So many people whine about the creatures in Subnautica and Below Zero not being scary. What exactly would make them scary?
>in b4 countless "They should be Eldritch horrors like Cthulhu" posts or "Just slap real-life Earth deep sea animals in there" posts
So many people whine about the creatures in Subnautica and Below Zero not being scary...
And they mostly finished one of the new leviathans, the Chelicerate.
the way they move and behave makes them silly
Swimming around like fish/whales and trying to kill you is silly?
no they're janky and buggy and don't behave in any way that's beleiveable it's pathetic and behind it's time there's all kinds of ways they could fix it but instead they put their heads in the sand and stick to simplistic 2004 esque methods and cant even fucking optimize the game with that amount of low effort
None of the creature in subnautica are scary, what's scary is the open ocean.
>>in b4 countless "They should be Eldritch horrors like Cthulhu" posts
What makes those things scary is that we don't really know what they are. If you could see and harm something like that, it wouldn't be scary anymore.
I saw a good video about this a while back that basically said what I just did.
youtu.be
Endless expanses of water are unnerving, but it translates to rather boring in a game unless there's other things to challenge/perturb you.
The dev still haven't finished the first game. Also they pledged allegiance to a tyrannical ethnostate.
Also voiced protag is the dumbest fucking thing they could have done
That works if you want to make indescribable invincible things of other dimensions no human can fathom without going mad. Simple alien creatures on an alien world don't really fit into that.
There's like only 2 hostile creatures in Below zero right now. That's probably why people are complaining.
Subnautica does well enough, but is also correct to an extent. The atmosphere is scary but once you realize how dumb a buggy the leviathans are, they lose a lot of the fear factor.
I guess it makes more sense for them to have more “scientific” names but I miss the simple reaper and ghost moniker
To be fair that naming convention does get boring after a while, it's like making names for Robot Masters.
>Reaper Man
>Sea Dragon Man
>Ghost Man
>Shrimpshark Man
>Emperor Woman
Well yeah, those aren't the same as "Eldritch horrors and Cthulhu" though and some people actually want that
Soooo... it's a shark with a Bobbitt worm mouth as a face? Imo just a big Bobbit worm would be far worse, especially if it grabs you and drags you down.
Anyways subnautica ISN'T a horror game, none of the mechanics or design are even attempting to be horror. The fear just comes from natural fears revolving around open water and things in it which subnautica presents perhaps better than any other game. The problem is that people mostly talk about getting scared/anxious/surprised/etc. then tards who haven't played or payed attention to it come in expecting it to be Silent Hill: H2O and rant about how the creatures aren't grimdark enough and the world isn't a spooky thriller nightmarescape.
Probably just baiting but what's unfinished?
Slower and less colourful
Ey Tone, how come they get a wall, but no one else does?
Which would not fit with the game, since it's not about surviving cosmic Cthulhu horrors of mind-rending madness.
this
It's a shark/shrimp/camel spider.
>especially if it grabs you and drags you down
The Spike Trap does that, and it was added with the recent Sea Truck update. It's an instant kill if it manages to drag you into its mouth with its tentacles.
Lol, like I thought, "more grimdark like Le dark souls!"
It's easy enough to avoid and run from creatures already, any slower and you'd lose all threat, or illusion of threat, and it's the threat of stuff underwater that can come at you from any angle and maneuver better than you that makes it scary, not being a grey deepsea fish but bigger and with more spikes and eyes.
If they really wanted to up the horror it'd be better to focus on the environment and the behavior of creatures. Something dragging you down into murky water, away from the precious air of the surface, grabbing your arm and leaving a cloud of blood that attracts swarms of nasty little things would be far scarier. Imo, before you figure them out, dealing with the bloodsuckers is the most tense "scary" part of subnautica.
Lucky for you, there's the Shadow Leviathan, Below Zero's version of the Reaper.
>Spike trap
Oh neat, I remember that from the development files. While I understand complaints I think using the "expansion" to implement stuff they didn't have time for is pretty nice.
They need to be more of a threat and force you to remain aware of your surroundings. For the most part, you are safe if you just keep moving and don't actively try to run into them.
Some of the humanoid looking bits on some of them look too cartoonish. The sea dragon's arms and the reaper's face just look too goofy.
I love how crustaceous they look
Yeah, more environmental hazards, ambush predators, and pursuers would make it a lot more tense and scary. More variety in interactions and creature attacks than just "charge at you with mouth open and hurt you if it touches" would go a long way too.
Yeah in nature all predators are brightly colored so they stand out, right?
Mystery made the old ones scary. You had no idea what you would find. The new bad things all had behaviors and a way to fit into the bigger ecosystem.
I don’t just want something big. The warpers and those brain things were pretty scary when they were your biggest threats so it needs to be staggered. Something small can be scary too like the kamikazi fish or the things near the kelp.
Repeating enemies would be a mistake. They shouldn’t be thinggs we already know how to overcome. They should be weird enough to pose a real threat when we first meet them. Like a predator that attacks you only if you run away. Go a normal speed and it ignores you. Stuff like that could be cool.
yeah, first one had some wonky looing shit
Hiring on abiogenisis for alien design this xpac was a good decision, he's good at making things feel alien and real
Did they add a feature to report suspected gun owners in your local area for blacklist by the developers in the expansion?
It's a sneaky little bastard, too. It's usually buried in the ground with just the tips of its tentacles sticking out, and when you get close enough one zips to you and latches on and it starts pulling you toward it. You can beat on/cut at the tentacle and/or try to swim away from it until it lets go, but it's tenacious. It also hurts you slightly repeatedly while holding you and if you do get pulled in it's an instant kill. Even has a kill animation where it works you inside it and "chews" a bit while you struggle and scream.
Honestly the graphics are too cartoonish to be scary. This is one of the few games where I wouldn't mind having a bit more "realistic" graphics.
The only scary thing about Subnautica is swimming around new places but that feeling disappears once you've really played the game.
the bright colors and cartoonish style takes away from the spookiness
also nearly every creature has some degree of bio luminescence
Because America is full of crackpot fake Christians who worship jews who killed their messiah but they'll give trillions to Israel anyway because muh holy land.
>procgen biomes
>terrain deformation/terraforming
>cyclops port base module
>dozens of bugs still there from early builds like can't open the fucking prawn box in the moonpool
more tentacle rape
>procgen biomes
This isn't Minecraft.
>terrain deformation/terraforming
Tried that, it fucked the game up something fierce and allowed massive sequence breaks.
The rest I agree with.
Right so I'm not exactly jumping up to get your paid dlc running on the same buggy engine that you clearly have no interest in ever fixing. Nor do I have any faith you would actually take the product to completion but might drop it in a half-done state, again, to work on the next cashgrab.
Also tyrannical ethnostate
First of all, the cartoony artstyle doesn't do any favors when it comes to scary monster design.
The PEGI 12 they aimed for made the game worse.
Second, they are not a real threat. The first time I saw a Reaper I shat myself, but after he grabbed me and let me go I just ran a bit and lost it. Then they became a chore.
And then there's the Ghost Leviathan, who just clunkily rams you.
They don't attack your base, they don't ambush you, you are always warned of their presence beforehand, and when they attack they are not even that dangerous.
I like the Subnut creatures and artstyle but I won't be playing subzero on account of the constant yapping of characters. Using audio logs worked just fine. Voiced protags are cancer.
So you actively avoid all games where characters talk? Meaning you only play NES games?
Way to completely miss the point, idk if you're trolling or just retarded but have fun with that.
>People are still THIS triggered over one dev's comments
Yikes!
>What would make them scary
Well for starters their gumby art style makes them significantly less scary.
The scariest creature there is the one holding the seaglide.
how's the audio design so far in the expansion? heard they fired the sound guy
Reaper was scary as fuck though
Fuck you libtard!!
I stand with PRESIDENT Trump, I stand with Israel!
you aint wrong, friendo. always onto the next cashgrab
I'd rather it was monster girls trying to be scary but end up being adorable and run away.
>Them not adding back in things they decided to take out means it's "unfinished"
By that retarded logic EVERY game is unfinished.
shit wrong webbum
Did they add anything new to base building?
I KNOW! Whenever I see a brown person I get SO triggered that I just started screeching and shitting my pants until mommy takes me home!
Is like the animators weren't sure if they wanted it to have a whale like or a fish like swim motion and decided "fuck it, we'll do both"
Sounds just as good as the first game's, both effects and music.
is there a mod to make your hands white yet?
got any examples?
Yeah, it's like the animations were intended for a small fish and they just scaled up the model. Looks really dumb.
youtube.com
youtube.com
If you can stand youtubers their videos showcasing the creatures let you hear them as well.
It was originally going to be smaller but they scaled it up, like what happened with the Reaper Leviathan. They'll likely slow down the animations a bit and it's not complete yet.
it looks like a fuckin parrot.
does he attack you by throwing cups all over the place and calling you a faggot?
Yeah they at least need a trigger warning for the race-sensetive people like us!
I'd like to see the parrots that live in your personal universe if they really do look like this.
not a fan of the weird vocals in there but it's good otherwise, glad they found a suitable replacement even if they did fire the old guy for personal politics stuff
Wasn't the old guy for sounds/ambient, not music?
It would be scary if the water was pitch black, and the creature was as big as a tower
still, its to fast and not ominous at all, looks like a giant facehugger. not scary
I thought he did all the sounds and music for the original, new track is by Ben Prunty and the first game's ost is credited to Simon Chylinki
To be fair the Blood Kelp theme from the first game had vocals too
Not really.
If it was actually pitch black you couldn't see the creature to actually grasp how big it is, anyway if a creature is too big then it becomes more just a set-piece. I mean how are you even supposed to interact with it?
The idea sounds like it could be something scary in concept but at some point when you get too big it loops back around to not being scary because there isn't anything you can do about it. This is also why enemies that you can't fight at all tend to be less scary and disappoint people.
Wrong track
How is a facehugger not scary?
shadow of the colossus proves you wrong, imagine being in the water with that giant fucking eel
How is it?? It's the size of a crab and jumps around. It's silly over anything. Super scary sea creature would be some ominous giant looming monster beneath you
Was that English? If I understand you correctly, you're saying you'd be scared if it was below you, not over you? The fuck?
I remember when Yea Forums lost its mind over the Sea Dragon Leviathan. Imagine the hurricane of nonsense when this guy gets put in.
jesus it looks so fucking goofy
You're fucking retarded. If i'm in the fucking ocean, with miles of dark water BENEATH me, then yes. I'd shit my pants if a giant fucking sea monster was BELOW.
holy fuck looking at some of these other enemies, what the hell is going on with these designs
>archerfish-like thing that supercools brine in its body by using its fins to transfer away all the heat
Makes sense to me.
this thing looks pretty cool though
The game is about salvaging shit off the ocean floor. That means if something is going to threaten you, it needs to be above you quite often. There's nothing to do over an abyss. Except die, as is the case with the dead zone.
Scary for a kid maybe
>shadow of the colossus
Which is not horror and actually presents the issues I'm talking about, if the water is pitch black then you can only interact with the creature when it is out of the water and when too big the monsters become set-pieces that you climb over, not scary.
A crab that jumps on your face would be pretty scary IRL.
The big ominous monster might fill you with dread but it's not really scary.
and hence why the game isnt scary at all
No, the game isn't scary because the designs are cartoonish and silly. The thought of something being around is way more scary than when you get a good look at the actual creatures.
Yeah, anyone who describes a facehugger as "not scary" is full of shit, or hasn't watched the first two movies.
yes exactly, thats what im saying, something huge and in dark waters is super ominous because you have no idea what it is and it's just so dark and spooky. The creatures ive seen in this game can be pretty big but theyre all just goofy looking, like when they reveal a monster in a horror movie, all the things that made you scared of it are just gone now, and you'd rather pursue it and kill it than it just lurk and spook you from a distance without you knowing what it is
things generally are much less scary when you just take a good look at them
reapers that pop up from behind you and start eating your ship are scary as shit though, it was like i was having an epileptic fit for a few seconds because of how much it spooked me
Alright, I agree with that. I don't know if it's possible for a game to maintain the mystery of what the monsters look and behave like though. Especially in the age of the internet where you can just read up on everything.
You actual trogs. A facehugger IS scary, because it's small and LOOKS VISUALLY real. The creature in this game is like a giant fucking Monsters Inc version of a facehugger and looks completely retarded
Why do you people keep comparing it to a facehugger? It looks nothing like one. If you want to compare it to something then use the critter it's partly based on.
People are directly responding to this guy:
It really ins't that hard to follow the conversation.
I’m curious as to whether or not the same thinking involved in the previous game will go into leviathan placement. You could almost entirely avoid reaper leviathans in the base game, as they weren’t found anywhere you needed to go except for the crashed ship. Ghost leviathans were similarly pretty easy to ignore, and the sea dragon was definitely ominous in the huge cavern but still goofy. Because this new chelicerae is smaller than reapers while also maintaining their speed, I’m curious if they’ll put more of them clustered together in areas more accessible to the player. Swimming in the dark with 3 of those things reminds me of those night dive clips where people were swimming with humboldt squids, which are scary as fuck and aggressive.
My guess is that the leviathans this time will be in more hazardous locations and situations, especially since there's more underground areas, the floating ice creating channels and blocking off the surface, and you're going to be bouncing around the areas more often than in the first game. The Shadow Leviathan is this game's Reaper, so it's going to be in the shallower areas. The Chelicerate will likely be in the deeper reaches of the game filling the role of the Ghost Leviathan and possibly the Sea Dragon, unless they manage to finish and implement the Ice Dragon which will likely take the Sea Dragon's role. Or they could just have it in the shallower areas underneath the ice floes and in ice caverns.
Also remember that we're on land a lot more in this game, and it has its own leviathan beast to contend with.
are there any plans to add a heat mechanic to the game? it seems a bit weird having the game take place in an arctic environment and not have heat management as a big factor
Yes, there's going to be a cold meter and cold mechanics. You'll have to craft an environmental suit at some point and use hot springs and heat plants to avoid freezing to death outside of your bases/vehicles.