No game set before the nukes where you can specialise as a detective, criminal, lawyer, journalist and so on

>No game set before the nukes where you can specialise as a detective, criminal, lawyer, journalist and so on
Sell the IP already, fuck.

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Are you me? I have been thinking this exact thing for a few months.

I've had it in the back of my mind since the intro to Fallout 4. I think about it and write down my ideas sometimes.
The most interesting parts of Bethesda's Fallout games are when you dig up 200 year old stories in terminals anyway, the aesthetic is just so damn appealing.

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On the subject of Fallout, I just recently completed the first game. I still love Fallout 4 but I really understand what everyone has been saying now. Something just ain't there with the 3D ones.

Yeah, I wish we got a glimpse of what prewar DC and downtown Boston would've been like, as well as Vegas.

I just want a game set in the prewar era where you play as a cop or just a normal citizen with drivable cars and so on.

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I enjoy the first person perspective and the feeling that you're there, being able to inspect all the little details and all that, but they sacrificed compelling stories and characters for graphics.

I thought a pre-war Nick Valentine DLC where you solve the cases leading up to his death would've been the thing that saved Fallout 4, but that would piss off self inserters.

That aesthetic is dumb and not true to fallout 1 and 2 which were early 2000s future retro

I prefer the mid century look, it embodies that naive "American dream" commie fear present in the attitudes of most pre-war citizens.

You are wrong
FO1/FO2 did have 90s elements aplenty, but the primary stylistic approach was 50s
Just because Bethesda overdoes it doesn't mean you have to hate it

I think that they went a little overboard with their design choices in FO4, but it wasn't that bad.

FO3/NV era was the best in concept design.

The only thing that annoys me about NV's art direction is that they didn't bury any cool shit halfway under the sands, like a Red Rocket or some food mascot face. It would've shown the passage of time since the nukes and given us some landmarks out in the open desert.

Wasnt that how 3 Vahn Buren was going to work? You pick what you were before the bombs fell

Vegas wasn't directly hit by the bombs, very few hit the surrounding desert - they were shot out of the sky by a laser cannon that Mr. House installed on the Lucky 38.

Despite that, I think NV has a pretty bland map, but it's memorable - you never forget the way to Jacobstown, Black Mountain, Sloan, Mojave Outpost, Camp Golf, McCarren, The Strip or Nellis because everything is linked by a clear road with little obstruction.

I always get lost in FO3/4. 4 has its locations too close together and everything is crammed into a cluttered map. The city is a maze. 3's map looks the same no matter where you are, there a very few distinct landforms.

That's my take on the maps.

How to tell a fallout fan is a pleb:
>"You know what would be cool? A game that takes place outside the US! I WANNA AEE CHINA!"
>"I want to see more of the pre war world"
>"They should let you play as a ghoul or mutant!"

Yeah, don't get me wrong here, I love the NV map far more than others due to the compact size of it. I hate this open world meme where you make a huge map with only 70 or so quests across it, GTA 5 being the worst offender in recent memory.

But the small size means they could've doubled down on the landmarks and other stuff, signs and buildings can easily collapse over hundreds of years without the help of a nuke.

Fallout died with Interplay. This is not Fallout anymore, simply DUDE 50S LMAO. I hate this new shit so much.

Good thing Avellone and Sawyer are necromancers.

But I don't like the idea of a game outside the US, it runs counter to most of the lore and feel. Playing as a ghoul is one thing, a mutant is another. I think ghoul playthroughs should be possible, but they'd have to lock you out of content which Bethesda hates doing. Explain your gripes with a pre-war game without just summing me up as a "pleb" when you feel like it.

>called fallout
>it should be set before the bomb so I can roleplay as having a life instead of getting a life

>Fallout BEFORE the fallout
gas yourself

You are correct for the first one (Especially those plebs that want a Fallout: Japan or Fallout: Austrailia or a Fallout: Poland), but wrong about the second two because I think they should do the second two and I don't want you to call me a pleb.

That sounds awful.

Pre-war was never the focus of fallout and Bethesda's obsession over it is why the games have been so shit.

Based. Fallout is distinctly American, no other setting would work although a case could be made for the Mexican or Canadian border, seeing how the annexation affected the local culture. Even worse is pre-war shit, that's just boring as hell. Being a mutant might be cool, though.

nigger, Interplay themselves wanted to make a game set in Europe during the resource wars before the nukes. You gas yourself.

Reminder that Bethesda is permanently stuck in 2010 and their games look like SHIT.

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Your idea is retarded and so are you

Shit logic, the lore presented to you in Bethesda's games is half what happened leading up to the nukes, and half what happened afterwards. We are talking about Bethesda shit here.

so that makes it a good Idea?

atom rpg in russia feels pretty close to any nuclear post apocalyptic setting fallout has done

This, I hate fake boomers so much.

Whatever faggot, I'd play all of that and I've been shooting people in the crotch with my gifted + small frame faggots since the 90s. Retrofuturism and magical radiation are the core to me, american 50s culture is just the dressing.

>Explain your gripes with a pre-war game without just summing me up as a "pleb" when you feel like it.
Because the prewar world should have remained at least a LITTLE ambiguous. We don't need to see exactly what it was like. It's supposed to just give you a glimpse not constantly make everything DUDE ATOMPUNK LMAO

>Shit logic, the lore presented to you in Bethesda's games is half what happened leading up to the nukes, and half what happened afterwards.
Yeah and this is a shit way to do it.

>Interplay wanted to make a mistake
This means anything why?

Interplay also made a Fallout game set in the mid-west with the Brotherhood of Steel in humvees and fighting super technological mutants, as well as a top down action shooter with the Brotherhood of Steel.

>Not wanting to play Fallout Germany
>Not wanting to decide between the Imperial faction, Nazi faction, or post-Nazi faction against the Commie faction.

>black comedy about post nuclear world reinventing society through a mix of modern/actual tribalism
>dude what if the next game is set before the nukes? xd
fucking bethshitters I swear

>"They should let you play as a ghoul or mutant!"
They let you play different races in Arcanum and it was great. There's no good reason not to be able to play as a mutant.

What in the fuck was the point of turning the US into commonwealth regions?

that would be just another GTA in retrofuturistic world. Boring as fuck

>no game set before the apocalypse in a post-apocalyptic setting
dude what if we could play tf2 before the gravel war where you can play as scout but he just goes to school
you're fucking retarded

This is exactly what I've been thinking. It's so cool being able to inspect shelves yourself and to actually shoot at people. However...

As i experienced in Fo4 and Far Cry 5, there's a balance you need to maintain in terms of size and activity. Fo4 is clustered together but still it felt boring and empty. Farcry5 was always too busy that there is always happening within earshot that it takes away most of the atmosphere and gives of a fruitless sense of urgency to the player.