Should Tanks pop Tank-stance during low-level dungeons?

Should Tanks pop Tank-stance during low-level dungeons?

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Yes, you butthurt WAR faggot. The MNKs were doing everything right, you were being a dipshit, fuck off or spam Overpower more and beg for Goads.

In all honesty he should just switch to a fucking DPS class in the first place if running fucking ARR dungeons is too complex.

I'll pul this from the previous thread:
I would pull packs of up to five in the dungeon, popping Defiance on anything larger than three so as to allow the Healer some levity. On pulls of less than four, I see no need to pop Tank stance when the two DPS in the dungeon are both single-target specialists and have no substantial AOEs yet (not that I even saw them pop one). I pop two Overpowers on smaller packs since DPS should focus one (and the Healer and me with them), and about four on larger packs.

Why should I pop Tank-stance when pulling smaller packs?

Yes. You don't have the kit to maintain agro without it and DPS is a secondary goal to keeping agro on enemies.

If you are demanding that DPS slow their dps down so you can stay out of tank stance, you are playing wrong. Eventually you can stay out of tank stance while still holding onto agro, but you don't have the tools for that yet and neither to they to help.

So yeah, stop being a shitter and pop tank stance.

Don't most tanks get their tank stance at like 30 in XIV

Ok fine, here is a good test for whether to use defiance.
Are you keeping agro without it? Is the healer able to keep you alive without it? Then sure, don't use tank stance.

If the answer to either the above is no, then use your tank stance.

Isn't common consensus that DPS (and really, the whole party) should focus one target at a time in smaller packs so as to reduce damage on the Tank thus the tax on the Healer and to burn throw pulls faster? When the packs pulled are only about three, why are DPS using their AoEs in the first place?

You don't seem to understand the bigger picture.
>But I do more dps and kill things faster!
But you slow down the Healer's DPS and kill things slower. Doubly-so if you lose Aggro to the MNKs who ARE doing good DPS if they're pulling off you.
For every "gain" of dps you do, at the cost of mitigation, you "lose" dps from the party which means you end up in the same spot EITHER FUCKING WAY.

The only difference is, you did it in a selfish manner that pissed off the group and put your actual DPS in danger for doing their job well.

If you'd been in Tank stance, the DPS wouldn't have to worry, the Healer would be healing less and making up for your "slightly weakened" dps.

And to top it all off, using your own excuse: ITS A LOW LEVEL FUCKING DUNGEON. Your DPS increase from lack of stance is +/- 5-10 dmg per hit, big fucking whoop. 20% of 500 dmg is 100dmg, vs the 100-250 an extra Stone could've done.

In conclusion: You're a TANK. Not a DPS. You SHOULD be doing DPS, but DPS is not your PRIORITY. Your PRIORITY is keeping shit looking at -you-, not the DPS. Shit was looking at the dps. Ergo, you failed at your one Job.

AoEs are a damage gain on groups of 3 or more. With only 2 enemies, then yeah single target is more efficient, but anything above is better with AoE.

Generally, 3 is when you start considering using AOEs, but it depends on the pulls/mobs. 1-2 isn't worth it, 3 is tolerable, 4+ is preferred. Part of the equasion is time spent & TP/MP spent vs dmg done

>keep tank stance on for trash pulls
>take it off for bosses after the first aggro combo

Wow dungeon tanking sure is hard

>Should Tanks pop Tank-stance during low-level dungeons?

As long as you're holding aggro and not losing a fourth of your HP every second you do what you want.

>playing games where warrior isn't a dps class
Stop

>losing 25% health in a sec is a problem
God damn I miss GW1

who cares, the game is so fucking easy that it doesnt matter

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how can somebody have such terrible handwriting

Okay, but why are two MNKs single-targeting and not burning one mob at a time in packs of three, not even using AoEs? I would switch around enemies to keep aggro whenever I saw them focusing individually, and they would switch to another, sometimes leaving enemies about with a sliver of HP.

Autism

I don't understand any of the context here but I'm glad you guys are enjoying discussion of your game's mechanics.

When should Tanks stance dance, Yea Forums?

in this game? no need at all. you can tank stance for initial aggro, then dps the rest of the fight.

Permanent tank stance is for faggots. I use it for aggro, and TBN for tank busters.

Onyxia, Magmadar, Bug trio.

And for Trials?

They're dinguses, but that's pretty normal, most folks move on to the next mob assuming dots or the other dps will finish it off. But a good tank would have aggro on all the mobs despite that - even using single target attacks, you should be cycling through to other targets with your attacks to generate damage-aggro on them and keep them caught up on threat.

Well there's a big difference between tanking at 70 and tanking at 30.

Yeah at 70 you can get by fine without tank stance, but that's not so feasible early on with limited mitigation and agro tools

Especially for trials. Assuming your party are all using their agro tools and your healers aren't asleep on the job, you should be able to tank the entire fight in dps stance. It's even expected for savage content generally

Why are DRKs a thing? They can't take fucking hits at all, they usually tend to pull way to many things, I end up getting aggro as a healer trying to keep them alive, and they take forever to pull adds of me. Thank fuck for lucid dreaming, are DRK players just dumb or is the class itself shit?

hey gona play xiv for first time later after im finished cooking this risoto.
any tips for server and class?

Been a few years since I played FFXIV, generally speaking the priority of low level dungeons is speed of clear, meaning the number one priority is maximizing overall party DPS. This means the "correct" thing to do depends on many factors.

Typically speaking the DPS of AOE on pulls of 5+ mobs will vastly out damage anything you could consider doing, and doing a DPS stance on AOE pulls will usually result in death or the mobs breaking off and raping the DPS. (Not always, but it's the exception rather than the norm here) So in the vast majority of situations it makes the most sense to stay in tank stance to maximize AOE capabilities for the other two DPS.

On boss fights, that's another story. Most boss fights you can stay DPS stance as long as your party DPS aren't better geared than you, and even if they are you can get by with short bursts of tank stance to build it up before switching back. Ultimately, it depends on the situations and there's no "best in all situations" maxim to follow. Priorities for a tank are simple:

1. Keep the party alive
2. Allow the DPS to maximize their output
3. Do as much DPS as you can.

Sometimes you can meet all three goals while being in DPS stance, sometimes you can't.

Avoid meme servers unless you're an erp tranny fag, in that case go to your containment server

DRKs are the absolute kings of big pulls, the DRKs you have been playing with are retards. In big pulls DRK has infinite mana and infinite self sustain due to Quietus, TBN, and Blood Price.

Most DRKs are just DRG shitters that crossed out the G and wrote in the K, in crayon.
I actually boosted DRK since I main PLD and it's damn near the same, and after playing it for awhile, I finally understand that DRK itself isn't terrible, just most DRK players are. I HATE healing them as WHM and spend way more time healing them usually...but every so often I get one that's not so bad, much like the rare DRG that isn't a shitter.
I wasn't wrong that DRKs are like DKs in earlier WoW expansions - they Outheal damage more than they mitigate it, but judging by my experience, most DRKs aren't fucking using their Self-Healing skills enough or juggling the "Press this button to make other skills less shitty" gcd.

DRK is actually in a pretty great place right now, dark arts jankiness aside

I do like 10k damage in huge pulls and you will never need to heal me

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So I'll concede that I should've been cycling my aggro combo whenever I pulled groups of three, and I recognize I should pop Defiance when the DPS start using their AoEs, but just answer me this, Yea Forums:

1) What takes priority: Healer DPS or Tank pre-stance DPS? Which is more substantial, and is the same true for end-game?
2) Given that most dungeon mob groups are about three, should I always pop Defiance, or can I still control aggro by cycling? Should I just pop Defiance when the groups are greater than three, or when DPS start using AoEs?
3) Should I only consider dropping Tank stance after I've established aggro in mob packs and then cycle through them with my aggro combo, or should I keep stance so to allow the Healer more levity and let them dish out more DPS?

For all these questions, if true for ARR, are they true much after?

See It's really.not.complicated. And honestly nobody but the most absolutely autistic fuckwits is going to care anyway.

A miracle! Someone who admits they might be at least partially wrong and is LEARNING. There's hope for humanity yet!

1) Varies a lot, depends on player, but technically, both should be present to a point. If a healer doesn't get a chance to DPS, you're taking too much dmg. If they're doing nothing but DPS, you can probably take a few more risks.
>same true for end-game?
More or less - Traditionally, the Healers have a lot more to worry about at end game than Tanks, as long as you know the fights and when to cooldown for tankbusters you can probably push more DPS once "sufficient" aggro is established. Throw in an extra Overpower or two at lower levels and figure out what works to beat the current DPS you have in Threat per-run.
2) If you HAVE to stance dance, keep it on, range-pull, Overpower x2-3 times(or 1-2x more than you currently do, especially at low lvls - the 30-40 range is a bitch especially), then drop and go balls to the wall on DPS. Remember to cycle targets and spread your dps around.
3) Depends on level/dungeon/the healer in question. I don't think Healer DPS is THAT much higher, at low lvls, but they have it much easier. At higher levels when you have proper damage skills/cooldowns/stance you'll likely win out, if you know your rotation and skill synergies.
Just remember that FFXIV is a game that isn't entirely about endgame, shit changes at lower lvls and not everyone has a clue, unfortunately. The basic gists are the same through expansions, until an expansion changes the base rules.

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any server is fine as long as it's not Balmung, Mateus, Faerie or Moogle

All classes are viable, just pick whatever looks coolest.

FYI, most classes are pretty fucking dull to about lvl 50 or even 60. GCD is pretty long compared to other MMOs, but later you get lots of oGCDs to fill the spaces

Why tanks so afraid to tank? What the fuck is their problems?

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Tank is assumed leader and responsibility. Most people just want to play the game without having to worry about all that.

They think that it's way harder than it actually is so they'd rather just let someone else do it.

I'm not afraid of tanking but I try to avoid it in 24man because I know the other monkeys will try to steal aggro

Provoke Provoke

can't do much against spamming aggro combo in tank stance and I refuse to do that

just ask at the start of the raid who wants to MT

I MT and in 24mans let them do whatever. They want to fight for aggro, let them tank and start having fun with some DPS. Don't even bother to fight it, and if they die laugh in their face.

This. You spank it, you tank it.

I agree
Fuck rdm

>OT vokes right when Agrias does her Thunder slash

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>instantly target and shirk
Have fun ;)

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Pick whatever catches your interest. You can do literally everything on the same character though so you don't have to commit to your class.

The only tidbit I'd give is that Thaumaturge/Black Mage starts boring as fuck. If you pick it don't be surprised if you think the combat in the game is trash. Or pick it to have something brainless to play while you take in all the games other mechanics and systems.

As for servers, anything that's locked during peak hours is good, like Gilgamesh, Cactuar and Mateus (Mateus is the designated ERP server). Anything else is a ghost town, don't fall for the bonus exp the dead servers try to lure you in with.

My handwriting barely changed from the time I was in 2nd-3rd grade to when I was in my late 20s and started over from square one to relearn how to write on my own volition

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I'd honestly be pretty pissed

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im going to marry lyse!

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Tankxiety.

I stopped caring who she was when she took the mask off.
Also I to this day still don't know why her using her sisters name was a big deal, I never knew her goddamn sister.

nobodies gonna fight you on that, well maybe the black rose will but nobody living.

>tfw I just finished my pagos weapon and already have all my logos actions before even entering pyros properly

Welp, I guess its all downhill from here