Far Cry 5's ending was amazing and elegantly foreshadowed every single step of the way...

Far Cry 5's ending was amazing and elegantly foreshadowed every single step of the way. So why did so many people get their jimmies rustled by it? Is Biblical literacy slipping or something?

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i hate things

I started 5 today.

And dropped 5 today.

Just expected something different gameplay wise since 3.

>Just expected something different gameplay wise since 3.
What made you do that?

People don't tend to like bad endings in games because, unlike other media, they put a semblance of effort into it.
Makes so that taking over every outpost and such not mean much, since you lose anyway.
Should have gone the Metro route, give you the chance to have a good ending, but make the bad one canon.

>Just expected something different gameplay wise since 3.
What were you expecting? They changed the gunplay completely. They revamped exploration. What exactly do you want from an open world FPS game? Far Cry 3 nailed so many aspects of FPS design that developers are stuck in a "how do you improve on perfection?" crisis.

I finished it a few days ago, the story, atmosphere and music were really good, especially for a ubisoft game in 2018. the gameplay was just tedious though, wish there was a way to just do story missions (half the story missions on the map have fuck all to do with the story and are just mindless tasks)

>People don't tend to like bad endings in games because, unlike other media, they put a semblance of effort into it.
The difference in perception between interactive and non-interactive mediums has always interested me. There are plenty of movies where the protagonist's efforts come to absolutely nothing. The Mission is a film classic that comes to mind. Both Jeremy Irons and Robert De Niro are killed by the soldiers. The native people are slaughtered. But their deaths had some greater meaning.

If that film were a videogame, people would be pissed because they "wasted their time". It's kinda frustrating because it feels like videogames are stuck in this power fantasy wish-fulfillment loop.
>Should have gone the Metro route, give you the chance to have a good ending, but make the bad one canon.
Creatively, that causes some problems. It seems most Far Cry 3 players missed the point that Far Cry 3's "good" ending is a smarmy "You wanted a good ending? Here's your good ending. Fuck you, by the way."

The ending is cool on paper but it's awfully executed and completely unearned.

>So why did so many people get their jimmies rustled by it?
They were upset their super special OC wasn't given a chance to save the day.