enemies on or off? Personally I'm not a huge fan, I'd rather just build and not worry about it.

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Well, most people tend to compartmentalization the spaghetti. I like a bit of organized chaos, though I'm not opposed to BUS-structures either, I just dont like megafactories that are just one enormous bus that goes straight

The purpose is to build a rocket to escape the hostile planet...

Here's the same one but finished, haven't played it for a while and just started back up the other day so it'll be nice to see how uranium and shit works.

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Island guy here.

People told me not to, but I did it anyway.
I rebuilt my old factory using the stored materials to build the new one by using deconstruct planner and put the whole base in logistic chests.
Took almost the whole day for them to work everything down and back up again.
Still low on blue belts so everything runs kinda tacky with red belts but it'll be up and running soon.

Put science lab->science lab->science lab.

The -> is an inserter.
The science labs will grab from nearby science

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> honestly don't give a shit about defense and biters, specially because of the retarded evolution mechanic
> feel like a fucking pussy if I play on peaceful mode, to the point where it has made me drop several games
I'm at an impasse.

Check your production ratios. You need less than 1 red circuit per blue bottle.
With default mapgen you should be able to get 50-100 sets of RGBK bottles per minute from the starting area deposits alone. 3 minutes per research seems fine while you explore the map and build railroads.

fucking hell, why are we still making threads about this cookie clicker shit?

after playing it, they really need to standardize on a grid size and not just have randomly sized shit that doesn't snap properly
I'd rather play factorio desu

Just adjust your enemy settings before starting.
You can turn destruction penalties to 0 and just increase other evolution factors or spawning rates to compensate. I find increasing the time factor is one of the most effective methods, and makes it a race against the clock to advance my factory.

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>a race against the clock
sounds uncomfy

>why the fuck do people like this game that I don't like?

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Damn that's a nice base, bro. Do you plan everything out before building or just lay shit as you need it?

my b, I should have posted another console war thread

That copper wire upsets me user.

Biters in general are uncomfy. If you are bothered by a growing threat to your buildings, just turn off biter attacks or disable them entirely.
Effectively neutering them by reducing their evolution factors only makes them an annoyance at best. Also, the clock, depending how you set the time evolution factor, could be hours of building before you notice things starting to heat up a bit at your walls. I was simply recommending that you try to rebalance the enemies yourself if you change the settings, as simply reducing them just makes them less fun.

yeah after the honeymoon phase wore off I have no desire to return until the release in 12 months
unless they really tweak things I might demo it

based exposed pipe chad

Yeah, I agree with what you wrote. Disabling them entirely feels like taking a good chunk away from the game. I just wish you could actively do something to prevent pollution / slow or reverse evolution, such as reforestation, etc. Instead, I feel like I'm permanently on a clock and I hate that.

>I just wish you could actively do something to prevent pollution / slow or reverse evolution
There are mods for that.

>tfw I work in an oil refinery
>tfw setting up pipes, tanks, pumps, long distance pipelines, and crude oil transport via rail

Fucking 10/10 my man.

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If you're on a default world, it helps, but isn't always necessary, if you rush turrets after getting Automation I. It's likely your factory will be pretty spread out, but just a single turret at every mining node will help keep the biters down. Just build a couple of chests and inserters next to an assembler to turn iron plates into bullets, and keep each turret with around 20 shots.

Once you have that, work on creating a more compact central hub that turns ore into plates, ship all the ore to it, and defend that small area the most. Once plates are rolling out, you could build assemblers dedicate just to making turrets and bullets and then build a huge wall of turrets around the whole operation, and after that, you'll have no more biter problems for the next few hours. Keep in mind, it takes two stone furnaces to smelt the output of a single electric mining drill, I personally build 24 stone furnaces and 12 mining drills since that fully saturates half a belt (The other half holding coal) and fits real nicely together.

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That looks beautiful until you zoom in to the wire belt. Seriously what the fuck is that supposed to be?

I goofed user, I'll fix it eventually

What's you opinion on these mods?

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