Werewolves of Skyrim

In hindsight, I feel that being a werewolf in Skyrim was one of the highlights of the game. I like how it alters the gameplay and turns you from your sluggish, restricted character into something that feels genuinely fast and ferocious. I'll admit that it's not a perfect inclusion but one I am very glad of, and one that brings me back to Skyrim more so than Vvardenfell or Cyrodiil. Something tells me they might not be back in TES 6, what do you think?

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Yiff in hell furfag

Projecting much

but lycanthropy was also in daggerfall and morrowind. it was more hardcore too. you didn't have complete control of your transformations and you had to kill someone with it or suffer serious stat debuffs.
but i guess mods fix that in skyrim so it doesn't really matter

Thoughts?

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I haven't played Daggerfall but yeah I remember it in Morrowind and I agree the more role playing elements like having to feed and not having control were things that should have been brought over in some regard. I feel like the latter should be something you can reign in to an extent somehow though in a game as broad as Skyrim.
The reason I prefer it in Skyrim to Morrowind though is how it feels to play, transforming into a wolf mid dungeon, hunting mammoths and giants and just running across the tundra at those speeds really immersed me into the world.

Based

With it being in Daggerfall, Morrowind and Syrim, what do you reckon are its chances of being in TES 6? They didn't include it in Oblivion and the nordic geography suited lycanthropy for Skyrim but I'm not sure of it's chances in the newer one given it's more swashbuckling feel (I am aware we know almost nothing so this thought and opinion is worth almost nothing).

>be imperial legionary
>stationed in skyrim, days are long and hard but the stormcloaks haven't passed through in ages so things are safe
>spend my off days at the tavern in dragon bridge
>there's this cute bosmer girl who stops by every once in a while
>memorize her patterns and figure out her schedule
>just happen to be in the same places she's at when i can
>having trouble working up the courage to ask her out
>im being reassigned to markarth in a few weeks, so it's now or never
>she says yes, we hit it off real quick
>life is short in skyrim, so we're married within the month
>she moves with me to markarth and in less than a year she falls pregnant
>next nine months we're living the good life. i get promoted to officer, she runs a shop in town. things are good. life is good
>the baby comes, but things just got weird
>it pops out a tiny little furball
>confusing, but then again so the bosmer are a strange people
>months later it's still the same furball
>it's been a couple years now, and my son grew up to be a domestic housecat
>i married a khajiit

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based and beastpilled

They'll forget about vampires and werewolves in 6 again, and then say "oh shit we forgot about them, here have a DLC about them, that'll be $20.99"

both will be in elder scrolls 6 and both will be locked to a faction quest with no way of contracting the curses by accident.

Werewolves in Skyrim kinda sucked and that's coming from a furfag. There was potential but it got lost somewhere between forced 3rd person camera with awful Bethesda animations and ultimately being at a severe handicap compared to someone with crossbows and magic. Mods (Mostly) Fix It™ as per usual but they could have done better, they did it with vampires and that was still somewhat flaccid. I guess the game just doesn't work on harder difficulties without being able to abuse the crafting system. Either way it made some good porn so it can't truly be called a failure.

I disagree and I'm not a furfag. I agree that they didn't live up to their full potential but that is indicative of Skyrim as a whole. I enjoyed the change of gameplay and the sudden turning of the tables on your foes, and just being able to run across the land as a wild beast was done really well to me. I would have liked more of a guild attached to it, with more unique quests and characters and yeah maybe some more RPG levelling style mechanics implemented, but I for one was happy with how they were in the game, How would you improve them, I think I appreciate how they made me feel in the game; like a predator - not a soldier or a warrior or a wizard or an assassin, but a fast, ruthless animal. The mechanical and more rigid numerical RPG elements never played that much importance for me with being a werewolf, it was always more about running and hunting and I think it deserves praise.

see

hey guys im a furfag and i played this game. thought you should know that im a furfag.

Only thing I hated was vanilla werewolves looked literally retarded. Forget the mod... Alpha something... Looked badass and the roar was great.

The scaling was off. The thing about Skyrim is that it has no direct stats like strength or agility and instead your progression is done primarily through perks and gear. The latter plays zero role as werewolves have no gear and the former is also largely useless as unarmed isn't a perk tree so at the end of the day there's not much you can do to improve. This system is fine for a normal character as even a weak character can take on strong enemies by changing strategies or making/finding good gear which isn't available to us now. The 3rd person camera is awkward especially in this form as it's one built for speed and close range melee attacks. There's not enough to really work with in terms of combat either, again there's no weapons available but you can't do things like grabs or different slashes on demand. It would be difficult to include crazier things without breaking the traditional werewolf concept but they could have worked in leaping attacks or disarmaments perhaps. Another thing is that it doesn't really do enough to make you feel particularly special. In VtMB there are dedicated vampire killers stationed around town who will seek to kill you on sight if they figure you out and they have particular weapons just for that purpose. In Skyrim it's just "yeah here's a werewolf, send the same guys who arrest people for stealing lettuce" and nothing more so it's hard to really feel like you're feared in any sense. Limiting the transformation to once a day wasn't so great of a choice either. It's on demand but still limited, not on demand enough to use it as you will but not limited enough to make it feel particularly exciting when it does happen. There's not really any penalties involved either. Vampires had to drink blood or suffer to the point of burning up in sunlight but you could totally ignore the werewolf curse if you really wanted too and that would work out fine. It ends up feeling isolated from the rest of the world.

All very good points, especially about them feeling isolated from the world. However there are different attacks with the werewolf, admittedly they are limited and broken but you can do the sprinting attack and knock an enemy down, same as one of the standing power attacks, while the other is more of a dual wield flurry attack. I agree that a lot more could have been done with them, such as downsides to the curse and dedicated hunters (like Daggerfall and Dawnguard). But I still feel like their implementation was a success in more areas than it fails. I think their movement speed is fantastic and how differently the game plays when compared to being a normal character or a vampire make me glad they're in the (admittedly maligned) state they are in

Khajiit are Mer? How is that image furry?

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It is what it is, it's not great but I'm surprised we got it at all given Bethesda. We won't be getting a new World of Darkness game anytime soon so I'll take what I get and all things considered it's not HORRIBLE. It does the job but if I could change any one thing it would be to give them their own Dawnguard-eqsue DLC. Really kinda perplexes me they didn't make more DLCs since the game was huge and still is, you'd think they'd milk it more but this is the one time a big company isn't horribly greedy. Oh well, here's to TES 6 or 7 or whatever number we're on, I ain't holding my breath but I can hope.

why is the couple some shitty oc instead of the actual couple in game

>werewolves get a skill tree
>vampires get a skill tree
>nothing to improve shouts

What kind of tree could you make? Each one is different enough that a universal tree wouldn't work terribly well. As it stands Fus Roh Dah will instagib any enemy near a change in elevation so I'd say that's pretty good as is although a lot of the others suck.

>What kind of tree could you make?
Decreased cooldowns
Faster shouting
Increased range
Increased damage
Increased elemental effects
You'd have to have put no thought into it to not see at least these.

>Decreased cooldowns
>Faster shouting
These make perfect sense.
>Increased range
>Increased damage
>Increased elemental effects
This is where it gets iffy because a lot of shouts couldn't make use of these which is a problem given the tree shape of a tree which can force players to take upgrades they don't care about to get to the ones they do. Each weapon type has its own tree for this reason. It's also only arguably useful as shouts naturally get better as you discover more words which means the current system doesn't force you to spend points while also rewarding exploration and staying roughly within lore. I just don't see enough content to justify an entire tree, maybe a generic 'Dovahkin powers' tree encompassing more things would be cool though.

Based and lore accurate
Shitty fanfic

>a lot of shouts couldn't make use of these
Like how all Destruction spells can't make use of increased Fire damage. I guess you didn't play Skyrim.

What in game couple?

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So I'll mod Skyrim
Which one should I chose? LE or SE
should I start with graphics, then move to bodies and gameplay changes at the end?

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The vampire and werewolf shit was dumb and ruined the game

That's not quite the same thing though as magic sees far more use because it's designed to be used as a main attack strategy if desired. Shouts are supposed to be special and as a secondary to compliment whatever style you use and they do this by allowing certain effects that otherwise aren't possible but at a huge cooldown.

Oh come on, I can understand how you'd think it's dumb but it's far from the worst offender in the "ruined the game" category.

You're right, killing dragons by shouting at them and then eating their souls makes vampires and werewolves seem dumb by comparison

>That's not quite the same thing
That's how analogies work. Holy fuck, your replies are awful.
>Shouts are supposed to be special and as a secondary to compliment whatever style you use and they do this by allowing certain effects that otherwise aren't possible but at a huge cooldown.
Yeah, just like being a werewolf or a vampire. You mean that certain things in the game come with drawbacks? Wow. Fuck off.

Damn it user, you make me wish for what could only be a monkey's paw wish. We could have had a great deal of expansions added to the game in the time it took Bethesda to make Skyrim Special Ed and VR, but I bet it would of turned into a Paradox interactive shit show of DLC. I mean, the developers made a spear mod, true undead, werebear mod and so much more cool shit but they were never released! Fuck Bethesda man, it fills me with such bitter disappointment.

the one that the this vampire cucks the shit out of

Oh. Yeah nah, I didn't buy dawnguard. I got so bored of skyrim I didn't even finish the main quest.

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it's in vanilla

Bethesda is pretty shitty but as far as DLC goes they manage to keep it sensible. You get the big expansions and a few bits of dumb shit you can ignore like horse armor. The cut content is insanely fucked though, a lot of it was shown in promotional content before the game was even launched. I figured they were gonna resell it to us later like a bunch of faggots but they didn't even do that. What a cock tease.

Werewolfs were gutted in Skyrim
>play Morrowind
>get infected in Ravenrock during Bloodmoon expansion
>no idea what was going on
>keep getting strange dreams
>suddenly, transform into the middle of the city into a werewolf at night
>everyone is after me
>apparently I need to feed
>seek out a lone NPC and kill him
>transform back later
>wtf was that
>apparently I will turn into a werewolf every night now and will need to feed every night

Now THAT was gamechanging. Fucking Skyrim and its pussy ass mechanics.

>a game as broad as Sykrim
Are you implying Morrowind wasn't? Morrowind was a true RPG, your actions had a lot more consequences than anything you do in Skyrim. Obviously, if you needed control somewhere it was in Morrowind, not Skyrim. But they said; fuck no, you are a werewolf now and you gotta fucking deal with it. And that's how an RPG should be.

Oh. Yeah I really don't remember. Was that the quest in Morthal?

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I thought it was pretty neat. That and the companions sidequest storyline made me team werewolf when I was more of a vampire kind of guy. I played VtMB and wish there could be a werewolf equivalent to it. Vampires get all the cool games and stories, so that questline was kind of the best I've seen done for werewolves

It was a free immunity from disease.
Can't beat that.

Cannonically this can never happen

I know what you mean OP. I too loved playing as a cute girl who has to cast her life away after becoming a werewolvess and being forced to live like a savage beast, getting accustomed to being a breeding slut for wolves and losing her former humanity in exchange for a life of beastly debauchery.

>Can't beat that

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>become a vampire
>can't make undead minions
>lose power from drinking blood

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seems like every other race in skyrim has resistance to disease. werewolf buffs barely even matter

>can't make undead minions
well you can technically have thralls + boosted necromancy powers
>lose power from drinking blood
this was an absolutely idiotic decision, even more so when you consider that the Vampire Lord gains perks by killing with the life absorb spell

I remember wanting to make a quest mod based around helping a Khajiit adventurer find his father who was said to be hiding in Skyrim, and it would take you on this long odyssey where at the very end the Khajiit meets his father, who turns out to be a little Alfiq but talks with a big deep voice and says 'HELLO MY SON.'

Too bad I deleted it all because I was like 64% finished.

How should Khajiit werewolfs look?

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Did it have voice acting?

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Like werewolves, it's a magical daedric curse, not a biological condition

like any other werewolfs
this pic is fanfic tier

only placeholders I did until I could find people with better audio set-ups

Damn dude, you should have uploaded it, incomplete or not. Sounds like it could have been fun.

>werewolf
The hint is in the name.

>locked behind the warrior guild
>no way to refuse and continue the quest line

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just bethesda thing

not only that, but mechanically there is literally no reason to get rid of it
you can completely ignore it exists and end up with an extremely useful complete disease resistance and its as if you don't even have it even though you do
Often I end up forgetting I even have it when I play skyrim

>It was a free immunity from disease.
What about that lack of restful sleep and skill buffs?

>No option to join the Silver hand unless you play ESO

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>The cut content is insanely fucked though, a lot of it was shown in promotional content before the game was even launched.
That's wrong.

Bethesda needs to stop this thing thy did in Skyrim and that's every guild having the same start. It's in disaray, you join, you happen to find thing, leader is dead/bad/traitor youre leader now. Also the fact that none of the guilds interact with each other in a meaningful way. The closest we got was DB and TG.

I remember there were like 5 separate mods to let you join them. All of them fall flat aside from walls of texts on Reddit explaining it.

Couldn't you become a vampire lord and then cure yourself from vampirism?
Also why the fuck would they include werebears in the dragonborn dlc but forbid the player from becoming one?

>Also why the fuck would they include werebears in the dragonborn dlc but forbid the player from becoming one?
Even if they did they wouldn't make any mechanical difference between the two. Also they likely didn't so it doesn't conflict with the companions guild.
>We will make you a werewolf
>But I'm a bear
Unlike dawnguard this will have to add dialogue to vanilla content.

Too much effort user.

So you didn’t play it.

but it can, khajiit interbreed, thing is you always get a khajiit out of a khajiit that's how they work, just like asari
also there is a humanoid khajiit but you also can get unlucky and your kid will be a senche which is basically a tiger without much brain

It actually does, the child is of mother's race, and mers+humans can interbreed, khajiits are mers with many forms

But they always take qualities of the father. Will you get a tiger with a nice set of hair? a beard?

It's Todd basically saying "hey you played Daggerfall? Buy my DLC"

No one cares lmao

not in TES, in TES child is of mother's race

pretty sure it's all depending on the moon or at least that's what khajiits say

Mother's race with qualities of the father.

At least we can mod it

There are zero mods for a unique Werebear. Moonlight just gives you the model. Aka Bethesda tier.

In TES the child takes on the majority of their traits from their mother, but a lot can depend on what cycle Secunda and Masser are going threw

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Bethesda had already had already made it user, but they toned it down and gave it to the npcs.

OOOO MASSER YOU GON MAKE ME SQUIRT!

Well at least we're getting Vampire clan mod soon.

*Jone and Jode

The same as any other werewolf, but I presume they'd be a little more comfortable in that shape.

There are werekhats in Elyswhere, there are even wereodiles in Black Marsh