You know how I know it's a good game?

You know how I know it's a good game?
Because the criticisms end at "They butchered it." There's never any explanation. Just "It's ruined."

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nah it's pretty great
t.PS1 babby

Well the structure and narrative is shit compared to the original. That’s a straight up fact. It’s a good game though.

I really liked it
3make, just like RE3, will be better than 2, though

A and B scenarios are too similar. That's about all I got. It's as good as it reasonably could have been for the game they decided to make.

>the structure
Story and A/B is pretty much crap, we all know this, but what do you mean by structure?

>I don't like it because it's shit?? Maybe it's just that it's shit that's why I don't like it??
You seriously don't have $60 user?

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what’s wrong with the story?

>It's as good as it reasonably could have been for the game they decided to make.
What are you implying? RE2 is fucking great outside of being really short.

This was literally the exact same rhetoric used to deflect criticism of MHW.

When someone actually explains a criticism it's valid. The headshot detection being randomised is frustrating. "It's shit??" is not a criticism

what criticisms? stop strawmanning you fucking pussy. I've seen plenty of valid criticism and I've delivered a great deal myself

>The headshot detection being randomised is frustrating.
You make it sound like the game has shoddy hit detection, there's merely a random chance to pop a head when you're shooting it, but the game knows you're hitting the head.
It's just like the silver Beretta in RE1DC's Arranged Mode, really.

It is a very good game but it isn't a straight upgrade to the original like REmake 1 was. Too much of a divergence in core gameplay for it to really replace RE2.

REmake may replace vanilla RE1, but Deadly Silence is the superior version.

resident evil was never good.

REmake hardly replaces RE1

I mean people could pick faults at it for not being fixed camera or any other creative decisions they decided to make. It's a good game and I can't criticize it beyond stuff like that.

its really good, and i say that as a boomer who played in in basic school when it came out
in russian because nothing else was available to us

It's essentially a shinier and prettier version of RE1, largely the same gameplay with new mechanics thrown in like defense items and Crimson Heads. It's pretty much RE1 +1. The only thing it lacks is the cheesy original script.

lol is this false flagging of boomers?

thanks for proving OP right

I meant the original RE2, user.

My only major complaint is they kind of bait you into thinking NEST is longer than it actually is with a whole other area that's just a couple hallways. Randomness in headshots is kind of bullshit too

The game was originally made with the intent of removing the zapping system, so no A/B scenarios. Just a Leon campaign and a Claire campaign. The A/B stuff was added in late in development which explains why there's basically no differences in the scenarios and zero consistency in the story beyond talking in front of the fence.

>Randomness in headshots is kind of bullshit too
There's really nothing wrong with that, it adds tension to the game through adding the "is this zombie actually dead?". If every single headshot killed a zombie they wouldn't be threatening at all, they would be pointless.

If headshots were as lethal as people wanted, the game would only need something like 100 bullets total.

I enjoy the tension, but when you make the decision to blow the head off of them and use the bullet for it, and when the gun is right on their head, the tension becomes annoyance

I'm sick of "realistic" graphics. Water does not make people fucking oily.

Maybe, but when it can sometimes take 2 shots and sometimes take 13 shots it doesn't feel genuine. I'm fine with randomness, but close the gap a bit

I don't think headshots should always kill but there should be a more reliable way to make sure a zombie can't get back up, maybe even on easy mode only.

Reading comprehension is hard, user, but keep trying.

There is next to no difference between A and B stories. This is a fact. The original wasn’t a perfect parallel but A and B complemented each other pretty well.

They give you a tool to get guaranteed headshots in Leon's shotgun, it will always blow up a head if at range.
Claire lacks such a weapon but the game clearly expects you to play her later, so the little extra challenge is understandable.

I would argue Claire A is easier than Leon A

You and I have drastically different definitions of "no difference"

The A/B scenarios were an afterthought. They literally gave an interview saying they weren't going to put them in the game originally.

Stab them in the butt. Or put another round in their head once they're on the ground. If a zombie isn't completely dead they'll respond to being attacked.
Another trick is to run two rooms away and then run back. If they're dead they'll stay put. If they're not, they'll have moved somewhere else when the room reloads them.

I liked SphereHunter's thoughts on the RE2 remake.

Aside from one small deviation in the police station and the garage and Claire nipping over to the orphanage for all of 2 mins, how were they any different? have you even played the original?

does RE2make replace RE2?
CVX is a CV replacer, REmake is just a remake of 1, not really a replacer

there is a reliable way to just shoot a leg and the zombie will drop forever. he can still hurt you but hes much less dangerous

Thank you

>does RE2make replace RE2?
how does that have anything to do with what you said?

The game is very manageable with either, it never really gets hard. If anything I'd say I miss the flamethrower a bit when dealing with G2 since the cheese strategy is just too good, but other than that Claire has very good weapons.

How does REmake not replace RE1?

To be fair the game gets a lot of quality points for subverting your expectations if you play the OG RE. Creating a lot of "Oh shit" type moments where a surprise enemy doesn't show up, or an area you used to think was safe no longer is. I'd argue that as good as RE:Make was it still doesn't full replace the first just for how much value it has if you played it already.
Which is the opposite of RE2:Make. That shit is so different that the only thing bingeing the original RE2 did was make me dissapointed how lacking RE2:Make was in the story and route departments.

Chads understand the Saturn is the way to go, while entertaining PS1 directors cut (one with original music)

But it is good to see deadly silence getting love

I've never played a "classic" RE but I thought it was fair. Most of the time I could just go around zombies, if I ever needed to go through, I'd cap them in the face to stun them, sometimes it killed them which worked out fine. I only started trying to kill zombies when I got the magnum and even then it was only the ones in choke points.

It's not canon.

It's very good but I expected the classic view.

Actually the story is just as bad as the original, if not slightly better.
The problem is that they didn't improve it to the same standard that they did every other aspect.

I like Battle Mode as much as anyone else, but what else does it have going for it?

Best way to kill lickers? On Claire A I used flame rounds but I regretted that later in NEST.

There’s not enough OF a story for it to be good or bad but the telling of it structurally is far better in the original. A and B scenarios complement each other as a decent whole. REmake not so much

I think the game needs some kind of middle ground with the zombies. Like maybe slashing them point blank with a knife should stagger them. Some kind of risk/reward mechanic, because shooting them in the face is really the only way to deal with them. Shooting the legs feels like a waste of ammo and running by is too unreliable.

No shit just knife them. Side step their lunge, get to their side and aim the knife to rake them from ass to head. They'll get stunlocked and you can just slash away. I think even on hard Claire's acid rounds will one shot them too. Don't be afraid just to walk past a few as well to save the ammo.

But shooting the leg is the best way to deal with them. Once they are on the floor they are much less of a threat.

The threat of wasting ammo is meant to feel genuine, but I kinda agree. The inconsistency can be frustrating.

They made Irons not even try to pretend he was a good guy, which was a step down. You're shown this obviously evil guy, to the point he happily runs an orphanage so he can send children to be test subjects, and at the same time told that he was the police chief, a very respected and beloved man. There's a big disconnect between both images with nothing to bridge the gap.

I never really used knives because they semmed to lose durability too quick. I'll try that next time though.

He wasn't talking about the original you aspie

>Like maybe slashing them point blank with a knife should stagger them.
I'm not sure a 100% foolproof strategy is the way to go. They have a very wide turning radios, I personally found that as long as I was able to get the drop on a zombie and approach them from behind I should be able to take them down without getting hit. There's still a bit of risk, I may not cut off a leg in time, and that adds to the stress the characters are supposed to be feeling. Horror is about lack of control, and the game being unpredictable to a point helps maintain the idea that you're not in control.

there's a game?

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I think I know what I was talking about, friendo.
>the game they decided to make.
Implies that the material they were working with could only really do so much.

The complete lack of interaction between both the protags is another disappointment. In the original they're using walkie talkies to constantly check up and update each other. Claire can't access an area until Leon moves a heavy object she can't push, Leon can't do it till Claire blast a wall open. Each character fights different stages of G depending on which route you took, which creates some cohesion where you're not asking things like, "Wait, did Anette just beat up G4, go give the antidote to her daughter after almost dieing, then come back to do the same song and dance with Leon?".
There's also actions and choices that can change the B route. Things like choosing if you want the MG or Bags in the armory. Doing the sidequest to open the double handprint door in the Umbrella labs.
All of that is gone in the new one. Like outside of the beginning, the fuck fence, and the end Leon and Claire just forget about each other. I guess you see like two notes from the other in their B route, hurrah.

But what if they start walking the dinosaur?

Ditto, I really like the reviews for other survival horror games desu. Good channel.

On Hardcore, acid rounds are just as good on lickers. Fire rounds rarely finish them in one shot. Acid rounds really aren't bad on ivy either. They might not kill, but they destroy their weak points.

>Leon B Hardcore
>0 saves, 0 damage
>tons of shotgun ammo
>making insane time, at G2 Birkin by 47 minutes
>decide "G2 is a joke I won't save"
>take flamethrower, 2 knives and flashbangs like I always did in the past
>doesn't go down from flashbang -> knife spam like he always does
>run away and start flaming him to knock
>take too long getting back to the control panel
>he gets up and dodges the crane
>slashes me into a stunlock and kills me
50 minutes down the fucking drain. That was gonna be it, the 1:15-1:20 S+ 0 save run. And this fucking faggot ruined it. I'm done.

I see what you're saying but there's that risk/reward element I was talking about. Doing it point blank or at the last moment before getting grabbed would make it actually difficult to perform. Plus it wouldn't be viable if there were a couple zombies in one room. Obviously I'm just brainstorming, but kneecapping a zombie and then slashing him a dozen times on the ground isn't fun gameplay, if anything it feels a little too much like I'm cheesing the system.

You not liking it doesn't mean it is shit, that is an opinion not a fact

>like he always does
You have yourself to blame for relying on that.

>at G2 Birkin by 47 minutes
>insane time
Heh.

Was I the only one that was surprised at how sparingly dogs were used? They were a chance to shake things up but they're gone as soon as they show up.

You know how I know it's a good game?
Because I had fun. Nothing else matters.

>there are people who whine about the lack of crows, spiders, and a gay giant moth when superior roachbros made it in

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I was expecting a surprise one in the lab or something.

Jesus fuck, that's nasty.
I'm kind of glad we didn't get spiders now.

Claire or Leon always leave letters on the 2nd run to the other character explaining what they're doing. Plus there's also the fact Claire unlocks the storage unit containing the g-virus and cure with the pendant (which leads to Leon taking the sample and saying "huh that was easy"). Him taking the sample triggers the self-destruct while Annette is dying in front of Claire and Sherry. They then unlock a door during the escape sequence that Leon rushes through without issue. There is a clear logic towards this flow of events yet Annette appears and dies in 2 places at the same time. The truth is the game was rushed and deadlines had to be met. The game wouldn't be so inconsistent otherwise. Let's not fool ourselves into thinking Capcom purposely made both runs some alternate reality nonsense. They made compromises, plain and simple.

Which G's are the best G's? Can I get a ranking

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G3 is best G, that's all you need to know.

safe to assume it's the usual "RE4 ruined the franchise!!!" fags and they're pretty easy to ignore

Did anyone else notice that G4 simply dies over time once he's in the crawling state? He'll die faster if you shoot him, but his eyes will continue to burst and he'll slowly get more lethargic if you don't.

G3 is best G

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Birbs are good, I want them in.

G1 is the most iconic Birkin.

The Claire/Sherry duo is a very good lesson for screenwriters on how to write these character archetypes in a very likeable, relatable way.
>strong female protagonist
>A resourceful girl in over her head, uses her smarts and balls of steel to get over extreme circumstances. Gets frustrated, angry and scared, but has determination. Appreciates all the help she gets from people, never goes snarky "i dont need no man" mode.

>child sidekick/protectee
>Is charming and likeable, the game never makes escorting her frustrating in a couple of different ways. Vocally appreciates Claire (the player)'s efforts to protect her. Tries her best to actively help the situation.

It's not rocket science, yet more movies/games fuck this up rather than succeed. The only other work I can think of that pulled this off so well was Aliens

1 or 2, definitely. I remember the art for Birkin 2 was in a lot of adverts for the original game.

G2 has always been king in my book. I even had an action figure of him when I was a kid

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This. Also
>No Leon/Sherry duo
>No guy who is barely out of his teens having to become a father figure or guardian and bumbles his way through it even though he's just a kid himself in the grand scheme of things.

I'm just tired of every one of those kind of stories having some gruff emotionally distant guy in his late 30's all the time.

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I think Leon is very well written as well. You can see that he's putting on a brave face because he feels like that's what a real policeman should do.

I absolutely love the characterization of the RE2make main characters. They're both incredibly likeable, and I think honestly liking your MC makes a huge difference in getting invested in the story.

Is there a capcom game that actually had a good story to go with the gameplay? Story and dialog are not capcom's strong suit, but the gameplay for their recent games have been solid.

I want this so bad

>very good lesson on how to write these character archetypes in a very relatable way.
>G3 gets up
>Claire willingly gets herself into a cage match with the thing
>"Lmao I can take it, don't worry"
That shit sure was relatable to me.

Has it been cracked?

My problem is that the A/B stuff do not match at all.
Gameplay was cool and story was alright if you play Claire A and Leon A without playing the B routes

is there a non-hax method of getting two mr. x to follow you in the rpd?

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I'm playing DMC1 right now and it's unironically more Resident Evil than this absolute offense to the fanbase. We asked FOR FUCKING YEARS for another REmake and they delivered a fucking RE4 pandering trash instead. Fuck Capcom, fuck movie game dudebros and fuck the stupid RE4 zoomer fanbase.

I liked that moment. She made sure Sherry would get her medicine in time, and I think she deserves a cheesy "it's you and me now, motherfucker" moment. At the time, that's exactly the same thing I was thinking.
Aliens did the exact same thing actually, and that was sweet. It's ok to not take everything super seriously all the time.

By that point she had beaten the guy twice, but I know what you mean.

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I wonder what it would look like if they made the two campaigns they originally wanted

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redesigns:
G2 > G3 > G1 > G5 > G4

G3 has the best fight though

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Considering she survived RPD, Sewers, Mr. X, and Birkin, she probably felt like she could take on anything.

there is only one, regardless if birkin kills him or leon

they said that each scenario was like its own parallel universe where the player you played as did 90% of the work, so Claire A and Leon B cannot be canon simultaneously. When you start Leon B, you are replacing Claire A as the new main protagonist of the game. You can assume she still does all that stuff with Sherry and Irons in the background, but that she barely sees Birkin (except for G4) or Mr X, and does much less fighting in general

6 of them

You just have a little sister complex.

Bullshit they made up to justify the lazy shit the original didn't do over 20 years ago.

You're right but I just generally like seeing inexperienced people struggle with the responsibility of handling a child.

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A lot of the story is a lot harder to understand with no prior context compared to the original.
For example
>the helicopter crashes for no reason
In the original, the helicopter crash was a build up of files relating to Elliot finding a way to escape and dying. In the REmake, he is moved to the first floor and dies there, and the helicopter crashes for no reason.
>Mr X appears out of nowhere
He just kinda shows up. Not even a sound of him crashing through the building, he's just behind the helicopter.
>no mention of the Mansion Incident
To people with no prior context of the story, this will make Chris' coded message makes absolutely no sense, and they won't even know why Chris is important since Marvin doesn't explain the situation anymore.
>no mention of the t-Virus
This will lead people to believe the outbreak is a G-Virus outbreak for obvious reasons. The t-Virus is only mentioned in one or two files near the end of the game
>HUNK's reason for being rescued is more confusing
It is canon that HUNK escaped with a G-Virus sample and this is mentioned in the original 2's 4th Survivor mode. In the REmake, this goes unmentioned, rather the pilot just says he came back because he wanted to see "Mr. Death".
This is all in addition to the fact that the 2nd Run scenarios were late additions that caused the writer to say that he had no clue what was going on after they were added.

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in orig, yea you see 6 canisters but the rest get nemesis'd @ dead factory
faggot

NEST is so short it's not even funny.
Not to mention they added a reception area to a freaking secret underground laboratory.

Because the remakes never changed anything from the originals.
Double fayget.

There is one (1) t-103 at the RPD.
The rest were dumped at the Dead Factory to take care of the US military group that were sent to retrieve Birkin. Everyone there died, including the t-103, and it's the reason the rail cannon is there.

The weapons objectively feel and sound like trash. Sound like plastic toys and have no recoil whatsoever.

>In the original, the helicopter crash was a build up of files relating to Elliot finding a way to escape and dying.
I thought it was just a cop shooting the pilot by accident as he was being eaten alive by the zombies.

Now that you mention it Claire got very Ripley-esque in RE2make

>I thought it was just a cop shooting the pilot by accident as he was being eaten alive by the zombies.
That cop was Elliot and the files you read up to that point in the A scenario foreshadow what happened.

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I like how it can tell its own story without holding the hand of its older brother. As for the helicopter crash, Im hoping its the heli Nemesis rockets.

I just wish the plot made more sense. I know it would require more development, but the A/B routes shouldn’t have had you fighting Birkin so many times. Should have had different bosses. Leon should have fought the crocodile, Claire should have fought Birkin. Should have had another boss for the second and third Birkin fights.

Labs and sewers should have been more different as well. Last half of the game feels too samey

not story-wise, I mean this

youtube.com/watch?v=BVO_95DfSrw

how do you do it without cheating

as someone who knows next to nothing about firearms, I can’t tell.

You see Mr X roaming the station in claire's scenario through a camera when she first enters the main hall way.

>You know how I know it's a good game?
But it's a great game

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It can't tell its own story though. A lot of events that happen are completely nonsensical without prior context of the series. RE2 was standalone because it had the intro at the start to get people up to speed on RE1 for a few small things and everything else was concisely told on its own.
REmake 2 fails to tell a concise story. Why does the helicopter crash? Where did Mr. X come from? Why did Claire say "That doesn't sound like Chris?"
It actively relies on you having played the games before, whereas RE2 expected newcomers.
That's a 2nd Run thing actually, and it doesn't explain how he got there, unlike the original.

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It's great. Capcom is back baby.

i wish wesker was in this game

There is literally nothing wrong if you play Leon A/Claire A + 2nd run Claire B/Leon B in the first run
A and B complete well because B starts in a very different way and sets a different pacing + Mr. X starts chasing much sooner

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Captain Wesker? He's sleeping with the ultimate failure.

Less 'harder to understand' and more just a lot of 'unanswered questions.'

For me the only 'unanswered question' that really bothered me, was how the fuck did city of 100,000 people go 'missing' for a week? 3,000 people died on 9/11 and it was like EVERYBODY knew someone who at least knew someone involved. 100k people lose contact and USA would go CRAZY within hours.

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That's East Hallway, which implies he was coming from the garage area.
I suppose the destroyed walls in the shower room is where they originally planned to have Mr.X's first appearance, the player would solve a puzzle there and BOOM Mr.X comes crashing through the wall jumpscare style.

Except they're unanswered questions that the original seamlessly managed to answer
Also, it's because the government got involved right away and set up barricades.

Did you know he'll break down the steel shutter early if you damage his claw poking through the ceiling enough?

That's mean. Rebecca isn't that bad.

I thought it was great despite some things that piss me off.
1. no concrete way to avoid zombies, its chance, not that big of a deal for the story but HURTS for 4th survivor
2. a and b scenarios are pretty much the same, play one of them and youve got rpetty much the whole game, not much of a different experience for b-scenario

thats it, other then that, resi's back baby, amazing remake.

Barricades? Is there anything in game that suggests that? Why were 3 people able to get past the barricades (Claire, Leon, and hamburger trucker)

And wheres the trucker at the end coming to/from?

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no he isn't, Enrico is
it's a common misconception that photo was taken by wesker. enrico was her team captain and caps share that office/desk

but yeah, wesker is the best thing about resident evil. capcom knew this so they retconned him back to life after the success of the first game

hopefully the theory of him being a clone in 5 due to the fact that every other time you see (the real) wesker he is two steps ahead of everyone else

every other villain lasts one game (like clone wesker) because they get mutated to fuck then rocket launchered

RE Outbreak
youtube.com/watch?v=pbhzw0rF1Oo

Yeah you're just meant to accept that Leon, Claire and trucker just drive past the goddamn military.

The barricades were more lax since the outbreak was winding down (less people).
Trucker was likely from one of the local towns.

I did, but thanks anyway

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You want to know how I know it's a good game? When most of the criticisms are some of the same criticisms I heard people give the original Resident Evil games.
>the enemies are bullet sponges!
>I'm running out of ammo!
>The game is too short!
>item management? What's that?

People knew about 9/11 right away but it took about a decade before most people got an idea the official narrative was really flawed and it may have very well been a set-up.

yeah yeah i know "really makes you think we live in a society" but on the other hand it is a decent parallel.

what a coincidence, that game is also great
>monster hunter world, RE 2, DMC 5
capcom has been on a roll lately

I mean it is really good especially the gameplay is much improved over the original which is a huge deal BUT there is still a certain look and style and atmosphere to the PS1 games that isn't quite replicated in the remakes
Especially the police station is made a lot more "realistic" in the remake by making areas of it more samey looking and less ornate with a more consistent but also more dull color palette and overall it's just darker which makes it scarier in some ways but the original is also scary in a different way
The Umbrella labs weirdly seem more clean and bright and generic in the remake as well which I think actually does make them substantially less spooky and ominous
In the original to me it really felt how the final area of a game should be like you had really come far and were finally uncovering the mystery in this dark dingy place underground but in the remake somehow it just doesn't feel like that as much and this is one of the bigger disappointments of it for me
There's also that general spookiness that games from the PS1/N64 era had that was caused by the more primitive graphics and sound design which is really hard to replicate in modern games
Also they did just change a lot of things for example the puzzle in the library was made more simple for some reason and a lot of puzzles and items and rooms were just kind of changed around in ways I don't really get plus they did just remove some enemies and rooms and puzzles from the game which is pretty lame
At the end of the day I just can't say that RE2make is truly a perfect remake

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leon makes me drip precum like crazy

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are you mad the nude mod has no swing physics

very but that's typical unfortunately. I'd prefer his pinup costume though honestly

you rockin beachboi x w/ squeaky shoes combo?

>the player would solve a puzzle there and BOOM Mr.X comes crashing through the wall jumpscare style
I'm guessing they want to save that for the RPD section in RE3 they can probably extend the chase in RE3 Remake

It's just a shame that they cut out the spiders. Would've been super spooky.

Faggot

I would love a just shirtless mod