How the fuck do they have 49 Billion in revenue when all of their games are shit?
How the fuck do they have 49 Billion in revenue when all of their games are shit?
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>nioh
They have the rights to the good Team Ninja games, so yeah.
49 Billions of Yen.
So 440 Millions of dollar.
And Dynasty warriors are their best sellers.
To add to this, Mosous need to sell like 20 copies to make a profit, and KT have an autistic fanbase who buys every single fucking one. Also DoA cosmetic DLC and those mobile otome games they publish in Japan. Nioh also sold very well for a game that didn't have a crazy budget.
Dynasty Warriors 9 : 730k
Fire Emblem Warriors : 1M (+ dlc)
Nioh : 1M
I'm one of those fags that enjoyed Dynasty Warriors 9
Their games are my guilty pleasure.
koeitecmo.co.jp
Total assets : 1,217M $
Net sales : 366M $
Gross profit : 182M $
It's much better now
>Dynasty Warriors 9 : 730k
What the fuck? Is DW sold in China or something?
Koei games always had a pretty substantial following in China, yeah. It's why they did PC ports for years consistently through the '90s and '00s.
They've even added chinese voiceovers, so yes
Japs are literally braindead.
They hate evolution or anything new so they buy the exact same game from them in numerous genres.
Samurai Warriors, Dynasty Warriors, Nobungas Ambition Romance of the Three Kingdoms etc etc.
Same reason why Goku is still the main character of DBZ. They literally hate any kind of improvements
Yes, China laps up Three Kingdoms a lot.
OP is a fag
see
mate japan tried to evolve DW twice and they didn't work
Apparently DW9 is getting a 3rd season pass. I didn't get this one though.
>3rd season pass
>3rd
oh what
>tried to evolve and it didn't work
my exact point. They can only refine, not evolve.
nioh sold over 2.5 million
Because they invest fifty bucks into the entire development of each of their games and then they sell hundreds of thousands somehow anyway despite them being shit rehashes.
Because of people like this
Pachinko
at the core they're just musou fighters and strategy wargames
there's not much to innovate to begin with
Those were just examples, just look at other games they release.
These games are all the same with minor changes
Only six of those games were published by Koei-Tecmo.
Mystic Heroes was fun in a corny way so sue me.
>IT WASN'T KOEI , IT WAS TECMO WHO DID IT
It counts pre-mergers as well. It's literally from the list of koei-tecmo games, it's not hard to find lol it's a wikipedia link
whens ninja gaiden tho
You absolute fucking retard, Koei only published the Iris and Arland games in Europe. The series had no involvement with Koei or Tecmo in Japan whatsoever until Gust was bought by them after Ayesha. Don't use Wikipedia as a source.
Is gust not japanese retard?
HMMM WHAT A MYSTERY
>These games are all the same with minor changes
You actually picked a bad example because every 2-4 games Atelier completely reinvents its gameplay systems and setting, with the only constant being that it's a turn-based JRPG with a focus on item creation.
Yes
oh god please this
this .