Give me the red pill on Sekiro. I'm ready

Give me the red pill on Sekiro. I'm ready.

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it's a Tenchu reboot with Soulsborne elements

Souls but ching chong.
No Armor
No Multiplayer
No Gear
No Weapons(aside the ones you start with)
No Custom Build's(stats)
No Custom Character
No Refunds

Honestly looks good, but I'm a little worried about the combat

Tokugawa bow to Ashina
In contact with yokai
Possess psychic-like abilities
Control Japan with an iron but fair fist
Own castles & rice fields globally
Direct descendants of the ancient royal blood line
Will bankroll the first cities on Mars (Ashina-to will be be the first city)
Own 99% of occult research facilities on Earth
First divine heir babies will in all likelihood be Ashina babies
said to have 215+ IQ, such intelligence on Earth has only existed deep in Tibetan monasteries & Area 51
Ancient Indian scriptures tell of daitenshi who will descend upon Earth and will bring an era of enlightenment and unprecedented technological progress with them
They own Dragonrot R&D labs around the world
You likely have Dragonrot inside you right now
The Ashina are in regular communication with the o-kami Amaterasu and Tsukuyomi, forwarding the word of Izanagi to the Shinto Church.
Nation states entrust their gold reserves with the Ashina. There's no gold in Ft. Knox, only Ft. Ashina
The Ashina leaders are about 7 decades old, from the space-time reference point of the base human currently accepted by our society
In reality, they are timeless beings existing in all points of time and space from the big bang to the end of the universe. We don't know their ultimate plans yet. We hope they're benevolent beings.

glad people are pre-loading their head cannons

It's dark souls except
>stealth
>instant kills
>grapple hooks
>jumping
>climbing
>wall jumping
>swimming
>different level design to accommodate all the new methods of getting around
>no blocking
>no leveling
>no coop
>no builds
>no shield
>no iframes
>different controls
>different respawn and death mechanics
>no stamina
>new fatigue bar
>different currency mechanics
>different exp mechanics
>voiced and named protagonist
>different setting
Seriously the only thing this game shares with other from soft titles is r1 to attack. What do you think this game has that makes it like other from titles I'm struggling to see it

> team ninja makes souls ripoff
> from makes ninja gaiden ripoff
Like poetry, it rhymes

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the Samurai keeps owning the Ninja cuck, but the Ninjacuck doesn't stay dead so the game was rigged from the start

>Skill trees replace the RPG stat leveling
>Unlockable combat arts
>Two weapons
>Prosthetics that have a range of utilities (e.g. Hyperarmour axe, flame vent), obtained from the world and levels
>Dodges have the narrowest i-frames yet in a From game
>You can jump vertically now, no need to run
>Timing deflects, instead of blocking
>Only parrying mechanism is the mikiri, which is only for thrust attacks
>No stamina
>Posture bar: fully filling up the posture meter by attacking and deflecting allows you to strike a critical that removes all their health, they have multiple revives though
>This applies to you aswell
>Timed deflects do posture damage to enemy, however the posture damage is very little, you inflict significantly more posture damage by attacking and performing mikiri (when appropriate)
>This means you can't just stand and deflect
>Perilous attacks like horizontal swipes cannot be blocked, perfect blocked or dodged through, only jumped over
>Posture bar can deplete over time
>You obtain a revive (gained from killing sufficient amount of enemies), so you can come back to life after dying
>Dying induces a world tendency equivalent in Sekiro called dragonrot, an illness that spreads to friendly NPCs in the hub
>More you die, the less chance of "unseen aid" from these NPCs and will eventually lock you out of dialogue, lose chance to obtain useful items/bars progression
>It is said to kill, expect NPCs to die and affect the narrative
>Multiple (4) endings
>World design is their biggest one yet, opens up significantly, early on. Expect it be like DaS1 level design
>There will be multiple mini bosses before a true boss