You get to make one change to Smash Ultimate that isn't a roster addition/change. What do you change?

universal system wide change to how heavies (including Ridley) damage shields. Basically they do way more damage to shields, not shield breaker-like damage but shielding them isn't always safe now. This would be a better trade off to being comboed by the whole cast and gives then an offensive option rather than a defensive one.

Delete the game and replace it with a shower and year supply of antiperspirant/deodarant

The special costumes that aren't just palette swaps (Mario Maker, Meta Ridley, etc) are unlockable after completing classic mode, and every character gets one

Make Samus able to connect her two jabs

The character select screen being organized by series like it fucking should be

Bring back ledge stealing. Recovering off-stage is way too easy because you can just go low and then shoot yourself up since almost every character has an amazing recovery. Ledge stealing will encourage more edge-guarding and it adds an interesting dynamic to off-stage play.

Have a mode called “Nintendo Hearts” that is a KH clone game but with Nintendo worlds and characters.

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For Fun and For Glory return.
For Fun will let you pick your own rule set, and is pretty much the online system we already have in place. There are no points.
For Glory will randomly pick any stage, randomly in battlefield or final destination form. No items, three stocks, eight minutes. GSP is removed, along with it's elite tier, and a more standard fighting game ranking system is introduced.

This. Same with stages.

>More interesting dynamic
>"Recover high or die and if your character has any end lag out of their recovery landing they aren't viable"