The entire allure of Halo was that it was the first shooter with PC-like features on console

The entire allure of Halo was that it was the first shooter with PC-like features on console
Releasing it on PC is stupid, PC had far better shooters already back in 2004

Nobody will buy this, dumb move by Microshit

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>Nobody will buy this
lmao ok

>The entire allure of Halo was that it was the first shooter with PC-like features on console
>he never played CE

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You're a fucking retard mate.

>Posts Halo 4 Chief
>Is a retard
Fucking god that's uncanny.

What games in 2001 had large battlefields with friendly and hostile AI fighting mounted and dismounted, land and air, with a large variety of weapons and ordinance?

get a fucking load of this guy

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>Nobody will buy this

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See you in multiplayer, faggot.

I love Halo as much as the next guy, but honestly the movement is too slow for a PC shooter. I don't think the game will be as fun as people remember it.

shit bait, thanks for the laugh, retard

movement isn't slow at all, you just think it is because the FOV is low as fuck on consoles

go play eldewrito or project cartographer and crank FOV up to a level that's typical for a PC shooter and you'll see what i mean

Right because Halo Custom Edition totally didn't interest people and Eldewrito was definitely not successful

SEETHING

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Everyone played it on PC already on Eldewrito. It had thousands and thousand of concurrent players. It's the entire reason 343 is even doing this.

This.

If Halo was able to move condoms on a generally involuntarily celibate consumer base, I am positive it will sell on Windows. Especially for people like me who have TONS of nostalgia for this. I know I am pre-ordering / buying as soon as I can.

Just think of the prospect to parents too. 6 games, all of which could run on last gen hardware which means even most modern IGPU's should be able to get the job done. 6 games for one price without the need for new hardware to keep little Timmy quiet for a while as a posed to buying a single full price game that may require new hardware.

>nobody will buy this

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Halo's original appeal was that it was a PC like FPS on console but they did a lot more with it. It started out as a way to compete with Quake on console but Bungie went way beyond that. They took weaknesses of the hardware and used it to create systems and a meta that are unique and rewarding. This made the series go way beyond just being "good for consoles". Halo 1 was on PC and is still played to this day. Halo Online/Eldewrito had thousands of concurrent players persistently prior to losing steam due to 343's interaction, and even some fags go through a lot of trouble to still play Halo 2 on PC. Maybe you haven't actually played Halo and just understand it's history but not what it turned out to be? This is what it sounds like anyways.

The allure was the sci-fi setting

Operation Flashpoint

It looks slow to scrubs and COD players. It's actually faster than most shooters.

i think he said game, not autism sim

I'll buy it

Yeah because 10 year old me was thinking "Yeah I'm going to buy and play this to compete with PC shooters, not because it looks fun in itself"
Don't compare games to other games or anything else. Judge something for what it is, a completely self contained game.

Name the multiplayer FPS games on PC that you think Halo is faster than.

Shut up, Sonyfag, Hal on PC never hurt the sales of the Halo series on Xbox or the sales of Xbox and it won't hurt them now or in the future.

Listen here bitch. Since Halo 3 was released in 2007 fans have been begging for it to come to PC. That's 12 FUCKING YEARS OF WAITING AND BEING LET DOWN BY LEAKS. Yet, here you are detracting from that as if it's going to be some flop, when halo 3 broke every entertainment record upon its release. You're probably the same type of poster shitting on classic WoW releasing this year. Eat a dick zoomie. we're going home bros finally.

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Medal of Honor
Tribes
Operation Flashpoint
World War 2 online
Dark Forces
Battlefield 1942 released soon after Halo

>nobody will buy this

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That game doesn’t allow you to dynamically transition from ground to air combat.

>It looks slow to scrubs and COD players. It's actually faster than most shooters.
It absolutely isn't. Master Chief moves slower than any FPS protagonist from the era the respective games came out in, including a fucking female librarian (the protagonist of the Wheel of Time FPS), that's how absurdly sluggish his movement is.

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Okay I’ll take the bait.

>Halo 1,2,3 and ODST campaign
>Fun modes- Team swat, Infection, Big team battle
>Custom Games
>Fucking Forge Mode
>Easter Eggs
>Fun Nostalgic Multiplayer

Yes it did. It had like 6 typed of helicopter, as well as water-craft.

I look forward to doing legendary co op runs with vee

>It looks slow to scrubs and COD players. It's actually faster than most shooters.

But CoD isn't anywhere near as fast as the fastest fps. What are you even talking about?

>what is disruptor
>what are all the doom ports to consoles
>what are the Quake ports to consoles
>what is Halo CE
there's a point where you're just not thinking straight, and then there's points where you're just wrong.

>to keep little Timmy quiet for a while
based and redpilled

Not at the time. Halo movement is about as fast as the Rainbow Six series was.

Halo to this day has a pretty unique formula, the original Halo was pretty popular on PC released 2003

Because Microsoft wants to break into the Japanese market and PC is the easiest way since X-box one sells as well as the ouya there.

Good, now I don't have to buy a fucking xbox to play the series. Decent games, great art direction and fantastic music - real shame about what they did to the FPS genre as a whole though.

I will definitely buy at again

*Halo

Halo 3 WAS released on PC you fucking mouthbreather

fuck off, shawn

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It was moderately popular for a few months before Battlefield 1942 released and became the Fortnite of its time

>Halo 3 WAS released on PC you fucking

no it was not

>Nobody will buy this

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The price will be $40, since both DLCs are bundled in.

That's not the first dumb move they made.

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>nobody will buy this

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>The entire allure of Halo was that it was the first shooter with PC-like features on console

Wut? The allure of Halo was that it was a comparatively functional console shooter for a console that didn't have that many feature-complete multiplayer games.

It was nothing like Quake, Unreal, Tribes, Planetside, Rainbow six, The Half-life Mod shooters, or any other PC shooter of the early-mid 2000's.

What PC like features did it have exactly?

>eldewrito

It will probably be shitty though. No steam workshop or mods, and the files are probably encrypted as fuck. Don't expect to see crazy mods or anything.

All these halo mcc haters are neckbeards who spent all their time playing WoW instead of halo like a brodude on xbox and pc. Seethe more and keep living with all the regret from the time you wasted on WoW

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Is that a Chadwalk?

But plenty of people still play tryhard slow paced shooters like R6S and CSGO. Sure the zoomers are all over the fast paced fortnite and apex legends, but there's still an audience for slower shooters.

>Why are people more excited for an official MCC release barely functional mod made by Russians

>The entire allure of Halo was that it was the first shooter with PC-like features on console
HAHAHA what?
What a newfag.

No, Halo was the first paradigm shift in FPS game design, even if it wasn't the first game do to these features, it was CERTAINLY the one that popularized them all at the same time into subsequent shooters - and we haven't had another shift like this again.
-Dedicated Melee button
-Dedicated Grenade button
-2 weapon limit
-Health Regen
THE console control scheme to follow

It did much more than that, but other shooters didn't copy its other aspects (like AI, melee/grenade/gun trinity, vehicle implementation, etc).
I have no idea which popular PC shooters had a dedicated grenade button, melee button, and a 2 weapon limit. Usually you selected the weapon through scroll wheel or 1-9 keybinds (think Quake or Half-Life). How is that "PC-like" ? Same for Health Regen, before Halo limited health + healthpacks was THE thing to go for, after Halo regen was the thing to go for (even though the first Halo has a mix of both)

>MoH
No dynamic mounted/dismounted combat, no ground-to-air combat, retarded AI
>Tribes
Multiplayer only, so no campaign or AI, low-poly compared to Halo CE, large, featureless maps.
>Operation Flashpoint
No dynamic transition from ground to air combat, barren maps, weak AI.
>WW2
Multiplayer only, so no campaign or AI, low-poly compared to Halo CE, large, featureless maps, no ground-to-air combat.
>SW Dark Forces
lol
>BF 1942
same deal as WW2

He may be talking about TTK. This is why just spouting the speed meme with no further clarification is useless.

This guy can't be any older than 12

>it doesn't count because it doesn't fit my extremely autistic standards (what does dynamic transition even mean?)

>it doesn't count because this small, practically indie game doesn't have graphics as good as halo, a game funded by microsoft, the biggest company in the world

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>1942
>No AI
I see you haven't played the game

youtube.com/watch?v=gez5uAnrwkg
Operation Flashpoint had ground to air transitions you retard. There were several different types of helicopters, as well as like tanks, APCS, transport trucks, humvees, and boats. And the AI could use all of them.

Tribes is unironically a better arena FPS with vehicles.

Originally you asked:
>What games in 2001 had large battlefields with friendly and hostile AI fighting mounted and dismounted, land and air, with a large variety of weapons and ordinance?
Then he gave you a list, and your response was
>no their maps were TOO big and MUH GRAPHICS
The fact is that Halo: CE was seen as mostly generic by the PC community. It did gain a small following on PC, but nowhere near the size that Battlefield 1942 would get just a few months later. And when Planetside released, pretty much everyone dropped Halo and went to that.

It doesn't count because it doesn't match Halo, which was the entire question.
>waaaaah why wont you just shut up?!!?!

Dynamic transition means going from one mode of gameplay to the next without the entire level changing or a loading screen, and being able to return to the other mode at anytime.

And it doesn’t count, because it doesn’t offer something that Halo CE did, which is the whole point of this thread.

>it counts because I don't have an actual answer
>b-but halo isn't unique at all!!!

>bf1942 having actual ai
lol

Define gameplay modes

see:
Operation Flashpoint had helicopters you could jump in and pilot. It had literally every feature Halo did, and it did it with more weapons, more vehicles, and maps that absolutely dwarf the size of Halo's. Also, multiplayer had support for up to 250 players.

The way the character is being controlled and how you can interact with the environment/npc/players. For example, going from first person where your primary interaction is shooting and moving your character around to third person where you are now flying an aircraft around. These are two different gameplay modes.

Operation Flashpoint has absolutely all of this, with the bonus of being able to play almost every vehicle in first person.

The maps were big, but they had no real features to them.

I played both and enjoy both.

MCC and Classic both coming this year, feels fucking good man

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Everyone wanted Halo 3 on PC since it released, dipshit

>The way the character is being controlled and how you can interact with the environment/npc/players. For example, going from first person where your primary interaction is shooting and moving your character around to third person where you are now flying an aircraft around. These are two different gameplay modes.
And how is a transition to 3rdperson something worth bragging about? Are you genuinely this retarded? Then why do you like Halo in the first place, since the shooting in first-person?

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asks gets BTFO'ed dismisses all the counter-arguments given

Halo Fans are the worst fucking subhuman scum I've ever interacted with, if you are representative of them.

If you weren’t such a seething brainlet, you’d be able to understand that I was defining what I meant by transitioning between “gameplay modes,” not praising Halo.

>you've now lived long enough to see Yea Forums praise the title that single handedly destroyed shooters forever with it's introduction of 2 weapon limits, regenerating health, and giant glowing icons saying "go here dumb fuck."

I'm just gonna go kill myself now.

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All of those games did part or all of the things Halo did, but not the way Halo did it. Sonic and Mario do similar things, but the way the games do what they do is what sets them apart.

So you are describing every video game that has a vehicle on the map

Yeah, shooters today all uniformly work like this toda— wait, no they don’t, you’re just retarded.

Yes, I am. You’re smart.

I'm buying it for the fact that all my old XBox LIVE buddies and I are all PC mainly now.
Forge games and crazy customs will become a thing again.

youtube.com/watch?v=j3glwtXrj0c

If you don't know that Halo is what made that garbage an industry standard, somebody is most certainly retarded.

But it didn’t ruin the industry if a fuck ton of FPS games still do their own thing and don’t follow the 2-weapon limit.

Based
They're not autistic. They're a description on what was the unique and new allure that Halo had in 2001. It was popular for reasons and those are the reasons.

>Nobody will buy this, dumb move by Microshit
Fuck off Snoyboy. Go back to playing your console with no games

>Fuck ton

Name 10 from the last year that don't have weapon limits, regenerating health and/or waypoint icons. Stop acting like that shit isn't ubiquitous.

As somebody who likes Halo, I'll up your challenge

Can anybody name 10 shooter games from the last TEN years that
>Have no weapon limit
>Have no regenerating health
>Have no way point icons

Must be all three.

Lol look at how much of a faggot you are.
If you want good shooters, play war simulators or something like Insurgency Sandstorm where you can die in like 1-3 bullets.

>PC had far better shooters already back in 2004
Yeah and they're all dead or niche as fuck by now, go figure.
The biggest shooters on PC right now are Apex Legends, Fortnite, CSGO, PUBG, Rainbow Six Siege, CoD, and Battlefield. The only one of these you could argue is similar to a 2004 shooter is CSGO.
Halo will do well because it's Halo, and it'll probably hang around because it's strangely quite a breath of fresh air to PC FPS right now.
It's way faster than most of the stuff I listed and takes itself far less seriously. Hopefully the fact that it actually costs money upfront will keep the 9 year olds contained in their shitty BRs too.

oof the seethe

So, I guess some of the autism sims on that list from earlier are disqualified since they had weapon limits?

>So, I guess some of the autism sims on that list from earlier are disqualified since they had weapon limits?
Halo is not a tactical shooter/military sim, you mongoloid. It should be compared to other arcadey shooters of its tiem, e.g. Quake, Unreal, etc.

>halo faster than cod
what

I hate that kids are growing up with the mindset that for a game to be good it must be free (but not really because lootboxes and season passes and DLC and premium currency and PAY US MORE).
Imagine what the industry is going to look like in 20-30 years when all the developers have fond childhood memories of paying hundreds of dollars to play a "free" game.

While everyone else was laughing at horse armor in Oblivion, I cried. I knew what it meant.

Yes? Sure you can't sprint in the older Halo games but I don't recall very many CoD games having shit like jump pads and flying vehicles.
Ironsights really slows down combat too.

Halo is slower than all of those games.

but, they do

I could understand arguments for CSGO and CoD, probably some for Fortnite too. But saying Halo is slower than PUBG and Battlefield? Come on man.
Basically every game of PUBG has significant time where you won't see an enemy at all or you're just crouched behind something waiting for a good time to strike.

>and they're all dead or niche as fuck by now
So is Halo.

A lot of games today (and the last ten years) are military shooters. And regardless, I just voided your retarded assertion that Halo cause FPS games after it to stick to weapon limits. It was a thing before Halo.

And anyway:
>Overwatch
>Paladins
>battlefield V (since it’s exempt from your weapon limit rule)
>Rainbow 6 Siege
>Fallout NV and 4 (you can disable waypoints)
>Doom 2016 (you can disable waypoints)
>Dusk
>Fortnite (and all BR games, by extention)
>Metro

That’s enough for now. To say “muh Halo killed eff pee ess” is ignorant.

>That’s enough for now. To say “muh Halo killed eff pee ess” is ignorant.

>having to list rpgs and retro throwbacks to doom
You absolutely mongoloid, you just undermined your own argument. You couldn't even come up with 10 proper examples.

>xbot cope
thank you BASED phil for bringing me so much schadenfreude

So dead that Halo 5 sold over 5 million copies in 3 months, something like 25% attach rate given Xbone's own lacklustre sales.
Definitely worse than the other entries in the series but not actually bad.

Faggot puke get fucked
Absolutely blown the bitch away

I disagree. I think it's retarded to force a genre onto a game and then judge it based on how well it meets that genres criteria. If anything the allure of Halo is the mixture behind military shooter and arena shooter.

Nice try, zoomer.

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And every other title he posted has 2-3 weapon limits.

Dusk is quite literally the only one that matches the requirement. It's the only one without weapon limit, Regen health, and no waypoints. These features being optional meets dick if the levels were designed to accommodate those features.

And how many people stuck with it?

And dusk is explicitly designed to not be like modern halo trash.

>b-but that doesn’t count
lol

To be fair neither are any of the other games on that list. Literally none of them took the doom formula and added sci-fi militarism to it. Literally no modern games are based on arena type shooters with a linear progression through levels, multiple varied enemy types, and each level having hand crafted encounters + a multiplayer system without load outs based on map pick-ups. No new shooters or any in that list still have these design elements. Simply any shooter having a two weapon limit cannot be tied to halo in a design sense.

zoomers please leave

>name 1 (ONE) shooter better than halo from the period of 2006-2010

None of the games I listed have regen health and none of them have mandatory waypoints (and just because it’s an OPTION doesn’t mean it doesn’t count). And weapon limits in the games I mentioned are excused because of your military shooter rule or because the game gives yor player character additional abilities in exchange (hero shooters).

>old FPS games
>literal corridors, no waypoints
>new FPS games
>big opens maps or open-world
>waypoints

Where is the problem?

>spend 15$ remastering old games that shit tons of people played on console, most of which likely now own a pc
>no one will buy it lmao
Based retard

Take a look at the most popular shooters on PC today.
>CS:GO
>Siege
>TF2
>Insurgency Sandstorm
Slow movement is not going to repel current day shooter fanbase.

nigga

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I'm going to buy halo on PC!

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And all of these games are apparently tained by halo somehow as well.

>Nobody will buy this
I cannot empty my pockets fast enough.
I really hope Microsoft doesn't screw this up with something like Microsoft store or Game for Windows live bullshit.

STALKER

Faggot.

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>tf2 and insurgency
>popular
man, what year do you live in? apex is the most popular shooter

I think your idea of fast is conflicting with others.

While your idea might be "how much action am I getting" others may be "how quick is the movement and/or time-to-kill"

I'm not saying either is definitively correct.

also >post ending in 117

>>Insurgency Sandstorm
In what way is "slow movement" applicable to Sandstorm? Just because you can't bunny hop across the map in 2 seconds doesn't make it slow. The only "slow" part is being careful around corners and open areas so you don't get fucking murdered as you move around.

This is why I posted Just saying “X is slow/fast” is meaningles on its own and shows that the person saying it is spouting a meme he heard.